Perelir

"Fathom"'s page

250 posts. Alias of Sunset.


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*Waves*

Though this is not the avatar I shall be using, I am still interested in the Succubus/Summoner. :)

I am pretty sure I can get 'blasty' effects from some where to simulate the 'power suits' attacks. ;)

much cheers towards the new year to all.


Alias of ',' posting with an avatar since my normal one seem to 'get lost' amongst the barrage. :)

So...Succubus/Summoner. Yes? No?


Round 4

Again raises her hand at the last of flying menaces.

Att Roll(Ranged Touch):1d20 + 8 ⇒ (1) + 8 = 9

Dam Roll:3d8 ⇒ (8, 6, 4) = 18

So, does three '1's in a row make a hat-trick, or what?

Last of the menaces so far...:P


Round 3

Fathom steps over and looks down into the surf, trying to see how the three are fairing.

Perception:1d20 + 7 ⇒ (1) + 7 = 8

Then again raises her hand at the flying menaces.

Att Roll(Ranged Touch):1d20 + 8 ⇒ (1) + 8 = 9

Dam Roll:3d8 ⇒ (3, 5, 7) = 15

(-_-)


Round 2

Keeping up the fire support.

Att Roll(Ranged Touch):1d20 + 8 ⇒ (1) + 8 = 9

Dam Roll:3d8 ⇒ (3, 2, 5) = 10

Bugger!


Fathom looks for a target, preparing and casting 'Searing Light'.

Att Roll (Ranged Touch):1d20 + 8 ⇒ (13) + 8 = 21

Dam Roll:3d8 ⇒ (7, 7, 3) = 17


Fathom moves to peer over the edge.

Just how far down is the ocean from the trail?

"If we really want de body, I c'n maybe lowered on some rope an' be findin' it?" Fathom suggests.


Fathom helps as best she can. Casting 'Create Water' as needed and lending her skills to gather things from around the village.

Survival:1d20 + 5 ⇒ (2) + 5 = 7

Bugger...


*Bows* Yes, healing folks before sleeping is/would be a thing for her to do.


Knowledge Nature:1d20 + 6 ⇒ (8) + 6 = 14


Fathom moves towards the lolling waves.

"Should I be goin' lookin' for anyt'ing else hidden beneat' de waters?" She asks calmly, waving a hand out at the bay.


Fathom stays near the crew, remembering back to the recent giant bug attack, her new spear held loosely but at the ready.


At the sound of water and surf Fathom moves forwards to have a better/closer look.

Perception:1d20 + 7 ⇒ (8) + 7 = 15


At the smell of salt and the glimpse of weed Fathom frowns.

"Somt'ing be not right here..." She mutters.


Other than also giving the Elvish looking scrip a once over look, Fathom also moves to stand by the remaining crew.


"I remember my last taste of curiosity....I say leave im be...".


Fathom falls into whatever position people make space for her.


Fathom as well peers over the edge and into the depths.

"If der be a rope long enough, I do t'ink I ken be doin' de most good at gettin' t'ings back up from down below." She says.

Awe...poor horse. =( Is/are there any sounds of the poor critter splashing about?*crosses fingers*


Fathoms turns and tries to think of a way to attack with her spear against the last centipede.


Fathom takes a 5' step forwards, the better to protect Toxim with her spear on his left side against the giant bug.


I'm sorry, aren't we into the second round?

Edit: Sorry, sorry. Didn't see that part. Well...given the different time zones, (^_~), consider those fathom's actions for ro8und 2. *Cheers*


Fathom, on her side of the bridge races her spear. Both in case there are more monsters to come from below and for the eventuality of one of more of the giant bugs breaking free and closing on Toxim and Karkalla.

SO, being defensive with the spear and holding a ready-ed action.


Fathom steps slightly to one side (Her left)and she deftly adjusts the spear given to her in her grip, then she moves forwards slightly, though her concentration is more focused internally as she readies her power for the clash to come.

Casting 'Cat's Grace'.


Fathom mutters, "Impetuous boy...", but shrugs and prepares to follow.

Sorry, couldn't resist the Voltan line after that. =)


"Be sayin' de t'ings louder. I don't t'ink dey be hearin' you down in de cellar..." Fathom says quietly to Toxim while pointing to the crevasse before the group. Trying to give the fellow the hint that while they are looking out for trouble, that perhaps having trouble looking out for them might not be such a good idea.


At Toxim's words to the dark hand of fate, Fathom reaches out and takes the items offred to her,

"T'ank ye. Me t'inkin' I might be goin' to be need-en des sooner dan maybe later...." she says, though there is a smile upon her face to indicate she is more joking than serious. (^_~)

Perception:1d20 + 7 ⇒ (5) + 7 = 12(Plus Darkvision-ish stuff)


fathom moves to stand next to Karkalla and watches for anything that might menace Toxim.

Perception:1d20 + 7 ⇒ (16) + 7 = 23


Fathom smiles at Finn's gesture,

"T'ank ye for de t'ought." She replies, "But I t'ink I be happy to wait for de o'der peoples to 'ave der say, before I ask for any t'ing." She pauses, then adds,

"An', yes, I ken make use of de items, agin t'ank ye." She turns her gaze to look at the surrounding room.

Perception:1d20 + 7 ⇒ (12) + 7 = 19


A 'Cure Moderate Wounds' for both Toxim and Karkalla should get them both back on their feet and moving with the group, yes?


Fathom looks to Finn as he comes racing back out of the jungle. At his urgent request, she nods and follows him, readying her power to help those who have fallen.

I bin 'ere' all de time. (^_~) Joost 'elpin' wit de o'der peoples.


Toxim ir' Kinain wrote:
How much food do we have? By the Sovereign Host, tell me we have someone that can cast create food.

"Create Water' and "Purify Food and Drink" are known to the charatcer. I believe Fathoms was using these spells aboard ship.


Fathom helps Amella and the crew as best she can.


Fathom follows Ardanto and casts a Cure Light Wounds upon him, to help ease his pain. The gore, she is not so well versed at helping with.

Cure Light Wounds:1d8 + 7 ⇒ (3) + 7 = 10


Fathom aids those around her as best she can.

Survival:1d20 + 5 ⇒ (14) + 5 = 19


*hugz* Be well Guard.

The same best wishes for every one.


Fathom nods to Ardanto,

"An' glad I am det you be feelin' better." She says as , with a gesture, she 'Creates Water' over the muck covered man. (^_^)

"Jus' how wet do you want 'em be?" She asks innocently.


If the thing isn't quite dead, should we heal it and then try and beat it into submission and make it the party mount? :P


Fathom reaches out and channels her power into healing Ardanto.

Cast Cure Moderate Wounds:2d8 + 7 ⇒ (7, 7) + 7 = 21(First round of curing)


Fathom moves to the cooling side of the lizard, pull one of her falcatas and begins to slice open the beast.

I have no idea what sort of attack one makes on a prone and dead target...Trying to get at Ardanto as fast as I can, with out cutting too deep and adding insult to injury. *Bows*


Fathom also takes a 'five foot step' towards the turning creature, concentrates and unleashes her power again.

Att Roll:1d20 + 7 ⇒ (11) + 7 = 18(Ranged Touch Attack)

Dam Roll:3d8 ⇒ (3, 8, 4) = 15

Since the lizard seems to be moving at speed, are we also getting AoO upon it?


Fathom simply brings her hands together and a bolt of brilliant light shoots forth.

Ranged Touch Att:1d20 + 7 ⇒ (17) + 7 = 24

Dam Roll:3d8 ⇒ (8, 6, 4) = 18


Welcome back, hope things are going well/better for you and yours.


Double move directly 'South' this round


Fathom moves amongst the living giving healing and such as best she can.


Still feeling exhausted from the nights exertions of trying to help save crew and companions during the ships ill fated landing of the previous evening. Fathom does little more than slowly sit up.

"I been feelin' better." She looks around, trying to gauge how well her efforts played out.


Fathom joins the group upon the deck of the Sea Wyvern. The tanned skinned Elf seems to not care about the condition of the weather or her state in it. She walks slowly towards the railing and her pale gaze looks out over the roiling, grey storm lashed ocean.

"Dat t'ing, it was not'ing to do wi't de sea..." She says quietly to no one...

Ardanto Valanto wrote:
Sorry for the absence, my little boy was born on Monday at 1.36pm. 8lbs 12oz. Called him Fletcher Scott.

Congratulations and very best wishes on yourself, your other half and newborn! (^_^)


Daurros Erdai wrote:
"We need to get out of here before the ship sinks! Easier to swim than be entombed in this place. Fathom, can you get to Finn and help him to the surface?"

Fathom nods at Daurros' request,

"Dat be an easy t'ing to do." And she turns, places a hand upon Karkalla as she begins to move towards the hole.

"Are you be needin' any t'ing to 'elp you wi'd survivn' when dis place, it does sink?" She asks the other woman.

So, take a small moment to question Karkalla, then it's a matter of how quickly can Fathom make it to the hole with no enemies in the way to impede her? Though other characters trying to get out might count. (^_~)


From where she appears about to be surrounded by three of the plant-lings Fathom calls in response,

"I know I ken get out of de hole, what have we got dat ken kill de monster?"


Fathom's fingers grip her falcata more firmly as the floor oozes forth more plant foes. She sighs,

"I wonder if de b1tch can run out of dees t'ings?" She asks, then calls over her shoulder even as she 'eyes' off those monsters closest to her.

"Where did de bigger evil go?

Fathom's current plan? To slice and dice which ever plant-man steps in closer first.

If some one can give me a big enough kit of explody, I'll happily volunteer to take a seeming suicidal leap into the pit. (^_~)


Fathom winces as the creatures silent sounds invade her mind.

Take a five foot step South/East this round. Getting ready to move to who ever need healing.

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