Consortium Agent

Jack Cross's page

134 posts. Alias of Sigz.


Race

Damphir

Classes/Levels

Cad 2

Gender

HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18)

About Jack Cross

Male Damphir Fighter (Cad) 1
Lawful Evil medium humanoid (Damphir)
Init +4; Senses Darkvision 60 ft, Low-light Vision, perception +3
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DEFENSE
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AC 18, touch 14, flat-footed 14 (+4 dex, +4 armor)
hp; 17 (2d10 +2 con, +2 favored class)
Fort +5, Ref +4, Will +1
Resistance Undead Resistance (+2 saves vs. disease and mind-effecting), Resist Level Drain, Iron Liver; +2 fort saves vs. drugs and poison, +4 fort vs. alcohol.
Weaknesses Light Sensitivity, Negative Energy Affinity, Glutton; -2 saves vs. hunger, thirst and addictions.
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OFFENSE
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Speed 30 ft.
Melee Unarmed +6, 1d3+1 /x2
Melee Longsword +3, 1d8+1, 19-20/x2
Ranged Longbow +6, 100 ft., 1d8 /x3
Space 5 , Reach 5
Special Attacks Fangs 1d3+1
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STATISTICS
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Str 13, Dex 19, Con 12, Int 14, Wis 13, Cha 9
Base Atk +2; CMB +3 (+4); CMD 17 (18)
Feats; Blood Drinker (Human), Exotic Weapon Proficiency; Dueling Sword, Weapon Finesse
Traits Accelerated Drinker, Fortified Drinker, Dueling to the Death, Gluttony, Iron Liver
Skills; Acrobatics +9, Bluff +6, Climb +6, Escape Artist +9, Profession (Gambling) +6, Sleight of Hand +9, Stealth +11
+2 racial on Bluff, Perception and Stealth.
Language; Common, Elven, Dwarfen
Favored Class; Fighter, +2 hit point
SQ; Dirty Manuevers +1
Combat Gear; arrows (37, 6 lbs)
Other Gear; longbow (3 lbs), longsword (4 lbs), chain shirt (25 lbs).
Weight carried: 40 Ibs
Carrying Capacity (lbs); Lt. 50, Med. 100, Hvy. 150.
Wealth; gp, sp, cp

Gluttony:

Boon: you possess an uncanny ability to consume quickly and rapaciously.
By spending a full-round action, you can consume two identical ingestible items which you possess in rapid succession. This allows you to treat the effect as if it was enhanced by a metamagic feat with a level increase of +1 of your choice. You also get a +1 to saving throws vs. becoming sickened or nauseated. You also gain accelerated drinker and fortified drinker traits.
Penalty: normal-sized morsels always leave you hungry for the second helping.
Single doses of ingestibles only have half effect on you, rounded down to a minimum of 0. You also get a -2 penalty against checks vs. hunger, thirst or addiction.

Dueling unto Death:

You have engaged in a duel to the death and mortally wounded an opponent. The opponent was honorable enough to say nothing before he expired. Alas that his family or companions was nowhere near so honorable.
Dueling was once common in Talingarde before the
House of Darius came to power. The House of Barca all but encouraged duels of honor. Now, dueling of any sort is punished severely. Dueling to the death is a sure way to be sent to Branderscar Prison.
Punishment:Death by beheading
Benefit:You gain a +1 trait bonus to Fortitude saves

Description;
Jack stands at 6' and weights 180 lbs with black hair and greyish skin, he is tall and angular, lithe and graceful with near coal-black eyes and would be considered a picturesque beauty in all regard were it not for his tendency to stare uncomfortably in prolonged silence or to sneer, revealing overlarge, vampire like canines, to the simplest of questions.

Background;
Not really surprisingly Jack is a orphan. Drawing his last name from being raised in the less-than-charming orphanage of Widows' Crossing, more like a prison in most regards than anything else, and his first name given by a widow working there with a lack of over-abundance of imagination he was left in the deep of winter at the orphanages doorstep, a baby in swaths with no note and barely a knock on the door is the first thing Jack came to know about himself for who, if any, would love such as himself.

Jack's stay at the orphanage was a short and brutal one by his measurement of years, maintaining discipline through severe beatings were the way of things and brutality between the boys common, gangs were formed and miniature wars fought between them. Jack lasted nearly fifty years in that hell hole. Year after year he stayed in the younger departments till he was nearly twenty in human years, by that time he had already realized how different he was, watching the children around grow strong and move on as he stayed the same, always the same. By his twentieth year Jack was moved in with the older boys and there he learned to fend for himself, he grew strong and cunning in the halls of Widows' Crossing, he also grew mean on ruthless, he learnt that the strongest rule and the weak are dominated.

Running away by the age of fifty Jack wandered between cities and towns, running with various gangs for short periods of time, stealing for food, fighting for dominance and staying one step ahead of the law. Jack calls this time his chaos years, his forming years, and mostly refuses to talk about them because he can't remember most of it for you see, this was the times when Jack picked up his first drink and found it sated a hunger he didn't know he had till he felt the intoxicating effects for the first time. And so, those years are mostly a haze of a flurry of activities and faces, waking up in jails and leaving town, arriving at a new site and starting anew. This faze ended with Jack serving a stint on the wall for repeat offences.

After his time as a soldier, a profession he put effort into not being good at, Jack slowed down a little. Struggling to keep his drinking under control he tried every method he could think of, potions sizes and amounts, different jobs, different cities, no drinks before diner, no drinks before lunch, no drinks before breakfast. And then he found it; Gambling. When he played cards or rolled dice, he found he didn't feel the need, he found he could take the drink or leave it. He had found his profession he thought, his niche in life, shady taverns with shady people who were as welcome as he was into refined society, he had found his home, he had found his control.

But of course fate wouldn't have that.

When the man walked into his latest haunt, all bedecked in jewels and silks, drunk with three friends dressed in equal finery, Jack saw his meal ticket for the next year. Playing him he skinned him as viciously as he could, cheating with abandon and enjoying every copper he had from them but as Jacks mood rose his opponents fell and by the end of the night, with his last copper finding itself on Jacks side of the table, he snapped. Pulling a blade and calling Jack out as a cheat a vicious brawl ensued. Fighting with the buzz of alcohol in his veins and the vision of gold in his head Jack came to with a bloody blade in his hand and three dead corpses at his feet in a quiet barroom.

Jack's spirit sank at the sight, he knew what he had done, he knew what the consequences would be but for the life of him he couldn't bring himself to run, not again. Dropping his blade he turned to the bar with a sneer and taking the strongest wine he could find he raised his glass in a toast and with the words 'F@+& you Asmodeus, just take my bloody soul already' he slammed the drink home.

The next days were hazy at best as he went through alcohol withdrawal in a holding pen, faced the judge on wobbly legs and slept through most of his ride to Brandenscar. The branding woke him up real good as the pain seared into his right shoulder but as he looks around his cell with clear eyes for the first time in a very long time all he can do is smack his lips and think how badly he needs a drink.