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PFS has been a great boon to my home gaming group. It showcases well a style of gaming where people game as they have time to, within the framework of a continuing campaign, without their lack of time holding up their friends from being able to play. It also shows how swapping GM's around can work well. Its organized play logistics are fantastic, and we have learned a lot from it.
It has inspired a home campaign that could be summed up as "organized play for less than 20 people", with that home game freedom of setting everything up to work well in character and maintain verisimilitude in the world. That campaign, and the style of setting it up that we have developed, is indebted to PFS for the inspiration, guidance, and warning of pits already fell in by earlier travelers. It has gone on for more than a year so far, and without PFS it would not exist.
I think it is easy for gaming groups to become ingrown. Even if they are successful and stick together for the long term, they lose sight of the broader perspective. "Gaming" becomes synonymous with "how we play". Playing PFS locally and at conventions grants the opportunity to see other people's approach to gaming, their assumptions, their point of view on the hobby. In that occasional conflict of styles we have at the PFS table is the opportunity to learn how other people see the game as being played, and then incorporate better appreciation and support for their type of gamer in your own play wherever you go next.