About Durran McAnti[GESTALT] Character:
HP: 173/173 [130 +39 CON +4 Trickster] AC: 25; Touch 22; Flat-footed 13 Saves: Fort +14; Ref +20; Will +15 BAB: +13 CMB: +14 CMD: 33 Speed: 30 ft; Burrow 30 ft Special Abilities/Class Abilities Skilled Bonus Feat: Quick Draw Darkvision [60 ft] Fast Healing [1] Never Stop Shooting Paragon of Speed Tremorsense [60 ft] Deeds Grit [4 +3 FCB] Gunsmith Nimble [+3] Pistol Training [+2] Orisons Stone Spirit Mysteries of the Past Spirit Magic Hexes Touch of Acid [4/day] Revelations of the Past Body of Earth [3/day] Air Mastery Dust Blast Exude Dust Air Breather Airborne Feats Quick Draw Human Bonus Feat Weapon Focus: Revolver GM Bonus Feat Two-Weapon Fighting 1st Level Advancement Feat Gunsmith 1st Level Gunslinger Bonus Feat Dazzling Display 3rd Level Advancement Feat Rapid Reload: Revolver 4th Level Gunslinger Bonus Feat Craft Wondrous Items 4th Level Shaman Bonus Feat Twirling Guns 5th Level Advancement Feat Paint-Blank Shot 7th Level Advancement Feat Rapid Shot 8th Level Gunslinger Bonus Feat Improved Initiative 9th Level Advancement Feat Improved Two-Weapon Fighting 11th Level Advancement Feat Signature Deed: Up Close and Deadly 12th Level Gunslinger Bonus Feat Gunslinger 13th Level Advancement Feat Equipment +2 Holy Revolver +2 Unholy Revolver Fuse Grenade [3] Gear Bag of Holding IV Endless Bandoiler Metal Cartridges [1,000] Belt of Incredible Dexterity [+4] Boots of Speed Gravewatch Pendant Cloak of Resistance +3 Bracers of Falcon's Aim Gunslinger's Kit Traveler's Outfit Poncho Candy [2] GP: 100 Skills Acrobatics: 25 (13 Ranks, +9 DEX, +3 Class Skill Appraise: 0 Bluff: 1 (+1 CHA) Climb: 5 (1 Rank, +1 STR, +3 Class Skill) Craft [Alchemy]: 8 (5 Ranks, +3 Class Skill) Diplomacy: 9 (5 Ranks, +1 CHA, +3 Class Skill) Disable Device: 15 (3 Ranks +9 DEX, +3 Class Skill) Disguise: 0 Escape Artist: 10 (1 Rank, +9 DEX) Fly: 17 (5 Ranks, +9 DEX, +3 Class Skill) Heal: 4 (+4 WIS) Intimidate: 9 (5 Ranks, +1 CHA, +3 Class Skill) Knowledge [Engineering]: 6 (3 Ranks, +3 Class Skill) Knowledge [Local]: 8 (5 Ranks, +3 Class Skill) Knowledge [Religion]: 9 (6 Ranks, +3 Class Skill) Perception: 24 (13 Ranks, +4 WIS, +3 Class Skill, +3 Competence) Ride: 14 (2 Ranks, +9 DEX, +3 Class Skill) Sense Motive: 20 (13 Ranks, +4 WIS, +3 Class Skill) Sleight of Hand: 18 (6 Ranks, +9 DEX, +3 Class Skill) Spellcraft: 5 (2 Ranks, +3 Class Skill) Stealth: 18 (2 Ranks, +9 DEX, +3 Class Skill, +4 Racial) Survival: 4 (+4 WIS) Swim: 5 (1 Rank, +1 STR, +3 Class Skill) Deeds/Hexes/Spellcasting:
Deeds Up Close and Deadly [3d6], Gunslinger's Dodge, Quick Clear, Gunslinger's Initiative, Pistol-Whip, Utility Shot, Dead Shot, Deadeye, Targeting, Twin Shot Knockdown, Expert Loading, Lightning Reload Hexes Evil Eye, Fetish, Tongues, Flight [11 min/day], Charm, Spirit Shield [+8], Spirit of the Warrior [6 rounds/day] Mythic Path: Trickster:
Hard to Kill Mythic Power [5/day] Surge [1d6] Surprise Strike Longevity Mythic Rapid Shot Backstory:
When he was young, Durran was hot-blooded, loud, and had a mean temper. He grew up rough, giving him tough skin and a grudge against the world. He left home young and quickly fell in with a bad crowd, a group of desperados and renegades that called themselves the Fairfield Raiders (after the town in which they all met). The gang was small-time, knocking over caravans and stealing horses for the thrill as much as the money. After riding with the raiders for a few years, Durran fell in love with an escort named Lucille. He scraped together some leftover cash and left the gang, marrying the girl and settling down on a small farm to live an honest life. Years passed and the memories of the gang faded from Durrans mind. He and his wife had a daughter, and together they managed to turn out a modest living on their homestead. It had never occurred to him that while he had left his former life behind, it was not quite as done with him. In his absence the Fairfield Raiders had grown into something much more dangerous, turning from simple petty crimes to more heinous acts the culmination of which was the transformation of the gangs leader into a powerful and evil Lich. The cult (no longer could they be considered a gang by any sense) then loomed over the area like a cloud of impending doom. Soon fate put into place the final actor for the coming drama: for years ago Durran had clashed with the gangs leader over the hand of Lucile, and now the newly made Lich was intent on having his revenge. It was for that singular reason that Durran found his home burned to the ground, his wife and daughter slain. It was for that singular reason that he found himself once again strapping an iron to his hip. It was for that singular reason that a good man finds himself riding to war. Additional Character Background
Known Associates
Character:
HP: 12/12 XP: 0 AC: 17; Touch 14; Flat-footed 13 Saves: Fort 3; Ref 6; Will 0 BAB +1 CMB: 1 CMD: 14 Special Abilities/Class Abilities Deeds Grit [3] Gun Training [Revolver] Sneak Attack [+1d6] Trapfinding Heart of the Fields [Farmer] Reactionary Wasteland Bandit Feats Vengeance Gunsmithing Quick Draw Weapon Finesse Equipment Revolver Hide Shirt Bowie Knife Metal Cartridges [30] Gear Cowboy Hat Fire-Resistant Boots Travelers Clothes Gunslinger Kit Rations [3] Canteen Saddle Bags [2] Poncho Bandoleer GP: SP: 100 CP: Skills Acrobatics: 4 Appraise: 0 Bluff: 7 Climb: 0 Diplomacy: 3 Disable Device: 8 Disguise: 3 Escape Artist: 4 Fly: 4 Handle Animal: - Heal: 0 Intimidate: 3 Linguistics: - Knowledge (Local): 4 Perception: 4 Perform: 0 Profession (Farmer): 5 Ride: 4 Sense Motive: 4 Sleight of Hand: 4 Spellcraft: - Stealth: 8 Survival: 0 Swim: 0 Use Magic Device: - |