Geo Fix |
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@ MichaelSandar,
One of the PC's was given a back-story where her formerly noble family had been brought low a couple of hundred years previously by a vampire (the Blood Mage although that wasn't revealed to the character, they had to figure it out as things progressed) and she'd tracked his servants (in this case the hobgoblins from G5) to the Camp. The party later encountered some in the desolation and learned that they lived in Tsar.
Mama Grimm was also quite friendly toward the party, explaining about her sisters and her desire for their heads. She also suggested that it was a place with a fair bit of magic around and I kept the amount of magic very low to increase its lure.
One other character - an Inquisitor - was given a backstory that involved the search for a lost goddess and Saint Harul's Hold. He's spent some time searching through documents in old monasteries finding that Tsar was built over Saint Harul's Hold.
The group's paladin was naturally keen on entering, defeating and disinfecting.
Encounters with Dread Ravens (as long as your group isn't trigger-happy) offers a chance to interact. I played the Dread Ravens like the Great Raven Crone from the Malazan series so they were tricksters that the party could get some info and hints from but still wily enough that the party never felt they could trust them.
Demons encountered in The Desolation are from Tsar and they've been gated onto the Prime Material Plane. The first time they killed a demon I made a point of mentioning that it's corpse doesn't vanish like a summoned creature's corpse would.