Full Name |
Helgos "Knives" Skaemm |
Strength |
17 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
8 |
Wisdom |
13 |
Charisma |
7 |
About Helgos Skaemm
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Init +4; Senses Perception +5, Survival +5
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BUFFS AND CONSUMABLES
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DEFENSE
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AC 15, touch 12, flat-footed 13
(+ 3 Armor, + 2 Dex)
Hp 18 (1d12)Temp hp []
Fort +4, Ref +2, Will +2
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OFFENSE
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Speed 30 (40 Fast Movement)
Melee +4
Ranged +3
Special Attacks
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STATISTICS
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Base Atk +1; CMB +4; CMD 15
Feats Power attack, Toughness
Traits Reactionary, Indomitable Faith
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SKILLS
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Skills
Perception +5
Survival +5
Knowledge (nature) +3
Climb +7
Languages Common
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SPECIAL ABILITIES
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WEAPON AND ARMOR PROFICIENCIES - A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
FAST MOVEMENT - A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s land speed.
RAGE - A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
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EQUIPMENT AND GOLD
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Load
Gear
Studded Leather Armor - 25gp
Greatsword - 50gp
Morningstar
4x Javelins
Backpack
Bedroll
Flint and steel
Sunrod
Trail rations (4 days)
Waterskin
Whetstone
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APPEARANCE
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Height
Weight
Eye Color
Hair Color
Region of Origin
Deity