male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
The Varisian lad is guessing and doing his best. He thinks for a moment on one of his uncle's sayings "Its better to be lucky than good..."
Disable Device 1d20 + 18 ⇒ (18) + 18 = 36
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Round 4
Disable Device 1d20 + 18 ⇒ (1) + 18 = 19 Hero Point 1d20 + 18 ⇒ (6) + 18 = 24
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
The Varisian lad heads for the door on the side of the siege tower. He does his best to be sneaky and not make the hydras aware of his presence. Stealth 1d20 + 18 ⇒ (18) + 18 = 36 Climb 1d20 + 9 ⇒ (18) + 9 = 27
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Reflex 1d20 + 13 ⇒ (7) + 13 = 20 phew! just enough Round 3 The Varisian lad looks for a moment like he was going to fall but he managed to duck into his cloak again and somehow evade the drakes attack. But then he is up and moving heading toward the rear of the siege tower. Ready to disable it next round. Evasion and double move
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Kappi Matarito wrote:
slight retcon, didn't realize it was 10' up Instead of a melee attack, Kappi throws his lucky tomahawk.
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Reflex 1d20 + 13 ⇒ (14) + 13 = 27 Evasion! Round 2
melee attack 1d20 + 14 ⇒ (16) + 14 = 30
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Round 1 The lad gawks for just a moment at the siege tower w/ huge hydra-like monsters powering it. A few years ago this would have completely gobsmacked Kappi, but these days he just shrugs his shoulders. As he sees Vojtek leap over the wall, the Varisian lad immediately follows. He is quick but awkward as he goes over the parapet. Instead of plummeting he floats down with his magic ring.
FeatherFall Ring Not sure if acrobatics roll is needed for moving on the icy ground.
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
The lad deftly moves around the machine and gets into flanking position with his elven comrade. From a low crouch he thrusts up hoping to penetrate something like a kidney. Hmmm, maybe they don't have the same internal organs on this world. What sort of weirdo organs do aliens have...? Move, attack Melee attack 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Round 4 The young rogue brings his double blade style to bear on his opponent. He smiles as he flanks with Ali. Attack 1d20 + 14 - 2 + 2 ⇒ (5) + 14 - 2 + 2 = 19
Offhand attack 1d20 + 14 - 4 + 2 ⇒ (3) + 14 - 4 + 2 = 15
2nd Attack 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
I added +2 for flanking, please remember my opponent had a -4 AC till end of round, a -2 AC to my comrades BUGGER! Some lackluster rolls. Maybe will hit with the Bewildered effect/-4 AC?
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Round 2
Melee/sneak attack 1d20 + 14 ⇒ (19) + 14 = 33 Threatening!
Confirming!?!? 1d20 + 14 ⇒ (4) + 14 = 18 probably not… Sneak attack has Debilitating Injury/Bewildered. For 1 round enemy had a -2AC to party and a -4AC to Kappi! I moved Kappi on the map. If he can move into the spot to be flanking w/ Ali he will. I wasn't sure with the big thing there
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Round 2
Major Magic Trick/Vanish, and move This is my whole round right? If Kappi can attack he will, but I think I have to wait for next round.
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Reflex 1d20 + 13 ⇒ (10) + 13 = 23 Improved evasion, no damage Round 1
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
When eyes fell to Kappi, the lad took a deep breath and stepped forward. There was silence as they waited for him to speak. Struck dumb the lad froze. He then coughed slightly as he forgot to let that breath out.
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Ali'yanah D'ohr'hein wrote:
Everybody else crammed into the other room?
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Round 3 Flanking with Ali, the lad takes 5' flying step to bring short swords upon the red drake. First attack 1d20 + 14 - 2 + 2 ⇒ (14) + 14 - 2 + 2 = 28
2nd attack 1d20 + 14 - 2 + 2 ⇒ (10) + 14 - 2 + 2 = 24
3rd attack 1d20 + 9 - 2 + 2 ⇒ (2) + 9 - 2 + 2 = 11
If struck by the flanking attack, then bewildered. For 1 round -2AC vs any party member, -4 AC vs Kappi
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
The Varisian lad is visibly excited about getting to fly. He is exerting some effort not to bother OjosLocos or Ali about the details.
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
The Varisian lad studied the rough map made by Edward and given key points by the strange woman.
Knowledge Geography 1d20 + 8 ⇒ (11) + 8 = 19 Survival 1d20 + 7 ⇒ (17) + 7 = 24 DM, do we need to make any other rolls to get started. I don't think we have any better plans than to just start walking The rogue thinks back to the beginning of many journey's when he was still with his traveling Family. His grandmother often said A long trip begins with a single step...
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
The rogue has a confusing sort of smile. Part of him is happy to maybe do some really good sneaking. But part of his is a little worried of the strangeness here. Its all well and good to be invisible, but maybe some dragon-thing can smell exactly where you are...
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Kappi is startled by OjosLoco's words. The lad was in the process of winding a string around the gem to make a spinning top out of it. He thought this would make a great one. Lots of style...
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Round 6 Favorite tomahawk back on his belt, the lad throws it again. He starts to think about some sort of magic flying boots or something to deal with all these enemies who dont stay on the ground... Throwing attack 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Round 5 With a breath nod of thanks to Edward for clearing his mind, the rogue runs back into danger. Next time I'll try to be in place to catch a ride up on Vojtek's shoulders... With a lack of options the lad throws an ax at the strange monster throwing attack 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Will Save 1d20 + 5 ⇒ (5) + 5 = 10 crap For some strange reason the lad can't quite explain he slips back out into the hall. He pulls a tomahawk from his belt. While something doesn't seem right, he can't figure it out. He turns toward Edward and hurls the weapon at him... throwing attack 1d20 + 14 ⇒ (14) + 14 = 28
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
is this THING still on the ceiling? Id like a retcon if its still on the ground and Kappi could stab it with his sword. Round 3 The young rogue tries not to think too hard about how badly this fight could go. The lad is still feeling the affects of that nasty bite. Even worse, Ali is now mentally insane or perhaps casting a really long spell.
Throwing attack 1d20 + 14 ⇒ (11) + 14 = 25
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
I cant see the map. Can Kappi 5’ step and attack Red guy? Is a flank possible? Round 2 Moving stiffly Kappi cuts and stabs at the red robed bastich. Attack 1 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13
Attack 2 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20
Im assuming there is no flank. An extra +2 for each attack. And 5d6 damage
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
I'll be on family vacation for a week starting tomorrow. I'm happy to keep things moving. I should have no problem checking in on the game but I'll be limited to just my phone. So will have problems w/ the map. I may need some help moving Kappi around.
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Round 1 Action The rogue moves into the room and goes around the red robed figure to set up a flank w/ his barbarian comrade. Will eat an AoO as needed Attack 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36
Threatening Critical! 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31 I think this confirms
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Kappi eyes boggle for a moment at the unexpected scene. He looks around. Can he see any other trapdoors? That would possibly lead down into other parts of the Hut? Perception 1d20 + 15 ⇒ (8) + 15 = 23 Then the rogue scuttles back down the ladder and gives an astonishing report to the others.
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
GM thunderspirit wrote:
The Varisian lad whispers his find to the others. Shall we explore this first?
male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Kappi nods at Davosh's statement. Yes, meeting his master is probably inenvyable. But, lets take a moment to search this room first. With that the lad begins looking for loot or at least clues to what the heck is going on. The others join in, while Vojtek watches the door. Kappi Perception 1d20 + 15 ⇒ (12) + 15 = 27 Davosh Perception 1d20 + 10 ⇒ (6) + 10 = 16 Edward Perception 1d20 + 9 ⇒ (11) + 9 = 20 Ali Perception 1d20 + 2 ⇒ (14) + 2 = 16 Vojtek Perception 1d20 + 4 ⇒ (13) + 4 = 17
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