GentleGiant wrote:
By a class called the rogue no less.
Truman wrote: The writers are KILLING IT on loyalty bonuses for those who've paid attention to the NPCs and lore breadcrumbs along the way. I'm so impressed and absolutely loving my time in SFS. Agreed, I absolutely love how each scenario either calls back to an old one or helps set up a future one. I don't think I can count a single scenario (besides maybe the first one) that doesn't call back to at least one another scenario. I love it, it's great.
Definitely the modular character customization. One reason why I didn't convert to 5e was that every Fighter played the same. I've always liked Pathfinder's "here's a bunch of options, dig through them and build the character you want" approach. I want a simpler version of that where you don't have to have a billion feats to do one cool thing.
*Thelith wrote:
I think at this point it'd be a good reminder to point out that each round is only six seconds. It's not really all that unreasonable to assume that one character might take 12 or even 30 seconds (though it'd really suck if you failed THAT many rolls) to come to after your body is literally just knitted back together from mortal wounds.
I'm not a huge fan of the +level to your modifier, but I think an easy fix could be had. Just make the amount your level contributes to your modifier based on your proficiency rank? For examples Trained would grant 1/4 of your level, Expert 1/3, Master 1/2 and then Legendary for the full level which at that point would be a reasonable thing. It makes the proficiency ranks matter a whole lot more, while still keeping more or less the same balance.
Brother Fen wrote:
Off-topic Have you read the Starfinder Core Rulebook? There's literally a chapter about porting Pathfinder content to Starfinder rules. I do it all the time. Coincidentally on topic: Please: Make 1e Pathfinder content in some way compatible with 2e, like in Starfinder. There's a whole wealth of monsters that I would love to work with in a simpler streamlined system. Please Don't: Remove character options or customizability. One thing I disliked about 5e was that every fighter played the same, and so on. I want to have the same depth of character customization just with a cleaner rule set.
What scenarios are you playing...? In my experience Pathfinder Society / Starfinder Society is painfully easy. I mostly GM (10 games with PF and 8 with SF, so I'm not SUPER experienced) and I can still count on one hand the amount of players I've downed (with no where near a risk of death with the wealth of healing items at the players' disposal) and I had only one character death (due to a ridiculous set of rolls but the player was only playing a stand in pregen character for a group of 3 and didn't have a registered character). I also might suggest that if you stuck with a character beyond level 1 or 2 you'll find yourself able to progress. I'm not trying to be factitious here but I think part of your problem is not committing to your characters. I do agree that the lack of options can be really restrictive, but a good GM will improvise ways to allow for other options to work. As for the non-linear complaint, well, sadly Society scenarios aren't the place to go off the rails. Finally with point 4, I think the point of a scenario is to have fun. If you or your group are looking at it as a way to farm experience or loot then I don't think you're going into Society play with the right mindset. The whole idea is to have a good time, not get the most loot. |