Tin Golem

Iron Man's page

208 posts. Organized Play character for Evan Whitefield.


Full Name

Tony Stark

Race

Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;

Classes/Levels

Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

Gender

Fighter 1/ Magus5

Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2

Age

21

Alignment

CG

Occupation

Inventor

Strength 14
Dexterity 12
Constitution 14
Intelligence 20
Wisdom 7
Charisma 12

About Iron Man

Tony Stark aka Iron Man
PFS#5331-12
CG, Human Male
Fighter 1/ Magus 5
Silver Crusade aka The Avengers

Current Scenario:

AC 21
Cast:
Stilled Burning Hands

Wand of Shield 2 Charge
Wand of Magic Missile 1 Charge
Wand of CLW 10

Uses 1/7 Arcane Pool Point

Treasure:

Defense:

AC 21 (9 Armor +1 Dex +1 Dodge)
Touch 12, Flat-footed 19
CMD: 18 (10 base +4 BAB +2 Str +1 Dex +1 Dodge)

hp 49 (10 Fighter +25 Magus +12 Con +2 Favored Class)

Fort: +8 (2 Fighter +4 Magus +2 Con)
Ref: +2 (0 Fighter +1 Magus +1 Dex)
Will: +2 (0 Fighter +4 Magus -2 Wis)

Offense:

Initiative: +1
Speed: 30ft (20ft with Armor)
BAB: +4 (1 Fighter +3 Magus)
CMB: +6 (4 BAB +2 Str)

Mwk Cold Iron Gauntlet +7 (1d3+2 /x2)
Mwk Silver Gauntlet +7 (1d3+2 /x2)
Mwk Sword Cane +7 (1d6+2/x2)

Special Attacks:
Arcane Pool (7/day): +1 on Weapon for 1 Min
Arcane Strike: +2 Damage for 1 rnd as swift action
Spellstrike: Deliver Touch spells through melee weapon
Spell Combat: Cast Spell and attack as a full round action; -2 to attacks

Skills:

(2 Fighter +10 Magus +30 Int +3 Favored Class = 40)

Climb: +4 (3 Rank +3 Class Skill +2 Str -4 Armor)
Craft (Clockwork): +13 (5 Rank +3 Class Skill +5 Int)
Craft (Mechanical): +10 (2 Rank +3 Class Skill +5 Int)
Diplomacy: +6 (5 Rank +1 Cha)
Disable Device: -1 (2 Rank +1 Dex -4 Armor)
Knowledge:
[b]Arcane: +14
(6 Rank +3 Class Skill +5 Int)
Engineering: +14 (6 Rank +3 Class Skill +5 Int)
Dungeoneering: +10 (2 Rank +3 Class Skill +5 Int)
Planes: +10 (2 Rank +3 Class Skill +5 Int)
Spellcraft: +14 (6 Rank +3 Class Skill +5 Int)
Swim: +4 (3 Rank +3 Class Skill +2 Str -4 Armor)
Use Magical Device: +6 (3 Rank +3 Class Skill +1 Cha)

Special Modifiers
-4 Armor Check Penalty
Climber’s Kit: +2 on climb checks
Mwk Thieves Tools: +2 on Disable Device checks
Mwk Clockwork Tools: +2 on Craft (clockwork) checks
Mwk Mechanical Tools: +2 on Craft (Mechanical) checks

Spells:

Caster Level: 5
Concentration: +14

0th Level- 4 per day; DC 15
Detect Magic, Flare, Message, Prestidigitation

1st Level- 6 per day, DC 16
Stilled Burning Hands (x2), Vanish, Feather Fall, Jump

2nd Level- 3 per day; DC 17
Stilled Shocking Grasp, Stilled Magic Missile,

Special Modifiers:
Arcane Spell Failure: 35% on spells with somatic components due to armor
Still Spell: cast spell without somatic components; Uses slot one level higher
Spell Recall: Swift action recall a spell; uses arcane pool points equal to spells level
Pearl of Power 1st level (x2): Recast one 1st level spell

Spellbook:
0th Level: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark

1st Level: Burning Hands, Color Spray, Corrosive Touch, Enlarge Person, Expeditious Retreat, Feather Fall, Floating Disk, Jump, Magic Missile, Serren’s Swift Girding, Shield, Shocking Grasp, Ray of Enfeeblement, Thunderstomp

2nd Level: Blur, Bull’s Strength, Frigid Touch, Scorching Ray, Levitate,

Statistics:

Str 14 +2 (5 pts)
Dex 13 +1 (2 pts +1 Level)
Con 14 +2 (5 pts)
Int 20 +5 (10 pts +2 RB +2 enhancement)
Wis 7 -2 (-4 pts)
Cha 12 +1 (2 pts)

Traits:
Magical Lineage (Burning Hands)
Armor Training

Feats:
Improved Unarmed Strike
Combat Casting
Still Spell
Technologist
Dodge
Arcane Strike

Racial Abilities:
Bonus Feat (Combat Casting)
Favored Class (Magus)
Skilled: +1 skill rank/ level

Class Abilities:
Fighter:
Bonus Feat (Improved Unarmed Strike)

Magus:
Arcane Pool: Intelligence mod + ½ level; Add enhancement bonus to weapon for 1min
Spell Combat:
Spellstrike:
Magus Arcana: Spell Blending (Mending, Message)

Equipment:

Armor:
Mwk Full Plate: 50lbs, +9 AC, +1 Max Dex, -5 Armor Check, 35% Spell Failure

Weapons:
Mwk Cold Iron Gauntlet: 1lbs, Bludgeoning, cannot be disarmed, Left Hand
Mwk Mithral Gauntlet: 0.5lbs, Bludgeoning, cannot be disarmed, Right Hand
Mwk Cane Sword: 4lbs, Slashing, DC20 Perception to see it is a weapon

Worn:
Explorer’s Outfit: 0lbs
Headband of Vast Intellect +2: 1lbs, +2 Enhancement to Int; Headband slot
Spring Loaded Wrist Sheath (x2): 1lb, Retrieve weapon as a swift action,
Left has Wand of Magic Missile; Right has Wand of Shield
Spell Components Pouch: 2lbs
Pocket Watch: 1lbs

Belt Pouch:
Wayfinder
Potion of Cure Light Wounds: 1lb, CL 1, Heal 1d8+1 hp
Potion of Touch of the Sea: 1lb, CL1, Swim Speed of 30ft for 1min
Oil of Bless Weapon: 1lbs, CL1, Weapon counts as Good aligned, auto confirms critical threats vs. evil creatures, 1 min
Potion of Protection from Evil: 1lbs, CL 1, +2 Deflection to AC, +2 resistance to saves, and prevents mind control vs. evil creatures, 1min
Brown E-Pick
Bang Grenade

Back Pack:
Bed Roll: 5lbs, Rations (x4): 4lbs, Waterproof Bag: 1.5lbs, Spellbook: 3lbs, Oldlaw Whiskey: 1lb, Courtier’s Outfit: 6lbs, Light Crossbow: 4lbs, Silk Rope (50ft): 5lbs, Grappling Bolt: .5lbs

Scroll Case:
Scroll of Keep Watch: CL 1, Stay awake all and still prepare spells
Scroll of Bed of Iron: CL 1, Sleep in armor without becoming fatigued
scroll of Serren’s Swift Girding: CL 1 put on Armor as part of casting spell
Wands:
Wand of Magic Missile: CL 1, Auto hit one creature for 1d4+1 damage; 13 charges
Wand of Shield: CL 1, +4 Shield bonus for 1min; 24 charges
Wand of Burning Hands: CL 3, 3d4 fire damage in 15ft cone; DC 11; 2 Charges
Wand of CLW: CL 1: Heal 1d8+1 hp; 50 Charges

Chronicles:

In the Service of Lore
Murder's Mark
The Confirmation
Library of the Lion
The Glass River Rescue
Among the Living
Among the Gods
The Horn of Aroden
The Cyphermage Dilemma
The Sanos Abduction
Trial by Machine
The Silver Mount Collection
The Technic Siege