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Profile
About "Fathom"Race: Elf Elf Alternate Racial traits: Spirit of the Waters; Gain +4 to Swim Checks, Can always take ten while swimming, May choose aquan as a bonus language. Proficient in Long Spear, Trident and net. This racial trait replaces 'Elven Magic' and 'Weapon Familiarity' racial traits. Classes/Levels: Oracle / 7Th Lvl Gender: Female Size: Medium Special Abilities: Alignment: Chaotic Good Deity: Calistra Languages:Common, Elven Strength 13
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Combat Damage: = Current Hit Point Total: = Current Wounds: [/b] [b]AC: 14 (Dex+3:Ring Protection:+1, )
Full Attack: Melee: +7 (One Weapon Fighting) Melee: +3/+3 (Two weapon fighting) Ranged: +8 Damage: Melee Spear: 1D Melee Falcata: 1D8+2 (16-20/X3)
Init: +3 Fort: +2
CMB: +
Physical Description: Height: 6' 1" (.)
Starting Feats: Spoiler:
Feat:1stLvl(General)Exotic Weapon Proficiency; Falcata. Feat:3rdlvl(General)Two Weapon Fighting Feat:5thlvl(General)Expanded Arcana( Add one extra to your list of spells known. Spells must be of one level lower than the maximum level you can cast. Feat:7thLvl (General)Expanded Arcana( Add one extra to your list of spells known. Spells must be of one level lower than the maximum level you can cast. Oracle Abilities: 1stLvl Revelation;Icy Touch;Perform a touch attack that deal 1D6 (+1 per two levels) of cold damage. Use this ability a number of times a day = to 3+ Cha modifier. (Fathom=6) 3rdLvl Revelation;Ice Armor; You can conjure armor of Ice that grants +4 AC bonus. In hot conditions you take a -2 to AC. In cold conditions a +2 to AC. 7thLvl Revelation;Water Form; As a standard action, can assume the form of a small Water elemental, as Elemental Body 1 2nd Mystery Spell:Touch of the sea 4th Mystery Spell:Slipstream 6th Mystery spell:Water Breathing
Skills
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Acrobatics*:[Dex] 6 Appraise:[Int] Bluff:[Cha] Climb:[Str] Craft*:[Int] Craft*:[] Diplomacy*:[Cha] Disable Device:[] Disguise:[Cha] Escape Artist*:[Dex] 6 Fly:[] Handle Animal:[Cha] Heal*:[Int] 6 Intimidate:[Cha] All knowledge skills are Int based: Ks(Arcane):[] Ks(Dungeon):[] Ks(Engineering):[] Ks(Geography):[] Ks(History)*:[] Ks(Local):[] Ks(Nature)*:[] 6 Ks(Nobility):[] Ks(Plants):[] Ks(Planes)*:[] Ks(Religion)*:[] 6 Linguistics:[C] Perception:[Wis] 7 Perform:[Cha] Perform:[Cha] Profession*:[Wis] Gambling 7 Ride:[Dex] Sense Motive*:[Wis] 6 Sleight of hand:[Dex] 7 Spell craft*:[Int] 6 Stealth:[Dex] Survival:[Wis] 5 Swim*:[Str] 10 Use Magic Device:[Cha] Spells:
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O Lvl Known: [] ,Cast at will 1) Stabilise 2) Create Water 3) Guidance (+1 to an attack roll, save or skill check) 4) Mending 5) Purify Food and Drink 6) Read Magic 7) Virtue 1st Lvl Known: [4] ,Cast: [7*] ,Spent:
2nd Lvl Known: [3], Cast: [6], Spent
**Extra Known Spell gained from Feat 3rd Lvl Known: [2] ,Cast: [4*], Spent: 4 Searing-light.
Equipment: (Starting Money ( 16000Gp)
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+1 Keen Falcata 4368 Gp +1 Keen Falcata 4368 Gp Ring of Protection +1 2000 Gp Ring Sustenance 2500 Gp Masterwork Backpack: 50 Gp
Belt with various pouches: 10 Gp Money left: 344 Gp Spoiler:
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