| Glib "Goldentoung" Lebeda |
Glib also had a past that most didn't know about. Glib ran a sort of organized crime syndicate. The main thing that Glib was into was the movement of illicit goods. With his job at the dockyard, his ability to influence and lie to to others, and finally with him constantly being at local pubs to preform he was able to move product both very efficiently and carefully. No one ever expected him for his crimes and only those few people in the upper tier of his syndicate of roughly 100 people knew he was behind it all. This taste of power and wealth only caused him to spite his family members further for what they had and he did not.
When the idea for the expedition was first introduced Glib jumped at the opportunity to join. He wanted to gain the recognition he deserved. After going through many trials concerning abilities, diplomatic skills, survival techniques ,and more he was forced to engage in combat against the one other person to come as far as he did. His opponent used a rapier and was very skillful however Glib ended up on top only because of his ability to trip his ability from afar. By keeping his opponent unable to do anything about this complete shut down glib was chosen as the victor. However it was stated that he would only be able to succeed with the help of others.
Upon being chosen he was given a finely crafted whip with his family crest on it. As well as being given a large sum of money to help him in his travels.
Glib “Golden toung” Lebeda
Male Human Bard 1/ swashbuckler 1
LE Medium humanoid (human)
Init +6; Perception + 5
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Defense
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AC 15, touch 14, flat-footed 11 (+10, +1 Armor, +4 Dex)
hp 14 (1d10+4)
Fort +3, Ref +6, Will +3
Defensive Abilities:
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Offense
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Speed 30 ft.
Reach 15 ft.
Mwk Scorpion Whip +5 1d4+0
Mwk Scorpion whip Trip +8
Ranged: 100ft
LongBow +5 1d8
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Statistics
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Str 10, Dex 18, Con 16, Int 10, Wis 12, Cha 18
Base Atk +1; CMB +5(+7 trip); CMD 15 (+17 vs. Trip)
Feats: weapon focus (scorpion whip), Exotic weapon proficiency(scorpion whip), Combat expertise, Improved Trip,
Traits: Reactionary (+2 init), Savant (+2 Perform: Keyboard Instruments),Noble Born (Lebeda: Sylvin)
Skills: Perception + 5, Sense Motive +5, Bluff +8, Disguise +8, Spellcraft +4, Stealth +8, Perform (Oratory, Keyboard Instruments) +8, Linguistics +4,
Languages:Common, Sylvin, Goblin
SQ: Skilled, Bardic Knowledge, Cantrips, Spells, Cantrips, Bardic Performance ((8 rnds/day)Countersong, Distraction, Fascinate, Inspire Courage (+1))),Panash (4/day), Deeds (Daring-do, Dodging Panache, Opportune riposte and parry), Swashbuckler Finesse
Combat Gear; PoT of CLW (5) Other Gear; Masterwork Scorpion Whip, Masterwork Silken Ceremonial Armor, masterwork backpack, Bedroll, a belt pouch, a common musical instrument, a flint and steel, ink, an ink pen, an iron pot, a journal, a mess kit, a mirror, rope, soap, torches (10), trail rations (5 days), a waterskin 1100gp
Spells known
0lv Spells DC 14
Detect Magic
Know Direction
Ghost Sound
Light
1st lv spells DC 15 2/day
Charm Person
Cure Light Wounds
This is the updated Glib with one more paragraph in his fluff and his alignment has changed to LE. To any PC's who may be concerned about me being LE I am able to work with he party I've done a few evil campaigns before it won't become an in-game issue.