Oloch

Karzug's page

106 posts. Organized Play character for ScorchedOne.


Race

| HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3

Classes/Levels

| Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Gender

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3

Size

Medium

About Karzug

Karzug
Male half-orc cleric (crusader) of Erastil 5/Hellknight signifer 3 (Pathfinder RPG Adventurer's Guide 92, Pathfinder RPG Ultimate Combat 40)
LG Medium humanoid (human, orc)
Init +3; Senses Perception +3
Aura enlarge
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Defense
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AC 23, touch 12, flat-footed 22 (+10 armor, +1 Dex, +1 natural, +1 trait)
hp 59 (8d8+16)
Fort +10, Ref +7, Will +12
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 greataxe +11 (1d12+16/×3)
Special Attacks channel positive energy 4/day (DC 13, 3d6)
Cleric (Crusader) Spells Prepared (CL 8th; concentration +11)
. . 4th—command plants[D] (DC 17), divine power
. . 3rd—daylight, deadly juggernaut[UC], plant growth[D], prayer
. . 2nd—align weapon, barkskin[D], communal protection from evil[UC], resist energy
. . 1st—divine favor (2), enlarge person[D] (DC 14), remove sickness[UM] (DC 14), shield of faith
. . 0 (at will)—guidance, light, stabilize
. . D Domain spell; Domain Plant (Growth[APG] subdomain)
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Statistics
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Str 22, Dex 14, Con 14, Int 8, Wis 16, Cha 12
Base Atk +5; CMB +9; CMD 23
Feats Alignment Channel, Cleave, Endurance, Heavy Armor Proficiency, Ironhide[APG], Power Attack, Warrior Priest[UM], Weapon Focus (greataxe)
Traits defender of the society, fate's favored
Skills Acrobatics -2 (-6 to jump), Diplomacy +5, Heal +7, Intimidate +6, Knowledge (nobility) +3, Knowledge (planes) +10, Knowledge (religion) +3, Linguistics +3, Profession (woodcutter) +7, Spellcraft +7
Languages Common, Orc, Sylvan
SQ orc blood, Order of the Pyre[ISWG], signifer mask
Combat Gear scroll of breath of life, wand of cure light wounds (8 charges), wand of enlarge person, wand of lesser restoration (6 charges); Other Gear +1 Hellknight plate[ISWG], +1 greataxe, belt of giant strength +4, cloak of resistance +1, headband of inspired wisdom +2, lesser talisman of life's breath[OA], 9,908 gp
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Special Abilities
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Alignment Channel (Chaos) Channel Energy heals or harms outsiders of the chosen alignment.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleric (Crusader) Domain (Growth)
Cleric Channel Positive Energy 3d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Enlarge (6/day) (Su) Swift action: Enlarge person on yourself.
Ironhide Your skin is thicker and more resilient than that of most of your people.

Prerequisites: Con 13; dwarf, half-orc, or orc.

Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Signifer Mask (Su) While wearing the mask, +2 to Sense Motive and vs. spells that rely on visual effects.
Warrior Priest +2 on concentration checks when casting defensively or grappling.