Half-Orc Racial Traits
+2 to One Ability Score: Half-orc characters gain a +2 bonus to one ability score
of their choice at creation to represent their varied nature.
Medium: Half-orcs are Medium creatures and have no bonuses or penalties due
to their size.
Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their
fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo: Many half-orcs decorate themselves
with tattoos, piercings, and ritual scarification, which
they consider sacred markings. Half-orcs with this racial
trait replaces orc ferocity.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any
weapon with the word “orc” in its name as a martial weapon.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high
Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll,
and Goblin.
Barbarian: Add +1 to the barbarian’s total number of
rage rounds per day.