Amiri

Hyregoth's page

Organized Play Member. 24 posts (299 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 6 aliases.


RSS


Or Email warchief2001@yahoo.com


Jupiter_mk1 wrote:
Looking for local games in the Spokane, WA area. Either to play a adventure path, really anything but Rune Lords please, or a good sandbox would be cool. Would like to start lol 1-5, and let it progress from there. In not looking to GM, so if someone out there wants to cool

I would be willing to GM. I just move to the area. Give me a call if you're still interested.

Terry 574 214 9058


Here's a link to the Warhammer Fantasy Battles Campaign and Mighty Empires rules. It's missing rules for NPC provinces, Monster Lairs and such but it may be a good start...

Grand Strategic Campaign Rules
http://www.oocities.org/timessquare/4753/campaign.htm

Strategic Campaign Rules
http://www.ricks-warmaster.com/MightyEmpiresCampaignRules.pdf

DM Arad if any of this sounds interesting let me know. I would be happy to work with you and make this happen.


I have the newer version of Divine Right. There's supposed to be one coming out this year which may suit the purpose because they expanded the rules heavily once again.


1 person marked this as a favorite.

Back in the day, back in the origins of D&D, using the Chainmail rules, the Game master would create a map and all the players would take a country. Each week you would build your economy, recruit and send your troops out and send political messages. The Game master would collate all of this and at the end of the week let everyone know the results. If two countries had troops in the same province, there would be a table top battle using miniatures to decide the victor. We called this a Campaign game.

The interaction between these leaders and heros/monsters is the backdrop to how Gary Gaygax and Dave Arneson (Blackmoor) came up with the idea for D&D.

I"m sure there are rules out there for random generation of kingdoms, provinces. You would have so much wealth to start with to build your economy or have a balanced randomizer (ie. cities, mines, lumber, etc to produce gold). Could all be human (ala Game of Thrones) or Fantasy kingdoms.

Not sure what rules you would use to run the big battles but like Amergin pointed out, I'm sure Pathfinder has something or you might have something in mind.

I've always heard the stories from my game mentor, Mike Reese (who was part of TSR back in the day - Tractics) but never got to play myself. Sounds like a lot of fun.

Diplomacy is a good board game for the general feel of this sort of thing too.

I used to play a number of play by postal mail games in this genre. Not only was all of the above true but there were also monster lairs spread through out the map where your heroes could go and discover magic texts, weapons, treasure, etc...


Dotting in, going to the character generator now.

Dresden Acinth/Mechanic:

Name: Dresden Acinth
Faction: Freelancer (Capitol)
Age: 31
Fame: 3
Chronicle Points: 4
Social Status: Working Poor
Earnings: 1
Assets: 6

Events:Anti-Religious, Space Sickness

Belongings:
Baseball cap with the Capitol emblem
Basic survival kit for region
Basic repair kit
B&E kit

Education: Technical OTJ Training
Career:Technical (Repairman) 15 years

Attributes and Skills
Agility: 10
*Close Combat 1/1
*Stealth 1/0

Awareness: 10
*Observation 3/1
*Thievery 5/2***

Coordination: 9
*Ranged Weapons 1/1
*Pilot 3/2

Intelligence: 10
*Education 1/0
*Mechanics 4/2***
*Survival 1/1

Mental: 5
*Willpower 2/1

Personality: 5

Physique: 9
*Resistance 3/1***

Strength: 9

Talents
Under the Radar
Tithed
Scout/Stealth
Sharp Senses/Observation
Natural Engineer/Mechanics
Design Savant/Mechanics
Repurpose Device/Mechanics
Assembly Line/Mechanics


Hyregoth here...time to kill stuff


Always loved Forgotten Realms...see what I can come up with.


There was a major invasion in 1169, there was also an even bigger one in 1066 not too far away which may not have influenced the Irish too much at first but who's to say some Irishmen didn't go to fight or some English came to Ireland. Not sure yet, who he is allowing in the group but a hundred years is with the realm of possibility for someone to have access to heavier armor.


@Timeskeeper, I'm not the DM but looking at Irish History, I would venture that a woman would be allowed in the group. Especially, a fiery tempered red head with a vengeance for blood. :P
I mean, who's going to stand in her way, right?


I would like to express interest in playing I've been tossing around a few ideas, possibly a Barbarian (Beserker) or a Bard (Trumpeteer, Battle Cries) or possible a Rogue (scout).

Also, I found this in reference to arms and armour:

"Two kinds of foot-soldiers are often mentioned in Irish records, the kern and galloglasses. The kern were light-armed soldiers: they wore headpieces, and fought with a skian (a dagger or short sword) and with a javelin.

The galloglasses appear only in later times—after the Anglo-Norman invasion. They are not met with in ancient Irish writings. They were heavy-armed infantry, wearing a coat of mail and an iron helmet, with a long sword by the side, and carrying in the hand a broad, heavy, keen-edged axe."

http://www.libraryireland.com/SocialHistoryAncientIreland/I-III-12.php


Consider me very interested as well.
I've played MERP, ROLEMASTER and just getting into ONE RING.
I've read the books many times as well as Tolkiens translations of Beowulf, Sir Gawain and the Green Knight, Pearl, Sir Orfeo.


Yeah... 9 Sacrifical Lambs, only 6 more to go...Woot!


Blood and Death, this is going to be fun. :)


Don't understand why there is no interest. I LOVE this system.


Dropping Character 1

=
=
=
=

Character #2 -
Garwen the Apprentice locksmith
Big but quick for his size. Unhappy in his current work, Garwen spends his time bullying and stealing lunch money. So far he hasn't been caught.
Str 16 (+2)
Agl 12
Sta 06 (-1)
Per 08 (-1)
Int 09
Lck 13 (+1) (Seventh Son: Spell Check)

Alignment: Chaotic
Hp: 1
30 cp
Dagger, Fine Tools, Flint and Steel

Hits: 1d4 - 1 ⇒ (2) - 1 = 1
Copper: 5d12 ⇒ (8, 1, 8, 5, 8) = 30
Random Equip: 1d24 ⇒ 8

Characteer #3
Sharyn, collector of brush piles
A bit overweight,simple and cross eyed, she has issues with some of the most mundane tasks.But she's a hard worker and gets her work done on time.

Str 07 (-1)
Agl 11
Sta 13 (+1)
Per 06 (-1)
Int 08 (-1)
Lck 12 (4 leaf clover, Find secret doors)

Alignment: Neutral
Hp:2
42cp
Hand Axe, Bundle of Wood, 1 pc Chalk

Hits: 1d4 + 1 ⇒ (1) + 1 = 2
Copper: 5d12 ⇒ (9, 11, 6, 12, 4) = 42
Random Equip: 1d24 ⇒ 4

Character #4
Rosco the Shoeshiner
Everyone looks up to the boy until he opens his mouth and attempts to think out loud. A nice, handsome boy with a good build, the boy is just awkward.

Str 14 (+1)
Agi 11
Sta 16 (+2)
Per 11
Int 07 (-1)
Lck 08 (-1) (Hawkeye, Missle Damage)

Alignment: Lawful
HP: 4
30 cp
Awl (Dagger), Shoehorn, 50 ft Rope

Hits: 1d4 + 2 ⇒ (2) + 2 = 4
Copper: 5d12 ⇒ (4, 10, 11, 2, 3) = 30
Random Equip: 1d24 ⇒ 19


Just learned about DCC when I saw their Lankhmar project. I'm a D&D 0 ed player and love the idea of what DCC is trying to do. I'm all in.

Character 1
Strength: 3d6 ⇒ (5, 5, 2) = 12
Agility: 3d6 ⇒ (6, 5, 1) = 12
Stamina: 3d6 ⇒ (5, 1, 2) = 8
Personality: 3d6 ⇒ (1, 6, 3) = 10
Intelligence: 3d6 ⇒ (2, 1, 1) = 4
Luck: 3d6 ⇒ (4, 3, 4) = 11

Occupation: 1d100 ⇒ 6

Character 2
Strength: 3d6 ⇒ (4, 6, 6) = 16
Agility: 3d6 ⇒ (4, 4, 4) = 12
Stamina: 3d6 ⇒ (1, 3, 2) = 6
Personality: 3d6 ⇒ (3, 3, 2) = 8
Intelligence: 3d6 ⇒ (3, 3, 3) = 9
Luck: 3d6 ⇒ (5, 2, 6) = 13

Occupation: 1d100 ⇒ 76

Character 3
Strength: 3d6 ⇒ (1, 3, 3) = 7
Agility: 3d6 ⇒ (1, 4, 6) = 11
Stamina: 3d6 ⇒ (3, 5, 5) = 13
Personality: 3d6 ⇒ (3, 1, 2) = 6
Intelligence: 3d6 ⇒ (1, 3, 4) = 8
Luck: 3d6 ⇒ (5, 3, 4) = 12

Occupation: 1d100 ⇒ 98

Character 4
Strength: 3d6 ⇒ (6, 6, 2) = 14
Agility: 3d6 ⇒ (3, 3, 5) = 11
Stamina: 3d6 ⇒ (5, 6, 5) = 16
Personality: 3d6 ⇒ (3, 3, 5) = 11
Intelligence: 3d6 ⇒ (2, 3, 2) = 7
Luck: 3d6 ⇒ (3, 4, 1) = 8

Occupation: 1d100 ⇒ 11


Hi all,
Pretty new here. would appreciate any help on getting settled in.
Thanks


Very new to Paizo and the way things work here, here's my submission, it probably needs some help and explanation but I'm keen on joining in on the fun in Mirkwood.

Of average height and slim build, Gaelderon seems your typical Woodland Elf. Upon closer inspection, the distinct differences begin to appear. Young for a warden, Gaelderon has a knack for being at the right place at the right time. His far away look and seeming detached aloofness only make him seem disinterested. When, in fact, nothing escapes his attention. He is patient and has been known to side idle for hours (if not days) observing his quarry or just staring out over the dark paths of the forest.

Name: Gaelderon
Culture: Woodland Elf
Standard of Living: Martial
Cultural Blessing: Attribute bonuses are based on favored rating (at night, in the forest or underground)
Calling: Warden
Shadow Weakness: Lure of Power
Traits
Specialities: Shadow Lord, Mirkworrd Lore, Woodwright
Distinctive Features: Keen Eyed, Keen Hearing
Attributes:
Body: 5/7, Heart 3/4, Wits 6/9
Common Skills
Axe: 2, Athletics 3, *Awareness 4, Song 2, Healing 1, Battle 2, *Stealth 4, Lore 3

Weapon Skills
(Spear) 2, Sword 1, Dagger 1

Experience 10/14
Valour 1
Wisdom 2

Skill Groups: *Personality, *Survival

Great Spear, Sword, Dagger
Leather, Cap, Buckler

Endurance 26
Hope 12


Ahmargane's Choices:

Brigadine Jacket
Round Shield
Broadsword


Dwayne 'The Rock' Johnson

Background for: Ahmargane

Working among the stalls along the steep incline of the great escarpment was no picnic but what choice did he have. It's the only life he ever knew. His father (whomever he was and trice be damned) a slaver out of Kush purchased his mother in Shem and immediately impregnated her. Becoming too sick to travel on the road south, he decided to dump her off with the peasants of Shamla pass.

'Amar' grew up despising the rich caravans but also being intrigued by them. to what exotic locations had they gone, what exciting sites did they see... So, Amar did odd jobs for these caravans...tending the animals, running messages, finding things but always asking lots of questions. As he grew older, he became an enforcer for local shop keepers, pimps and drink sellers. He was also not above a little petty thievery now and then.

Then one day, the kings messengers came...a large company on horse from the north. Before Amar knew, they were rounding up all the boys and young men to go off and fight. Amar was assigned as a message runner for the captain and put in charge of collecting the names and skills of the men pressed into service.

Before they knew it, the battle was over. Amar was on his way to find out what was happening and bringing the answer of 'Treachery' to his captain when all he found was death. Spending the next few days hiding and scavenging the battlefield, Amar collected what he could and started heading toward the nearest friendly town. He moved at night, hoping to avoid the enemy patrols. How much good loot did he have to leave behind...how many of his friends dead...what a waste...


I would like to put forth a Wood Elf from the court of Thranduil.


Name: Ahmargane

HOMELAND Khoraja
ATTRIBUTE ASPECTS Warrior-born & Strong and Resolute
CASTE Warrior
ARCHETYPE Scoundrel
NATURE Cautious
EDUCATION Family Footsteps
STORY Idle Hours Guarding Open Gates
TRAIT Cursed
WAR STORY Survived a Massacre
SOCIAL STANDING 1
GOLD 9
FORTUNE POINTS 2
VIGOR 13
RESOLVE 11

AGILITY 8
ACROBATICS 3 3
MELEE 2 2
STEALTH 4 4
AWARENESS 8
SURVIVAL 2 2
THIEVERY 1 1
BRAWN 12
ATHLETICS 2 2
RESISTANCE 1 1
COORDINATION 8
PARRY 3 3

INTELLIGENCE 9
LORE 1 1

PERSONALITY 8
ANIMAL HANDLING 2 2
PERSUADE 1 1
SOCIETY 1 1
WILLPOWER 10
DISCIPLINE 1 1

TALENTS
Sentry
Subject
Cosmopolitan
Agile
Living Shadow [Rank: 2]
Message Runner [Rank: 1]

EQUIPMENT
A melee weapon of your choice
A shield of your choice (if desired)
A small chest of counterfeit goods
Brigandine jacket (Armor 2: Torso/Arms)
A solid, well-crafted armband made of copper or silver
Simple black trousers with a long-sleeved tunic
Broadsword ripped from the hands of a brigand you slew

LANGUAGES
Kothic
Khitan


Cam
Male Halfling; Small Humanoid ( Halfling )
Rogue1
Hit Dice: (1d8)+1
Hit Points: 9
Initiative: +5
Speed: Walk 20 ft.
AC: 16 (touch 16, flatfooted 11)
Face / Reach: 5 ft. / 5 ft.
Special Attacks: Sneak Attack
Special Qualities: Fearless, Halfling Luck, Keen Senses, Sure-Footed, Trapfinding, Weapon Familiarity
Saves: Fortitude: +2, Reflex: +8 (+9), Will: +1
Abilities:
STR 9 (-1), DEX 20 (+5), CON 12 (+1), INT 10 (+0), WIS 10 (+0), CHA 12 (+1)
Skills/Feats:
Acrobatics +11, Appraise +4, Bluff +5, Climb +5, Fly +7, Knowledge (Local) +4, Perception +6, Sense Motive +4, Stealth +13; Weapon Finesse
Alignment: Chaotic Good

Curse of the Crimson Throne - Revenge against Gaedren Lamm

Campaign Trait = Tortured and left for dead. (Reflex Save +1)
Chosen Trait: Slave Smuggler: When hiding a Medium or smaller creature from an opponent actively searching you or your cargo, both you and the creature to be smuggled can attempt Stealth checks and select the higher of the two results for your smuggled ally to use while hiding.(https://www.d20pfsrd.com/traits/race-traits/slave-smuggler-halfling /)

1. What is your character's connection to Korvosa? Why is he here?
Child of Halfling refugees escaping Cheliax
2. Who is one NPC your character thinks of as a friend or ally?
Shalla, Priestess of Gyronna
3. What is one goal for your PC other than the one provided in your campaign trait?
Support those helping slaves escape their cruel masters
4. If your character is anything other than human, explain how she fits in to Korvosa.
Child of Halfling refugees escaping Cheliax

What Cam never knew about his parents: A large halfing family spent lots of coin to be smuggled into Korvosa along with many others fleeing Cheliax for various reasons. Cam was still quite young when his father, out of desperation to pay debts, sold the promising youngster to those who paid cash for such things and asked no questions. Cam was acquired by Gaedren Lamm and put to work using his natural talents for acquisition. Cam had a soft heart and a stubborn streak, taking after his mom, and was repeatedly beaten by the Old Man for not making profits and going easy on targets. Finally, one day, Cam was beaten to within an inch of his life and left in a refuse pit as an example to the others. Fortunately, Shalla, a Priestess of Gyronna came along and found the boy bleeding out. She took him back to the temple and ministered to his wounds as best she could. Her and the other sisters put him with some of the families of battered women until such a time as Cam could make it on his own.

Cam has found a new purpose and has joined a group (along with the Sisters of Gyronna) to help those abused escape and find freedom.