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Gregor Hawthorne's page
626 posts. Organized Play character for Deane Beman.
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DM Feral wrote: Gregor how far did you want to move back? Back to the Lodge? Or I'll just go hang with Markavious.
Nope...no more Dimension Door today. 8-(
Relfex: 1d20 + 10 ⇒ (11) + 10 = 21 ouch
Relfex: 1d20 + 10 ⇒ (16) + 10 = 26
Gregor casts Divine Power and moves back. "Make them bring the fight to us."
While Diplomacy is not his strongest firm of persuasion, Gregor chimes in after Butyl. "Yes...keep up your revoluting...we were merely defending ourselves."
Aid: Diplomacy: 1d20 + 16 ⇒ (2) + 16 = 18
Geesh...way too many crits landing on me for one adventure!
"Please..." Gregor brushes off the pain from the bugbears attack and retaliates.
Power Attack: 1d20 + 15 ⇒ (8) + 15 = 23, Damage: 1d8 + 20 ⇒ (4) + 20 = 24
Power Attack: 1d20 + 10 ⇒ (4) + 10 = 14, Damage: 1d8 + 20 ⇒ (3) + 20 = 23
Gregor continues his assault on the wounded bugbear.
Power Attack: 1d20 + 15 ⇒ (18) + 15 = 33, Damage: 1d8 + 20 ⇒ (7) + 20 = 27
Power Attack: 1d20 + 10 ⇒ (20) + 10 = 30, Damage: 1d8 + 20 ⇒ (7) + 20 = 27
Confirm: 1d20 + 10 ⇒ (11) + 10 = 21, Damage: 1d8 + 20 ⇒ (8) + 20 = 28
Gregor takes a five foot step forward and swats at a bugbear.
Power Attack: 1d20 + 15 ⇒ (11) + 15 = 26, Damage: 1d8 + 20 ⇒ (2) + 20 = 22
Power Attack: 1d20 + 10 ⇒ (14) + 10 = 24, Damage: 1d8 + 20 ⇒ (2) + 20 = 22
Gregor will delay and watch what happens with Mother Magda's pet...
Gregor reads from his newly purchased scroll, granting Invisibility to Butyl, before using a spell on himself. "Guess it wouldn't do us good to be the only two visible targets."
Gregor watches his friends disappear from sight as Butyl does his best to cover the magical light on his buckler..all the while Gregor's Wayfinder beams proudly. "Should we go invisible as well?" he whispers to Butyl.
Gregor will purchase:
Scroll of Invisibility x2
A new Wand of Cure Light Wounds (if they'll give him one for 2PP after his ranting)
"Well if those giving the orders have no awareness of what's in their own backyard then I guess we're all equally fekked." Gregor mutters loud enough for anyone to hear him if they so choose. "Well...lets get this one mobile again and head back out. I'd hate to put a wrench in anyone's tea party."
"What it is now is that you sent us into a hell on earth knowing full well what we were destined to meet there. It makes no sense for you to train and hone your agents only to send your most experienced blindfolded into the cauldron." Failing to regain his composure Gregor continues. "Now it's fairly obvious what's happened here and but for the watchful eyes of our respective gods there were some of us who survived to drag the others back from the abyss. So some help would be much appreciated...if you could be so kind."
"Leave it to The Society to send agents ill-prepared into the breach. I'd like a chance to tell them how I feel about that.* Plus I could use some private time with Abadar to recharge my faith."
*Gregor is a former Shadow Lodge member.
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Gregor flies up to the woman and swings, asking Abadar to make his weapon a bane against her. (I'll move normally assuming I'm still under the effects of a haste, if not I'll use up the last of my Dimension Door.)
Fort: 1d20 + 13 ⇒ (15) + 13 = 28
Power Attack: 1d20 + 21 ⇒ (20) + 21 = 41, Damage: 1d8 + 25 + 4d6 ⇒ (3) + 25 + (4, 6, 6, 6) = 50
Confirm: 1d20 + 21 ⇒ (6) + 21 = 27, Damage: 1d8 + 25 + 4d6 ⇒ (5) + 25 + (6, 4, 2, 6) = 48
Gregor will drink the potion of fly.
We'll all be statues by then...I'll save you a spot next to me. 8-)
Move to U10 & retrieve Potion of Fly.
Guess I can't hack at her feet...damn this is getting frustrating. Guess I'll move somewhere safe and drink a potion of fly. Give me a sec to look at the map.
"Look...I don't like you...you don't like me. We should probably end this dance." Gregor takes a five foot step forward (to X13) and, asking Abadar to make his weapon a Bane against the creature, swings away.
Fort: 1d20 + 13 ⇒ (11) + 13 = 24
Power Attack: 1d20 + 21 ⇒ (2) + 21 = 23, Damage: 1d8 + 25 + 4d6 ⇒ (7) + 25 + (1, 2, 3, 6) = 44
Power Attack: 1d20 + 21 ⇒ (1) + 21 = 22, Damage: 1d8 + 25 + 4d6 ⇒ (3) + 25 + (2, 5, 5, 5) = 45
Power Attack: 1d20 + 16 ⇒ (12) + 16 = 28, Damage: 1d8 + 25 + 4d6 ⇒ (3) + 25 + (6, 6, 5, 1) = 46
Gregor moves to W13, saying hello to Zarzuket on the way.
Fort: 1d20 + 13 ⇒ (9) + 13 = 22
There is now a statue of a dinosaur between Gregor and where he would like to be...between that and the visit from Da'Tunga he now feels as though he's back in the Blakros Museum. And he never liked it much in there.
Gregor is about to rush the evil wench when he spies a giant ball of acid emanating from Markavious. "Don't want to run into that mess..."
Delaying for now....
Gregor will follow the Dino with Zarzuket. "I won't be completely at ease until I see that thing's corpse."
It is harder than I'm used to...but I think that is the intent. What concerns me the most is that we'll arrive at the "big bad" with our resources nearly depleted.
"What?"
Perception: 1d20 + 21 ⇒ (14) + 21 = 35
Gregor Will: 1d20 + 12 ⇒ (7) + 12 = 19
Feeling as though he has asked too much of Abadar this day, Gregor moves toward the formerly hidden archer the old fashioned way. "Pardon me, big fella.." he quips as he moves past the dinosaur and places himself in a strategic position. Double move to Y16
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Geesh..we're a busy bunch. Plus we're taking our commercial break at a pretty climatic moment!
Similar for me...I'll check in at least once each day (hopefully twice) this weekend. Back to normal first thing Monday morning.
DM Feral wrote: Moving forward, Gregor catches sight of the hidden archer. Were you trying to dispel the invisibility specifically?
Yes....unless everyone has see invis up at this point.
Gregor peers toward the direction of the volley (moving if necessary, casting Dispel Magic: 1d20 + 12 ⇒ (20) + 12 = 32 if not.).
Perception: 1d20 + 21 ⇒ (6) + 21 = 27 See Invisibility
"Well....I guess break time is over." Gregor rises from the fetal position and stands of his feat. "You're a godsend Butyl." Indeed you are my friend!
Gregor moves into the main room only to discover that there isn't a whole lot of room left for him to maneuver. Move action to....Q21
Yep...just waiting to see if I would be regaining consciousness or not.
Lying at the tail of the Naga, Gregor returns to the world of the living. "Bloody hell...I was hoping this was all a bad dream."
1d20 + 21 - 4 ⇒ (15) + 21 - 4 = 32, 1d8 + 25 + 4d6 ⇒ (6) + 25 + (3, 4, 1, 6) = 45
1d20 + 21 - 4 ⇒ (11) + 21 - 4 = 28, 1d8 + 25 + 4d6 ⇒ (8) + 25 + (3, 4, 3, 6) = 49
1d20 + 16 - 4 ⇒ (10) + 16 - 4 = 22, 1d8 + 25 + 4d6 ⇒ (8) + 25 + (1, 2, 1, 5) = 42
Fort: 1d20 + 13 ⇒ (17) + 13 = 30
Fort: 1d20 + 13 ⇒ (1) + 13 = 14 Crap
Gregor is down...
DM Feral wrote: I'm going to take some liberties here but please ask your questions with your knowledge checks in the future. Sorry...he Monster Lore ability (for which I get a +2 bonus) is specific to weaknesses of creatures. I should have stated that for clarity. Next time I will.
"It's getting kind of crowded in here!" Hoping to deal with the lesser of several evils Gregor Dimension Hops behind the Naga to be in a flanking position with Mary; making his weapon a Bane against the Naga before attacking.
Power Attack: 1d20 + 20 ⇒ (11) + 20 = 31, Damage: 1d20 + 25 + 4d6 + 1d6 ⇒ (2) + 25 + (3, 2, 1, 4) + (1) = 38
Cornugon Smash to Demoralize: 1d20 + 27 ⇒ (12) + 27 = 39
Reflex: 1d20 + 10 ⇒ (14) + 10 = 24
Gregor does his best to peer around the substantial object that is Mary. "Bizarre looking creature...body of a snake and the face of a fetching lass. Possibly invisible and hurling magic at us.." Gregor moves to Q21 and searches his memory for information about such a creature.
K: Planes?/Monster Lore: 1d20 + 10 ⇒ (19) + 10 = 29
"Good idea..." Gregor casts Invisibility.
Butyl Ithyomsson wrote: Butyl channels energy to heal his allies, excluding the warriors that have been hurt.
Thanks...that was more of a beating than I'm used to taking!
Gregor watches the tumblign fighters in awe as he releases his wand from his spring loaded sheathe; poking himself with it while wondering aloud "So will they did in there...or should I get ready to bash in another skull or two?" Abadar grant me the strength....
Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Gregor attempts to locate the threat to which the countess is alluding. Perception: 1d20 + 23 ⇒ (4) + 23 = 27
"You're gonna be sorry you did that lads..." reaching deep down to sound menacing, Gregor hauls off on W5.
Power Attack: 1d20 + 20 ⇒ (2) + 20 = 22, Damage: 1d8 + 25 ⇒ (4) + 25 = 29
Power Attack: 1d20 + 15 ⇒ (10) + 15 = 25, Damage: 1d8 + 25 ⇒ (3) + 25 = 28
Power Attack: 1d20 + 20 ⇒ (5) + 20 = 25, Damage: 1d8 + 25 ⇒ (1) + 25 = 26
If someone else's attack kills him before my attack Gregor will retreat toward the party and cast Shield of Faith.
"Guess I should have chosen the right side?" With a snarl, Gregor takes a five foot step forward, calling for Judgements of Smiting and Justice, attacks.
Power Attack: 1d20 + 20 ⇒ (17) + 20 = 37, Damage: 1d8 + 25 ⇒ (7) + 25 = 32
Cornugon Smash to Demoralize: 1d20 + 27 ⇒ (2) + 27 = 29
Power Attack: 1d20 + 15 ⇒ (3) + 15 = 18, Damage: 1d8 + 25 ⇒ (7) + 25 = 32
Prior to entering the maze, Gregor casts Heroism, See Invisibility and Comprehend Languages using the lesser extend metamagic rod. "Unless there are any objections...to the left?"
I am...I'm going to cast some buffs via extend metamagic wand but I'll do that in game when we're good to go.
i can cast a Restoration if you want to save PP.
"Good to have you back friend." Gregor nods to Zarzuket. "Are you ready to risk your newly returned life once more?"
"Of course not...why would a society that collects the most powerful artifacts in the world; sometimes acquiring them by questionable means, ever expect to be attacked by power hungry outsiders?" Gregor shakes his head and wishes he didn't always speak what he thinks. "Looks like we've got some wounded to see to..."
Including me!
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
"What in the bloody hell is going on in here?" Surveying the visual cacophony, Gregor spots the well dressed elf and, making his weapon a Bane against the race, Dimension Hops (to AB1).
Power Attack: 1d20 + 19 ⇒ (6) + 19 = 25, Damage: 1d8 + 25 + 4d6 ⇒ (2) + 25 + (5, 6, 3, 4) = 45
Cornugon Smash to Demoralize: 1d20 + 27 ⇒ (20) + 27 = 47
Yes...I have uber movement. Still a bit rusty; haven't played Gregor in over a year. I also just realized I posted my move in the Discussion thread. Sorry about that.
Gregor pulls on the door, then pushes against them because he didn't see a sign telling him which way they opened. "Don't want to look like a bleeding idiot now, do I?" He first attempts to see if the doors are sealed magically and, if so, attempts to dispel the magic.
Detect Magic, then Dispel if appropriate. 1d20 + 12 ⇒ (19) + 12 = 31
Gregor hops off the balcony and floats down to the first floor; making his way toward the armory.
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