Full Name |
Kappi Matarito |
Race |
Human |
Classes/Levels |
Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20 |
Gender |
male |
Size |
m |
Age |
16 |
Special Abilities |
trap finding, sneak attack 5d6, evasion, rogue stuff... |
Alignment |
Chaotic Good |
Deity |
Desna |
Location |
the road... |
Languages |
Varisian, Taldane, Skald |
Occupation |
unlicensed treasure prospector |
Strength |
13 |
Dexterity |
22 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
8 |
About Kappi Matarito
Human Rogue
Level 9
HPs 69
AC 24= +5armor +6dex +1dodge +2 ring
Initiative +6
Fortitude +5, Reflex +13, Will +5
Langs: Varisian, Taldane, Skald
Special Abilities: Finesse Training (short sword)
Sneak Attack (5d6)
Trap Finding (+5 perception/disabledevice)
Evasion (1/2 damage, then no damage on save)
Trap Sense +3 (AC bonus for traps)
Improved Uncanny Dodge (can't be flatfooted or flanked)
Rogue Talent: Trap Spotter, Combat Trick (2-weapon), Positioning Attack, MinorMagic (magehand), MajorMagic (vanish)
Debilitating Injury (when takes sneak attack damage)
Bewildered (1 round, -2 AC for party, -4 AC for rogue)
Disorientated (1 round, -2 to hit, -4 to hit rogue)
Hampered (1 round, targets speed is halved, can't 5' step)
Rogue's Edge: Perception
Feats: Point Blank Shot (+1 hit/damage inside 30')
Precise Shot (shoot into melee)
Deadly Aim
Dodge
Weapon Focus (sh sword)
Extra Rogue Talent (major magic)
Traits: Restless Wayfarer (+1 local/geography, bonus lang)
Frontier Forged (+1 survival/perception)
Skills: Acrobatics +6+3+9=18
Appraise +1+3+6=10
Bluff -1+3+2=4
Climb +1+3+5=9
Disable Device +6+3+9= 18 (+5 traps)
Escape Artist +6+3+3=12
Knowledge Geography +1+3+3+1=8
Knowledge Local +1+3+6+=10
Knowledge dungeoneering +1+3+2=6
Perception +2+3+8+1=15 (+5 traps)
Profession (Tinker) +2+3+1= 6
Sense Motive +2+3+1= 6
Sleight of Hand +6+3+7=16
Stealth +6+3+9=18
Swim +1+3+4=8
Survival +2+2+3=7
Use Magic Device -1+3+5=7
BAB +6/+1
CMB +7
CMD +23
+1 Sh Sword, +14/+9,1d6+7, 19-20 X2
+1 ghost touch Sh sword +14/+9, 1d6+7, 19-20 X2
1 mwk Tomahawk, melee +13 ranged +14
2 (1 cold iron) Tomahawks, melee +12, 1d6+1, X2
ranged +13 10'
4 Daggers, melee +12, 1d4+1, 19-20 X2
ranged +13, 10'
4 Javelins, melee +7, 1d6+1, X2
ranged +13, 30'
Bladed Belt, +13, 1d6+6
+1 Chain Shirt
Backpack
cold weather gear
flint/steel
whetstone
water skin
4 days trail rations
2 empty sacks
5 candles
2 sunrods
2 moonrods
Snow shoes
Belt Pouch, thief's tools, 1 holy water
Bag Of Holding
2 alchemical fires
1 tanglefoot bags
Potion of Heroism
Potion of Darkvision
Scroll of Darkvision
Scroll of Permanency
Lesser Talisman of Freedom
Chime of Opening
Cloak of Resistence +1
Rimepelt Cloak (bundled up for sleep time)
Ring of Protection +2
Ring of Feather Fall
2 weapon blanchs (cold iron)
4200 gp
27 sp