Kyra

Juliet D'Artangen's page

665 posts. Alias of Fighting Chicken.


Race

| HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7

Classes/Levels

| Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Gender

N female deva spiritualist 1

About Juliet D'Artangen

Crunch:

Female Deva Spiritualist 1
N Medium Humanoid (Deva)
Init +4; Senses Perception +9

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DEFENSE
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AC 16, touch 12, flat-footed 14 (+2 dex, +4 armor)
hp 13 (1d8+1+3+1)
Fort +3 (+5 vs. death effects, energy drain, fear effects, negative energy effects, and spells or spell-like abilities of the necromancy school),
Ref +2,
Will +5 (+9 vs. mind-affecting w/shared consciousness)

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OFFENSE
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Spd 30 ft.

Melee
+4 MW scythe (2d4+4/ x4)
…+2 risky strike (2d4+7/ x4)

Ranged

Spells Known/Prepared
(0; ∞/day; DC 13) daze, guidance, light, stabilize
(1; 2/day; DC 14) burst of insight, shield

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STATISTICS
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Str 16, Dex 14, Con 12, Int 10, Wis 17, Cha 8

Base Atk +0; CMB +3; CMD 14 (13 ffCMD)

Feats Additional traits, Toughness, Vekeshi mystic

Traits Empathic diplomat (region); Warrior of old (race)

Skills (4 base + 0 int + 2 background)
*denotes background skill
**ACP applicable

Diplomacy +9 (1 ranks, 3 class, 3 wis, 2 race) [+12 w/shared consciousness]
Heal +7 (1 ranks, 3 class, 3 wis) [+10 w/shared consciousness]
*Knowledge [Engineering] +4 (1 ranks, 3 class)
*Knowledge [History] +4 (1 ranks, 3 class)
Perception +9 (1 ranks, 3 class, 3 wis, 2 race)
Sense Motive +7 (1 ranks, 3 class, 3 wis)

Languages primordial, common

SQ Deathless calm (Devas gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, fear effects, negative energy effects, and spells or spell-like abilities of the necromancy school),
Etheric tether,
Knacks,
Low-light vision,
Memory of Past Lifetimes (Devas can use guidance three times a day as a swift action, but they can target only themselves. The caster level is equal to the deva’s character level),
Phantom,
Shards of the Past (A deva gains a +2 bonus on any two skills and these become class skills; diplomacy and perception),
Shared consciousness

Favored class hp (1)

Gear Lamellar Armor (25#); Scythe (10#); Morningstar (6#)

Coin

Fluff:

Appearance: Juliet is a woman with a dancer’s physique, fit and muscular, but still deceptively strong Strength 16+. Perhaps due to her past lived experiences, Juliet is a keen judge of character and perceptive Wisdom 16+. She tends to dress in finely tailored clothes, her appearance is well-kept, with her black hair often plaited in braids. When on the job, Juliet dons a porcelain mask, which is completely featureless except for its two eye-holes.

Background:

Born again: Juliet sprang into existence in an alleyway in Bosum Strand, between two warehouses a few short blocks from the harbor. Memories flashed through her mind; rooms and streets, once even a carnival elephant’s cage. Being born, the deva knew both instinctively and immediately, was never not traumatic. The deva collapsed to the alleyway’s ground and rolled to look at the smoke-clogged sky, a sliver of flat and grey peeking from beyond the warehouse roofs. Flint, she thought, gasping for air. I’m in Flint.

Lost and Found Memories would come and recede, like the tide. It was an adjustment each time, finding oneself after birth, and competing memories, feelings, and ideals from previous lives surfaced and crashed against each other. The deva stumbled through those first few months, almost catatonic, surviving with the help of an alms-house dedicated to those few like her born again.

A book would change everything. There, in the alms-house’s reading nook, lay a dog-eared copy of Vekesh’s teachings. The deva devoured the teachings, again and again and again. Defeat is only a tragedy if the story ends there. Discretion, the best part of valor. Those responsible for large-scale suffering have earned justice on a grand scale.

The deva left the alms-house and found the Mystics.

Past selves: Under the guidance of the Mystics, the deva learned to pull on the tether that binds her to her past lives. Her first conjuring of a past self was a young man - Rupert - lithe and hungry, who would die before his fifth year of incarnation, consumed by the scarlet plague. The man, pulled from beyond the veil, cowered in the summoning circle, howling and inconsolable. The deva sent Rupert back beyond the veil. It would take time, her mentor advised, to build trust with her past selves.

Mechanically, Juliet’s past selves are reflected in her phantom. She’ll conjure different ones with different personalities, but they will have the same statistics (they are all effectively the same phantom statistics-wise, just with a different personality and appearance depending on the past life).

Sensate, Vengeance: The deva mastered the arts of conjuring her past selves. She passed the initiation into the inner ranks of the Mystics, and blessed with the shared memory of the Great Malice, began her recovery. In recovery, she discovered a great enthusiasm for fine things, good food, expensive drink, and beautiful sights and sounds. She took the name Juliet D’Artangen, a nod to one of the great sensates of the previous century, Julie D’Aubigny. The tentpoles of Juliet’s personality became an appreciation for fine pleasures and new things, and - instilled by her training as a Mystic and the suffering of her past selves - a burning hatred for cruel people, and a desire to see them brought to justice. Juliet lives by the following code:

Never turn down the chance to experience something new.
An ascetic is a fool; life’s pleasures are like a lit candle in the darkness.
Justice in proportion to cruelty must be delivered.
Bravery does not equal stupidity; the arc of justice is long, and delay is better than death.

RNC:

Upon leaving the dreaming, Juliet applied for, and was accepted to the RNC, where she could use her authority to punish abusers, killers, and other criminals. She’s new to the Constabulary, having at game’s start never been on assignment. Despite her inexperience, RNC management is excited about the recruit’s prospects; Juliet’s talents are rare (and useful!), and her conviction to her righteous code is absolute. From Juliet’s perspective, her loyalty to the RNC is also absolute - she views her role with the Constabulary as an important means to bringing justice to abusers and making Risur a better place for future generations.