Rusalka

Evanya, Desna's Guiding Star's page

48 posts. Alias of Cyril Corbaz.


Full Name

Evanya, Desna's Guiding Star

Race

HP 82/82 | AC:29 T:19 FF:25 CMD:25 | F+9 R+14 W+15 | Init +8 | Per +24

Gender

Female Azata Lyrakien |

Size

Tiny

Alignment

Chaotic Good

Deity

Desna

Languages

Abyssal, Auran, Celestial, Common, Draconic, Infernal, Thassilonian; truespeech

Strength 5
Dexterity 19
Constitution 12
Intelligence 21
Wisdom 17
Charisma 20

About Evanya, Desna's Guiding Star

Evanya
Female lyrakien azata (Emissary archetype)
Note: Familiar is based on Lucian's character level -2.
CG Tiny outsider (azata, chaotic, extraplanar, good)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +23

This tiny woman has a lithe form with delicate butterfly wings. She is surrounded by sparkling lights and gentle rainbow arcs.

Status:
Hp 82/82
Active effects None
Conditions None

Resources & Macros:

Daily spells / powers / items
Bit of Luck 1/1
Traveler's Friend 1/1
Cure Light Wounds 1/1
Lesser Confusion 1/1
Silent Image 1/1
Commune 1/1 (per week)

Macros
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Defense
AC 29, touch 19, flat-footed 25 (+4 Dex, +8 natural, +2 size, +3 deflection, +2 natural)
hp 82
Fort +9, Ref +14, Will +15
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10

Offense
Speed 30 ft., fly 80 ft. (perfect)
Melee slam +12 (1d2-3)
Space 2.5 ft.; Reach 0 ft.

Special Attacks starlight blast

Spell-Like Abilities (CL 3rd; concentration +8)
. . Constant—detect evil, detect magic, freedom of movement

. . At will—dancing lights, daze (Will DC 15), guidance, summon instrument, ventriloquism (Will DC 16)

. . 1/day—cure light wounds, lesser confusion (Will DC 16), silent image (Will DC 16)

. . 1/week—commune (6 questions, cl 12th)

Statistics
Str 5, Dex 19, Con 12, Int 21, Wis 17, Cha 20
Base Atk +11; CMB +15; CMD 25

Feats Agile Maneuvers, Improved Initiative

Skills
Acrobatics +10
Bluff +11
Diplomacy +26
Escape Artist +22
Fly +37
Handle Animal +6
Heal +9 (class skill from archetype)
Intimidate +6
Knowledge (arcana) +6
Knowledge (dungeoneering) +6
Knowledge (engineering) +6
Knowledge (geography) +6
Knowledge (history) +23
Knowledge (local) +6
Knowledge (nature) +11
Knowledge (nobility) +6
Knowledge (planes) +9
Knowledge (religion) +14 (class skill from archetype)
Linguistics +6
Perception +24
Perform (Dance) +11
Sense Motive +16
Spellcraft +15
Stealth +18
Use Magic Device +23

Languages Abyssal, Auran, Celestial, Common, Draconic, Infernal, Thassilonian; truespeech

SQ domain influence, improved evasion, traveler's friend, share will

Gear
wand of magic missile (CL 5th - 8 charges)
wand of bear's endurance (37 charges)
wand of enervation (CL 7th - 9 charges)
wand of good hope (CL 7th - 35 charges)
wand of vampiric touch (32 charges)
wand of cure light wounds (50 charges)

Sihedron Ring
Amulet of Natural Armor +2

Special Abilities
Agile Maneuvers Use DEX instead of STR for CMB
Bit of Luck (1/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Domain Influence (Sp) At 3rd level, the emissary gains a spark of divine power from the patron that sent it. Choose one appropriate domain that grants a 1st-level domain power usable a number of times per day equal to 3 + the user’s Wisdom modifier. The emissary can use that power once per day. This ability replaces deliver touch spells.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Flight (80 feet, Perfect) You can fly!
Immunity to Electricity You are immune to electricity damage.
Immunity to Petrification You are immune to Petrification.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Will (Su) Whenever an emissary or its master fails a save against a mind-affecting effect that affects only one of them, the other can choose to attempt the save as well. If this second save succeeds, treat the original save result as a success, and the emissary and its master can’t use this ability again for 24 hours. On a failure, both the emissary and its master suffer the effects of the failed saving throw, even if one of them wouldn’t ordinarily be a valid target. This ability replaces share spells.
Starlight Blast (DC 12) (Su) As a standard action once every 1d4 rounds, a lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 1d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good. For example, a chaotic neutral or neutral good creature would take 1d4+1 points of damage, a neutral creature would take 1d4+2 points of damage, and a lawful evil creature would take 1d4+4 points of damage. A DC 12 Reflex save negates this damage. Chaotic good creatures are unaffected by this ability. The save DC is Constitution-based.
Traveler's Friend (1/day) (Su) The performances and company of a lyrakien ease the burden of travel. Once per day, a creature may spend a minute listening to a lyrakien's performance - doing so removes the effects of exhaustion and fatigue from the listener.
Truespeech (Su) Speak with any creature that has a language.

Lyrakien are divine musicians and messengers, mainly in the employ of deities of travel and natural wonders. They love to explore and visit beautiful places, especially locations with excellent views of rainbows, moonlight, and the stars. Whimsical and joyous, they love contests of song, dance, and knowledge, and keep journeys happy by distracting their companions from weary feet and stale food. Mortals who please them with excellent tales and new songs may be rewarded with elaborate maps, forgotten shortcuts, or rambling directions to hidden locations that hold lost magic.

Lyrakien are light-hearted creatures, but they are very protective of breathtaking natural locations. Often called “glistenwings” by gnomes and halflings, lyrakien are frequently mistaken for fey—while they are generally friendly with true fey, their origin is the plane of Elysium. Like other azatas, they grow restless if they stay in one place too long. A chaotic good 7th-level spellcaster can gain a lyrakien as a familiar if she has the Improved Familiar feat.