Oloch

Karzug's page

106 posts. Organized Play character for ScorchedOne.


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Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

So when Karzug get to marry Blakros lady now that he hellknight?

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug might be level 9 now. Woo. Okay not really, Karzug was a bad character from the get-go but I love him.

Profession: 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

I'd be fine with that, just not gonna kill this guy for it.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

"Karzug have no problem pay him for necklace. Better to not fight any more. So much fighting." Karzug shakes his head.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug stays mostly still. He channels energy from his spot on the ground so as not to get smashed instantly.

Channel: 3d6 ⇒ (6, 1, 5) = 12

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Stabilize: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18

Karzug bleeds significantly less on the ground. A groan escapes his lips.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

will save: 1d20 + 12 ⇒ (10) + 12 = 22

Karzug shrugs off the evil effects of whatever was happening to him, and strikes at the adjacent golem! Enlarge, BoF to attack/AC, extra attack from haste.

Attack: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 3d6 + 19 ⇒ (6, 3, 1) + 19 = 29

Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 3d6 + 19 ⇒ (3, 2, 2) + 19 = 26

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug advances, drawing his axe. Having nothing super helpful to do this turn, he moves more and gets to an opportune position for the next round. Fervor to AC, haste movement bonus lets me move 40' twice.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

"Karzug not very sneaky. Big. Heavy. Armor. Axe. Not good at sneaky." He looks a little sheepish.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

We are very fortunate Karzug can speak Common.

"That a lot of words. But understand Demon and Helsprex, so do what we can." Karzug nods, looking to the others to allow them to comprehend all that was said. What is a Cow-a-Vacus... doesn't that mean cow-cow? So big cow demon?

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug maintains his size, and steps closer to green to continue his assault.

Attack: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 3d6 + 21 ⇒ (3, 1, 1) + 21 = 26
Attack: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 3d6 + 21 ⇒ (1, 6, 2) + 21 = 30

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug steps up, uses his deity's blessing to grow larger. He swings twice at Green, hoping that they can end the fighting in this area to go help Drokk.

Attack: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 3d6 + 21 ⇒ (1, 4, 2) + 21 = 28
Attack: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 3d6 + 21 ⇒ (4, 2, 4) + 21 = 31

Ouch... not much of a chance those hit...

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug steps forward and imbues himself with holy might... accepting the aid to his defenses from the blessing already given as this one enhances his strength.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Is the one being flanked by Karzug and Drokk still alive? If so, I'll hit it. If not, Divine Favor.

Attack: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d12 + 16 ⇒ (7) + 16 = 23

Attack: 1d20 + 11 ⇒ (16) + 11 = 27 Fervor.
Damage: 1d12 + 16 ⇒ (5) + 16 = 21

Karzug swings at the creature, unless of course it was already dead in which case he casts a spell.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug readies his axe. "Can do this. Also, if worried about evil, can protect all friend." He nods, sagely. If requested, can share Communal Protection vs Evil.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

"Not very helpful, no. Karzug also not want get near beasty and look tasty." It seems rather ineffective to do so at this juncture. I mean I suppose I could've channeled to harm...

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug hums a jaunty tune. delay, have nothing useful to do.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug shrinks back to his normal size, and looking around for the morlock will try to maneuver over to him.

Acrobatics: 1d20 - 2 ⇒ (19) - 2 = 17

Thankfully Drokk had removed the red beastie from contention so Karzug is able to move without worry about being eaten. He takes a whack at lightblue, and because some of the morlocks seem to be helping, he decides to do it with the (extremely large) side of his axe so as not to kill the guy. Hopefully.

Attack: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
Damage: 1d12 + 19 ⇒ (1) + 19 = 20

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

I cast my resist energy for the day. I'm hitting morlocks rather than the big critters, per Drokk.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Acrobatics: 1d20 - 3 ⇒ (8) - 3 = 5

Karzug retains his growth and strikes out at one of the morlocks, as instructed. blue-ish, not green

Attack: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 3d6 + 20 ⇒ (3, 1, 6) + 20 = 30
Attack: 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 3d6 + 20 ⇒ (4, 2, 4) + 20 = 30

"You not hurt us! You go away!" He swings the axe wildly, and enlarged as he is that's quite a lot of axe to be swinging.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Seeing as he's not able to hit things with his axe like he'd normally do, and having been informed these were some sorts of demons, Karzug channels against chaotic outsiders. Damage: 3d6 ⇒ (1, 1, 3) = 5 Will DC13 Half

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Waiting to see resolution on spell before I do stupid things.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug smiles, not that it can be seen behind the mask, but it can be heard in his voice despite the imminent danger. "Best tree god Erastil empower Karzug for this reason. Be rude to say no to him. Plus bigger me mean they not knock me down." His greataxe is in hand and he's ready for the opposition to come at him.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug uses the blessing of Erastil to double in size so he can poke his friend and then casts Resist Energy on Doctor Drokk. "Okay, Dok-Torr."

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Tell Karzug to do it. He's not the brightest 2x4 in the world.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

The good brother Karzug has prepped both Reist Energy AND Align Weapon, should you have need.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Acrobatics: 1d20 - 2 ⇒ (7) - 2 = 5

"Those are big. This is not good." Karzug's grasp of the obvious is evident. He casts Divine Favor in anticipation of the fight to come.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug tags along, still very much not the brightest lantern in the ossuary. "What are you all saying? Karzug not understanding you."

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug hums a tune he heard in a bar, oblivious to literally everything going on. He thinks he heard that he's going somewhere but he had a big meal and could use a nap.

I auto aid Nigel on knowledge nobility.

"Karzug think he hear name Helsprex before. One of Blakros ladies mention over tea. You know Karzug become hellknight so can marry Blakros, but really like other girl. She very strong and pretty and small and smart. Life very compl... diffi.... hard."

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

I am not needing any real changes. Plus gold. Might buy something.

Grand Lodge

1 person marked this as a favorite.
Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug worry about losing new Nigel like old Nigel. That make Doc-tor very sad. Not want Doc-tor be sad.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Dayjob: 1d20 + 7 ⇒ (16) + 7 = 23

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Fort: 1d20 + 10 ⇒ (17) + 10 = 27 Yay team!

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug roars, and he lumbers (it would be hard to call it a charge, even at that speed) toward the creature, somewhat unaware of the danger that poses. I will be taking an AoO. AC for that will be 30 with shield of faith / haste / barkskin.

Assuming he survives the move, he calls upon Erastil for growth, and once that happens, swings his mighty axe at the bad beastie!

Attack: 1d20 + 13 + 3 + 1 - 2 ⇒ (11) + 13 + 3 + 1 - 2 = 26
Damage: 3d6 + 11 + 6 ⇒ (5, 6, 3) + 11 + 6 = 31

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Round 1: Double move to get to top level. (With haste, I can manage that.)
Round 2: Move to Western portion of top level. Cast Prayer.
Round 3: Cast Shield of Faith, move out onto wooden platform.

Karzug makes great haste up to the top of the structure, then noticing that everyone seems to be out on the wooden platform he heads in that direction. He says several nice words of thanks to Erastil, best tree god, his true faith granting even the humble words of a simple servant power. Then, axe at the ready once more, he heads out onto the platform. "Oh Erastil, let us cut them down like a tree for warmth, because they are cold and do not know how warm it is with you in their heart."

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

attack: 1d20 + 16 ⇒ (13) + 16 = 29
damage: 1d12 + 19 ⇒ (10) + 19 = 29

attack: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 1d12 + 19 ⇒ (1) + 19 = 20

Karzug shows off his ranks in profession woodcutter as he hacks away at the statue with vigor!

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

So the statue is still standing in front of Karzug, yes?

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug walks up to the statue he sees, thankfully he can get there due to the haste with which he travels, and he tries to hit it with his giant axe!

Attack: 1d20 + 15 ⇒ (10) + 15 = 25 +1 Adamantine Greataxe
Damage: 1d12 + 19 ⇒ (2) + 19 = 21

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug calls upon the favor of Erastil once more, preparing himself for the fight ahead. Divine Favor "This not good... making me wonder what happening.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug still here. Karzug wonder why half his GMs disappear...

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Well, our choices are a) find replacement or b) discontinue.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

KArzug not have connection to magic electricity talky box. Back now. Better.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug and the order of the godclaw do not support the celebration of heathen festivals.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

"Karzug not see anything." And he doesn't. He's also not looking very carefully, but he doesn't see anything out of the ordinary.

Grand Lodge

1 person marked this as a favorite.
Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Ooh, Karzug can take 10 for a 20 on Planes!

"Karzug know these! They teach about these for hellknight training. These demons! That one have weird name." He doesn't really remember much though, but really enjoys being "smart" for once in his life.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug tries with some difficulty to decipher the puzzle. Forgot I took a point there to learn Sylvan.

Linguistics: 1d20 + 3 ⇒ (10) + 3 = 13

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

"Karzug thought this important? Not seem important." Not usually one to question orders, the cleric fiddles with his axe a bit, having called upon the favor of his deity at seemingly an unnecessary moment.

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

I'd say no as Karzug is about to SMASH.

Karzug swells with growth and swings his mighty greataxe at the offending creature.

Attack: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 3d6 + 22 ⇒ (2, 1, 3) + 22 = 28

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug incants a blessing. Divine Favor Then, he draws his greataxe and approaches the statue. "STATUE NOT HURT HELL-YUN!"

Grand Lodge

Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

Karzug is more than happy to play healbot. :)

"Friends, Karzug not sure what come over him. Embrace goodness of tree, become tree, like good tree god Erastil teach him. Please, bathe in Erastil light as tree does!"

Healing: 3d6 ⇒ (3, 3, 4) = 10