Durkon Thundershield

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Pathfinder Card Game Subscriber. FullStarFullStarFullStarFullStar Venture-Lieutenant, Ohio—Cleveland 663 posts (700 including aliases). 1 review. No lists. No wishlists. 40 Organized Play characters. 1 alias.


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Is this page for version B or C? The title says both.

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

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Any update on maps in -C?

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

Prepping this scenario now. Not done reading it, but I found a question in the haunt. It lists a weakness of slow. First time I've seen a weakness on a haunt. Hmm. Let's look that up.

Quote:
Any weaknesses the haunt might have, such as for haunts that can be tricked by effects like hide from undead or can be damaged by effects other than positive energy, are listed here.

Um. slow hides you from the haunt?

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

Michael, any word on schedules and badge drops?

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

Any word on badge drops?

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

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David Breuning, known locally as NotDave, is the first 5-star GM in the Northeast Ohio area. Congratulations, NotDave!


Pathfinder Card Game Subscriber

+1 for FireFox

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

Have:
SFS Formian/Ikeshti
A whole bunch of PFS boons that aren't with me at the moment
Want:
SFS Nuar

Physical trades only, please.

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

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Small clarification: Mike Brock ruled (and I don't believe it was ever overturned) that Core GM-babies must be *played* at least once as a Core-legal PC before they can be switched to non-Core.


Pathfinder Card Game Subscriber

When looking for users to add as reporters to Event #293212, I used the little search pop-up. Didn't see the user I was looking for, but I couldn't leave the pop-up without adding someone. Ended up adding two random users that have similar names to the one I'm looking for.

Now, I can't remove anyone from the Reporters list. I click Remove. Sometimes they disappear. Click Remove again, the next one disappears and the first re-appears.

No matter what I do, when I exit the event and re-enter, all reporters are still there.

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

BTW, I posted my summary of reprints (in chapters 3, 4 & 5) over here.


Pathfinder Card Game Subscriber

I believe Steelfiredragon is saying that if Elves originated on Golarion, the question of when they arrived on Golarion is moot.


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My understanding is that the Open Gaming License is only used for RPG, tabletop games. I believe even the Pathfinder Card Game falls under different licensing.

IANAL, nor do I represent Paizo. Blah, blah, blah...


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Pathfinder Card Game Subscriber

I went through several chapter specifically looking for reprinted items. Here are my notes:


  • Feat – Ambush Awareness: Reprint – Fixed prereq and cleaned up wording. Mechanically unchanged.
  • Feat – Aquatic Combatant: Reprint – Cleaned up wording. Mechanically unchanged.
  • Feat – Aquatic Spell: Reprint – Unchanged.
  • Feat – Branch Pounce: Reprint – Unchanged.
  • Feat – Clinging Climber: Reprint – Unchanged.
  • Feat – Desert Dweller: Reprint – Rewritten substantially.
  • Feat – Extended Animal Focus: Reprint – Cleaned up wording. Mechanically unchanged.
  • Feat – Fey Performance: Reprint – Unchanged.
  • Feat – Foebane Magic: Reprint – Unchanged.
  • Feat – Group Shared Spells: Reprint – Unchanged.
  • Feat – Harder They Fall: Reprint – Unchanged.
  • Feat – Jaguar Pounce: Reprint – Unchanged.
  • Feat – One Eye Open: Reprint – Unchanged.
  • Feat – Out of the Sun: Reprint – Cleaned up wording. Mechanically unchanged.
  • Feat – Scion of the Land: Reprint – Unchanged.
  • Feat – Tribal Hunter: Reprint – Unchanged.
  • Feat – Waterway Caster: Reprint – Unchanged.
  • Feat – Witchbreaker: Reprint – Cleaned up wording. Mechanically unchanged.
  • Feat – Wolf Savage: Reprint – Cleaned-up and clarified that must be in Wolf Style to use it. Also cleaned-up the effects section.
  • Feat – Wolf Style: Reprint – Cleaned-up and clarified.
  • Archetype – Green Faith Initiate: Reprint – Unchanged.
  • Archetype – Green Faith Marshal: Reprint – Unchanged.
  • Avian: Gains “(saddle)” to chest slot. Gains “can grasp objects”.
  • Biped (claws): Gains head slot. Gains “can grasp objects”.
  • Biped (hands): Gains “can grasp objects”.
  • Piscine: Appears mechanically unchanged.
  • Quadruped (claws): Gains head slot.
  • Quadruped (hooves): Loses wrist slot.
  • [NEW FORM] Quadruped (short legs): This appears to merge Quadruped (squat-body) and some of Saurian.
    Compared to Quadruped (squat-body): Gains head slot. Loses wrist slot.
    Compared to Saurian: Gains head, shoulders slots. Loses belt (saddle), chest slots.
  • [NEW FORM] Quadruped (other): Appears to be the rest of Saurian and parts of other quadrupeds.
    Compared to Saurian: Gains head, shoulders slots.
    Compared to Quadruped (feet): Gains head slot. Loses wrist slot.
  • Serpentine: Appears mechanically unchanged.
  • [NEW FORM] Unusual (plant and vermin): Appears to merge Verminous and Hexapod (feet).
    Compared to Hexapod (feet): Loses “(saddle)” from belt slot, Loses armor, chest, headband, neck, shoulders, wrist slots.
    Compared to Verminous: Appears mechanically unchanged.
  • Animal Companion – Llama: Reprint – Unchanged.
  • Animal Companion – Moose: Reprint – Cleaned up wording. Mechanically unchanged. – I believe the addition of “(gore, 1d8)” to powerful charge is just a clarification, not a change.
  • Animal Companion – Panda: Reprint – Unchanged.
  • Animal Companion Archetypes: Please note the sentence “Animal companions with more than one natural attack and only primary natural attacks can’t take a companion archetype that trades out Multiattack.”
  • Animal Archetype – Bodyguard: Reprint – Unchanged.
  • Animal Archetype – Racer: Reprint – Unchanged. – Note this archetype doesn’t trade out multiattack.
  • Animal Archetype – Totem Guide: Reprint – Cleaned up wording. Mechanically unchanged.
  • Variant Familiar – Arctic Fox: Reprint – Unchanged.
  • Variant Familiar – Ermine: Reprint – Unchanged.
  • Variant Familiar – Marine Iguana: Reprint - Note that the Animal Archive version doesn’t change anything from the base familiar.
  • Variant Familiar – Mongoose: Reprint - Note that the Animal Archive version doesn’t change anything from the base familiar.
  • Variant Familiar – Osprey: Reprint – Unchanged.
  • Variant Familiar – Parrot: Reprint – Unchanged.
  • Variant Familiar – Sea Krait: Reprint - Note that the Animal Archive version doesn’t change anything from the base familiar.
  • Variant Familiar – Snail Kite: Reprint – Unchanged.
  • Variant Familiar – Toucan: Reprint – Unchanged.
  • Familiar Special Abilities: Reprint – Unchanged.
  • Familiar – Arctic Hare: Reprint – It loses the racial to Jump.
  • Familiar – Arctic Tern: Reprint – The loss of weapon finesse is a big nerf.
  • Familiar – Armadillo: Reprint – Mildly nerfed.
  • Familiar – Chicken: Reprint – Unchanged.
  • Familiar – Dodo: Reprint – Loses weapon finesse and dropps strength.
  • Familiar – Popoto: Reprint – Unchanged.
  • Familiar – Dwarf Caiman: Reprint – Unchanged.
  • Familiar – Ioun Wyrd: Reprint – Unchanged.
  • Familiar – Giant Isopod: Reprint – Loses racial to perception.
  • Familiar – Kakapo: Reprint – Cleaned-up and clarified.
  • Familiar – Koala: Reprint – Loses weapon finesse, gains CON.
  • Familiar – Lemming: Reprint – Gains an attack, loses climb skill.
  • Familiar – Leopard Slug: Reprint – Speeds were halved.
  • Familiar – Mole: Reprint – Gains tremorsense. Loses perception. Gains 2nd claw, but at lower damage. Loses STR. Trades Skill Focus (Perception) for Skill Focus (Stealth).
  • Familiar – Peafowl: Reprint – Renamed peacock. Otherwise unchanged.
  • Familiar – Penguin: Reprint – Unchanged.
  • Familiar – Petrifern: Reprint – Gained an attack.
  • Familiar – Platypus: Reprint – Unchanged, except for an apparent typo on perception. Skills line contradicts senses line.
  • Familiar – Ptarmigan: Reprint – Loses perception.
  • Familiar – Pufferfish: Reprint – Trades Agile Maneuvers for Improved Initiative. Doesn’t seem to have affected anything but initiative.
  • Familiar – Puffin: Reprint – Loses weapon finesse.
  • Familiar – Rabbit: Reprint – Unchanged.
  • Familiar – Rhamphorhynchus: Reprint – Unchanged.
  • Familiar – Seal: Reprint – STR lowered.
  • Familiar – Squirrel: Reprint – Lost acrobatic feat.
  • Familiar – Wallaby: Reprint – Lost perception. Traded out attack.
  • The rules for when Improved Familiars are allowed appear to be changed. I’m not clear on the new behavior.
  • Familiar Archetype – Emissary: Reprint – The requirement for worshipping a deity from Additional Resources has been added to the archetype.
  • Familiar Archetype – Figment: Reprint – Unchanged.
  • Familiar Archetype – Infiltrator: Reprint – The limitation on the familiar’s spell resistance has been removed.
  • Familiar Archetype – Mascot: Reprint – The penalty for a team-member’s death has been removed.
  • Familiar Archetype – Mauler: Reprint – The restriction on speech has been clarified to include any language-based communication. Battle Form has been clarified to be a standard action and has been limited to 3/day.
  • Familiar Archetype – Pilferer: Reprint – Unchanged.
  • Familiar Archetype – Protector: Reprint – Tumors can’t be protectors. Loyal Bodyguard requires LOE to master. 11th level includes a HP boost.
  • Familiar Archetype – Sage: Reprint – Unchanged.
  • Familiar Archetype – Valet: Reprint – Gains open/close as an at-will spell. Replaces share spells and improved evasion, substantially limiting multiple archetypes.
  • Trick – Aid: Reprint – Unchanged.
  • Trick – Bombard: Reprint – Unchanged.
  • Trick – Break out: Reprint – Unchanged.
  • Trick – Bury: Reprint – Unchanged.
  • Trick – Deliver: Reprint – Unchanged.
  • Trick – Detect: Reprint – Unchanged.
  • Trick – Entertain: Reprint – Unchanged.
  • Trick – Flank: Reprint – The wording about flanking when use the attack trick, is different from how many GMs rule it today.
  • Trick – Flee: Reprint – Unchanged.
  • Trick – Get Help: Reprint – Unchanged.
  • Trick – Hunt: Reprint – Unchanged.
  • Trick – Maneuver: Reprint – Clarifies behavior without this trick.
  • Trick – Menace: Reprint – Unchanged.
  • Trick – Watch: Reprint – Unchanged.
  • Feat – Boon Companion: Reprint – Unchanged.

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

I'm a big fan of The Wounded Wisp. You can plant a lot of the PFS storyline with it and it's got a nice mix of encounter types wrapped in a "lost treasure" hunt.

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

Disk Elemental, Kevin Willis:
The PFS Prep folder has Aid Tokens and nice Orc leader hand-outs.

Kevin, it also has the flowchart I made up for this one. I ran Overseer last weekend and needed something more concise on-site then the scenario text. I just updated it with Table GM notes on where to find condition definitions.

http://pfsprep.com/e107_plugins/forum/forum_viewforum.php?366

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

In Part 3: The condition is referred to as Twinhorn Allies in the red text on pg 32, but listed as Twinhorn Comrades on pg 31.


Pathfinder Card Game Subscriber

Small thing ShadowFighter88, Claws are not an Aspect and can be left on full-time.


Pathfinder Card Game Subscriber

I'd just treat it as a high caster-level Baleful Polymorph.


Pathfinder Card Game Subscriber
Ravingdork wrote:
GinoA wrote:
and the president of the Mid-Galactic Arts Nobbling Council survived only by gnawing one of his own legs off.
Really makes you wonder: do vogons have to chain people to the floor before reciting their poems?

I've always interpreted that as Aid-Another on himself for the Will save. By providing a suitable distraction to take some small part of his mind off the poetry.

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

I understand that the nominal slot length is 5 hours. However, at a lot of the smaller cons (which this scenario is intended to target), 4-hour slots are the norm.

I wouldn't want you to create a special that can't fill a GenCon slot. However, finding a way to designate certain combats (or time-consuming elements thereof) as 5-hour-slot-only, would make it a *LOT* easier on us trying to run in 4-hour slots.

I oversaw version A last weekend at Con on the Cob. Our player-base has not been receptive to a five-hour slot schedule. The average number of successes was something like 2 (per part) for the whole House. Every GM (and several players )commented that they just didn't have time to finish encounters in the time we had.

What's one more requirement on the hardest to author adventures? After all, I live to make the OP team's lives difficult. :-)


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David knott 242 wrote:

Starfinder already has a skill for reciting Vogon poetry.

It is called Intimidate.

You misspelled Phantasmal Killer.

Quote:
During a recitation by their poet master Grunthos the Flatulent of his poem "Ode to a Small Lump of Green Putty I Found in My Armpit One Midsummer Morning", four of the audience members died of internal hemorrhaging and the president of the Mid-Galactic Arts Nobbling Council survived only by gnawing one of his own legs off.

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

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Click the Design Now button on this page: https://www.staples.com/sbd/content/copyandprint/engineering-prints.html

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

There is no time limit listed anywhere. Inferring one from a completely different series of scenarios makes no sense.

I ran this with a (mostly) very experienced party for Extra Life. ~7.5 hours, but we were running with a full seven PCs and in an overnight slot. We also speed-waved one or two rooms so we could get to the final fight before everyone fell asleep.

I would guess that (with the crowd I normally play with) it would be an 8 hour slot, but might finish early with an optimal group. All of this assumes first time through. Players that have been through it will, even if trying not to meta-game, be able to make some decisions a *lot* faster.


Pathfinder Card Game Subscriber

Interesting. It never occurred to me to combine attacks.

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

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Omnitricks wrote:
Huh, I thought the basis of anything being banned was its too fun to players XD

One of the biggest reasons is that the something is no fun for any player but the one playing it. The easiest examples are anything that includes a ton of pets, like Pack Hunter and Packmaster.

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

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I'd like to provide a different perspective on phone-games at the table.

Some days. Not all of them, but some, if I don't spend time fiddling with *something* the ADD will win. I'll completely lose track of what's happening at the table. Most often, this takes the form of playing a mindless game on my phone. Frequently Solitaire. It has also taken the form of inventorying my entire dice collection at the table. I'm an admitted dice-addict. Inventorying 1000-2000 dice by sides, size, color, pip-vs-number and whether part of a set; is a lot more disrupting, I can assure you.

Without something to engage the ADD beast, I'm as likely to wander away from the table on those days as anything else. My daughter (who definitely earns that H in ADHD) will frequently dance next to the table. She's a trained ballerina. We're not talking white-guy, finger-snapping and we'll call it dancing. I have no idea what the right names for the moves she'll practice are, but I know they're in French.

I know a lot of people see it as rude. I don't want to be rude, I'm just trying to cope.

Some food for thought.


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Pathfinder Card Game Subscriber

I'd like to point out that Gordd there has been at this for quite a while. To quote the notes in his character sheet:

Quote:
Gordd has tasted most of what he's been involved in killing. This list includes: giant centipede, goblin, zombie, gray ooze, mutated goblin, dire rat, giant spider, alien skeletons, mi-go, bearded devil, cecaelia, cerebral fungus, akata, garden ooze, amphisbaena, pugwampus, gibbering mouther, adaro, anemone, giant beetle, giant scorpion, decapod, vexgit, owl, mud elemental, death trap ooze, ceustodaemon, infernal panther, xill, infernal dire wolf, annis hag (heart), lion, giralla, quosit, efreeti, behir (bones), allosaurus, cairn wight, flesh golem, penanggalen, howler*, wooden door, yeth hound, succubus lips, rat*, dread ghoul*, giant ant lion*, hyena*, morlock*, hound archon, giant scorpion*, camel*, land shark*, lacedon*, skum*, mako shark*, sin spawn*, death trap ooze*, hill giant*, stone giant*, frost giant*, roast roc, troll*, triceratops*, gelatinous cube*, spirit naga*, young blue dragon*, duergar, old duergar skeleton (mundane)*, chaos beast**, calcified carnivorous blob*, scarlet worm**, bugbear, "Animated" flesh-to-stone chunks of naga, cocyton hound**, gorilla**, lich gorilla** - Items marked with an asterisk (*) indicate that Gordd has harvested and smoked meat of this type or in the case of oozes and such, collected and used as a condiment/spice. A double-asterisk (**) indicates an intact carcass was collected via Gentle Repose.

He's quite disappointed that the fast-paced action in Eyes of the Ten prevented him from collecting a couple interesting specimens.


Pathfinder Card Game Subscriber

If they have a land speed of 0', I would expect this rule to have an effect:

CRB Minimum Movement wrote:
Despite whatever penalties to your speed you might have, as long as you can move at all you can take a full action to move 5 feet (1 square) in any direction, even diagonally. This rule doesn’t allow you to move through impassable terrain or to move when all movement is prohibited. Such movement provokes attacks of opportunity as normal (despite the distance covered, this move isn’t a guarded step).

Does the Minimum Movement rule apply to someone with no listed land speed?

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

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I'm slightly confused. How will you play SF Legacy PCs in We Be Goblins!?

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

I've now run this one three times. All low-tier.

It was as fun as I anticipated, and the reveal got the response I was hoping for. Well, except for the table of brand-new players who had no idea what any of the references meant. :-) All three tables chose "A".

The non-scaling lock DCs are impossible at 1-2 without a dedicated 'rogue'. Even then, the level-one UC Rogue could only make it on a take-20 after we scoured his sheet and found another couple points of bonus he had missed.

The role-play opportunities are HUGE. Seriously, huge. This could have easily been a two-parter. If my count is right, there are 41 numbered locations on the maps. Not counting the seven or so social 'encounters'.

I ruled that the psychic powers didn't break invisibility. As a result, the one party that came in the front door allowed Veshtahz to escape. For the other two parties, I had someone roll a fifty/fifty for each door he'd need to go through to see if it was open. I also ruled that he was having difficulty opening doors. One group befriended him. One slaughtered him.

If he became visible during the psychic tricks, he'd be dead every time. No doubts.

I really enjoyed running this and it has been added to my I'll-run-this-anytime box.


Pathfinder Card Game Subscriber

Have you seen the Starfinder Core Rulebook Pawn set? It contains several of each of the CRB common races and several ships.

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

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I'm fond of #8-06: Reaping What We Sow and #5–14: Day of the Demon.

The first is an autumn festival and the second is, basically, a haunted house.

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

Assuming that Starfinder would follow precedent set by Pathfinder, then yes, you can apply a racial boon during 1st-level rebuild. See this post by the (at the time) Organized Play Coordinator.

As to Mnemonic Editor, any answer I gave would be guessing.

{Casts summon @TonyaWoldridge or @ThurstonHillman}

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

I consider the map in question. Outdoors, on fairly flat ground; I'd assume the terrain continues similarly and sketch something up quickly that was consistent with map.

Indoors, probably no.

Does it make sense that the edge of the map is a cliff or something similar, treat it accordingly.

Don't assume that the universe ends at the edge of the printed map. If a player is maneuvering at the edge, just make up something reasonable and sketch it out on paper or a flip-mat.


Pathfinder Card Game Subscriber

I believe Dragnmoon was referring to Creative Use Package, erm, Packages.

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

BEWARE!! This is a GM forum thread. Spoilers are not hidden.

Just finished prepping this one for tomorrow.

Not a fan of the 'hidden' DCs for T4-5. Ended-up making a bunch of margin notes for this one. Way more than usual.

This one suffers from an especially egregious let's-hide-the-4-player-adjustment. There's an adjustment block right next to A5, for A6. A5's is two pages earlier.

Overall, I like the scenario. Should be interesting running it tomorrow for a table of newbs. I'll need to keep the GMT reveal quiet from the other tables that will understand it's significance.

Now some notes/questions.

The southern door to B10 isn't explicitly noted as locked like the others. I'm proceeding under the assumption that it has the same DC as the other doors.

Similarly, there is no key for B9 listed anywhere and it's pretty important to SS-faction members. That DC 30 is rough at T1-2. I'm gonna assume the key works here too. If I ever run 3-4, I might make it need unlocked, but that seems cruel.

The Necropolis doesn't seem to be well hinted-at to me. Did I miss something?

How long is Seeking the Dungeons supposed to take, in-game? Obahar is at the dig and fine when they go in/out. When they find him later, he's been driven mad and rambling for an indeterminate time and the div has had long enough to turn all the cultists on themselves and nearly wipe them out.

Is A7 supposed to count as a sense discovery for SS-faction? Is it a freebie if they explore the room?

This one has at least three different progress meters to keep track of. Discovery Points, Clues, Sense Discoveries. This is one of those places where Paizo's preference for a narrative style hurts scenario quality. Some simple charts/bullet-point descriptions of this sort of thing combined with a typographical notation in-text when they happen would go a long way in simplifying prep. Similarly, some sort of typographical notation for the DCs that need adjusted for T4-5. Even as simple as a superscript 4-5 to each DC would be great.

To reiterate, excellent story. Well-written scenario. Looking forward to running it tomorrow. Couple editing issues. Some layout/typographical changes would be a big boon to GMs.

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

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There is, however, no reason you can't setup the opportunity to kill a devil at the right level. I burned a replay to be able to kill a demon* in front of an established Hellknight on my HK PC.

*I know, but the scenario is perfect for the need.

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

Hilary Moon Murphy wrote:
Gino Melone wrote:
Is it bad that I've started to recognize HMM's aliases by writing style?

What? There was no filk in there! It was 100% filk-free!

EDIT: I did ask for a theme song though. That may have been a bit of a give-away!

Hmm

The PbP reference got me thinking. Then I looked over the whole post and said "this must be HMM" to myself. Just the overall, bubbly, tone. Perhaps the contrast to my curmudgeonly nature is why your friendly nature is so obvious to me. :-)

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

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Is it bad that I've started to recognize HMM's aliases by writing style?


Pathfinder Card Game Subscriber
OtrovaGomas wrote:
Well we got infrared armor upgrade (200cr) and darkvision augmentation (1750cr) the price difference is big for pretty much the same thing, and no limitation

The upgrade only works while wearing armor and takes up a precious armor slot.

The augmentation always works and uses the, much less-versatile, eyes slot.


Pathfinder Card Game Subscriber
Murdock Mudeater wrote:
Rather than clubs, I'd use the Crowbar profile. It already has rules to use it as an improvised weapon and it aids in strength to break things (which is your main purpose here). So I'd treat it as an Adamantine Crowbar. Also not technically legal (since adamantine lacks a cost for tools), but it fits better since crowbars are normally metal.

There is a published Adamantine Crowbar. I won't spoiler the source, but it's treated as a crowbar that bypasses hardness < 20 and DR/Adamantine*.

* The wording in the source is poor and can be interpreted much more broadly, but really shouldn't be.


Pathfinder Card Game Subscriber
The Sideromancer wrote:
Darkmind wrote:
The more I think about it, if the spine were to come from a living being it would probably be too powerful of a spell seeing as it would be instant death ? Obviously a will save would be involved but still sounds too powerful ? Maybe it was out of a corpse. I will keep looking at all of my materials and see if I can find it. Thanks for all the replies so far.
Wasn't there something in Star Trek TNG about Worf surviving having his spine removed and replaced?

With a lot of Treknobabble about transporters, replicators and Klingons having ridiculously over-redundant bodies.


Pathfinder Card Game Subscriber

I see this too. Clicking the Downloads link on the Downloads page usually fixes it.


Pathfinder Card Game Subscriber
Hmm wrote:
I am a sad GM because I am now missing tables from Convergence, GenCon and SkalCon.

I can add Origins to that list. I'm 87% certain the tables in question showed up at one point.


Pathfinder Card Game Subscriber

Only $20 (for Prime). https://www.amazon.com/gp/product/B01MRXF468

I've been quite happy with this set. Had it for a couple weeks now.

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

It's probably a good idea to assign new numbers to all of your players. Tell your non-Society players that you've done so and you'll give them their numbers if they ever decide to join the Society.


Pathfinder Card Game Subscriber

I'm thinking the swarm of micro-drones is the way to go. Make it all flavor, but otherwise a standard drone. One thing to keep in mind, if you go with swarm-style attacks (auto-damage and distraction), you need to reduce the drone-swarm damage to compensate.

**** Venture-Lieutenant, Ohio—Cleveland aka GinoA

I am highly amused by the, no less than, five distinct spellings of the family name in this thread.

But then, I'm easily amused.


Pathfinder Card Game Subscriber

Not werecreatures, but PFS Scenario #8-06: Reaping What We Sow is very halloween-thematic and should be easy to adapt to any location in the Inner Sea area.

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