I'm also On the young end of things Junior in College. I've been playing for about a year and 1/2 now. I know compared to everyone else here I'm not very experienced time wise, but I like to think that I can add to a group. Most of what I have played are monks (they have some pretty OP prestige class)
As for me personally, I'm big into Anime. Particularly Bleach and Naruto Shippuuden. I also enjoy a good book: LOTR, Enders Game, ect. anything sci-fi.
Ériu Mahabali Crunch:
Ériu Mahabali, Phalanx 2nd level
Chaotic Good, Large Humanoid (Giant)
Initiative +2; Senses: Perception +0
Hit Points: 22 (2d10) assumed max first, half +1 after)
Armor Class: 22 = 10 +2 Dex +8 Armor +3 Shield -1 Size
Armor Class Touch: 12 = +10 +2 Dex -1 Size
Armor Class Flatfooted: 20 = +10 +8Armor +3 Shield -1 Size
Fortitude: +6 = +3 Class +3 Con
Reflex: +2 = +0 Class +2 Dex
Will: +4 = +0 Class +0 Wis
Damage Reduction: none
Spell Resistance: 13
----------------------- Combat -----------------------
Speed 20 ft (30 ft base, light load, heavy armor)
Climb 20 ft
BAB: +2 = +2 Fighter
CMB: +8 = +2 BAB +5 Str +1 Size Modifier
CMD: 11 = 10 +2 BAB +5 Str +2 Dex
----------------------- Ability Score -----------------------
----------------------- Feats -----------------------
----------------------- Traits -----------------------
----------------------- Equipment -----------------------
Current load: light (239.5)
Spring for the 20pts and you should be ok with it, you may not have tons of magical abilities, but if you go 7pts large 3pts monstrous humanoid, 3pts for claws and bite, that still leaves you with 7 pts to flesh things out with (maybe 2 for flexible ability score, 1 for fast +10 ft speed, and 4 for scent). Its not the best for giant wolves but its an idea if you want it
sounds good. I may also switch out the standard language choice to xenophobic to represent their seclusion. And while they would initially distrust wizards, that doesn't mean that its impossible to work with them. I figure it would be kind of cool to have a Friday Night Lights moment and have the Daitya realize that just because you use magic doesnt mean you are evil.
Alright so I went through and changed some of the stuff up and wrote out a little bit about them let me know what you think.
The Daitya enjoy life at a higher altitude and as such tend to live in mountains and platues. Their natural abitliy to climb has given rise to many Daitya making their homes in the faces of cliffs. Daitya have a natural skin tone similar to the rocks and mountains they live in. The most common shades being of rust and coal. Before the shift, the Daitya were as peaceful as a race of giants can be. They had their wars amongst themselves but generally left others alone. However, after the shift and the surge of magic, they lived in a fairly magical world to begin with, many Daitya found themselves slaves to wizards keen on taking advantage of their unatural size and strength. Thanks to the treaties that resulted in the Free Clans Confederacy, these enslaved Daitya were freed in exchange for their loyalty. Though pretty much moving from one master to another, The Confderacy offered a taste of freedom that had been denied the Daitya for so long. Due to their time as slaves, Daitya are generally distrust most magic users though enjoy the benifits that magic provides.
Total Points: 20
interesting. I'm in. but like Loup has said, what roles are we looking for in a group. are we thinking standard group tank, arcane, divine, face? or is this pretty open to what we submit? I'm looking at a large character that may have a hard time hitting (as he is large), but when he does hit its devastating.
Let me know if this would work as a racial type:
I'm thinking some kind of large mountain dwelling race (which works well with the fact that Longaxes are common mountain dwelling dwarf weapons and the grappling hook then makes sense as they don't have an innate climb ability. I would say that they are one of the races from a very limited magic plane (the Spell-Like-Ability would be lead blades or something like that that would emphasize the brute strength they naturally have) Anyways let me know what you think about the race. I can always switch if need be.
hehe, so many questions, so little time:
whoops guess I need a bit of back story.
Spes is a little grippli. He isn't the brightest crown in the box, but one of the village shamans saw potential in him (he made a good 'apprentice' in that he was great for doing menial tasks like hauling wood for fires, cleaning up and such. Regardless of the lack of care that his teacher took to his training, Spes picked up quite a bit on his own as he was only taught a few spells that would help him to work harder for the old sage. In the end though, fate decided that it was time to move on. A giant toad took the old man by surprise and swallowed him whole. Needless to say, Spes freaked a little bit realizing that he no longer had a master or an occupation in the village. After finally calming his little brain down, Spes realized just how unskilled and helpless he was in the world. If he wanted to survive, this little grippli had to find a place that might be willing to take him in and maybe give him a little more, and hopefully better, training than he had received from his wrinkly old master.
height: 1 ft 8 in
weight: 30 lbs
age: 12 (yeah, thats an adult grippli, lolz)
basic description: After he is fully decked out
Grippli Male Adept
Why do you want to join the army?
Well, um I'm broke. My teacher, er um, former teacher, was eaten by a giant toad while I was out collecting fire wood for his cauldron and well uh, with no teacher I have no place to stay and no way to feed myself.
Why should we take you? How do we know you aren't going to be a resources suck?
Well, over the past few days traveling here, lets just say I had to stomach a few things that you would deem less than edible, but thanks to my er, trianing? It wasn't that bad.
What skills do you have?
Um, well I dont know if you could call it a skill, but I can live off of bugs, and I can do this at this point Diu whips his hand on his tongue and rubs his now slimy hand on a small stone I wouldnt touch that if I were you. Just fling it at someone and they'll be in for a surprise Diu isn't bright enough to explain what he did, but he can poison stuff
What is your favorite color? and what is the air speed of a swallow?
Well Im partial to greens and browns, unless its a bunny, then I choose the bunny. And the swallows speed is um, er, 7? No, 8 definitely 8
I'll put up some stuff later, but he's an adept, soon to be priest
So as dumb as this sounds I'm going to submit 2 different priests, one of them Aasamar warrior priest, for all practical purposes, it basically melds the 2 classes to be a super paladin without smite or the full saves.
The other is a Grippli who should be pretty funny to mess with, Hes an adept going into priest, not the brightest crown in the box, but he does have something going on in that tiny noggin of his. For obvious reasons he'll be very fragile in comparison to everyone else (low BAB and a D6 HD)
Just for kicks and giggles I rolled again to look at a few options. I'm thinking I may want to submit this simply because I can actually be a dumb spell caster [ooc]clearly from his str and int, his teacher had him do all the heavy lifting instead of the heavy reading.
4d6 ⇒ (3, 3, 5, 5) = 16 13
I thought about adept and going with rogue or fighter, Use the familiar as a flank for rogue or tank up as a wizard, but then I was like ehh, I'm a tiefling with chunky arms, I get big weapons and confuse them with the disproportions of everything. (longs spears are normally 8 ft, as a large spear does that mean I'm carrying a spear that about 14 feet? lolz)
Stats & Racial Goodies:
Beguiling Liar: The best way to get along in the world is to tell others what they want to hear. The practice of telling habitual falsehoods grants Grix a +4 racial bonus on Bluff checks to convince his opponent that what he is saying is true when he tells a lie.
Scaled Skin: Grix's skin provides some energy resistance, but is also as hard as armor. Grix has resistance 5 Fire and also gains a +1 natural armor bonus to his AC.
Darkvision: Grix can see perfectly in the dark for up to 60 feet.
Prehensile Tail: Grix has a long, flexible tail that can be used to carry items. While he cannot wield weapons with his tail, he can use it to retrieve small, stowed objects carried on his persons as a swift action.
Over-sized limbs: Grix is an oddity in that his arms and hands are much larger than they should proportionally be. However this allows him to use Large weapons without penalty.
Large Long Spear (10 gp)
A sack for carrying stuff (1 sp)
Waterskin (1 gp)
String 50ft (1 cp)
Fishing Hooks 5 (5 sp)
2 Days Rations (1 gp)
Bedroll (1 sp)
2 gp 2 sp 9 cp
Warrior 1/Rogue (Scroll Scoundrel) 0
Total=Stat bonus + Ranks + Training + Other bonuses
Bluff (Cha) 6=1+0+0+5
Climb (Str) 5=5+0+0
Handle Animal (Cha) 1=1+0+0
Heal (Wis) 3=2+1+0
Intimidate (Cha) 1=1+0+0
Profession (Wis) 6=2+1+3
Ride (Dex) 2=2+0+0
Swim (Str) 5=5+0+0
Fluff 'n Stuff:
Grix is a bit of a troubled fellow. He hasn't made many friends in the past simply because no one ever bothered to take the time to know him. He is a little awkward social because of this, though probably more because of his sadistic need to cause a little pain every now and again. Its not as if he hasn't tried to suppress it. But it just feels so good to see the wicked suffer. In any case, this has caused Grix to become a bit of an at home pathologist, though most of his knowledge is limited to small animals for obvious reason.
Grix had spent most of his young life on the town watch. He was taught how to wield a bastard sword with his massive arms (apparently someone higher up thought that it funny to have the 'bastard son' use a bastard sword. Grix was sent to serve in the army by his town. 'Its an honor' they said. Really they just wanted to get rid of the taint from there village. And so it was, that Grix made his way to this bastion of war to perhaps find a way to sate his need to cause pain and perhaps find a friend or two in the process.
A respectively tall, dark man enters the tent where the quarter master is sitting, filling out piles of paperwork. The man's ram like horns and unnaturally large arms instantly give him away to be a tiefling. without bothering to look up the quartermaster begins so question the 'man' before him.
"So you want to join the fight eh? Well lets get to it shall we? Why exactly do you want to join the army? its not like pay is that great, the food is terrible, and you're likely to die out there." Grix smiles at the man and begins to speak in a very strait tone. Its clear that his answer is scripted as if written by someone else, "Well sir, I'm here to serve my country and to represent my home. Though it may be hard it will be worth it." As the quartermast finally looks up from his papers, he can see a shine in Grix's eye that he does infact what to be here, but whatever his real reasons are is unclear. "Well, Why should we take you? How do we know you aren't going to be a resources suck from the real men?
Again Grix smiles, though this time it is clearly a smile of his own. He looks left and right at his respectively bulging arms that each almost reach his knees "Do these honestly look like a 'resource suck' to you? When I served on my homes watch, I carried a sword big enough to qualify as a short spear to most men. I think your men will sleep happy knowing they have a comrade that can not only swing a sword, but he knows how to place it as well."
The quarter master grunts a bit and continues his list of 'required' questions' eager to move on. Well, What skills have ye got? We don't just send out every fool who thinks he can swing a sword."
At this Grix furrows his brow and puts his massive finger to his temple. "I may not look like I got much up here but as I mentioned I served my time as a town guard with a massive sword. The weapons they gave us were so small; when I asked for a larger blade, the smith just laughed at me. I had to forge the blade myself. It took a bit of working, but I did it just the same, if you really need it, I can be quite good with a hot iron"at this last sentence he's eyes gleam with as though there is more to this last statement than meets the eye."Well whatever then, the last few questions may seem a bit odd, but I've been asked to question you about them: What is your favorite color? and what is the air speed of a swallow?"
what do you mean African or European?
Grix is clearly confused and thrown off by these last questions "Well, I do love black and blue, though I would have to say a healthy red is quite nice. As to the uh swallow did you call it? Well, I would think that anyone would know that a swallow flies as fast as anything that flies does."
Bluff to know about Swallows 1d20 + 6 ⇒ (7) + 6 = 13
random thought: would we be allowed to use the variants heritages and abilities for tieflings? Its not a big deal, just thought it might be fun to do. I would ask about assimars as well, but they are already pretty awesome and using the variants can make them very over powered.
lolz, i did get a chuckle out of the tongue moment Varin. I kind of want to throw in on this as well.
Definitely interested Hope I'm not to late. Ill throw some ideas around and see what could be fun.
If I understand the posting on the previous group, this group, while 99% DMs, has the potential for non DMs correct?
Just a heads up on your crossbow, to have an enchantment on it like frost, it has have atleast a +1 enhancement. It's kind of an annoying thing, but I figured I'd give you a heads up. Also, if you want to put one of your stones in a wayfinder, we are using the predetermined ability chart instead of the random one.
It probably is. Though you may just want to opt for rough and ready and you don't get an allowance? You will basically get the hammer (with a +1 rather than -4 to hit), 1.5 gp and .5 gp a week. Granted, you can only do this if you are a human.
Hehe, it's true humans are significantly more powerful in this setting. Though a halfling would be fun for the sneakiness. Though melter would be a pain, you have to be in there square to hit them (thus they get a free swing at you atleast once) and with range your swinging for 1d2 or 1d3. But the high dex and size will make you a pain to hit.
ugh, this is super funny. After reading the GM's intro I was thinking, hmm halfling monk would be hilariously awesome for this, *scroll down* oh somebody is already doing that, hmmm maybe a gunslinger would be fun *scroll down* hmm, someones got that covered as well, Ok, I'll go for Paladin *scroll down yet again* and.... someones already covering that. Lolz, well I may end up stepping on somebody's toes a little bit, sorry if that peeves anyone I'll avoid it as much as possible but this sounds way to cool to pass up.
A squarely built man, who appears to have been chiseled out obsidian, moves from his quiet corner of the room to the table and chairs set before him, “Lost time is never found again.” he murmurs to himself as he finds a seat close to his corner and sits to partake of the food set before him, though wary of the wine, Ehad seems to be very pleased to partake of such fine foods.
So, I am looking at using the Indentured Blacksmith trait (not super important, but fun for backstory), but that would mean I'd have to be a slave to gnolls.... would it be possible to ignore that tidbit and just be an apprentice blacksmith? That's what I'm looking at being back story wise and it would fit really well. with the other 2 traits that I'm looking at getting: Rough and Ready (I'll be used to using a blacksmith hammer) and “You don’t get an allowance?!” (I'll be playing it as that's what I get from working for the blacksmith).
Sorry about all these questions, but it just so much fun to think about different possibilities, would it be possible to give up the +2 stat bonus on a tiefling or assimar and instead take one of the variant abilities that would usually replace there spell like ability? I was looking at a few of them and thought it might be fun to use in a small game like this, but since you said to stat them like a human, they dont have anything to really give up for the variants except the +2 stat (the trait wouldn't be a fair trade, it'd be better for the player).
Just a thought as I'm looking at this, ranged characters will have an extreme advantage once they get a ranged weapon (be human and get a free dex of 14 or 16 with your +2 or dump 5 of your points into dex and end up with a 20 for a net AC of 16 and a net to hit of +6 at lvl 0).
Would it not make sense to give melee some kind of counter like being able to take weapon finesse? that way, they still have damage penalties from strength, but are able to hit just like those that go ranged?
With regards to that, perhaps you could do it as a trait that just gives you weapon finesse with one finesse weapon (light weapon, natural weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category) rather than the whole lot.
was just perusing the thread and if you want, here is a link to Edward's Variant Abilities and Physical Features. It down the page about half way. Its a big d% chart as well as next to it are some funny physical charts that don't affect game play, but make for a cool image. The variants can make for some pretty powerful, fun, or unique characters.
Alrighty, So I'm looking at an Oread Ki Mystic Monk of the Sacred Mountain. I'll have to work out the back story and crunch, but I think I'll be looking at making him an initiate into the Brotherhood of the Seal or having just left it (its a monk specific prestige class I'm looking at taking later). I'll work it all out in the back story and such. Figure LN or LG.
So, I'm kind of confused how this doesn't favor spell casters? If you cap at 4 attacks, why would someone want to play a melee or ranged person who can only swing four times a round? Its not like they can increase there damage outside of more attacks and magic weapons. But by giving spell casters the option of using prestige classes to increase there level of spell casting, you can get pretty ridiculous like making Horrid Wilting 25d6 to every creature in a 60 foot radius from 3200 ft. away. Compare that to the lvl 30 fighter who can swing for 4 attacks each dealing 4d6+whatever extra enhancments his weapon has+Str. Yeah, he can deal close to the same damage to a single creature, but not from 2/3 of a mile away and not to as many creatures at the same time.
You may consider a house rule that immunity actually counts as immune from natural sources but against magic source with a caster level of twenty or higher counts as only DR 30 or 40.
So what would you do if the ability specificly states that it affects magic sources? for example monk become immune to disease including magical ones, so does that just reduce the effect or are they actually immune because the ability specifies it?
MO Spugly fuglet wrote:
Yeah I would have had the same problem with the monks unarmed strike going to lvl 30. Also, as Tenro Asked, are we using epic lvl feats? I just ask because some of them get pretty over powered, but at lvl 40, the regular feats start to not do very much.
True at lvl 40 no one can really stop you from doing whatever you want, but I had always thought of lawful as being one that submitted to the laws of wherever they were rather than a firm code of conduct but, what you all are saying makes alot of sense.
So, just a count on what we have so far. Who is going for what alignments?