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Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() "You only say that because most people are too polite to click your spoiler tag. Admit it. It is just the sort of adventure you would like to go on. WARK!" Kraww barks and then regarding the barbaric Tengu, Feza moves over a seat. Eating eyes is one thing, but orc-beer? His feathers ruffle. ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Yagi Mi wrote: This is not the embarrassing failure to read you're looking for. :-) "WARK! Institutionalized racism if you ask me. WARK! Are you going to eat that green, bloodshot eye? WARK!" Kraww asks of a patron in regards to their drink's olive. ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() The Magnificant Paicho of Quain wrote:
"She does have lovely-looking eyes. WARK!" Kraww says. ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() "Big fire, mass grave. It's a shame to let it all go to waste. WARK!" He says. His voice is muffled not by sadness but by some soft, tadpole-like thing he has in his beak. ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Looks good to me. Thanks for running and thanks everyone else for playing and thanks for the nifty animal companion Kraww might be riding in days to come in his endless quest to slay demons, devils, oni, undead and other evil spirits. Might feather Kraww's nest with the braid too. ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() wakizashi v the bird which is the word....B-b-b bird, bird, bird, b-bird's the word: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d6 + 1 ⇒ (5) + 1 = 6 ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() wakizashi v the bandit chieftain (AoO): 1d20 + 5 ⇒ (12) + 5 = 17 damage: 1d6 + 1 ⇒ (4) + 1 = 5 Kraww moves toward the well and uses it for cover. Readied action: wakizashi v the bandit chieftain if he gets close enough: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d6 + 1 ⇒ (4) + 1 = 5 ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() GM Baerlie wrote:
"WARK!!" Kraww eyes the alchemist with cool reptilian fury. 1d20 + 5 ⇒ (7) + 5 = 12 1d6 + 1 ⇒ (3) + 1 = 4 His blade finds no purchase and he rolls out of the axebeak's and the giant Ishingka's way not wanting to be caught between the two, at the same time cutting off the chieftain's escape route. Or tries too anyway. acrobatics (move through threatened areas): 1d20 + 4 ⇒ (18) + 4 = 22 ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Hey! I've got a weapon out too! Way out. Peck! (AoO v the bandit chieftain): 1d20 ⇒ 9 1d3 ⇒ 1 Kraww drops his bow and draws nearer--and a wakizashi. wakizashi v the bandit chieftain: 1d20 + 5 ⇒ (9) + 5 = 14 1d6 + 1 ⇒ (6) + 1 = 7 And (wait for it).... Peck! Peck! v the bandit chieftain: 1d20 ⇒ 11 1d3 ⇒ 2 Look at that plumage and the way the light makes it look so smooth and oily. Kraww thinks admiring the axebeak. ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Devil-Hunter Kraww wrote:
But... Kraww's war journal. Day forty-seven: 1d20 + 1 ⇒ (2) + 1 = 3 Met a girl with beautiful plumage. She tried to kill me.![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Tûrak Kavendarth wrote:
"Who?" composite longbow: 1d20 + 5 ⇒ (8) + 5 = 13 1d8 + 1 ⇒ (7) + 1 = 8 ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() "Anyone else see any more of them WARK!" He takes a move to look around. perception: 1d20 + 8 ⇒ (2) + 8 = 10 Or not, as the case may be. damn those scarecrows look good. Quality work. WARK. He fires on the closest obvious brigands until something distracts him. composite bow - rd 7: 1d20 + 5 ⇒ (9) + 5 = 14 damage: 1d8 + 1 ⇒ (2) + 1 = 3 composite bow - rd 8: 1d20 + 5 ⇒ (5) + 5 = 10 damage: 1d8 + 1 ⇒ (5) + 1 = 6 composite bow - rd 9: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d8 + 1 ⇒ (7) + 1 = 8 composite bow - rd 10: 1d20 + 5 ⇒ (4) + 5 = 9 damage: 1d8 + 1 ⇒ (8) + 1 = 9 composite bow - rd 11: 1d20 + 5 ⇒ (17) + 5 = 22 damage: 1d8 + 1 ⇒ (4) + 1 = 5 ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Having jammed a half-dozen arrows in the ground around his position for no better reason than he saw the companion of a legendary barbarian hero do it once in a stage performance of Bartelby the Barbarian Scrivner, Kraww now plucks them like frozen worms from the earth and fires as rapidly at the advancing Tengu as he can. composite bow - rd 2: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d8 + 1 ⇒ (7) + 1 = 8 composite bow - rd 3: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d8 + 1 ⇒ (8) + 1 = 9 composite bow - rd 4: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d8 + 1 ⇒ (2) + 1 = 3 composite bow - rd 5: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d8 + 1 ⇒ (2) + 1 = 3 He concentrates on the foremost still advancing foe. ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Kraww takes cover behind the wall and fires his longbow at the whomever the current lead bandit is. composite longbow: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d8 + 1 ⇒ (7) + 1 = 8 ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Kraww wants to do the scarecrow thing, Can the infirm peasants collect cloths and stick and stuff decoys? Scarecrows are after all the ancestral enemies of tengu. :) ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Side note: Before we wrap up chapter three and Kraww hits level 2, I want it known that I'm changing his archetype to divine tracker. Just so you know. WARK! PS: Baerlie, don't forget these guys. ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Kraww trudges out into the mushy fields with a contingent of farmers in tow. Kraww stops and shoots a sideways glance at a sad-looking scarecrow. He makes a harsh guffaw that sounds like a human hawking up a good spit. Scarecrow. He stops in his tracks causing the farmers behind him to stop short. A sudden crazy gleam comes to Kraww's otherwise cold reptilian eyes.... "Scarecrow." Pinky, are you thinking what I'm thinking? ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() That now Bernard gets to sit around and supervise. ;) Howzabout he helps with the scouting? We're dealing with tengu bandits, Sneaky is a racial trait for them. We can't have them sneaking up and watching us ready our ambush for them. And the website just ate my post again.... ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Bernard Zeppel wrote: Its worth noting that Bernard doesn't actually have a +1 BAB. How about the friendly ghost? Or Serp-OH MY GOD! WHAT HAPPENED TO YOU!? YOUR EYES, WHERE ARE YOUR EYES!? ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Kurosawa films get remade all the time. From cinematic elements like those that George Lucas used in Star Wars, to wholesale remakes (by some pretty good directors) like: A Fist Full of Dollars, The Magnificent Seven and Last Man Standing. I think I have found a scenario version of it in every RPG I've ever played. Most are actually quite good, a sort of reverse of that old saying: crap in crap out. You should watch it before we continue. I'll give you three-and-a-half hours. ;) ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() I don't see a winky face so I am guessing that is not meant to be ironic. It does make me a little sad on the inside. This is why. You should really see it (if you haven't)... and Yojimbo... and Sanjurō. ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() GM Baerlie in the gameplay thread wrote:
Huh? Was this adventure meant for a party size of seven? ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Kraww looks up from his empty bowl and passes back to Je Tsun. He opens his mouth wide as if to speak--*BUUURRRP!!!* diplomacy (aid): 1d20 - 1 ⇒ (16) - 1 = 15 "Seconds please. WARK." ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Tûrak Kavendarth wrote:
Slag!? @^%$%# %$*!$#@ !%&#@ *@ $#@& *$%@ *@!$$!! ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Tûrak Kavendarth wrote: "Just shut up, vulture cub!", he screams when the fire rises. @#$%ing Mud-blooded, gangrenous-skinned, pig-faced racist! GM Baerlie wrote: What do you want to do with the remaining Tengus? Looks about nervously. WAAARK.... heal: 1d20 + 2 ⇒ (2) + 2 = 4 Kraww applies mouth to foot resuscitation techniques to try and revive the bandit and get some answers. ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Kraww moves forward. Which I can't on my phone. "I won't if I were you. WARK." intimidate: 1d20 - 1 ⇒ (6) - 1 = 5 Apparently not scarily enough. ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Ishingka Thulkarian wrote: "Scene stealer," mutters Ishingka at Bernard. "She said 'scene stealer.' WARK." Kraww says to Bernard still translating Common into grating, Kraww Common. ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Kraww, who actually speaks Tien, can translate for the others as needed though he makes a bit of a show of being put upon if he has to. readied action: Kraww moves to stand next to whomever is up front and readies his wakizashi to strike the first foe within reach to make an attack against the party.
wakizashi: 1d20 + 5 ⇒ (4) + 5 = 9 damage: 1d6 + 1 ⇒ (1) + 1 = 2
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Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Internet and pretty much everything else has been down since this weekend. I'll try to get caught up tonight. ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() Kraww curses himself for not bringing some flaming pitch arrows. "WARK! We have less than a minute! Bernard! Can your ghost foul their rigging, drop their anchor or scare their helmsman off course? WARK!" ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() So I cheated to find out what the spoiler meant. ;) But if it is a distant twinkle: What's their ETA given present course and speed? Do we know the vessels usual compliment? Are there apparent options to evade them? Would I like the cheese they make in their country? ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() From the crow's nest (which is to say the make shift deck chair Kraww has constructed of odds and ends). perception: 1d20 + 8 ⇒ (8) + 8 = 16 ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() reflex save: 1d20 + 6 ⇒ (10) + 6 = 16 "SQUAWK!!" *THUD* clatter. Kraww picks himself up and inspects the slug and sighs. Normally he eats them rare. ![]()
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
![]() "WARK! Quit your squawking! SQUAWK!" Kraww says laying into the stowaway. handaxe: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d6 + 1 ⇒ (5) + 1 = 6 I'm sans map so someone may have to move Kraww.
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