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About Furnok Stoneshoulder.
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Stats/Feats/Traits:
-------------------- Statistics -------------------- Str 16, Dex 12, Con 15, Int 10, Wis 16, Cha 8 Base Atk +1; CMB +4; CMD 15 Languages Dwarven, Common, Favoured Class +2 Hit Points --------------------
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Defence/Offence:
-------------------- Defense -------------------- AC 19, touch 13, flat-footed 14/16 hp 19 (2d8+6) Fort +6, Ref +1, Will +6; Move 20ft -------------------- Offense -------------------- Speed 20 ft Melee Dwarven Waraxe +5 (1d10+3/*3)
Ranged Dagger +2 (1d4+3/*2)(20ft) Skills:12 Climb(Str) +8 (1R)
Ride(Dex) +3(0R)
Knowledge Religion(Int) +4/7 (1R +wis ID creatures)
Intimidate(Wis) +8 (1R+Half Class Level)
Use Magical Device(Cha) -1 (0R) Background Skills 4
Gear:
Combat Gear: Dwarven Waraxe (8/) Warhammer (5/12) Dagger *4 (4/8)
Masterwork Darkwood Heavy Wooden Shield (5/227) (No AP Pen)
Other Gear:
Soap*2, (1/-)
Magical Gear: Alchemical Gear: Gold Encumbrance:lbs ( () or less is light) Spellcasting:
Spellcasting
rather than Cha.
Special Abilities:
Monster Lore(Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
This ability replaces judgment 1/day. Sneak Attack (Ex):This additional damage is 1d6 at 4th level, and increases by 1d6 every 3 levels thereafter.
Detect Alignment (Sp):
Track (Ex):
Solo Tactics (Ex):
Teamwork Feat:
The inquisitor must meet the prerequisites of the selected bonus feat. Conversion Inquisition
Charm of Wisdom (Ex):
Swaying Word (Sp)
Racials:
Dwarven Racial Abilities Darkvision 60ft
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. Personality:
Gruff and taciturn he appears to be the typical dwarf in every way, but he hides a secret, when he is among those he trusts he attempts to be more sociable, which he fails at miserably. His logic and analysis of situations don't seem to quite mesh well with being nice to people, his succinct analysis on others tactical capabilities. He is loyal to a fault even to his own detriment and even others, a token from his upbringing on the rough streets of Kaer Maga where the dwarven community had to stick together absolutely to survive.
Motivations & Background:
Guardian: He has made his way in life as a caravan guard and healer, he is almost always on the lookout for threats or for those that need help. Destined: He received a vision that he assumes was from Torag, for him to seek his glory and to use that glory to better serve Torag, by returning to his ancient homeland of Brevoy and from there new horizons. Student of War: Furnok has studied the tactics of battle and the ways of warfare since he was a child, he analyses most situations tactically. Worship: Torag is the god Furnok worships. The desire to see others brought into the light of the chief god of the dwarven pantheon is what drives Furnok. Furnok was born in the town of Brunderton on the night of a comet, a very auspicious sign amongst his people, the priests saw great potential within him and took him under their guardianship at a young age to educate him in the teachings of Torag and about the world. Furnoks father Orton was killed in a mine collapse only a year after Furnok was born, his mother Getha made the long trek to Kaer Maga so that she could stay with her relatives. The dwarves of Kaer Maga are a different lot, they band together for mutual protection in that lawless society. As a result of the hostile environment they are more prone to stealth and investigation, so that they can be forewarned about a threat and then be able to deal with that threat via swift strike from the shadows. He was trained in analysing his opponents and then the swift strike to end the fight before it began. Furnok excelled at every test, he took in the teachings of how to stalk and study the greatest of opponents and how to use their size against them. He was not just a stalking slayer though, he kept the teachings of the priests in his heart, the glory and grace of Torag were his meat and drink. He studied with the priests of Torag and eventually he became an acolyte in the learnings of Torags faith, his skill at stalking and analysing the environment and people around him, made him a natural choice to be trained as an Inquisitor. He took his place among Torags faithful in Kaer Maga as an Inquisitor and protector of the dwarven people. He was recognised for skills, divine abilities and keen awareness and put forward to be trained as a Duskwarden, he trained in the paths below the city with the other neophytes and quickly proved he had the skills necessary to be a warden of the city. His place amongst the Duskwardens allows him much more capability to gather information and also allows him to spread the word of Torag more effectively, what better way to combat heresy than to persuade all to follow the forge father. For several years Furnok progressed as a Duskwarden of Kaer Maga, battling threats in the deeps and keeping the peace in the city. On the day he passed the trials of passage and became an adult amongst his people, he received a vision, he saw himself travelling to the east across mountains and all manner of rough terrain to reach a place of great familiarity to him and from there he was to go forth and spread the word of Torag to new lands. When he described his vision to his mother, Getha told him that it was Brunderton he saw the place of his birth. Furnok delivered the news to his fellow Duskwardens and the rest of his family that he had been called by Torag and that he had to complete a journey that would take a very long time, he offered to hand in his Duskwarden raiment, but was denied "Keep it, let all know the quality of the Duskwardens". He hugged his mother, a kiss on the cheek to his elder sister and a quick blessing to his new nephew in her arms. His young brother Tolun he clasped forearms with. "Your turn soon brother, may our paths meet again in glory" and then he left, hefting his pack and mounting his horse. When he arrived in Brunderton he set immediately to investigating his visions and he found that there was an expedition being planned from Restov into the Stolen Lands to pave the way for the future. He setoff for Restov and signed on for the expedition. Appearance:
At around 5 feet he is a very tall dwarf, he has deep dusky tone to his skin, and a dark black beard and hair Furnok has a scar running from just under his left eyebrow, running towards the left side of his lips and ending above his right eye, a blow he evaded enough for it not to be fatal. There's something misleading about him, perhaps it's his sense of humor or perhaps it's simply a feeling of coldness. But nonetheless, he is generally able to charm people with his wit. He wears a well made pair of brown leather boots then come up to just below his knees, and has a matching pair of leather gloves at his belt. Even though he left the Dusk wardens he still wears the uniform.
His travel stained clothes give an over-all appearance of utility and comfort over style. --------------------
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