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Gaston Blackacre's page

309 posts. Alias of Blackacre.

Full Name

Inspector Gaston Blackacre




Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15


Lawful Neutral





Strength 19
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 14
Charisma 12

About Gaston Blackacre

Gaston Blackacre was raised in a family of investigators, dedicated to carrying out the mission of Ragathiel and to their craft. Unfortunately for him, Blackacre was also dedicated to a faction whose head fell out of favor with the mob shortly before his head fell off of his neck. Left with no allies and far too many foes in the paranoid city of Isarn, Blackacre has been on the run ever since, putting his services at the disposal of any who needed him. He now finds himself in Ustalav, low on funds and looking for work once again...

General Aesthetic: gaslight meets film noir - restless, suspicious, inquisitive. Smoking cigarettes in darkened doorways while tailing a necromancer kind of thing. A touch each of Poirot, Friday, Glokta, and Spade.

Personality: obsessive, paranoid, propensity for bouts of righteous indignance and fury. also possessed of a dangerous curiosity.

Note re stats:

20 Point buy: 5 for Str 14, 5 for Dex 14, 2 for Con 12, 2 for Int 12, 5 for Wis 14, 1 for Cha 11
4th level stat increase: Cha to 12
8th level stat increse: Str to 17 (19 with belt)
+2 Str for racial bonus
+2 Str and +2 Dex for belt of physical might

Speed 30'
BAB +6/+1
CMB +10
To Hit: +10/+5 Melee; +9/+4 Ranged
Initiative: +5
Masterwork Double-barreled pistol (+10/+5, 1d8x4, 20' range, 1-2 misfire)[move to reload w/powder, free w/cartridge](empty)
Electrified Keen Bastard sword +1 (+11/+6, 1d10+5/+7 17–20/×2, 1d6 shock damage)
Cold iron bowie knife (dagger, +10/+5, 1d4+4 19–20/×2, range 10')

HP: 64
AC 21/ 13t/ 18fl (+3 Dex +7 armor +1 natural armor) [rises to 24/16/21 if shield of faith is active]
Fort: +10 Ref: +9 Wil: +13 (includes cloak of resistance +3, indomitable faith)
CMD 23
+1 mithral breastplate (+7 ac [total], +5 max Dex, -1 armor check penalty [negated by trait])
amulet of natural armor +1

17 paper cartridges
(+1 misfire range, reload 1 step faster)0.5 300
9 silver bullets (-1 damage) 0 25
12 cold iron bullets
9 bullets 0 10
18 doses gunpowder in 2 horns 2 206

lvl 0
Create Water
Detect Magic
Disrupt Undead

lvl 1 (6/day)
Cure Light Wounds
Divine Favor
Expeditious Retreat
Shield of Faith

lvl 2 (5/day)
Detect thoughts

lvl 3 (3/day)
Terrible Remorse
Searing Light
Halt Undead

8 ranks / level (6 class, +1 Int bonus, +1 human)
Acrobatics +6 [3 ranks, +3 Dex]
Bluff +7 [3 ranks]
Climb +8 [1 rank, class, +4 Str]
Craft (firearms)+7 [3 ranks]
Diplomacy +7 [3 ranks]
Disguise +6 [2 ranks]
Intimidate +14 [9 ranks (+4 stern gaze) +1 Cha]
Know (arcana) +6 [2 ranks]
Know (dungeon) +6 [2 ranks]
Know (nature) +6 [2 ranks]
Know (planes) +6 [2 ranks]
Know (religion) +12 [8 ranks]
Perception +14 [9 ranks]
Sense Motive +15 [9 ranks +2 Wis +4 stern gaze]
Spellcraft +9 [5 ranks]
Stealth +11 [5 ranks]
Survival +8 [3 ranks] / +12 to follow or ID tracks
Swim +8 [1 rank, class, +4 Str]

Deity Ragathiel, angel of vengeance
Judgment 3/day
Domain -- Law domain (Archon subdomain)
domain powers: Touch of Law 5/day (Sp): touch a willing creature as a standard action, allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the d20 roll was 11
Aura of Menace (Su): Emit a 30-foot aura of menace (standard action) - enemies take –2 penalty to AC and on attacks and saves as long as they remain inside the aura. [9 rounds/lvl]
Monster Lore (add Wis to Know checks to identify creature abilities/weaknesses)
Stern Gaze (1/2 lvl to Intimidate, Sense Motive [included])
Cunning initiative (add Wis to Dex for Init [included])
Detect alignment (good, chaos, evil, law)
Track (+1/2 level on Survival checks to follow or identify tracks)
Bane (grant weapon bane ability as swift action) [LVL] rounds/day (not nec. consecutive)
Discern lies (as per spell, immediate action) [LVL] rounds/day
Solo tactics (all allies treated as having same teamwork feats as inquisitor for determining whether inquisitor receives bonus from teamwork feats, allies do not receive bonuses unless they have those feats)

Common, Hallit

Power Attack
Exotic Proficiency (firearms)
Rapid Reload (reloading pistol is a move action)
Judgment Surge (Once per day, you can treat your class level for your judgment class feature as if it were 3 higher than normal)
Vital Strike (9th level feat)
Precise strike (Teamwork)
Outflank (Teamwork)
Lookout (Teamwork [9th])

Indomitable faith (+1 Will saves)
Armor Expert (reduce Armor Check by 1)

(total encumbrance 42.5 lbs, incl. ~6 lbs coins)
1279 gp, 6 sp
Item Weight Cost
Hat of Disguise

Handy haversack 5 2000
Contains (115.5 lbs total):
5 coats Bladeguard 0 200
Wand of Cure Light Wounds (30 charges) 0 375
Gunsmith's kit 2 15
Traveling outfit (incl. a good wide-brimmed fedora/stetson style hat)
Medium-quality suit (modest burgher's quality, incl. a bowler hat ["scholar's outfit"]) 6 5
Nice suit ("courtier's outfit") 6 30
Basic Adventuring kit (matches, 10 candles, soap, rope, grappling hook, tinderbox/lighter/etc., net, bedroll, tent, blanket, 10 pieces chalk, bullseye lantern, small mirror, 1 quart oil, whetstone, 10 bags powder) 52.5 41.11
cooking gear (pot, 10 gp worth of a few herbs & spices, water skin, flask) 4 10.8
A few tools for "advanced interrogation" - pliers, scarves, and other "artisan's tools", claw hammer, crowbar, 5 acid flasks, small saw, 5 iron spikes, 2 sets masterwork manacles
24 117.49
Disguise kit 8 50
Alchemist's kit 5 25
Portrait book 3 10

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