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Elesandira's page

197 posts. Alias of GeraintElberion.

Full Name





Ranger 5 (Hit Points 49 Current 54; AC 18; Initiative +3; Perception +14)












Brindin's Ford


Elven, Common, Celestial


Local Hero

Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Elesandira

Female Half-Elf Ranger 5
CG Medium Humanoid (elf, human)
Init +3; Senses low-light vision; Perception +14
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 44 (5d10+10)
Fort +7 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +9, Will +3; +2 vs. enchantments
Immune sleep; Resist elven immunities
Speed 30 ft.
Melee +1 Falchion +9 (2d4+5/18-20/x2) and
. . Silver Shortsword +8 (1d6+2/19-20/x2)
Ranged +1 Paueliel Composite longbow (Str +3) +9 (1d8+4/x3)
Special Attacks favored enemies (humans +4, vermin +2)
Ranger Spells Prepared (CL 2):
1 (2/day) Aspect of the Falcon, Gravity Bow
Str 16, Dex 16, Con 14, Int 10, Wis 12, Cha 10
Base Atk +5; CMB +8; CMD 21
Feats Deadly Aim -2/+4, Endurance, Power Attack -2/+4, Quick Draw, Rapid Shot, Skill Focus (Perception)
Traits Armor Expert, Youthful Mischief
Skills Bluff +0 (+4 vs. humans, +2 vs. vermin), Handle Animal +8, Heal +9, Knowledge (dungeoneering) +8 (+12 vs. humans, +10 vs. vermin), Knowledge (nature) +8 (+12 vs. humans, +10 vs. vermin), Perception +14 (+18 vs. humans, +16 vs. vermin, +16 while in mountainous terrain), Sense Motive +1 (+5 vs. humans, +3 vs. vermin), Stealth +11 (+13 while in mountainous terrain), Survival +9 (+13 vs. humans, +11 vs. vermin, +11 while in mountainous terrain, +11 to track), Swim +3 (+7 to resist nonlethal damage from exhaustion)
Languages Common, Elven
SQ animal companion link, combat styles (archery), elf blood, favored terrain (mountainous +2), hunter's bonds (selveshanea, leopard), share spells with companion, track, wild empathy
Combat Gear Sunrod (4); Other Gear +1 Chain shirt, +1 Falchion, +1 Paueliel Composite longbow (Str +4), Silver Shortsword, Cloak of resistance +1, Backpack, masterwork (8 @ 12 lbs), Chalk, Flint and steel, Silk rope, 150 GP
Special Abilities
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs Favored Enemy (Humans).
Favored Enemy (Vermin +2) (Ex) +2 to rolls vs Favored Enemy (Vermin).
Favored Terrain (Mountain +2) (Ex) +2 to rolls vs Favored Terrain (Mountain).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Boon CompanionBoon Companion.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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