Kthulhu wrote:If you're playing a high level caster and you're focusing on DAMAGE, the YOU are the one who isn't gaming it out well.It's hard to win without damage, therefore, martials are needed.
I'd say that this is true from about 1st through 6th or 7th level. It's at this point that martial (ie. non-magical classes) really start to fall to the way side in terms of contributions. It's basically why I'd really fight hard to play E6 when playing v3.5 or E7 (for Pathfinder) because I know that once 4th level spells start to become the norm when combat arises, my character will instantly be taking a back seat to the Rocket Tag that occurs in the mid- to late-levels.
Now I've played the Rise of the Runelords adventure with a rogue (later reworked as a Swashbuckler 3/ Rogue 6/ Swordsage 1) that did an OK job at dealing damage. However I'll point out that he only did this well with a WHOLE lot of 3.5 help ie. Tome of Battle feats, maneuvers, and classes as well as lots of 3.5 magical items like the rod of ropes, and assassinating weapons) and spells from the Cleric and Wizard placed on him.