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Kzrira Maiwith's page

2,800 posts. Alias of Tirion Jörðhár.


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Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Happy holidays as well. I will be sorry to see this end, although we were getting close to the end anyway.

I say that we leave this open for a few weeks. I know that Karethas and Amir have had a lot on their plates recently, but perhaps they will be able to get back after New Years. If they are still busy at that time, then I agree that it might be time to let these brave heroes retire.

It has been a great show for the past 6 years, and Kzrira only died once. (Damn crit from a BBEG with a great axe.)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Seeing the giant unable to protect itself, Kzrira continues to launch arrows at the fiery monstrosity.

Attack-rapid shot: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
Damage: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (4) = 12 <-- 1d6 cold

Attack-rapid shot: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
Damage: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (4) = 17 <-- 1d6 cold

Attack-rapid shot: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12
Damage: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (3) = 16 <-- 1d6 cold

I think that the dice gods have decided that we should all die. Maybe the 22s hit the blinded giant?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Seeing the damage done by the first rock, Karethas decides that making it harder for the giant to see the companions is advisable.

Cast Glitterdust on the giant, also get the hellhounds if they are in range.

DC19 Will or all sparkly (and blind)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Oops, I thought that I had already gone. Posting now.

Kzrira grunts as the boulder strikes her.
Anything you have to stop those rocks? They hurt. She calls over her shoulder to Karethas as she continues to fire at the giant.

Attack-rapid shot: 1d20 + 16 - 2 ⇒ (11) + 16 - 2 = 25 <-- maybe?
Damage: 1d8 + 7 + 1d6 ⇒ (4) + 7 + (4) = 15 <-- extra 1d6 is cold

Attack-rapid shot: 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23
Damage: 1d8 + 7 + 1d6 ⇒ (3) + 7 + (3) = 13

Attack-rapid shot: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Damage: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (4) = 12

Unfortunately, her shots continue to be less than as accurate as she would like.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

fYI - I am out of town this week, so my posting will be even more intermittent than usual.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira shrugs as she guides the griffon with her knees.
The giant is on fire, I assume that my cold arrows will not be appreciated.

With that, she begins to unload arrows at the giant.
Attack-rapid shot: 1d20 + 16 - 2 ⇒ (1) + 16 - 2 = 15
Damage: 1d8 + 7 + 1d6 ⇒ (4) + 7 + (4) = 15 <-- 1d6 is cold damage

Attack-rapid shot: 1d20 + 16 - 2 ⇒ (6) + 16 - 2 = 20
Damage: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (4) = 12 <-- 1d6 is cold damage

Attack-rapid shot: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
Damage: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (1) = 9 <-- 1d6 is cold damage

And her aim is less than stelar.
Figures the only shot with a chance of hitting has 1s for both damage rolls.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Lol - I had just thought about PMing you about that. Yeh, it is REALLY annoying that I get logged out every time now. Whoever thought it was a good idea should be hamstrung.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira looks behind her at Karethas:
Any clue what that is and what might be useful against it?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira looks up at the stairs with their firing ports.
That looks reassuring. Who knows what they might shoot out of those ports.

She looks to her companions.
Something tells me that we might want to fly up there rather than walking up those steps and give Jhavhul a chance to shoot at us. Any chance you could make us all invisible Kaarethas?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Paizo did a big update and it apparently screwed stuff up. For instance, in the reporting for PFS, we reported the 9-03 and 9-05 scenarios, but it is showing up as 9-09 and 9-11 on the PFS reporting screens on my account. But, when I click on the link that says 9-09 or 9-11, it sends me to the 9-03 or 9-05 pages in the Paizo store.

I assume they will get it fixed, but it is frustrating.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Goblins were around most of today. But have been able to get on the rest of the time.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira feels slightly less drained, but still very weak.

-4 strength (8 Strength)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Although still in pain, with her muscles atrophied, Kzrira struggles to her feet, the weight of her equipment almost unbearable.

I do not know if you can cure the energy drained by its poison, but I will be not much more than a hindrance as I am now.

Strength 6 - she can shoot, but will take a penalty on damage I believe. Also, she is really going to be slowed by the weight.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Fort: 1d20 + 10 ⇒ (17) + 10 = 27 <-- woohoo, still alive (more or less)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Fort: 1d20 + 10 ⇒ (16) + 10 = 26

Ha - only really badly hurt, not maimed and paralyzed and mostly dead.

Giving up, Kzrira drops down in front of the archway as instructed and hopes for the best with her broken and battered body.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira, looking a little weaker than usual, calls out to Varkata. [b]Might as well charge into its mouth, that is what everyone else did.

With that, Kzrira flies into the creature's mouth, returning the griffon to its miniature form as she does.

Currently - 6 strength


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Fort: 1d20 + 10 ⇒ (4) + 10 = 14

Yeh, Kzrira is needing some help with this poison.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Hearing Karethas' warning, Kzrira pulls out her figurine, mounts and attempts to get as far away as possible from the snake. As she does so, she feels the venom from the creature suck some of her strength.

What is this thing?

Fort: 1d20 + 10 ⇒ (13) + 10 = 23

Kzrira will mount the griffon and try to get away.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira shakes her head.
Hope I do not need the special arrows for this.

With that, Kzrira begins to fire at the fire worm.

Attack-rapid shot: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31 <-- -1 from each if >30', I assume she is within 30'
Damage: 1d8 + 8 + 1d6 ⇒ (4) + 8 + (4) = 16 <-- 1d6 is cold damage

Attack-rapid shot: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28
Damage: 1d8 + 8 + 1d6 ⇒ (1) + 8 + (1) = 10

Attack-rapid shot: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Damage: 1d8 + 8 + 1d6 ⇒ (3) + 8 + (2) = 13

Some of the shots hit, but the damage is questionable at best


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira, not knowing what is beyond the archway, but also not wanting to leave the old man alone, heads through the arch with her bow in one hand.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I think that everything should be reset.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Assist Diplomacy: 1d20 + 0 ⇒ (17) + 0 = 17
Kzrira rolls her eyes at Amir's silver tongue.
He once talked a mermaid into buying water. If you want someone to find a buyer, or a seller, for something, Amir is the man.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira nods in agreement at Karethas' statement.
Yes she says, as she takes out a shiny adamantine tipped arrow. This arrow is excellent against creatures with tough hides, say creatures from the Plane of Earth. Kzrira puts the arrow back in her quiver. My bow can make arrows cold. I was hoping for some magic to make them even more damaging to those who claim the City of Brass and the area about home.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira, not the most skilled in the social disciplines, picks up a date and tries it.
Yes, this is definitely much . . . cooler . . . than the rest of the city.

Diplomacy(aid another): 1d20 ⇒ 16 <-- not too insulting


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira follows Amir into the tent, hoping to find some arrows that might aid her against the fiery enemies that will have to be faced.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira chuckles at Varkata's comment:
Yeh, old and crusty is supposed to be your personality, not your skin tone.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)
Varkata Steeleye wrote:
Unless I missed a division of coin, Varkata can't afford anything (spent it all on the Breath of Life backup plan). No worries. I'll just keep getting hit. ;)

At the very least we will swap armor. Gives you +1, and me -1. Makes you armor check penalty a little worse, but I think your armor check penalty is so bad that it does not make much difference.

Kzrira's sellable gear (+2 axe, slippers, shield, etc) is worth 18,300. If we sell it for 1/2, that is 9,150. I do not know whether our charismatic thief can get better than 50%, up to Voodoo.

Kzrira also has 1600 in gp in her pouch.

Thus, if she spends 8000 on 50 outsider(evil) bane arrows, this leaves at least 3650 that can be spent. Enough for at least a +1 cloak and a +1 amulet of natural armor for Varkata. I do not know how much Karethas or Amir have. Voodoo is showing 13,500 from the gear/gems that were sold.

If Kzrira buys 50 +1 outsider (fire or evil) bane arrows, that is 8000, plus 3000 (cloak +1 & amulet +1 for Varkata), then we have 14,150 toward Amir's ring.

Other possible thinks to sell
Karethas - Ring of the Ram (19) charges. Maybe worth 2000?
Karethas - Wand of Stone Shape (~6000), assuming it is wizard spell level

I do not see much for Amir to sell unless I am missing something. Karethas and Amir also have about 1000 gold each (including platinum).

Kzrira can buy less than 50 arrows, which would cut down on cost, but also cut down on her damage potential. (I hate that arrows are disposable, but that is life.)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Also, I think that I am either out of fire bane, or only have 3-4 left. Used most of them on the efreeti last time we fought him.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I figure that evil bane would be much easier to find than fire bane, since the fire arrows would hurt everyone here, and the evil bane would only effect a few (for instance those who have demon/devil blood in them).


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I figured that she would have put groups of 20 arrows in the other chambers, since she does not have a pile of javelins or spears. Yes, they would take longer to access, but could easily be switched after a battle.

Also, any extra arrows could probably be carried by Amir in his Bag of Holding, since they do not weigh that much, and I am pretty sure that he has sufficient capacity.

If outsider(fire) bane arrows are really expensive, she will get outsider(evil), and hope for the best. The bow is Frost, so it still has a nice kick against fire creatures.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Sounds good to me.

Ring of Fire Resist for Amir
Amulet of Nat. Armor +1 (2000) or +2 (8000) for Varkata
Fire Bane Arrows x 50 (8000) for Kzrira

Does someone want to do the math, or just assume we have enough for this. Voodoo's decision as to whether we have enough for all of it, or just a +1 amulet for Varkata. Pretty sure we have at least close to this amount.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

If I were to also sell the Amulet of Elemental Strife, Kzrira is about 2k short for the Belt of Dex +4.

Bigger question is whether we have enough to also get Amir the Ring of Fire Resistance. It is vital fighting all the fire bad guys.

I do not know what Varkata and Karethas need. If Kzrira uses 2k of the money from the sale, I think that Amir still needs about 8k to get the ring.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

(315) Longsword, masterwork, 4 lbs
(2000) Slippers, Feather Step
(1150) Heavy Steel Shield +1, 15 lbs
(4000) Belt of Dex +2
(2400) Shortsword +1 (Golnar)
(8400) Great Axe +2

Total Value - 18,300/2 = 9,150

Kzrira has the above which she really does not need. Total value is a little more than 19,000 (the big item being the great axe+2). If this were sold, we would have an additional 9650gp.

If the belt of dex +4 is available, and priced at the normal price (not sure if Amir can get any discounts), then Kzrira needs about 5,000 gold (she has 1600 in her pouch).

I agree that Amir seems to be a little behind on big items. In total, I have about 9k that can be chipped into Amir's ring (if Kzrira does not sell her current +2 belt of dex), will have to see what others have that can be sold.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Actually, Varkata and Kzrira can swap armor. It will increase Varkata's AC by +1. Then, Kzrira can buy a +4 Belt of Dex (upgrade from +2?) This would be 16k (-2k), but she has close to enough to do this. With the mithral breastplate, Kzrira can use the full +6 from dex on her armor, whereas the +3 chainmail only allows +5 (including the +1 from armor training). The belt will also increase Kzrira's Reflex and attack by +1. Pretty much the same cost as the mithral plate, but gives more bonuses.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I will take as many of those outsider(fire) bane arrows as we can get. I used up most of what I had in the last fight.

Also would not mind upgrading my cloak to +2 or +3, better saves are never a bad thing.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira looks to her companions at the mention of armor and arms.
I would not mind upgrading my armor. This mithral chainmail is incredible, but Varkata could use it, and Amir could use Varkata's breastplate. Then I could find some mithral platemail. Even if it is not as highly magic, the cost would probably be the same.

If Varkata used Kzrira's +3 Mithral Chainmail, the net effect is +1 AC, and -1 on armor checks. Amir could then use the +2 Mithral Breastplate, which would increase his AC by +3 I think, and only be -1 on armor check penalties. If Kzrira purchased +2 mithral platemail, it would not effect her speed, and would increase her AC by +1. Yeh, there would be a hit on the armor check penalties, but I do not think that we are really the stealth type anyway.

Kzrira has a pile of stuff to sell (she has Amir's old +1 short sword, a +1 longbow, a +2 great axe, and feather step slippers. (Total value of about 10k).


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira follows the others into the strange and alien realm of fire, sweating despite the protection afforded her by magic.
Lets go shopping and then find the efreeti and eliminate the problems he causes, and then get out of here. I really do not like this place.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira listens to her companions with their tongues of silver. Her hand nervously drawing and then requivering an arrow.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Cool, hope you enjoyed the eclipse. We only had about 60% coverage here. Still pretty cool though.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Had fun at GenCon. First time there. Ran 7 sessions and only got to play in 2. My guess is that there was a ton of other things going on, but since I was playing PF most of the time, I did not get to see most of it. Will have to decide if I go again whether I get Paizo to pay for my room and run 7+ sessions, of pay for a room and get to enjoy the weekend more.

I will say that it is huge. We had 189 tables for the Friday night special - 9-00, Attack on Absalom.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

At GenCon this weekend. Posting will be light until Monday.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira will buy as many adamantine arrows as she possibly can. (Unless there are thousands, in which case probably 100 is all she needs and can afford.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I think that Devon has Vidar on the brain. Vidar is the name of a PF disease caused by tall Ulfen wizards with egos to match their size. (It is also the name of a wizard from one of his other campaigns.) Pretty sure he meant Karethas.

Kzrira talks with her many friends and companions at the monastery. In particular, she tries as best she can to reassure Qilue. Once that is done, she works with the guards and others in the monastery to improve the defenses knowing all the problems that have befallen the place since it was first captured from the pugwampi what now seems like eons ago.

Does anyone have a tally of our resources. If we are going to Solku, we should probably stock up on things.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I would really like to see this through to the end. At the same time, I know that Amir has been tied up recently and that Karethas has had a lot going on in RL.

My vote is to keep going, even if it means waiting for a few days until Amir, Karethas and Varkata are back. With this being the end of summer, things always slow down.This would be the first AP that I would have finished, and I have been in a lot, so it would be nice to see how one ends.

My time has gotten more limited as well, there was once a time when I had 23 campaigns going on the Paizo site. Now I have 5 and don't always have time to post on them. If the decision is to end it here, it has been a great run, nonetheless, I would love to finish this up.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

This is by far my longest pbp, and even more amazingly, we have 3 of the 4 original players. Faelar started and was here for a while, we did have Shifty and one other player for brief stints in the middle, but having 4 of 5, including our mighty GM, this long for pbp is pretty amazing.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I have no natural armor, so Kzrira would not mind the +2. At the same time, she does try to avoid (rather poorly if I may say so) being in the front.

Devon - take care of yourself. We will be here when you get things sorted out. Until then, Amir makes a great target dummy for the BBEG.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Ring works for me. Is there anything else that we want to purchase, or are we hoping that other stuff will be available in the City of Brass?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

What do we have funds at this point? I would like to purchase more of the outside(fire) bane arrows, they were most helpful.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira nods in agreement.
Yes, something to keep me from getting fried would be beneficial. I don't know whether such an item would be more or less costly in the Brass City. The are more needed there, but also undoubtedly more common. On the other hand, we do have a fair amount of magic that could be exchanged. Perhaps they would be willing to trade. For instance my armor is made of mithral. While it is nice, I am just as capable of moving normal speeds in most any other medium armor. Also, that little axe we found would probably fetch a fair price in most markets.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira reaches up and scratches the ghostly cat under the chin, causing the familiar to purr happily.

Not sure what I can do, but it is worth a try.

With that, she attempts to talk with the cat, hoping that it is able to understand her, as she certainly has not developed her magical skills to the point where she is able to communicate with it.

To the kitten:
Spooky, what would Andrathi have done to destroy the magic that warps this place?

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