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Mythic Power (7/7)
Can spend Mythic power on:
(1) 1d6 Surge (immediate action)
(1) Extra Standard Action
(1) Reduce damage by 10, then gain DR 1/Epic, +10 Energy resist (immediate action)
(1) gain fast healing 5 for 10 rounds (swift action)
(1) +2 to hit when power attacking for 1 minute
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Special Abilities
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Customizations: Brawn +2 Enhancement bonus to Str.
Darkvision 60ft Darkvision.
Hardened Strikes gain Imp. Unarmed Strikes as a bonus feat. Deal piercing damage with unarmed strikes.
Obese +1 hp/level, DR 1/-, 15ft move speed.
Power Stone Repository can absorb 6 power stones, adding or removing them takes 1 minute per stone. you may activate any stored stone as if it was in your hand and you gain a +6 bonus to your UMD for this purpose.
Absorb Blow spend 1 MP as an immediate action to reduce incoming damage by 10. if 10 points are reduced, gain DR1/epic and 5 energy resist for 1 minute.
Adaptable Luck gain +2 to 1 ability check, attack roll, saving throw, or skill check, or +1 after the roll is made. 3/day.
Amazing Initiative +2 to initiative, spend 1 MP to gain an additional standard action this turn that cant be used to cast a spell. Max +1/round.
Augment Suit 1/day, as a standard action spend 1pp to gain +1 customization point for 4 rounds.
Detect Thoughts 1/day cast Detect Thoughts as a SLA, or by expending a spell slot.
Divine Energy You may convert 1 spell per spell level into its corrosponding cure spell and gain 1 Phrenic point.
DR gain DR4/-.
extra customization gain an extra customization point (10 Total).
extra reconfiguration gain an extra use of reconfiguration per day (3 Total).
Fast Healing spend 1 MP as a swift action to gain fast healing 5 for 10 rounds.
FCB +6hp.
Fearless +2 to saves against fear effects.
Focused Mind +2 to concentration checks (+12 bonus).
Hard to Kill automatically stabilize, negative hp threshold before you die is -42.
HP 10 base, 4 Con, +4 Feats, +1 Obese, +1 FCB.
Intimidate +2 to intimidate.
Invigorating Body (Suit) +4 vs most non-lethal and environmental effects.
Keen Senses +2 to perception.
Lesson Learned after you fail against a supernatural or spell-like ability, gain +5 bonus against that effect for 2 minutes.
Mythic Power 7/day. used to power mythic abilities.
Phrenic Amplification boosts a psychic spell as its cast. Spend 1 Phrenic point to increase your Concentration by 1 (or spend 2 for +4 bonus). (Intense Focus) Phrenic Pool 5/day. Used to power Physical Mutation and Intense Focus.
Physical Mutation As a swift action, gain +4 enhancement bonus to Str and -2 penalty to Int for up to 6 minutes per day (1 min intervals). Can spend 1 Phrenic point to increase the duration by 1 round. afterwards you are fatigued for 1 round and cannot re-enter the state. may use a standard action to end the effect early.
Power Attack, Mythic take a -2 to hit penalty to gain +6 damage for 1 round (half for off-hand attacks and +50% for two-handed attacks). can spend 1 MP to negate the penalty for 1 round.
Psionic Body +2hp per psionic feat (6 total).
Psionic Form +1hp per psionic feat (3 total).
Psychic Discipline Faith Discipline. Gain Bless, Spiritual Weapon and Magic Vestment as bonus spells known.
Reconfigure 3/day as a standard action, change 4 customization points.
Resilience of the Faithful +2 resistance bonus to saves.
Sure Footed +2 to acrobatics and climb checks.
Surge spend 1 MP as an immediate action to increase 1 d20 roll by 1d6 after the roll is made.
Transformed Body +2 NA, gain Brawn, Darkvision and Hardened Strikes as free Customizations.
Vim can cast Vim as a PLA at will for free as long as you maintain Psionic Focus.
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Encumbrance 0lb
Light 50lb, Medium 100lb, Heavy 150lb
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Needed:
Before i will look at your Crunch i will need Phase 1-3 to be completed entirely. To me the background of a character is the most important part. i would rather have a team if fighters that think than have that perfectly balanced group
Phase 1 Questionnaire:
1. Your experience with the rules.
2. Your experience with PbP.
3. Expectations for playing and what you want out of the experience.
4. Philosophy as a PbP player.
5. Why you are applying to this game?
6. Define what you think good role-playing is in PbP.
7. What is your experience with this adventure path?
Phase 2 The Ten-Minute Background:
In an attempt to get all the information I need to create stuff from character backgrounds without having to continually push for information, I am asking that you create backgrounds the following way:
Step 1:Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
Step 5:Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor
Phase 3 Questionnaire::
1.How does your character interact with the others within a group?
2. What is your character's role in a group?
3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.
4. What are your character's goals, conscious and, perhaps, subconscious?
5. How easily does your character love? Have they been in love?
6. Is your character racist at all, either now or in their past?
7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?
8. How is your character about material possessions?
9. What does your character perceive their major problems to be?
10. What does he perceive the solutions to those problems to be?
11. What are your character's religious beliefs?
12. What does your character fear?
13. How much of a temper does your character have? What sorts of things set them off?
Character Creation:
ALL PLAYERS MUST USE THIS FORMAT FOR THEIR CHARACTER SHEET...-=CHARATER SHEET=-
i need this so it will be easier for me to review you characters, i have taken care of most of the formation for you, feel free to add hyperlinks & spoilers as you see fit, but keep to that format.
Level: Characters will be starting at 1st Level.
Note:Your first level will be triple gestalt one of the three wll have to be a -=NPC class=- have your background work with what you choose be it one day discovering your powers/ or practicing witch craft/ Training and this is what lead you to be evil, if you have any questions on this feel free to ask
Attributes: Ability scores will be purchased using a 15 point buy, with the popular 1-1 purchase method that helps MAD characters, which is to say: all scores start at 10, before racial modifiers, and each point you put into an ability score raises it by a single point. You may, if you so desire, take up to 2 points from an ability score, gaining a similar number of points.
Note: stat can be above 18 or below 8 after racial mods.
Hit Point Generation: Max every level no one likes to die...
Classes: Pretty much anything officially released by Paizo is fine. i am manly looking for thematic characters more than filling roles. I will also allow -=Psionics=- and Occult Adventures Note: Changes may have to be made once released.
Note: i don't mind power gaming but i will adjust the difficulty if i see it ^_^
Races: all allowed. Be advised races that have certain environmental requirements (Merfolk, Gillmen) or difficult to hide (Strix wings) may prove difficult. Also a team of all Orcs will have difficulty Bluffing and Diplomacy with NPCs.
Alignment: Any, but you should keep in mind I don't like player conflict unless it's natural for it to happen and fun for all but, please just don't kill one another.
Starting Wealth: Nothing
Traits: Everyone will begin two traits of their choice One must be a crime trait. Each player may take a single Drawback to gain a third trait. Traits should be part your background and feed into your character's overall narrative.
Finally i ask all players to have at lest two reference photos linked to Google drawings. This helps me when i and writing the way NPC's act to your presence.
Other:
Friar Fatling here is done :) (minus gear and 2 traits)
I decided to go with the Psychic Warrior (Meditant) as that is basically a psychic monk :)
But I decided against Mind knight, as I figured Wis to AC and permanent Inertial Armor (+4 AC) was a bit too much...
So I fight with a staff, and can sling out the fists as well as anyone :)
Note, I call Psionic Focus= Meditative Focus as he is more religion based. I also have Profession (Cook)! Who's hungry?
Edit: well I could have Dex to AC, Wis to AC, +1 Size, +1 NA and +4 Armor for 22 AC... Too much :)
Hello :)
This looks like a neat place to apply my Friar Fatling, a short but overweight monk-like halfling who is very jolly but also willing to wallop you with his very big stick.
Mechanically he is a Halfling Aegis (aberrant) with the Obese and Powerful Build customizations as the core of his concept.
I also have to ask if it is ok that i use the Aegis from Dreamscarred Press. Also, i wil NOT be building a tentacled horror. Not for me. No thanks.
His powerful build allows him to wield medium sized weapons so i intend to have him wield some pretty massive weapons in time but for now he will just be a fat little 2 1/2 ft guy swinging around a 6ft staff :)
His obese customization will help him be more durable and this is also where his party role will be, a durable frontliner who can deal some melee damage.
But the real gem is the reduced movement speed. A flaw of his that i intend to embrace fully (he will only have a move speed of 15ft) as he both tries to keep up with the other "long legs" and get to where he needs to be in combat.
Option 2: Friar Fatling
A halfling aegis (abberrant)/something. (a meditant psycic warrior would work well here. Or a monk)
Key abilities: obese customization, psionic body feat and high con score.
The Friar is a small halfling and nearly as round as he is tall. However his extreme fat also lends him extrodinary strength and resilency for one so small. But he is a bit slow and fat and lazy, and must run to keep up with everyone, or hitch a ride...
Friar Fatling worked within the ministry of Mintra as one of her monks. His jolly demeanor and kind face, along with his excessive pudgyness lent to some of the younger kids within the church calling him Friar Fatling and the monkier stuck.
Friar tried to follow the tennants of Mitra, he really did. He applied himself to his studys and meditated regularly on her word. He really tried. But it was not meant to be, one day Friar stumbled apon something within the church. A secret meeting, a drunk clergy member a secret trist, something. At that point Friar lost his temper. He really lost it. In his "righteous" anger he threw out the offendants, after he beat the stuffing out of them and dealing a fair bit of property damage. During the confrontarion he knocked over a set of candles, causing the west wing to go up in flames. He didnt care.
While Friar might have been just in his anger, his actions were excessive and anything but. As well, his cries of foul play within the "Pure Church of Mitra" did little to help his case, and the Fat Friar was branded a heritic for his Blasphemy (crime trait) and sent to Branderscar prison to burn at the stake.
Friar is a little bit different for this campaign, he is not a hardened criminal, unrepentant and cursing the world. Instead he "was" a monk for Mintra, and if not a good one, at least he was trying. However after experiencing the unfairness of the world, and his own anger getting the best of him, he is becoming angry and bitter. He still wants to rejoin the church and regain his comfortable life, but when he finally accepts that he cant... At that point he will become evil "If the church of Mintra rejects me, then i will reject the church!" being consumed by his rage and vengance (Asmodeus? Would you like to step in here for a moment?).
Friar Fatling is someone who is falling, and falling hard on the good/evil axis, and who will soon try and destroy the church of Mintra for good, he just needs that tiny push to get there :)
Friar looks like the typical monk, short, exceedingly fat with a balding head (brown culdesac ^_^), a simple brown robe with a gold band around the waist and a staff in his hand. He always has a plesant smile on his face and jolly eyes, but you would never guess at the anger and rage giving away to malace that is bubbling beneath them.
One way that Friar differs from a normal monk is with a freshly burnt F branded onto his face, framing his left eye and trailing into his nose, permantly disfiguring his face.
Note, right now Friar looks "normal" with sone more mundane customizations. However the Aegis can grant some unsettling and abarant customizations. Maybe Friar will gain some "gifts" as he levels and begin to look more horrific? (like eyestalks or a stinger or tentacles?)