Harsk

Halgor Greybeard's page

45 posts. Alias of dbauers.


Full Name

Halgor Greybeard

Race

Dwarf

Classes/Levels

Cleric 1

Gender

Male

Alignment

LG

Deity

Torag

About Halgor Greybeard

Description:

Name: Halgor Greybeard
Lawful Good Dwarf Cleric 1 of Torag
Age: 62 Height: 4’2” Weight: 180 lbs Eyes: Brown Hair: Red
Languages: Common, Dwarven, Terran
Favored Class: Cleric

As far as appearance is concerned, Halgor is a fairly stereotypical dwarven adventurer. He is short and stout (by human standards) with a strong arm, and clad in armor bearing the symbol of Torag.

Some find it odd that his long beard is actually red, given his name, but his family has always been long-lived religious leaders. Halgor believes this is his destiny as well. Before he can claim his family's legacy, tradition dictates that he travel the world to gather knowledge and wisdom, to better serve his people.

Background:
To be added later

Statistics:
Str 14, Dex 10, Con 14, Int 13, Wis 16, Cha 12
Base Atk +0; CMB +2; CMD 12; Init +0
* +4 Racial to CMD vs Bullrush / Trip while standing on the ground

Defense:
AC 18 [6 Armor, 2 Shield], Touch 10 [0 Dex], Flat-Footed 18 [6 Armor, 2 Shield]
HP 11/11 [8 + 2 (Con) + 1 (favored)]
Fort +5, Ref +1, Will +6

* +3 to Saves vs spells/ spell-like abilities / poison
* +4 Dodge bonus vs Giants

Offense:
Speed 20 ft.
Melee-- Warhammer: +2 (1d8+2, x3); Battleaxe: +2 (1d8+2,x3); Dagger: +2 (1d4+2, 19-20/x2)
Ranged-- Acid Dart: +0 [ranged touch] (1d6 +1 acid, 30 ft range)
Space 5 ft.; Reach 5 ft.

* +1 to attacks vs orcs and goblinoids

Feats:
Extra Channel

Traits:
Glory of Old: (+1 trait bonus to saves vs spells, spell-like abilities, and poison)

Skills:
Craft [Armor] +5, Knowledge [Religion] +5, Sense Motive +7

* +2 Racial bonus on Craft/Profession checks to create objects from metal or stone

AC Penalty: -6

Racial Traits:

# Slow and Steady: Speed is never modified by armor or encumbrance.
# Darkvision: 60 ft
# Defensive Training: +4 Dodge bonus to AC against giant subtype monsters.
# Craftsman: +2 Racial bonus on all Craft or Profession checks that create objects from metal or stone.
# Hatred: +1 bonus on attack rolls against humanoid creatures with orc and goblinoid subtypes.
# Hardy: + 2 Racial bonus on saves against poison, spells, and spell-like abilities.
# Stability: +4 Racial bonus to CMD when resisting a bullrush or trip while standing on the ground.
# Stonesinger: Counts as 1 level higher when casting spells with the earth descriptor or using granted powers of the Earth domain.
# Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers. Treats any weapon with the word "dwarven" in its name as a martial weapon.

Class Features:

# Aura (Ex): Radiates aura of Lawful / Good with strength equal to cleric level
# Channel energy (Su) [1d6]: Positive energy channeling 6 times/day. 30 ft radius burst, centered on Halgor. He can choose to either heal living creatures, or deal dmg to undead (DC 11 Will save for half).
# Domains:
Earth -- Granted powers: Acid Dart (Sp). As a std action can unleash an acid dart targeting any foe within 30 ft as a ranged touch attack. This dart deals 1d6 + 1 acid dmg, and can be used 6 times / day.
Defense (Protection) -- Granted powers: +1 resistance bonus to saves. Deflection Aura (Su): Once per day, can emit a 20 ft aura for 1 round. Allies within the aura gain a +2 deflection bonus to AC and CMD.
# Orisons: Prepared as normal, but not expended when cast.
# Spontaneous Casting: Can lose any prepared spell (not domain spell) to cast any cure spell of the same spell level or lower.

Spells Prepared:

CL 1 (2 for spells with earth descriptor)
0 (DC 13): Detect Magic, Guidance, Stabilize
1 (DC 14): Divine Favor, Shield of Faith, Shield (D)

Equipment:
Breastplate, Explorer's outfit, (Honed) Battleaxe, Warhammer, (Honed) Dagger, Heavy Wooden Shield, Backpack, Bedroll, Belt Pouch, 50 ft of Silk Rope /w Grappling Hook, Silver Holy Symbol of Torag, Spell Component Pouch, Waterskin, 3 days of Trail Rations, 3 Wandermeals, Whetstone

4 pp, 22 gp 3 sp 5 cp