Diffan wrote:Ugh, again with the "Favored Enemy". It's a dumb mechanic and here's why: There's no guarantee that you'll come across your favored enemy in any specific session or even campaign. It was a dumb idea in 3.5 and it's a dumb idea even now.
I think it's an idea that you need to use in a certain way ("you" being the group).
I think the DM should provide the player with clear guidance as to what sort of enemies will make good choices (whether because they'll feature a lot or because they are crucial foes at significant plot points).
I think it would be unhelpful to make the player's choice of enemies to focus on and the DM's choice (of encountered enemies throughout a campaign) independently. Either the player should know which choices will be good and bad or the DM should tailor the foes to the choices made by the player. Doing otherwise would be like constructing a desert campaign for the aquatic themed party who want to sail the high seas.
Sure, but that still doesn't mean it's limiting. Look at the paladin for example: the class had been, up til 4e, only about smiting evil. Anything outside of evil didn't count. Ever. That was a bad mechanic that the developer fixed. The Favored Enemy should be applied more broadly so it's utilized more because the DM isn't going to count every monster in a given campaign to figure out what option a player should go with. Espe in sand-box style adventures where monsters are often generated randomly.