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About Farrina the FabulousBasics:
Human Wizard 12 (Medium, Human, Humanoid) 33 years old, 5'8", 142 lbs, hazel eyes, hair color, length, and style varies Senses normal vision Perception +16 (trained prof +4, level +11, Wis +0) Languages Taldane (Common), Diabolic, Draconic, Dwarven, Elven, Fey, Halfling, Orcish, Osiriani, Tien, Utopian, Varisian, Vudrani ~~~~~
Defense:
HP 116 AC 28 (base 10, trained prof +2, level +12, Dex +4 ) Fort +19 (E +4, level +12, Con +3) Ref +20 (E +4, level +12, Dex +4) Will +16 (E +4, level +12, Wis +0) ~~~~~
Offense:
Speed 25' {A} Thrown Dagger +20/+16/+12 (1d4 P) versatile S, agile, thrown (10'), finesse (E +4, level +12, Dex +4) {A} Dagger +20/+16/+12 (1d4 P) versatile S, agile, finesse, thrown (10') (E +4, level +12, Dex +4) {A} Fist +20/+16/+12 (1d4 B) agile, finesse, nonlethal, unarmed (E +4, level +12, Dex +4) Agile
Finesse
Nonlethal
Unarmed
Versatile
~~~~~
Statistics:
Str +0, Dex +4, Con +3, Int +5, Wis +0, Cha +4 ~~~~~
Ancestry - Human:
Ethnicity: Taldan
Level 1 Hit Points: 8 Size: Medium Movement: 25' Ability Boosts
Languages: Common + Int modifier Heritage: Skilled Human
Ancestry Feat: Haughty Obstinancy Level 5 Ancestry Feat: Clever Improviser Level 9 Ancestry Feat: Incredible Improvisation ~~~~~
Background - Entertainer:
Through an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a street magician, or any other sort of performer. Ability Boosts:
Trained Skills:
Feat: Fascinating Performance ~~~~~
Class - Wizard:
Level 1 Hit Points: 6 + Con modifier Primary Ability: Intelligence Basics
Skills
Offense
Defense
Ability DCs
Arcane School: Mentalism
Curriculum
School Spells
Arcane Thesis Spell Substitution
You can spend 10 minutes to empty one of your prepared spell slots and prepare a different spell from your spellbook in its place. If you are interrupted during such a swap, the original spell remains prepared and can still be cast. You can try again to swap out the spell later, but you must start the process over again. Arcane Bond: Ring
Wizard Spellcasting
At 1st level, you can prepare up to two 1st-rank spells and five cantrips each morning from the spells in your spellbook (see below), as well as one extra curriculum cantrip and one extra curriculum spell of each rank you can cast from your arcane school. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots. As you increase in level as a wizard, the number of spells you can prepare each day increases, as does the highest rank of spell you can cast. Some of your spells require you to attempt a spell attack to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key attribute is Intelligence, your spell attack modifier and spell DC use your Intelligence modifier. Cantrips
Spellbook
The spellbook contains your choice of 10 arcane cantrips and five 1st-rank arcane spells. You choose these from the common spells on the arcane spell list or from other arcane spells you gain access to. You also add two 1st-rank spells from the curriculum of your arcane school (except in the case of the school of unified magical theory, as described in that school). Each time you gain a level, you add two arcane spells to your spellbook, of any spell rank for which you have spell slots, chosen from common spells of your tradition or others you gain access to and learn via Learn a Spell. When you gain spell slots of a new rank, you also add an additional spell from your school’s curriculum (unless it’s the school of unified magical theory). 2nd Level Skill Feat: Charming Liar Class Feat: Conceal Spell Achetype Feat: Dandy Dedication New Spells
3rd Level Heightening Spells
General Feat: Quick Disguise Skill Increase: (Arcana to Expert) New Curriculum Spell
New Spells
4th Level Class Feat: Silent Spell Archetype Feat: Gossip Lore Skill Feat: Distracting Flattery New Spells
5th Level Ability Boosts
Reflex Expertise
Skill Increase:
New Curriculum Spell
New Spells
6th Level Class Feat: Convincing Illusion Archetype Feat: Linguist Dedication Skill Feat: Pickpocket New Spells
7th Level Expert Spellcaster
Skill Increase
General Feat: Slippery Secrets New Curriculum Spell
New Spells
8th Level Class Feat: Advanced School Spell Archetype Feat: Crude Communication Skill Feat: Party Crasher New Spells
9th Level Magical Fortitude
Skill Increase
New Curriculum Spell
New Spells
10th Level Ability Boosts
Skill Increase
Class Feat: Quickened Casting Archetype Feat: Spot Translate Skill Feat: Doublespeak New Spells
11th Level Perception Expertise
General Feat: Confabulator Skill Increase
New Curriculum Spell
New Spells
General Feat Incredible Initiative 12th Level Class Feat: Magic Sense Archetype Feat: Operatic Adventurer Skill Feat: Fabricated Connections New Spells
~~~~~
Spells:
Attack Roll: +21
Focus Spells
* - Curriculumn Spells Cantrips {A}{A} Dancing Lights
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
~~~~~
Feats:
Level 1 Haughty Obstinancy
Fascinating Performance
If you’re an expert in Performance, you can fascinate up to four observers; if you’re a master, you can fascinate up to 10 observers; and if you’re legendary, you can fascinate any number of observers at the same time. Drain Bonded Item
Level 2 Charming Liar (General, Skill)
{A} Conceal Spell (Concentrate, Spellshape, Wizard)
Dandy Dedication (Archetype, Dedication)
Influence Rumor (Downtime Activity)
Level 3 Quick Disguise (General, Skill)
Level 4 {A} Silent Spell (Concentrate, Metamagic, Wizard)
Gossip Lore (Archetype)
If you have legendary proficiency in Society, you gain expert proficiency in Gossip Lore, but you can’t increase your proficiency rank in Gossip Lore by any other means. {R} Distracting Flattery (Archetype, Skill)
Success: The target’s attitude doesn’t decrease as a result of your ally’s social blunder. Failure: The target’s attitude decreases as normal. Critical Failure: Your attempt makes matters worse, decreasing the target’s attitude toward you by one step, in addition to any changes from the behavior that triggered this reaction. Level 5 Clever Improviser (Human)
Level 6 Pickpocket (General, Skill)
{R} Convincing Illusion (Wizard)
You use your deceptive skills to make your illusions seem even more real. Attempt a Deception check against the target’s Perception DC. If you succeed, the target fails to disbelieve the illusion. Linguist Dedication (Archetype, Dedication)
Level 7 Slippery Secrets (General, Skill)
Level 8 Party Crasher (Archetype, Skill)
Crude Communication (Archetype)
Level 9 {F} Incredible Improvisation (Human)
Trigger: You attempt a check using a skill you’re untrained in. A stroke of brilliance gives you a major advantage with a skill despite your inexperience. Gain a +4 circumstance bonus to the triggering skill check. Level 10 {F} Quickened Casting (Concentrate, Spellshape, Wizard)
Straining your mind, you collapse as much of your spell’s formulas as you can, resulting in a shorter but much more complex incantation. If your next action is to cast a wizard cantrip or a wizard spell that is at least 2 ranks lower than the highest-rank wizard spell slot you have, reduce the number of actions to cast it by 1 (minimum 1 action). Spot Translate (Archetype, Auditory, Linguist)
You bridge a language gap, repeating the message in a different language that you know. Choose a language you understand to repeat the message in. The linguistic effect counts as both languages, rather than only the language the triggering creature is using, potentially allowing it to affect a wider range of creatures. As normal, you can translate normal speech without Spot Translate and without using a reaction, but this reaction allows you to apply the benefits of translation to spells and actions such as command or Demoralize. Doublespeak (General, Skill)
Level 11 Confabulator (General, Skill)
Incredible Initiative (General, Story, Free)
Level 12 Magic Sense (Arcane, Detection, Wizard)
Operatic Adventurer (Archetype, Skill)
Fabricated Connections (Archetype, Skill)
~~~~~
Skills:
T L+2, E L+4, M L+6, L L+8 Acrobatics +16 (Dex +4 - U)
~~~~~
Gear:
ring of lies
belt pouch
backpack
~~~~~ Appearance:
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History:
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Macros:
[dice={A} Unarmed Attack]1d20+20[/dice]
[dice={A} Dagger Attack]1d20+20[/dice]
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Prepared Spells Macro:
[spoiler=Current Status/Spells] [ooc]Current HP: [i]116/116[/i][/ooc] [ooc]Current Focus: [i]2/2[/i][/ooc] [ooc]Hero Points: 2/3[/ooc] [ooc]Current Effects: n/a[/ooc] [ooc]Focus Spells[/ooc]
[ooc]Prepared Spells[/ooc]
~~~~~
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