Enga Keckvia

Kereek!'s page

1,605 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


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HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

I would be in for a new game, I think. I'd be up for anything except Hell's Vengeance. I'm just not big into evil games. I feel like I deal with enough evil on a daily basis as a bureaucrat; I don't need it in my escapism.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Sorry, I lost the thread on this, I guess! Kereek lets out an exasperated sigh. "These am so many bad bad people-things! Am they making baby bad things?!?"

Kereek moves 30' closer and sends a fire snake erupting toward the baddies! FIRE: 13d6 + 13 ⇒ (5, 2, 1, 2, 2, 6, 1, 3, 1, 2, 4, 5, 4) + 13 = 51 fire damage! Reflex DC 20 for half! SR check: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek lets out an exasperated growl that's more yelp than threatening. He points at the red denizen and speaks a word of arcane fury and scorching rays launch at the thing!

Concentration DC 17 for entangled: 1d20 + 23 ⇒ (5) + 23 = 28
SR check: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
Scorching Ray!: 1d20 + 11 ⇒ (1) + 11 = 12 for 4d6 + 4 ⇒ (4, 1, 1, 5) + 4 = 15 fire!
Scorching Ray!: 1d20 + 11 ⇒ (20) + 11 = 31 for 4d6 + 4 ⇒ (5, 4, 3, 3) + 4 = 19 fire!
Scorching Ray!: 1d20 + 11 ⇒ (13) + 11 = 24 for 4d6 + 4 ⇒ (5, 4, 3, 2) + 4 = 18 fire!

Possible Crit Scorching Ray!: 1d20 + 11 ⇒ (11) + 11 = 22 for 4d6 + 4 ⇒ (1, 1, 5, 3) + 4 = 14 fire!

I will be traveling over the next week, until December 28. Please feel free to NPC me if I fall behind!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Reflex: 1d20 + 7 ⇒ (14) + 7 = 21 Kereek becomes entangled in the weird board plants!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Spellcraft Purple: 1d20 + 13 ⇒ (12) + 13 = 25
Spellcraft Pink: 1d20 + 13 ⇒ (2) + 13 = 15

Kereek snarls. Casting defensively, he sends a fire snake to hit as many of these Lenglings as he can! Defensive DC 25: 1d20 + 23 ⇒ (7) + 23 = 30 FIRE SNAKE! Reflex DC 20: 13d6 + 13 ⇒ (3, 4, 1, 5, 2, 4, 1, 1, 4, 2, 4, 6, 6) + 13 = 56 damage!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"Uh-oh." Kereek darts toward the ship, eager not to be pinioned by the big spear throwers!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek casts fly on Spike and gestures for everyone to board, while he flies along side the giant dino!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek nods to Jon. "Yes yes You am for getting safe while we am for being heroes!"


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek makes a beeline toward the boxes, heading for his friends, until he hears Kat. He nods and draconic wings unfurl from his back. He turns to Grigz. "My friends am going to the tent. They am for knowing what is going on, yes yes. Come with?"


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Back into the coliseum first, then to find his friends!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek stares at the creature's blackened burnt corpse, casting detect magic on it before answering the bugbear. "It am 'Denizen of Leng', strange alien thing from plane of Leng. They am bad bad news, yes yes! If they am here, we am for being in trouble. We should go and see if more am here! Can you help, please please?" Kereek asks, then rushes out of the tent to see if he can spot any further trouble!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Knowledge Planes: 1d20 + 18 ⇒ (15) + 18 = 33


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Will: 1d20 + 8 ⇒ (11) + 8 = 19 Kereek sighs, appreciating the magical LSD that afflicts the others, but not sharing in it. He Snarls and his dragonish side comes out! "You no am for hurting anyone else! BURN!" He exhales, moving closer if he has to, to get the thing in his 30' cone of fiery breath weapon! He tries to avoid hitting anyone else unless it's absolutely impossible.

Breath weapon, Reflex DC 20 for half: 17d6 ⇒ (6, 5, 2, 6, 5, 6, 3, 2, 2, 6, 3, 2, 4, 6, 3, 5, 5) = 71 FIRE.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek lets out a squawk of alarm and instinctively fires off a scorching ray at the tentacled thing!

Scorching ray!: 1d20 + 10 ⇒ (11) + 10 = 21 for 4d6 + 4 ⇒ (5, 6, 1, 4) + 4 = 20 fire damage!
Scorching ray!: 1d20 + 10 ⇒ (12) + 10 = 22 for 4d6 + 4 ⇒ (5, 3, 3, 2) + 4 = 17 fire damage!
Scorching ray!: 1d20 + 10 ⇒ (20) + 10 = 30 for 4d6 + 4 ⇒ (2, 6, 1, 1) + 4 = 14 fire damage!
SR check?: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25

Scorching ray crit confirm!: 1d20 + 10 ⇒ (1) + 10 = 11 for 4d6 + 4 ⇒ (3, 3, 4, 6) + 4 = 20 fire damage!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Perception: 1d20 + 12 ⇒ (1) + 12 = 13

Kereek is too focused on the show to pay anything else much mind.


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HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek strolls out to the center of the stadium grounds and takes a moment, breathing deeply. He blushes a bit when he hears the exuberant Prazil shouts, then smiles. 'Kereek am for getting party started!'

A great serpent of flame, roaring and rearing up high in the sky, appears at Kereek's hands! A palpable aura of fear exudes from it! Casting Fire Snake coupled with Fear.

As it opens its mouth to roar, Kereek flies through its open maw! Casting Fly! He changes, becoming all the people he's known in his heroic journey - Jon, Orin, all the way to Kat and Marci, as fireworks explode with each change! Casting Veil, coupled with snapdragon fireworks! Suddenly he lets out a scream that turns into a roar, as a Red Dragon the same crimson as Kereek explodes in a shower of golden glitter! Form of the Dragon I, with glitterdust! The dragon breathes fire that becomes the fiery snake once again, who twists into the word "HARTLAND!" over the center of the stadium! Dragon's breath coupled with Fire Snake Finally the dragon seems to explode into a spray of colors and glitter and fireworks greater invisibility with color spray, glitterdust and snapdragon fireworks as Kereek reappears on the ground in the center of the area with a bow!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"Bye! Good luck!" Kereek waves to him.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"Oh, you am definitely going to like Prazil. He am strong, but dumb. Also he am for having a dinosaur who flies. But Kereek am no coward! Kereek am tricky, yes, but Kereek am no coward. Am you a wizard or sorcerer too?"


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek nods cordially at all the contestants, but doesn't particularly find any of them compelling until he spots the bugbear. He lights up and sidles over to the bugbear. "Hello! Kereek am happy to see another person who am not human or elf or dwarf or halfling! How am it living in Tymon? Am they welcoming to people who am not human or elf or dwarf or halfling?"


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Who you callin' well-intentioned?!?

Kereek nods along as Jon-Jon explains. "Hmmm. Kereek am seeing where this am going. Kereek am thinking tonight and making big plans, yes yes!" He heads off to his sleeping quarters to think and rest and dream and plot.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"But it am IMPRESSIVE mayhem!" Kereek pronounces, looking self-satisfied.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek nods vigorously. "Oh yes, Kereek am ready to make magic and mayhem and may-gic and mag-hem!"


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek nods vigorously. "Oh yes! Kereek am having long conversations with birds! They am for telling him all sorts of secret secrets, yes yes!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek nods sagely. "Magic owls am often propositioned in this kingdom. Am definite fact. Maybe Kereek am for talking to the owls and seeing what Kat am propositting?"


3 people marked this as a favorite.
HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"Shush, Kereek am reading lips! Kat am saying she am not sure if Man is her father. Man is saying that he am offering to gruel her. Kat am not sure if gruel am good idea. Now Man am saying he am grueling to worst club. Worst club am way to show off kills without going over a board and hacking a sleigh into a post tent. He am asking her if she am ready with sorrow, after the magic Owl proposition."


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Followed by the teleportation POP as Kereek has to send you home to Hartland...


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek claps hard for Kat, but looks really impressed with the Pitax entertainers. "Hmm, Kereek am thinking he am for making better fireworks! And better fire breathing!"


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek bows to the King and nearly leaps for joy when they see Baron Jon-Jon. "Ooo, Kereek am for displaying magical prowess, yes yes!"


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek nods vigorously. "Our peoples am very good! Very good and very ... people. We am for making a good place for all peoples who am good." Kereek adds.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek bows dramatically to the King, smiling toothily. "We am Big Heroes, King! Baron Jon am sending us to compete!" Diplomacy: 1d20 + 10 ⇒ (9) + 10 = 19


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Enter the (almost)DRAGON!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Aye, Captain!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Spoiler:
Kereek killed the bard that was spreading rumors in the 2nd book, I think it was. He was warned to stop and when he persisted, Kereek broke into his house and shot him with a crossbow and human-bane bolt he bought for the occasion. Both weapons were then incinerated. Kereek didn't tell anyone because 1. He thought it had to be done. 2. Baron Jon was a paladin and Kereek knew he would disapprove. Still, in his capacity as spymaster, Kereek is pragmatic over morality. He does what he thinks must be done for the good of the kingdom.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

I should note that there has only been one assassination done and Kereek took care of that without telling the others.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Also there is a large menagerie for birds, since Kereek uses them as his feathery spy network. And a wizard's tower, with an open top floor for Kereek's draconic forays.


2 people marked this as a favorite.
HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

I support whatever decision you make, Mott. You're a great GM and player and I'd be happy to do whatever. Still, I want it to be told that somewhere in the Stolen Lands there is a kingdom where kobolds counsel kings and where increasingly inappropriate match-making occurs with said king, because moon radishes make us do strange and wondrous things. Where herbivorous dinosaurs fly across the moon late at night. Where the birds are always watching and if you badmouth our ruler, a small dark shadow will visit you in the wee hours of the morning and burn your house to the ground.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

I know! I think it's the sense of whimsy and innocence that makes Kereek feel so real to me. I have characters I play and I have characters I just channel, giving him life for a little while. Kereek is definitely one of those. Even if we stop playing, that little kobold will live on.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

I made a triceratops fly.

'Nuff said.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek is definitely fun to play and part of this stems from the fact that he's not optimized for much beyond blowing things up. And that's just fine by me. I love playing a character who is not ready for the challenges presented to him. It makes for a fun time.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek greets the birds with many birdish words. He asks the birds what they have seen of the local rulers: are the crops doing well? Do the birds have plenty to eat?


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

I'm definitely still enjoying the game, but sandboxy bits do slow things down unless we're all agreed to keep flogging them forward. I am looking forward to dealing with dignitaries at this level of our career. Let's see how diplomatic we can be!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek snarls at Prazil for dislodging his treat! "Hmmm, maybe birds am for telling Kereek what am really going on around here?" Kereek nods and heads toward the menagerie, casting elemental speech on himself as he goes. He'll see if the local birds are anything as chatty as their Thronehold cousins!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek watches the festivities with an interested eye, but doesn't join in. Something about those creepy folks in full armor make him very nervous.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"Kereek am thinking that we am for trying to win, but not for looking too much like we am trying to win, yes yes? We am for impressing, but not am seeming too impressive. We am not for bragging." Kereek ponders, looking thoughtful.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Agnar Wand-Fingers does have a funny ring to it.

I vote for the six way cut!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Works for me!


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HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

I think I love your titles better than I love the items.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Gotcha!

Kereek looks around with interest. "We am for presenting us tomorrow, so maybe today we am looking around, seeing what town is like? Maybe they am for having moon radishes, Prazil!"


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Is there a presumption that we would have to present ourselves to some authority upon arrival? Or is that what happens in a day?


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek looks around, impressed despite himself. "Maybe we am for being polite and presenting us to the leaders, right?"