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About Hans OlafssonInitiative: +6 [+1 Dex + 1 Ioun Stone + 4 Feat]
AC: 25 (10 + 11 (+2 Glammered Full Plate) + 1 Dexterity + 2 (Ring of Protection +2) - 1 (Size) + 2 (Amulet of Natural Armor +2))
Hit Points: 55/55 (34 class + 10 Con + 6 Feat + 5 FC) Fort: +7 Ref: +3 Will: +2 Combat:
BAB: +5 CMB: +12 CMD:25 Melee:
+2 Bane(Dragon) Transformative Longsword +10; 2d8+17; 19+/x2 (Type: Slashing) Bite +3; 1d8+5; 20/x2 (Type: P/S/B) Ranged:
Skills:
Skill Points per level: 4 (Class) + 0 (Intelligence) + 1 (Human) Acrobatics +3 (+1 Dex + 3 ranks + 3 class skill - 4 ACP) Appraise +0 Bluff -2 Climb +7 (+6 Str + 2 ranks + 3 class skill - 4 ACP) Craft(Alchemy) +5 (+0 Int + 2 ranks + 3 class skill) Diplomacy +7 (-2 Cha + 5 ranks + 3 class skill + 1 trait) Disguise -2 Escape Artist -3 (+1 Dex - 4 ACP) Heal -2 Intimidate -2 Linguistics +1 (+0 Int + 1 rank) Perception +10 (-2 Wis + 5 ranks + 3 class skill + 2 feat + Alertness) Ride -3 (+1 Dex - 4 ACP) Sense Motive +0 (-2 Wis + 2 Alertness) Stealth -3 (+1 Dex - 4 ACP) Survival +8 (-2 Wis + 5 ranks + 3 class skill + 2 feat) Swim +7 (+6 Str + 2 ranks + 3 class skill - 4 ACP) Feats:
1st: Power Attack 1st (Human Bonus Feat): Tribal Scars (Night Hunt) 3rd: Raging Vitality 5th: Improved Initiative Traits:
Friend in Every Town: You have no problem making friends and learning information from them wherever you go. Benefit: You gain a +1 trait bonus on all Knowledge (local) checks and Diplomacy checks. One of these skills (Diplomacy) is always a class skill for you. Berserker of the Society:
Benefit: You may use your rage ability for 3 additional rounds per day. Class Features:
Bloodrage (Su):
The bloodrager's source of internal power grants him the ability to bloodrage. At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive. A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death. Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects. Indomitable Stance (Ex):
This ability replaces fast movement. Armored Swiftness (Ex):
This ability replaces uncanny dodge. Bloodline Familiar (Hedgehog - Mauler) Blood Sanctuary (Su):
Blood Casting (Su):
Arcane Bloodrage (Sp):
Armor Training (Ex):
This ability replaces improved uncanny dodge. Bond Forged in Blood (Su):
At 5th level, whenever the mauler's master drops a foe whose Hit Dice are at least 1/2 its level to below 0 hit points, the mauler's empathic link surges with power, granting both the mauler and its master a +2 morale bonus to attack and damage rolls for 1 round. This ability replaces speak with master and speak with animals of its kind. Equipment:
Combat +2 Glammered Full Plate Ring of Protection +2 Amulet of Natural Armor +2 MW Agile Breastplate +2 Bane(Dragon) Transformative Longsword + Locked Gauntlet (8) Club Sling MW Cold Iron Greatsword --=Worn=--
--=MW Backpack (4lbs)=--
--=Belt Pouch 1 (1lb)=--
Coins: 22gp, 8sp, 6cp
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