About Dram Rao
Base Saves: +2/+0/+2
Base Attack: +0
AC: 10+4 dex+5 armor=19
Traits: Starchild, automatically tell true north, +4 survival checks to avoid becoming lost, Courageous, +2 saves vs fear
Feats: point-blank shot, weapon proficiency: longbow & shortbow (free for the loss of shields), precise shot
Skills: heal 1(7), perception 1(5) knowledge (religion) 1(4)
Base Spells: 3/1+1
6 gp 4 silver, 5 cp
sling, 10 sling bullets
mw mighty composite longbow (+2), 58 arrows
scale mail (+5 ac)
pieces of chalk (2)
flint and steal
pieces of parchment (4)
trail rations (10)
hemp rope (50 ft)
spell component pouch
holy symbol wooden
wand of cure light wounds (50/50)
Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.
Domain Spells: 1st—longstrider, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—teleport, 6th—find the path, 7th—greater teleport, 8th—phase door, 9th—astral projection
Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.
Freedom's Call (Su): At 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your cleric level. Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. This aura only suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. These rounds do not need to be consecutive.
Domain Spells: 1st—remove fear, 2nd—remove paralysis, 3rd—remove curse, 4th—freedom of movement, 5th—break enchantment, 6th—greater dispel magic, 7th—refuge, 8th—mind blank, 9th—freedom.