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Amiri

Elesandira's page

197 posts. Alias of GeraintElberion.


Full Name

Elesandira

Race

Half-Elf

Classes/Levels

Ranger 5 (Hit Points 49 Current 54; AC 18; Initiative +3; Perception +14)

Gender

female

Size

M

Age

27

Alignment

NG

Deity

Desna

Location

Brindin's Ford

Languages

Elven, Common, Celestial

Occupation

Local Hero

Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Elesandira

Elesandira
Female Half-Elf Ranger 5
CG Medium Humanoid (elf, human)
Init +3; Senses low-light vision; Perception +14
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 44 (5d10+10)
Fort +7 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +9, Will +3; +2 vs. enchantments
Immune sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee +1 Falchion +9 (2d4+5/18-20/x2) and
. . Silver Shortsword +8 (1d6+2/19-20/x2)
Ranged +1 Paueliel Composite longbow (Str +3) +9 (1d8+4/x3)
Special Attacks favored enemies (humans +4, vermin +2)
Ranger Spells Prepared (CL 2):
1 (2/day) Aspect of the Falcon, Gravity Bow
--------------------
Statistics
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Str 16, Dex 16, Con 14, Int 10, Wis 12, Cha 10
Base Atk +5; CMB +8; CMD 21
Feats Deadly Aim -2/+4, Endurance, Power Attack -2/+4, Quick Draw, Rapid Shot, Skill Focus (Perception)
Traits Armor Expert, Youthful Mischief
Skills Bluff +0 (+4 vs. humans, +2 vs. vermin), Handle Animal +8, Heal +9, Knowledge (dungeoneering) +8 (+12 vs. humans, +10 vs. vermin), Knowledge (nature) +8 (+12 vs. humans, +10 vs. vermin), Perception +14 (+18 vs. humans, +16 vs. vermin, +16 while in mountainous terrain), Sense Motive +1 (+5 vs. humans, +3 vs. vermin), Stealth +11 (+13 while in mountainous terrain), Survival +9 (+13 vs. humans, +11 vs. vermin, +11 while in mountainous terrain, +11 to track), Swim +3 (+7 to resist nonlethal damage from exhaustion)
Languages Common, Elven
SQ animal companion link, combat styles (archery), elf blood, favored terrain (mountainous +2), hunter's bonds (selveshanea, leopard), share spells with companion, track, wild empathy
Combat Gear Sunrod (4); Other Gear +1 Chain shirt, +1 Falchion, +1 Paueliel Composite longbow (Str +4), Silver Shortsword, Cloak of resistance +1, Backpack, masterwork (8 @ 12 lbs), Chalk, Flint and steel, Silk rope, 150 GP
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs Favored Enemy (Humans).
Favored Enemy (Vermin +2) (Ex) +2 to rolls vs Favored Enemy (Vermin).
Favored Terrain (Mountain +2) (Ex) +2 to rolls vs Favored Terrain (Mountain).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Boon CompanionBoon Companion.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.


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