Traits:
Cautious (+1 AC fighting defensively/total defense; -1 save vs. fear [+1 after halfling bonus])
Uncivilized (+1 Handle Animal; -1 Bluff, Gather Information)
Hetta comes from a happy and large halfling family in one of the small hamlets around Daggerford. As the youngest of seven children, she was always a "spare" -- not really needed in the farmwork (nor strong enough to be much help) -- and she spent much of her childhood in the fields and woods around home, often in the company of her same-age cousin Rollins from a neighboring settlement.
Hetta's talents with the natural world came to her easily and naturally. In fact, it was the customs of halfling civilization that were difficult for her to learn and remember. Her proudest moment was the day she mastered the ritual to take the shape of the wolf and run through the woods.
Rollins became nervous about Hetta's growing abilities, and started spending less time with her, his feeble excuses feeding Hetta's frustration with village life and especially the villagers. Finally, she snuck off early one morning with her few possessions and her new best friend -- the husky, Hugh -- and headed into Daggerford, a somewhat naive, but determined, runaway. She spent most of her coin on tack for Hugh (not feeling righ about stealing one from the family) and a few days' lodging in the local halfling roominghouse.