Wood Golem

Erik "The Mountain" Ironfist's page

24 posts. Alias of Seranov.


Full Name

Erik "The Mountain" Ironfist, son of Krats "The Invincible" Ironfist

Race

Half-Giant Skald (Fated Champion) / Aegis 7 / Champion 3 / Guardian 3

Classes/Levels

[ HP: 106/106 | AC: 19 T: 12 FF: 18 | DR 3/- | F: +10 R: +5 W: +8 | Init: +8 Perc: +11 | 1st: 5/5, 2nd 4/4, 3rd 2/2 | RS 19/19, FS 1/1, R 3/3 | PP 20/20, MP 9/9 ]

Gender

Male

Size

Medium (8', 460 lbs)

Age

35

Alignment

Chaotic Good

Deity

Gorum

Languages

Common, Giant, Draconic

Homepage URL

Portrait of Erik in his astral suit.

Strength 21
Dexterity 12
Constitution 16
Intelligence 14
Wisdom 12
Charisma 18

About Erik "The Mountain" Ironfist

Character Sheet:
ERIK "THE MOUNTAIN"
Male Half-Giant
Skald (Fated Champion) 7 / Aegis 7 / Gestalt 7
Champion 3 / Guardian 3
CG Medium Humanoid (Human, Giant)
Init +8; Senses Low-light vision, Perception +11

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DEFENSE
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AC 19, touch 12, flat-footed 18. . (+1 Dex, +6 armor, +1 natural, +1 deflect)
HP 106 (7d10+21+15)
Fort +10, Ref +5, Will +8
Defensive Abilities +2 vs. fire spells and effects, stalwart, hard to kill; DR 3/-

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OFFENSE
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Speed 40 ft.; Fly 60 ft. (good maneuverability) (Medium Armor)
Reach 10 ft.
Melee +1 Large Earthbreaker +13/+8 (4d6+11/20/x3) or +11/+6 (4d6+20/20/x3)
. . Large Dagger +12/+7 (1d8+8/19-20/x2) or +10/+5 (1d8+14/19-20/x2)
. . Gauntlet +12/+7 (1d4+8/20/x2) or +10/+5 (1d8+14/20/x2)
Ranged Large Dagger +8 (1d8+5/20/x2)
Special Abilities raging song (Su) 19 rounds/day, far seer (Su) 1/day, lore master (Ex) 1/day, form astral suit (Su), power points 20/day, reconfigure 3/day, augment suit (Su), mythic power 9/day (Surge +1d6), sudden attack (Ex), sudden block (Ex), ever ready (Ex) 2 AoOs, cage enemy (Ex)
Psi-like Abilities stomp (Ps) 1/day
Skald Spells Known (CL 7, Concentration +12)
. . 3rd (2/day) exquisite accompaniment, good hope
. . 2nd (4/day) glitterdust (DC16), heroism, invisibility, silence (DC16)
. . 1st (5/day) expeditious retreat, grease, saving finale, silent image (DC15), vanish
. . 0 (at-will) detect magic, ghost sound (DC14), light, open/close, prestidigitation, read magic

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STATISTICS
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Str 21 [19], Dex 12, Con 16, Int 14, Wis 12, Cha 18
Base Atk +7; CMB +12; CMD 24
Feats Power Attack (-2/+4), Psionic Talent (Race), Scribe Scroll (Class), Skald's Vigor, Hurtful, Master Craftsman (Class), Cornugon Smash
Mythic Feats Dual Path (Guardian), Power Attack (Mythic)
Traits Arcane Temper (+1 on Concentration Checks, +1 Initiative), Armor Expert (Reduce ACP by 1)
Skills Bluff 0 ranks (+14*), Craft (weapons) 7 ranks (+14), Intimidate 7 ranks (+14), Perform (sing) 7 ranks (+14), Sense Motive 0 ranks (+14*), Spellcraft 7 ranks (+12), Perception 7 ranks (+11), Knowledge (arcana) 1 rank (+9), Knowledge (local) 1 rank (+9), Knowledge (planes) 1 rank (+9), Knowledge (religion) 1 rank (+9), Knowledge (other) 0 ranks (+5), Survival 0 ranks (+5), Diplomacy 0 ranks (+4), Disguise 0 ranks (+4), Handle Animal 0 ranks (+4*), Perform (percussion) 0 ranks (+4), Fly 3 ranks (+1), Heal 0 ranks (+1); * = Versatile Performance
Languages Common, Giant, Draconic
Combat Gear Wand of Cure Light Wounds (50/50); Other Gear 64pp 5gp 0sp 0cp, +1 large earthbreaker, large dagger (5), masterwork chain shirt, cloak of resistance +2, amulet of natural armor +1, ring of protection +1, handy haversack, backpack, bedroll, belt pouch, crowbar, wardrum, flint and steel, grappling hook, iron pot, mess kit, mirror, rope, soap, spell component pouch (2) torch (10), trail ration (5 days), waterskin (Light encumbrance)

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SPECIAL ABILITIES
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Favored Class: Skald/Aegis (Power Point)
Psionic Power Points: 20
Half-Giant Racial Traits
Bardic Knowledge (Ex)
Raging Song (Su)
. . Inspired Rage +2 (Su) (Rage Powers: Superstition +3 (Ex), Witch Hunter +2 (Ex))
. . Song of Marching (Su)
. . Song of Strength (Su)
Scribe Scroll
Astral Repair (Ps)
Form Astral Suit (Su) (10 customization points)
. . Astral Armor: Crystallized Weapon (2), Stalwart (1), Flight (2), Augmented Weapon (2), Reach (3), Brawn (Free), Improved Damage (Free), Flexible Suit (Free)
Versatile Performance (Ex)
. . Perform (sing): Bluff, Sense Motive
. . Perform (percussion): Handle Animal, Intimidate
Watcher of the Weave (Ex)
Craftsman (+1)
Astral Suit DR 3/-
Invigorating Suit (Su)
Reconfigure 3/day
Uncanny Dodge (Ex)
Augment Suit (Su)
Far Seer (Su) 1/day (see Spell Kenning (Su))
Master Craftsman
Lore Master (Ex) 1/day

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MYTHIC ABILITIES
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Hard to Kill (Ex)
Mythic Power (Su) (9 points)
Surge (Su) (+1d6)
Amazing Initiative (Ex)
Recuperation (Ex)
Champion Path
. . Sudden Attack (Ex)
Guardian Path
. . Sudden Block (Ex)
Impossible Speed (Ex)
Ever Ready (Ex) (2 AoOs)
Cage Enemy (Ex)

Background:
The men of Erik's family have been chieftans and warriors for as long as their tribe's history can recall. But it wasn't until his father, Krats "The Invincible" found the Heavenstone that the Ironfist tribe became a truly mighty half-giant clan.

The melon-sized red stone had fallen from the skies and left a hundred foot wide crater on the edge of their territory. Upon lifting the strangely cold rock from the middle of the crash site, it had slammed into Krats' chest and wrapped him in some kind of strange armor. Though it looked like steel, it was light and stronger than any armor the Ironfists had ever seen or heard of. And beyond this, it granted the Chieftan of the Ironfists great magics: the ability to incite his companions into angry fury, strengthening and empowering them, among others. This marked the beginning of the half-giant tribe's conquest of the surrounding lands. But despite the power the Heavenstone offered Krats, he chose not to destroy his neighbors, but absorb them. And soon there was a great Ironfist Empire spanning the wide plains of Erik's home.

However, despite his name, even Krats was not unstoppable. He grew old and weak, to the point that even the Heavenstone could no longer support him. And though the elder and his son had always argued and fought, Krats knew that Erik could be the only man to carry on his power and responsibility. So with his final breaths, he pulled the meteor rock from his chest and handed it to his eldest-born, before succumbing to the great sleep.

Today, Erik leads the Ironfists by proxy, allowing them to self-govern and handle most day-to-day functions of the tribe by themselves. Though a good number of the Ironfists do not appreciate his hands-off nature, they continue to thrive even without their leader present. For his part, "The Mountain" spends his days traveling and adventuring, putting his powers to use wherever he can, and reveling in any fight he can.

Personality:
Erik is a friendly man with an ego even larger than he is. His powers have given him quite the reason to boast as he does. Tough, sharp as a whip and well-liked, the half-giant's life has not been a particularly hard one. Inheriting his father's powers on top of that was simply another bonus. Erik does his best not to be annoying with his bravado and self-confidence, but sometimes it just can't be helped. It is mostly through luck that people tend to see his flaws as endearing, rather than infuriating.

However, "The Mountain" is about as stubborn as his namesake. Though he is a crafty, charismatic half-giant, Erik will root himself to the spot on things he's set his mind on. This is mostly due to the fact that he and his father, had butted heads on pretty much everything when the elder was still alive.

Physical Description:
Erik is a tall, hulking half-giant man. Standing at a flat eight feet tall, he towers over most men even when hunched over. Heavily muscled and broad-shouldered, he is built like a fortress. His black hair and beard are neat and cut short, and his emerald eyes seem to have a deep intelligence within them. Despite his bulk, Erik is an attractive fellow, and he is very aware of that.

Erik's astral suit resembles a mighty iron golem, with rivers of liquid fire running along its surface.

Portrait of Erik in his astral suit.

Current Status:
| HP: 106/106 | AC: 19 Touch: 12 FlatFooted: 18 | DR 3/- | Fortitude: +10 Reflex: +5 Will: +8 | Initiative: +8 Perception: +11 |
| 1st: 5/5, 2nd 4/4, 3rd 2/2 | Raging Song 19/19, FarSeer 1/1, Reconfigure 3/3 | Power Points 20/20, Mythic Power 9/9 |

Effects: None

3rd (2/day) exquisite accompaniment, good hope
2nd (4/day) glitterdust (DC16), heroism, invisibility, silence (DC16)
1st (5/day) expeditious retreat, grease, saving finale, silent image (DC15), vanish
0 (at-will) detect magic, ghost sound (DC14), light, open/close, prestidigitation, read magic