Vulture

Devil-Hunter Kraww's page

110 posts. Organized Play character for Great Green God.


Full Name

Kraww

Race

Tengu

Classes/Levels

Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

Gender

Male

Size

Medium

Alignment

LN (leaning a bit ruthless)

Deity

Yaezhing (God of Harsh Justice)

Languages

Abyssal, Common, Infernal, Tengu, Tien

Occupation

Devil-Hunter

Strength 13
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 14
Charisma 8

About Devil-Hunter Kraww

Kraww is an albino tengu with pink--nearly red eyes. A hunter of devils, demons, oni, and undead. Kraww has stared deep into the abyss and it unfortunately has stared back, leaving Kraww distant, driven, unemotional, and nearly as scary a monster as those he hunts.

Devil-Hunter Kraww
Male tengu ranger 2 (Pathfinder RPG Bestiary 263)
LN Medium humanoid (tengu)
Init +4; Senses low-light vision; Perception +9
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Defense
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AC
17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 20 (2d10+4)
Fort +4, Ref +7, Will +2
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Offense
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Speed
30 ft.
Melee mwk wakizashi +5 (1d6+1/18-20), mwk cold iron handaxe +5 (1d6/×3) and bite +1 (1d3) or
_____ mwk wakizashi +7 (1d6+1/×3) or
_____ mwk cold iron handaxe +7 (1d6+1/×3) or
_____ bite +6 (1d3+1) or
_____ unarmed strike +6 (1d3+1 nonlethal)
Ranged mwk composite longbow +7 (1d8+1/×3)
Special Attacks combat style (two-weapon combat), favored enemy (undead +2)
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Statistics
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Str
13, Dex 18, Con 12, Int 12, Wis 14, Cha 8
Base Atk +2; CMB +3; CMD 17
Feats Two-weapon Fighting, Weapon Finesse
Traits knowing the enemy, schooled inquisitor
Skills Climb +6, Intimidate +3, Knowledge (nature) +6, Knowledge (religion) +7 (+9 to identify abilities and weaknesses of creatures), Linguistics +6, Perception +9, Spellcraft +5, Stealth +10, Survival +7; Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Abyssal, Common, Infernal, Tengu, Tien
SQ gifted linguist, swordtrained, track +1, wild empathy
Combat Gear holy water (2); Other Gear mwk studded leather, arrows (20), blunt arrows APG (20), mwk cold iron handaxe, mwk composite longbow (+1 Str), mwk wakizashi UC, bedroll, cold weather outfit, flint and steel, masterwork backpack APG, trail rations (4), waterskin, whetstone, wooden holy symbol of Yaezhing, 195 gp, 3 sp, 8 cp
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Tracked Resources
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Arrows - 0/20
Blunt arrows - 0/20
Holy water - 0/2
Trail rations - 0/4
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Special Abilities
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Combat Style Feat (Ex) Two-Weapon Fighting.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. Favored Enemy (Undead) foes.
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Knowing the Enemy You know a good deal about your most dire enemies. You gain a +1 trait bonus on checks with the Knowledge (religion) skill corresponding to your first favored enemy choice, and that Knowledge skill is always a class skill for you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Schooled Inquisitor Your additional training aids in identifying the wiles of your faith’s enemies. You gain a +2 trait bonus on all Knowledge (planes) and Knowledge (religion) checks made to identify the abilities and weaknesses of creatures.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Track +1 Add the listed bonus to survival checks made to track.
Weapon and Armor Proficiency A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Player Great Green God
Character Devil-Hunter Kraww
PFS # 139009-19
Faction Silver Crusade
Day Job N/A