Kyra

Hitomi Tanakai's page

39 posts. Alias of TheNine.


Full Name

Hitomi Tanakai

Race

Tian Human

Classes/Levels

Tian Female Samurai 1 HP 13/13 | AC 16, Touch 12, FF 14 | Fort +5, Ref +2. Will +0 | Init +2 Perc +0

Gender

female

Size

M (5'1")

Age

20

Alignment

LN

Languages

Comman, Tian

Occupation

Blacksmith's Daughter

Strength 16
Dexterity 14
Constitution 16
Intelligence 13
Wisdom 10
Charisma 12

About Hitomi Tanakai

Female human (Tian) Samurai 1
LN Medium humanoid (human)
Init +3; Perception +0
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DEFENSE
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AC 16, touch 12, flat-footed 14 (armor +4,Shield +0,Dex +2)
hp 13 (1d0+3)
Fort +5, Ref +2, Will +0

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OFFENSE
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Speed 30 ft.
Melee: Naginata - +5 to hit, (1d8+3/20x4) reach, peircing
Waikizashi+4 to hit, (1d6+2/18-20x2)
Nodachi +4 to hit, (1d10+5/ 18-20x2) slashing or peircing, Brace
Ranged long bow + 3 to hit (1d8/20x3) range 100 ft (20 arrows)
Secondary weapons: Dagger
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STATISTICS
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Str 16, Dex 14, Con 16, Int13, Wis 10, Cha 12
Base Atk +1; CMB +4 ; CMD 16
Feats: Combat Expertise, Weapon focus: Naginata
Skills: (trained) craft Weapons +9, craft armor +7,diplomacy +5,Handle Animal +5,Ride +7, Sense motive +4
Traits: Artisan weapons(social) trait - +2 to craft checks
Skymetal Smith (campaign)- art bauble (Hair ornament) worth 100 gp, may sell, but as long as possessed and not destroyed pride in it grants a +2 trait will bonus vs fear and emotions.
Threatening Defender (combat) - When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.

Languages: Common, Tian
Combat Gear:Naginata, Waikizashi, dagger, Longbow 20 arrows, Lamaller Leather armor
Other Gear: Backpack,Bedroll,Flint+steel,Beltpouch,trail rations (1 week),whetstone,waterskin,Hemp rope (50ft),traveler's outfit, Sunrod x2
Assets: 31 gp, 0 sp, 2 cp

special abilities:

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SPECIAL ABILITIES
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Challege - Once per day, a samurai can challenge a foe to combat. As a swift action, the samurai chooses one target within sight to challenge. The samurai’s melee attacks deal extra damage when made against the target of his challenge. This extra damage is equal to the samurai’s level. The samurai can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the samurai’s concentration. The samurai takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious, or until the combat ends. Each samurai’s challenge also includes another effect, which is listed in the section describing the samurai’s order.
Mount - A samurai gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the samurai’s level as his effective druid level. The creature must be one that he is capable of riding and that is suitable as a mount. A Medium samurai can select a camel or a horse. A Small samurai can select a pony or a wolf, but can also select a boar or a dog if he is at least 4th level. The GM may approve other animals as suitable mounts.

A samurai does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A samurai’s mount does not gain the share spells special ability.

A samurai’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a samurai’s mount die, the samurai may find another mount to serve him after 1 week of mourning. The new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the samurai gains a level.

Order of Vengence - Those who subscribe to the order of vengeance seek to punish those who betrayed them.

Edicts: The cavalier must seek retaliation (legal or otherwise) for any unjustified harm to her person or property. She may not forgive even the slightest insult.

Challenge: Whenever a cavalier of the order of vengeance issues a challenge against a creature whose kind she has encountered in the past 24 hours, the cavalier gains a +1 morale bonus on attack rolls made against the target of her challenge. This bonus increases by +1 for every 4 levels the cavalier possesses.

Class Skill(s): A cavalier of the order of vengeance adds Knowledge (local) and Knowledge (nobility) to her list of class skills. Whenever the cavalier uses Diplomacy to gather information, she receives a bonus on the check equal to 1/2 her cavalier level (minimum +1).

Order Abilities: A cavalier that belongs to the order of vengeance gains the following abilities as she increases in level.

Air Grievances (Ex)

At 2nd level, when the cavalier attempts to demoralize an opponent using Intimidate, the cavalier gains a bonus on her Intimidate check equal to 1/2 her cavalier level. At 8th level and every 6 levels thereafter, the penalties a cavalier's target takes for being demoralized increase by 1.

Eye for an Eye (Ex)

At 8th level, the cavalier gains Critical Focus as a bonus feat. The cavalier can grant a critical feat (in place of a teamwork feat) to her allies using the tactician ability.

Retribution (Ex)

At 15th level, the cavalier gains retribution, as the order of the star ability of the same name.

Resolve - Starting at 1st level, the samurai gains resolve that he can call upon to endure even the most devastating wounds and aff lictions. He can use this ability once per day at 1st level, plus one additional time per day for every two samurai levels beyond 1st. Whenever the samurai defeats the target of his challenge, he regains one daily use of his resolve, up to his maximum number of uses per day. Defeating the target of his challenge usually involves reducing the target to 0 hit points or fewer, but the GM might rule that an enemy who surrenders or flees the battle is also defeated. He can use this resolve in a number of ways.

Determined: As a standard action, the samurai can spend one use of his resolve to remove the fatigued, shaken, or sickened condition. If the samurai is at least 8th level, he can alternatively remove the exhausted, frightened, nauseated, or staggered condition. If the condition has a duration longer than 1 hour or is permanent, this ability removes the condition for 1 hour, at which time the condition returns.

Resolute: Whenever the samurai is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result. He must decide to use this ability before he rolls the saving throw.

Unstoppable: When the samurai is reduced to fewer than 0 hit points but not slain, he can spend one use of his resolve as an immediate action to instantly stabilize and remain conscious. He is staggered, but he does not fall unconscious and begin dying if he takes a standard action. He does fall unconscious if he takes additional damage from any source.


BACKGROUND - Hitomi Tanakai was the only child of a famed Samurai turned smith(after injuries of course). She adored and did her best to emulate her father, despite her mothers attempts to turn her into a proper young woman. Her mother died of an illness when Hiromi was ten, and her father did his best to have her raised properly... his headstrong daughter always ended up back at their home, back in his forge.
He quit fighting her wishes when she was 12, instead he trained her in the art of swordmaking and the samurai. She was 14 the first time they took a trip to Torch, the chance to work with the famed Skymetal reached her fathers ears. She was left at home that first trip, but the three that followed she was allowed to go on including the last fateful trip.

Her father received a request from his lord for a sword of the famed Skymetal as a gift for his daughters wedding. Everything went fine until the trip home. The caravan they were traveling with was attacked by strangers without any warning, and all fell...

Hitomi was left for dead, and when her horse awoke her the horrific scene hurt her worse than her wounds. her father was slain (as was everyone else)and the sword missing. Honor demanded action.

She couldnt return back to the Lord's lands without that sword, She didnt want to return home while her fathers killers still lived. She did the only thing she could, gathered a few things, buried her father, and returned to Torch.

Torch is her home now, she bides her time, searches for information on the sword and her fathers killers and works in a smithy.

Appearance: Hitomi's dresses plainly, her once long and luxiourious dark hair is kept cut to about her shoulders and usually pulled up in a bun held in place with an exquisate ornament. Though slender years working the forge with her father has given her a very athletic and cut appearance. She certainly looks younger than her years.