Devargo Barvasi

Dram Rao's page

225 posts. Alias of detritus.


RSS

1 to 50 of 225 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

1d20 + 4 ⇒ (13) + 4 = 17 init


Dram scans the clearing.

percep 1d20 + 6 ⇒ (7) + 6 = 13


Dram casts a spell to see if any of the new found equipment is magical and attempts to determine their properties.


Dram notices the bird's flight and turns and fires at the raven.

1d20 + 6 ⇒ (9) + 6 = 15, 1d8 + 3 ⇒ (1) + 3 = 4


1d20 + 4 ⇒ (4) + 4 = 8 init


Dram seeing that Cotton was more seriously hurt that he thought pulls out his wand and channels more energy into him.

1d8 + 1 ⇒ (8) + 1 = 9


Dram channels holy energy into his friends.

1d6 ⇒ 1

Dram also lays a healing hand upon Cotton.

1d8 + 1 ⇒ (1) + 1 = 2


Dram fires off a shot at the wolf.

1d20 + 6 ⇒ (8) + 6 = 14, 1d8 + 3 ⇒ (6) + 3 = 9 i have precise shot if that helps


Dram hearing the attack turns and fires at the wolf menacing Lynore.

1d20 + 6 ⇒ (8) + 6 = 14, 1d8 + 3 ⇒ (1) + 3 = 4


Dram seeing that the spray of light was ineffective targets the hurt wolf.

1d20 + 6 ⇒ (3) + 6 = 9, 1d8 + 3 ⇒ (1) + 3 = 4


1d20 + 5 ⇒ (5) + 5 = 10 percp
1d20 + 4 ⇒ (10) + 4 = 14 init


Dram launches an arrow at one of the centipedes.

1d20 + 6 ⇒ (5) + 6 = 11, 1d8 + 3 ⇒ (1) + 3 = 4


1d20 + 4 ⇒ (14) + 4 = 18 init


Dram concentrates and channels holy energy into her companions.

1d6 ⇒ 5 healing


Seeing the spell wash over Lynore, Dram takes aim at the mite threatening her.

1d20 + 6 ⇒ (11) + 6 = 17, 1d8 + 3 ⇒ (4) + 3 = 7 longbow


1d20 + 4 ⇒ (6) + 4 = 10


"Cotton, can you read this? I do not recognize the writing."

Dram searches the sack.


Dram goes over to go through the papers.


Dram prays a moment before touching the kobold and healing his wounds.

Cure Light Wounds, 1d8 + 1 ⇒ (6) + 1 = 7


Dram steadies his hand and lets his breath out slowely controlling the release of the arrow.

1d20 + 5 ⇒ (13) + 5 = 18, 1d8 + 2 ⇒ (6) + 2 = 8


Dram shoots at the mite before it can leave.

1d20 + 6 ⇒ (3) + 6 = 9, 1d8 + 3 ⇒ (5) + 3 = 8


Dram picks a target across the room.

1d20 + 6 ⇒ (7) + 6 = 13, 1d8 + 3 ⇒ (1) + 3 = 4 vs M6


Dram continues to fire at the tick.

1d20 + 6 ⇒ (8) + 6 = 14, 1d8 + 3 ⇒ (2) + 3 = 5


Dram takes another shot at the tick.

1d20 + 6 ⇒ (19) + 6 = 25, 1d8 + 3 ⇒ (3) + 3 = 6


1d20 + 4 ⇒ (17) + 4 = 21


Dram rushes in and lets his shot go a the first target he sees.

1d20 + 6 ⇒ (13) + 6 = 19, 1d8 + 3 ⇒ (8) + 3 = 11


Dram channels divine energy into the area healing anyone of any minor injuries they may have sustained.

1d6 ⇒ 3 healing


Dram sends another arrow a the centipede.

1d20 + 6 ⇒ (2) + 6 = 8, 1d8 + 3 ⇒ (7) + 3 = 10, precise shot longbow


Dram also sends his arrow at the giant vermin.

1d20 + 6 ⇒ (16) + 6 = 22, 1d8 + 3 ⇒ (3) + 3 = 6, precise shot longbow


Dram is horrible at climbing and my rolls have been terribad lately.

Dram attemps to crawl down to aid his fellows.

1d20 + 2 ⇒ (11) + 2 = 13


1d20 + 4 ⇒ (9) + 4 = 13 init


Dram pulls out a rope from his pack and lowers it down to help pull Lynore up.


Dram also attempts the climb.

1d20 + 2 ⇒ (5) + 2 = 7


Drams searches the mites.


Dram lets an arrow fly to try and bring down the injured mite.

1d20 + 6 ⇒ (15) + 6 = 21, 1d8 + 3 ⇒ (7) + 3 = 10 precise shot


1d20 + 4 ⇒ (7) + 4 = 11


Dram lets an arrow fly.

1d20 + 6 ⇒ (5) + 6 = 11, 1d8 + 3 ⇒ (7) + 3 = 10


1d20 + 5 ⇒ (14) + 5 = 19

"There is some laughing coming from further down the tunnel, and it does not sound friendly or human."


Dram slows down his breathing and takes careful aim.

1d20 + 6 ⇒ (10) + 6 = 16, 1d8 + 3 ⇒ (8) + 3 = 11 longbow


Dram sets his sights on the standing mite and lets fly an arrow.

1d20 + 6 ⇒ (3) + 6 = 9, 1d8 + 3 ⇒ (1) + 3 = 4


1d20 + 4 ⇒ (6) + 4 = 10


"Lets break some of our arrows off and place them a couple of inches into the ground sharp side up in a patch in front of the hole. It should at least slow anything coming out of it down. Lets do 10 so we know how many we have to dig out if we need to get into the hole."


Dram moves up and fires at the leader.

"You might as well give up, if you run we will just run you down."

[ooc]Move to L8
1d20 + 5 ⇒ (10) + 5 = 15, 1d8 + 2 ⇒ (2) + 2 = 4


Dram moves across the creek and readies his bow for any bandits that come into range.

Move to F4
readied action to attack with my bow anyone he peeps out
1d20 + 5 ⇒ (12) + 5 = 17, 1d8 + 2 ⇒ (3) + 2 = 5


Dram draws back and lets fly with an arrow towards the wounded bandit.

in A4,
1d20 + 5 ⇒ (15) + 5 = 20, 1d8 + 2 ⇒ (4) + 2 = 6


1d20 + 4 ⇒ (16) + 4 = 20 initiative


"I am not very stealthy either, but my bow has good range."


Dram also scans the area for a possible ambush.

1d20 + 5 ⇒ (17) + 5 = 22


Dram targets the hurt bandit and lets fly.

1d20 + 5 ⇒ (6) + 5 = 11, 1d8 + 3 ⇒ (8) + 3 = 11

They are still flat footed right, since they have not gotten to act in the fight?


1d20 + 4 ⇒ (8) + 4 = 12