Friendly Fighter

Jarvis Engelier's page

63 posts. Organized Play character for Nebten.


About Jarvis Engelier

Lance Corp. Jarvis Engelier
Male Human Paladin 6
LG Medium Humanoid (human)
Init +1; Senses Perception +0
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Defense
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AC 25, touch 12, flat-footed 23 (+10 armor, +3 shield, +1 Dex, +1 dodge)
hp 53 (6d10+12)
Fort +10, Ref +7, Will +9
Immune fear, disease
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash +10/+5 (1d4+4/x2) and
. . +1 Longsword +11/+6 (1d8+5/19-20/x2) and
. . Cold Iron Longsword +10/+5 (1d8+4/19-20/x2) and
. . Masterwork Sap +11/+6 (1d6+4/x2) and
. . Shortspear +10/+5 (1d6+4/x2)
Special Attacks smite evil (2/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Prepared (CL 3):
1 (2/day) Restoration, Lesser, Litany of Sloth
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Statistics
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Str 19, Dex 13, Con 12, Int 10, Wis 10, Cha 18
Base Atk +6; CMB +10; CMD 22
Feats Dodge, Power Attack -2/+4, Step Up, Toughness +6
Traits Armor Expert, Child of the Temple (Knowledge [religion])
Skills Acrobatics -3 (-7 jump), Climb +0, Diplomacy +14, Escape Artist -3, Fly -3, Knowledge (nobility) +9, Knowledge (religion) +9, Linguistics +1, Perform (sing) +5, Ride +1, Sense Motive +7, Stealth -3, Swim +0
Languages Celestial, Common
SQ aura of courage, aura of good, divine bonds (weapon [1/day]), lay on hands (3d6) (7/day), mercies (mercy [diseased], mercy [sickened]), paladin channel positive energy 3d6 (3/day) (dc 17
Combat Gear Potion of Fly, Scroll of Breath of Life, Scroll of Restoration, Lesser, Wand of cure light wounds, Acid, Alchemist's fire; Other Gear +1 Full plate, +1 Darkwood Heavy wooden shield, +1 Longsword, Cold Iron Longsword, Masterwork Sap, Shortspear (3), Belt of giant strength +2, Headband of alluring charisma +2, Adventurer's Sash, Backpack (4 @ 11 lbs), Blanket, winter, Entertainer's outfit, Iomedae, Manacles (2), 3700 GP
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TRACKED RESOURCES
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Acid - 0/1
Alchemist's fire - 0/1
Divine Bond (Weapon +1) (6 minutes) (1/day) (Sp) - 0/1
Lay on Hands (3d6) (7/day) (Su) - 0/7
Paladin Channel Positive Energy 3d6 (3/day) (DC 17) (Su) - 0/3
Potion of Fly - 0/1
Shortspear - 0/3
Smite Evil (2/day) (Su) - 0/2
Wand of cure light wounds - 6/50
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Special Abilities
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Armor Expert -1 Armor check penalty.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Caravan (1 @ 74 lbs) (Diplomacy) Can use the chosen skill to make Day Job rolls.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1) (6 minutes) (1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Immune to Fear (Ex) You are immune to all fear effects.
Immunity to Disease You are immune to diseases.
Lay on Hands (3d6) (7/day) (Su) You can heal 3d6 damage, 7/day
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 3d6 (3/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +4 to hit, +6 to damage, +4 deflection bonus to AC when used.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.