Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Sorry I got hit with RL stuff and didn't realize you were waiting on me.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Karu the Bold Strider wrote: @Iron Man: Hard to tell from your text if it was RP or you casting a spell. It was both. I forgot to post Iron Man's Disclaimer when we started. Its up in the discussion thread now.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 @ GM Boldstrider,
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Not that it mattered but my FFAC is 23 with shield up. Hey! Iron Man cries as the sword cuts through his armor leving a nasty gash on his arm, This armor is expensive! We were here to try and smooth things over but now I'm pissed! Tony takes a clumbsy swing at the man that attacked him before extending his arm as small cartridge clicks into place on his forearm. The cartridge starts to hiss as gas escapes a small nozzle next to a tiny wheel which begins to spin shooting sparks into air. The Sparks ignite the gas which washes over the three men in front of him. Swift: Arcane Strike
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 GM:
Thanks! The first time I played this the GM misread/ran the trap at the cave entrance and TPKed us, so we never got to even get to the distillery. I sat in at the other table that was playing Decline that night and I remember they had a blast with the battle since it very different that most "kick in the door kill the monster" encounters. Nodding his head Tony shrugs as he speaks to Osprey. Sure thing, Cap. We'll do our best to either calm them down or, failing that, send them running. Galandaro Tinalmathian wrote: This area needs a nice temple where they can vent their frustrations. I find church just causes more frustration. A cheap brothel would be better I think. Durothil Moonstep wrote: Who among us has honeyed words for these inbreeds? Really? Iron Man asks Durothil feigning insult. I'm hurt you would ask such a thing! Laughing at this own joke Tony turns back to closed door. Tapping a few buttons on his armor again he activates his shields and empowers his gauntlet before knocking. Good evening ladies and Gentlemen! As you all know the king or emperor or who ever now has the deeds to your lands. I get the feeling that some of you are blaming us for this unfortunate turn of events. My friends and I would like to talk to you, give our side of the story. I think you'll see that we are just humble Explorers who were caught in a very tough situation and did what we thought was best. If you think about it this hole situation is rather quite humorous. I bet in a few days we'll all be able to sit down for a drink together, think back on this day and laugh.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 GM: Um... shouldn't we have fought an army of ghouls back at the distillery? I hate to second guess you but I'm using a GM star to replay this and that battle was one of the reasons. If I remember correctly the ghouls were supposed to attack as soon as the soldiers broke in or we agreed to turn over the deeds.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Tony glares at the elf as he reads the last part, but then shakes his head. Yeah Alright. Are we really just going to run? I'd like to try and smooth things over, though the torches and pitchforks kind of make me think that will be kind of hard. I just hope Happy made it out of town with my ride before things got too ugly.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Yeah I'm really not liking the situation either but look at it this way, "What would have happened if we weren't here?" This guy is in no state to fight so those guys would have burst in here, roughed him up and taken the deeds anyway.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 I don't know, guys I tend not to trust the government but I'm not entirely opposed to ending this with out bloodshed. Iron Man says looking around at the others.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Having dragged Becher back Iron Man activates his armor.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Seems like they are just a bunch of bullies. I say let them come!
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Iron Man is more interested in securing the buikding. Negotiations are best done from a safe location.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Sorry office hours are 2:30 to 3 every other Thursday, you'll have to come back then! Iron Man calls to the leader as he drags Becher back in and then closes the door.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Becher you dumb bastard!
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Here drink this and stay down and out of the way. Iron Man says giving the man his Antiplague. Alright looks like we're going to have to defend this place. Lets try and get some barrels stacked up in front of the doors. If the doors are breached we'll lite the barrel. I'll take point on the main door try and slow down anyone who get past our defenses. Iron man starts rolling barrels towards the door were the voices are coming from if they are comming from all around he'll roll the barrels into the Stillroom since it has the least number of entry points. Fort: 1d20 + 8 ⇒ (1) + 8 = 9
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Sense Motive: 1d20 - 2 ⇒ (17) - 2 = 15 Wow Tony actually stopped being self involved for a second and actually noticed what someone else was doing!
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 You're in luck Becher we're from the Pathfinder Society and we're here to help. We're looking to open up a lodge in Railford and are willing to prove our usefulness to you. Iron man says opening the visor on his armor. Taking out his CLW wand he tries to heal the man.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 SH!# I knew I should have prioritized waterproofing the suit. Well at least I have the propulsion worked out. He opens up his control panel on his forearm and after turning some dials and tapping some buttons a back lit bluish green liquid starts to course through the armor. Quickly his armor starts to shift and reform giving him flippers on his feet and fins on his back.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Iron Man likes to roll for UMD Wand Antics:
UMD: 1d20 + 6 ⇒ (11) + 6 = 17 UMD: 1d20 + 6 ⇒ (9) + 6 = 15 UMD: 1d20 + 6 ⇒ (15) + 6 = 21 CLW: 1d8 + 1 ⇒ (4) + 1 = 5 UMD: 1d20 + 6 ⇒ (20) + 6 = 26 CLW: 1d8 + 1 ⇒ (7) + 1 = 8 With a couple taps on a button filled device on his arm Iron Man nods and heads in with the rest of the party, his chest piece shining light ahead. Light from Wayfinder, Shield from wand
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 I think he needs a Remove Disease.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Reflex: 1d20 + 2 ⇒ (9) + 2 = 11
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 We're doing good, opening should be open any minute now. Tony says as he continues to move rocks with the rest of the party. Though he seems to be unable talk and work at the same time.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Let me give you a hand with that stuff. Iron Man offers.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 We'll I haven't fitted my armor with night vision yet but I can provide my own illumination. A round center piece on Iron man's breast plate starts to glow brightly.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 I've got this!
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 So which spell did I use? UMD: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Never been attacked by a mushroom before.... Can't say I enjoyed it much.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Fort: 1d20 + 8 ⇒ (13) + 8 = 21
I really hate tentacles! Iron Man complains as he moves over to the edge of the water and his armor whirls to life.
If I can attack the tentacles:
Setting himself up in a position to catch as many of the tenticals as possible a small canister slides out of a compartment in the armor around his forearm, locking into place just below his hand where a small rod has extended and started spraying sparks. There is a high pitched hiss as the contents of the canister escape into the air and then a whoosh as the sparks ignite the gas creating a sheet of flame. Stilled burning hands Damage: 5d4 ⇒ (4, 1, 2, 3, 3) = 13 DC 16 reflex for half If I have to wade into the water: Trudging into the water towards the beast a small, strange looking box clicks into place on the top on Iron Man's gauntlet. As the cooper coil inside begins to quickly spin electricity begins to crackle and arc across the plates of Tony's armor. Wating for a moment where a portion of the monster's body is exposed he plunges his fist down with all of his might. Stilled Shocking Grasp Spell Strike w/ Arcane strike Attack: 1d20 + 7 ⇒ (17) + 7 = 24 Damage: 1d3 + 2 + 1 + 5d6 ⇒ (3) + 2 + 1 + (4, 5, 4, 2, 1) = 22
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Fort 1: 1d20 + 8 ⇒ (7) + 8 = 15 save
Tony feels as if he's going to be sick but he quickly fights the feeling and recovers from the feeling. Raising his gauntleted hand he points the palm at the mushroom and launches a bold of blue energy at the strange creature.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 I've got it. It just takes a bit for the thing to warm up. I really need to somehow incorporate it into my armor. Hey! Look there! The ground looks like people passed through here! iron Man cries, then he add's embarrassed Sorry, I normally don't notice that sort of thing. Looks like we're on the right path anyway. I wonder what 'Screamers' are?
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 OK so no need to roll fort saves since I won't die from the damage. I take 4hp damage and possible some Con.
After nearly a minuite of fidiling with the think he finally gets it to work!
Ha! Got it.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 [Iron Man stands around, noisily fidgeting, unable to help the dying man.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 I can't believe the Society wants to set up a lodge in a town with one inn... Iron man mutters to himself.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 I could use a hit if you wound't mind. Iron man says offering his own wand of CLW to Castiel.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Sounds promising. Iron man say dryly, Well can you point us to the best Inn so we can get some food and drink while we discuss your options?
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Yeah what he said. Now what in the Nine Hells is going on here?
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Come and see the violence inherent in the system. Help! Help! I'm being repressed! Bloody peasant! mutters Tony under his breath as rocks clank off his armor. What is gong on here? We come to do business we don't give one lick if you're "part of the empire". Now who is in charge here?!? Can we please just talk to someone with out you lot tossing sticks and stones at us?!?! Aid diplomacy: 1d20 + 6 ⇒ (8) + 6 = 14 FYI GM Iron Man's perception is actually -2 :)
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Tony shrugs and sets off with the others, though at a much slower and louder pace.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 I don't know, I like our odds. Tony says arrogantly, We could head for the down but who says they won't just follow us in, or that here are more of them waiting for us when we get there?
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Iron Man flips ooen a compartment on his left arm and taps some buttons. His armor starts to glow a faint blue around the edges and his right gauntlet starts to hum with energy.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Did not know about the hide feature thanks!
edit: OK sorry but how do you do the hide/ I'm not seeing a "strike-through circle" on my campaign tab.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Iron Man steps back up to the raises his now gauntlet-ed hand, a blue glow quickly forms in his palm and then discharges as a blue streak slamming into the wounded dog.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Kludde,
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Iron Man cusses as the sword cuts deep into him Happy! I NEED MY SUITE! Iron man yells as he drops his scotch and takes a step back away from the man with the sword. Happy flips the lid open on the check and the sides flop down exposing a neatly organized set of full plate armor decorated with gold and red plating. Iron man takes a strange device, covered with buttons and dials, out of a pocket. After fiddling with it for a moment he finally lets out a call, Aha got it! he points the devises at the open chest as it emits a few sparks and suddenly the armor in the chest rockets to the air. In a manner of seconds the armor flies over to Tony and, with a cacophony of clicks, clanks, and whirls, the armor assemble itself around him. Fully armored he flexes, making sure the joints move freely, Alright, lets do this! 5ft step, Move action to draw "scroll" cast Serren’s Swift Girding.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Tony Stumbles out of the Carriage, Whats the problem Officers? he says jovially has he moves towards the soldiers still holding his scotch.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Happy Birthday GM Boldstrider!
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Happy, (my driver) keeps heading down the road towards town.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Hey! Who ate my post!?!? I don't remember ever being in Railford, though that doesn't mean I've never been. He chuckles to himself as he hands out glasses, chilling them with a quick spell, and then pours everyone a liberal amount of amber liquor. Small towns like this are a little too rural for my tastes. Sometimes its fun to "slum it" a bit. Flash some gold and a little style in a place like Railford and you're an instant celebrity. he takes a nip of his drink and smiles reminiscently. I wouldn't worry about the fires though. Probably a backwoods celebration, or some silly superstition to scare off bad spirits. Places like this are usually full of backwards traditions.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Suite your self. Tony says to Castiel, It would have been a bit crowded anyway.
GM: My Armor is in a chest up with the driver. Also I like to describe my actions in a way that suits the character but I'll always specify what I'm actually doing.
Fighter 1/ Magus5
Defense: AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2 Offense: Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat; Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6 Iron man reporting for duty!
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