About Gregor Hawthorne
Venture-Captain Gregor Hawthorne
Male human inquisitor of Abadar 15 (Pathfinder RPG Advanced Player's Guide 38)
LN Medium humanoid (human)
Init +5; Senses Perception +25
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Defense
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AC 26, touch 15, flat-footed 24 (+8 armor, +3 deflection, +2 Dex, +3 natural)
hp 153 (15d8+75)
Fort +15, Ref +12, Will +15
Defensive Abilities stalwart
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Offense
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Speed 40 ft.
Melee +2 ghost touch adamantine morningstar +21/+16/+11 (1d8+26) or
. . cold iron sickle +18/+13/+8 (1d6+18)
Ranged darkwood light crossbow +18 (1d8+6/19-20)
Special Attacks exploit weakness, greater bane (23 rounds/day), judgment 5/day (2 simultaneous)
Domain Spell-Like Abilities (CL 15th; concentration +18)
. . At will—dimensional hop (150 feet/day)
Inquisitor Spell-Like Abilities (CL 15th; concentration +18)
. . At will—detect alignment, discern lies (15 rounds/day)
Inquisitor Spells Known (CL 15th; concentration +18)
. . 5th (3/day)—atonement, banishment (DC 18), mass ghostbane dirge[APG] (DC 18), true seeing
. . 4th (4/day)—divine power, greater invisibility, restoration, stoneskin
. . 3rd (6/day)—burst of speed[UC], daylight, dispel magic, heroism, remove curse
. . 2nd (6/day)—disguise other[UM], invisibility, remove paralysis, lesser restoration, see invisibility, tongues
. . 1st (6/day)—bless, comprehend languages, divine favor, protection from evil, shield of faith, wrath[APG]
. . 0 (at will)—detect magic, disrupt undead, guidance, light, read magic, stabilize
. . Domain Travel
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Statistics
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Str 22, Dex 14, Con 16, Int 10, Wis 16, Cha 10
Base Atk +11; CMB +18; CMD 32
Feats Alertness, Cornugon Smash, Dazzling Display, Extra Bane[UC], Intimidating Prowess, Lightning Reflexes, Outflank[APG], Pack Attack[UC], Paired Opportunists[APG], Persuasive, Power Attack, Precise Strike[APG], Swap Places[APG], Toughness, Weapon Focus (morningstar)
Traits armor expert, militia
Skills Acrobatics +2 (+6 to jump), Climb +10, Diplomacy +23, Heal +7, Intimidate +35, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (nature) +9, Knowledge (planes) +9, Knowledge (religion) +9, Perception +25, Perform (oratory) +8, Ride +6, Sense Motive +37, Survival +12, Swim +10
Languages Common
SQ agile feet (6/day), monster lore +3, solo tactics, stern gaze +7, track +7
Combat Gear cold iron crossbow bolts (50), jingasa of the fortunate soldier[UE], lesser extend metamagic rod, potion of darkvision, potion of fly (2), wand of cure light wounds, wayfinder of revelation, alchemist's fire (2), alkali flask[APG] (2), antiplague[APG], antitoxin, caltrops; Other Gear +2 mithral breastplate, +2 ghost touch adamantine morningstar, cold iron sickle, darkwood light crossbow, amulet of natural armor +3, bane baldric[UE], belt of physical might +2 (Str, Con), cloak of resistance +3, daredevil boots[ARG], dark blue rhomboid ioun stone, handy haversack, headband of inspired wisdom +2, inquisitor's monocle[UE], ring of feather falling, ring of protection +3, belt pouch, chalk (5), crowbar, earplugs[APG], flint and steel, ink, inkpen, journal[UE], manacles, mirror, sewing needle, silk rope (50 ft.), silver holy symbol of Abadar, smoked goggles[APG], string or twine[APG], thread (50 ft.), waterskin, wrist sheath, spring loaded, 118,647 gp, 3 sp
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Special Abilities
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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Dazzling Display (Morningstar) Intimidate check to demoralize can affect those within 30' who see you.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Dimensional Hop (30 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.
Discern Lies (15 rounds/day) (Sp) Discern Lies at will
Exploit Weakness (Ex) With a crit, ignore DR, suppress Regen, and take advantage of vulnerability.
Extra Bane May use bane ability 3 additional times per day
Greater Bane (+2 / 4d6, 23 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Inquisitor Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Pack Attack Ally's attack allows you to take a 5-foot step
Paired Opportunists +4 to hit for AoOs if you and adj ally with this feat both threaten the target.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Second Judgment (5/day) (Su) Variable bonuses increase as the combat continues.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stalwart (Ex) If you succeed at a Fort or Will save for reduced effect, you take none instead.
Stern Gaze +7 (Ex) +7 to Sense Motive and Intimidate.
Swap Places You can trade places with an ally with this feat during your movement.
Track +7 Add the listed bonus to Survival checks made to track.
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