Hawkwen Agricola PFS# 65114-1
Male Half-Elf Ranger (Urban Ranger) 4
CG Medium Humanoid (elf, human)
Init +4; Senses low-light vision; Perception +14
AC 20, touch 14, flat-footed 17 (+6 armor, +3 Dex, +1 deflection)
hp 36 (4d10+8)
Fort +6, Ref +8, Will +3; +2 vs. enchantments, +2 resistance bonus to recover from a continuing effect (ongoing poison, ongoing disease, recover from hold person, etc.)
Immune magic sleep; Resist elven immunities
Speed 20 ft.
Melee Kukri +5 (1d4+1/18-20/x2) and
. . Masterwork Cold Iron Greatsword +6 (2d6+1/19-20/x2)
Ranged Masterwork Composite longbow (Str +1) +9 (1d8+1/x3)
Special Attacks favored enemy (humans +2)
Ranger (Urban Ranger) Spells Prepared (CL 1):
1 (1/day) Sun Metal (DC 13)
Str 13, Dex 18, Con 14, Int 12, Wis 14, Cha 10
Base Atk +4; CMB +5; CMD 19
Feats Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Perception)
Traits Armor Expert, Shadow Diplomat
Skills Acrobatics +2 (-2 jump), Bluff +0 (+2 vs. humans), Climb +4, Diplomacy +7, Disable Device +12, Escape Artist +1, Fly +1, Heal +6, Intimidate +4, Knowledge (dungeoneering) +6 (+8 vs. humans), Knowledge (engineering) +2 (+4 vs. humans), Knowledge (geography) +6 (+8 vs. humans), Knowledge (local) +5 (+7 vs. humans, +7 while in absalom), Knowledge (nature) +2 (+4 vs. humans), Linguistics +2, Perception +14 (+16 to locate traps, +16 vs. humans, +16 while in absalom), Ride +1, Sense Motive +2 (+4 vs. humans), Spellcraft +5, Stealth +8 (+10 while in absalom), Survival +8 (+10 vs. humans, +10 while in absalom, +10 to track), Swim +2; Racial Modifiers +2 Perception
Languages Common, Elven, Gnome, Kelish
SQ combat styles (archery), elf blood, favored terrain (absalom +2), hunter's bonds (companions), track, trapfinding +2, wild empathy
Combat Gear Oil of bless weapon, Oil of daylight, Scroll of Comprehend Languages, Scroll of Restoration, Less, Wand of Abundant Ammunition, Wand of Gravity Bow, Wand of cure light wounds, Acid, Alchemist's fire, Alkali flask, Antiplague, Antitoxin, Sunrod, Tanglefoot bag, Thunderstone, Weapon blanch (adamantine) (2), Weapon blanch (ghost salt), Weapon blanch (silver) (2); Other Gear Masterwork Agile breastplate, Blunt arrows (20), Cold Iron Arrows (35), Cold Iron Arrows (50), Kukri, Masterwork Cold Iron Greatsword, Masterwork Composite longbow (Str +1), Aegis of recovery (1 uses), Ioun torch, Ring of protection +1, Wayfinder (empty), Adventurer's sash (8 @ 4 lbs), Backpack, masterwork (5 @ 8 lbs), Bandolier (8 @ 9 lbs), Belt pouch (3 @ 1.94 lbs), Canteen, Earplugs, Flint and steel, Grappling arrow, Holy symbol, wooden (Green Faith), Silk rope, Smoked goggles, Thieves' tools, masterwork, Trail rations, Traveler's outfit, Whetstone, Wrist sheath, spring loaded (1 @ 0 lbs), Wrist sheath, spring loaded (1 @ 0 lbs), 87 PP, 8 GP, 9 SP, 5 CP
Aegis of recovery (1 uses) +2 resist bonus to recover from effects, heals wearer below 0 hp and crumbles.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Armor Expert -1 Armor check penalty.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Community (Absalom +2) (Ex) +2 to rolls vs Favored Community (Absalom).
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Scroll of - Add custom scroll -, Comprehend Languages Add this item to create a scroll with spells on it.
Scroll of - Add custom scroll -, Restoration, Lesser Add this item to create a scroll with spells on it.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Track +2 Add the listed bonus to survival checks made to track.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Wand of - Add custom wand -, Gravity Bow Add this item to create a wand of a chosen spell.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wand of CLW 50/50 chrgs
Wand of Gravity Bow 48/50 chrgs
20 Silver Blanched CI Arrows
20 Adamantine Blanched Arrows
10 Ghost Salt Blanched Arrows
Hawkwren was born and raised in Andoran. His grandfather fought in the Revolution, as well as his father and uncle. His uncle was somewhat of a hero in the Revolution, while his father used the conflict to catapult his political career. Unfortunately Hawkwren was an illegitimate son and somewhat of a political liabilty for his father. Sired while his father was behind the front lines, Hawkwren's mother was a young impressionable Elf infatuated with the human "hero". After his father, Titus, learned of the pregnancy, he brought the elven lass back to the family estate, in Almas, until she bore him his child. Six months after his birth, Titus sent Hawkwren's mother away.
Hawkwren's childhood wasn't a fairy tale. Never knowing his real mother, barely recognized by his father, despised by his adopted mother, the young half-elf learned to be invisible to his "family". Sent to live with his Uncle when he was ten years of age was the best thing that had happened in his short life. His uncle, Titian, was a kindly man. The polar opposite of his brother, he took in Hawkwren and educated the youth in combat, woodcraft, and Andoran ideals of justice and liberty. The youth quickly exceled under his uncle'e tutelage. On Hawkwren's sixteenth birthday his father recalled him to the family estate.
Impressed with his son's burgeoning skills, Titus put the boy to work. Hawkwren eager to win his father's approval, worked diligently. The boy would spy on his father's political rivals and Andoran dissidents. He rooted out slavers and smugglers. His father took credit for all his accomplishments. Then when Hawkwren was twenty, Titus sent him after a man that his father said was the head of large slavery ring. His father told him the man's deed were so evil that he didn't deserve a trial but death. That was the first time Hawkwren ever killed a man. It was month later that Hawkwren learned that Titus had deceived him, that the man he killed was just a powerful politcal rival his father wanted out of the way. The half-elf packed his things and left Almas that same evening.
Hawkwren traveled to his uncle's home and bade the aging hero farewell. He said nothing of his father's betrayal, he claimed that it was time he traveled and saw the greater world. It was then, when his uncle suggested it, that Hawkwren learned of the Pathfinders. So on his uncle's advice, Hawkwren bought passage on a ship to Absalom.
Hawkwren, no stranger to city life, was awed by the City at the Center of the World. He spent a month wondering the city, taking in all the foreign cultures, the noises and smells of the markets. After his initial wonder dimmed a little, Hawkwren sought out the Grand Lodge and presented himself at the gates.
The Society was mildly impressed with the young man and he was made an initiate. He spent the next four years training and honing his skills under the watchful eyes of the Society. Upon his Confirmation, Hawkwren, still Andoran in his heart and dedicated to the ideas of freedom and liberty, joined his brethren in the Andoran faction.
Though haunted by the murder his unknowingly committed, he strives to make amends for it by championing the ideas of freedom and liberty, while serving the Society and the Andoran faction.