Paracount Julistar

Joseph Blackhand's page

89 posts. Alias of Kraven_Redcloak.




Can anyone give me some advice on how to build an occult paladin? Gained a level in our last adventure and I want to cross-class over into an occult class. At the moment I've been looking at the spiritualist and occultist since I think they would best compliment what I'm going for with this character but all the same any input would be greatly appreciated.

Sovereign Court

So I'm playing a venerable dwarven paladin for our Wrath of the Righteous campaign and I'm looking into a taking a few levels in another class. My main goal right now is to find a class that will compliment a standard paladin and mesh well with the classes abilities.

So far I've been looking into the following classes: diviner, spiritualist, medium, and/or occultist

Sovereign Court

So I'm playing a venerable dwarven paladin for our Wrath of the Righteous campaign and I'm looking into a taking a few levels in another class. My main goal right now is to find a class that will compliment a standard paladin and mesh well with the classes abilities.

So far I've been looking into the following classes: diviner, spiritualist, medium, and/or occultist

Sovereign Court

Okay so we know that Unity is confined to Divinity but as Iron Gods has shown not his influence. What are the chances of Unity's followers showing up outside Numeria aside from members of the Technic League?

We still have to go through a few adventure paths here so I don't plan on running Iron Gods for a while but I have been thinking about foreshadowing the adventure by introducing followers of Unity and, to a lesser extent, Hellion.


So I just picked up my copy of Plunder & Peril today and while I was reading through it a thought struck me. Is it possible for players to resurrect Jemma Redclaw?

Having been calcified her body is relatively well preserved, provided the party doesn't deal that much damage to it and defeat the Incutilis lord quickly enough there doesn't seem to be any reason to say that she can't be raised.


This is something that has been nagging at me for a while but given the multitude of religious practices running around the Mwangi Expanse and the fact that some natives consider summoners akin to devil worship is it possible that anyone might have developed a similar practice to the Sarkosian God Callers centered around worshiping their eidolons?


So our group recently started playing Curse of the Crimson Throne, presently we're on Seven Days to the Grave and a few of us recently decided we want our characters to have a name for their group. So far we haven't been able to come up with anything, in part because nothing we've come up with really catches our appeal and that only two of us are really making the attempt to think of anything. I would like for this group to have a decent name for a change instead of regulating to some lame, idiotic lazy attempt at a name like what normally tends to happen whenever we try something like this. Can anyone give me some good suggestions for a group name or at least a theme that we could follow or model a motif from?

Our group currently consist of the following...

human cleric of Cayden Cailean
dwarven stonelord of Torag
half-orc falconer of Gorum
human razmerian priest of Sheyln (don't ask)
gomish grenader of Cayden Cailean (recent convert)

Occassionally we have between one to two more characters but this is our primary group.


So our group recently started playing Curse of the Crimson Throne, presently we're on Seven Days to the Grave and a few of us recently decided we want our characters to have a name for their group. So far we haven't been able to come up with anything, in part because nothing we've come up with really catches our appeal and that only two of us are really making the attempt to think of anything. I would like for this group to have a decent name for a change instead of regulating to some lame, idiotic lazy attempt at a name like what normally tends to happen whenever we try something like this. Can anyone give me some good suggestions for a group name or at least a theme that we could follow or model a motif from?

Our group currently consist of the following...

human cleric of Cayden Cailean
dwarven stonelord of Torag
half-orc falconer of Gorum
human razmerian priest of Sheyln (don't ask)
gomish grenader of Cayden Cailean (recent convert)

Occassionally we have between one to two more characters but this is our primary group.


So with Savage Tide over I've been wondering what to do with some of the surviving NPC's from the campaign, particularly the Jade Ravens since the party used a staff of life to resurrect Kaskus and managed to save Zan and Liamae before reuniting them all with Tolin.

It seemed like they were on the verge of breaking up as a group when they got to Farshore, I don't really imagine the incident in Scuttlecove improving things. Since I like to recycle notable NPC's into future adventures and campaigns (they also make good PC's)I thought it would be cool to establish what became of the Jade Ravens after Savage Tide so they could pop up from time to time in different adventures.

Kaskus I see remaining in Farshore for a few years to repay his debt to Lavinia (possibly any remaining PC's as well) before eventually returning to his clan.

Given his intense hatred of life outside the city I figure that Zan would probably return to Sasserine and become mercenary

Tolin's rather hard because his character is a bit harder to read and he has a couple of options available to him. We figure he could either disband Jade Ravens and relocate to another city, remain in Farshore and join the local militia (possibly putting him at odds with the PC that ended up marrying Lavinia), try to found his own House in Farshore and become nobility (likely making him a potential rival for the Vanderborens), return to Scuttlecove and join the Protectorate, or potential member of the house guard for the Vanderborens.

Liamae wound up getting knocked up in our campaign after a fling with one of the PC's which has opened a couple of options for her. Presently she can either relocate back to city of origin [Greyhawk?] to raise the child, return to Scuttlecove with Tolin and join Protectorate to help liberate the city and get revenge for everything that happened to her at the Birdcage (though the harpies were already whiped out), or remain in Farshore and assist Cessin in religious matters. Plans have been made for her kid to become an adventurer so we've also been discussing what kind of a parent she would be since the player is considering having the kid be either Chaotic Good or Neutral Evil.


Right,

In the wake of our last major campaign I've been discussing introducing a new demon lord to fill the power vaccum caused when our group killed the last one. I've been veering towards something along the lines of an Incubus King since there have been a number of Succubi Queens over the years, the main issue at the moment stems from a lack of knowledge over what abilities to give to the aforementioned king.

Been toying with the idea of borrowing some abilities from the different queens but from my understanding of Incubus they tend to be a bit more brutal than their female counterparts which kinda goes against the more seductive creature I have in mind. I suppose if it really comes down to it we could always borrow the concept of duality from Shackled City but I'm not sure how that would work for this.

Anyone have any helpful ideas or advice?


Right I got a question about insanity and alignments

During the climax of our last adventure one of the PC's being driven insane from an insanity spell and captured by Brazzemal the Burning to pop up at a later date as an NPC.

From what I gathered reading the spell the effects of insanity are permanent however outside of it being a stronger version of confusion I haven't really been able to gleam any real useful information about characters suffering from this condition. I've gone through Heroes of Horror, the DMG, Lords of Madness, and Unearthed Arcana however none of them have really supplied the information I'm looking for.

My question is this, how does one determine the alignment for a character that has become insane? Would they be required to change their alignment to cope with their newfound condition and if so how far off would it have to be from their original alignment? Furthermore how does one go about deciding the exact nature of the afflicted's psychosis?

The character in question is a Chaotic Good cleric of Kord who I'm considering converting to a follower of Kyuss depending on what I can learn here.


Is it possible for sentient items to have class levels? I was reading about Balimar and Balio while looking through the Harrowing earlier and got an idea for a unique NPC that was sentient sword with a few levels in summoner.

I figure after living so long this particular weapon could have learned how to summon and conjured an eidolon to double as it's wielder while it travels around. Barring that the weapon have had levels in summoner programed into it upon creation or be possessed by the spirit of it's original wielder which could attribute to it's unique abilities.

Opinions please.


Got a kobold heavy campaign coming up and was just wondering if it was ever established who is the kobolds primary deity in Golarion? Does Kurtulmak exist in the Pathfinder universe or do kobolds revere a different god?


Right, our group finished the Savage Tide adventure path a while back and I thought given how the campaign ended it would be cool to make Demogorgon a vestige. Given the sheer power he possessed in life and the present state of his soul at the end of the campaign I assume well within the realm of possibilty that he'd become a vestige. Has anyone ever created this vestige before and if so could they kindly send me a link to it? If not what would be some good abilities, signs, and influences to give binders that bind Demogorgon's vestige?

I'm thinking of looking over some of the class features Demogorgon's thralls get and using them as a reference point, so at the moment I got some gaze based attacks and Schizophrenia. Outside of that though I'll probably look over a couple of other demonic vestiges to use as templates.


I was wondering if anyone could tell me the stats for the Orange, Yellow, and Purple Dragons or at the very least what issues of Dragon/Dungeon I can find them.

I've been trying to find a copy of the Dragon Compendium over here but haven't found one and I have neither the money nor the resources to order it from here.

Also if someone knows which issue I can find the stats for the Tibbits that would be great too.