Thanks for the responses Deadmanwalking: Thanks Great and valid points CrystalSeas:
6 possible outcomes is not the variance I would like to have So yes, if I ever actually play 2nd edition I would use some type of modified system of creating ability scores
Aratorin They are NOT the same
they have the same bonus and if we have a str check that results in a tie I can "rule" str of 15 would "win" Sure the situation does not come up often
But I can't if it is ONLY listed at +2
Greetings
I am old school (and old) I am used to seeing ability scores 3-18 and I think along those lines I notice in Gamemastery Guide has stat block with ability scores
That is simple yet that makes the scores 12-13 to be exactly the same
when I compare that to a creature with Str of 14 (still +2)
2nd edition Stat block Str +2
When (if ever) does 2nd edition list out (and use) the ability scores
Basically this makes the ability scores to be
NOT 3- 18 I realize it is odd partly because it is new to me.
I enjoy listening to various Podcast about D&D and pathfinder Would I listen: I would certainly give it a chance and listen
Yes, there are many Youtube videos about Pathfinder (and D&D)
Of course "Know direction" tops the good list!
The recent announcement of Obsidian Pathfinder License has my quite excited I have little interest in Tablet game based on Adventure Card game But Lisa Stevens mentioned long term deal with future projects So.....perhaps we make a thread about what we would wish to see in Pathfinder Computer game Here is my Dream (through I realize all this is probably unrealistic) 1. This is a Must!!! Turn Based Combat
2. I have also enjoy various versions of Stronghold (stronghold 3 sucked)
Ideally I would like to see option to go OUT and seek out enemy in Dunguen OR stay "home" and build/fortify stronghold If you go attack enemy , you could catch enemy weaker. But only minimal improvements would be made to your Stronghold/castle/kingdom OR stay at home, build defense, train Man at arms, recruit, build allies (diplomacy) , build economy, (leadership skills, and many elements from Stronghold 3. LOTS and LOTS and LOTS of Class options
WOuld love to see Many Many Classes (Core, Ultimate Magic, UC, Upcoming Advanced Class guilde, and others. This also with Archetypes
4. COmplex Unclear "Gray" Moral choices
So those are a few elements of my "Dream" PC pathfinder Game
From what I know and have seen Tarrasque is a cool kick ass monster, but also "Gimmick" . Seems to be used mostly in One shot adventures Has anyone used Tarrasque as major plot theme, perhaps sages see signs that suggest Tarrasque will be active again after 1000 years of hibernation? Any thoughts / advice on how to use Tarrasque as final BBEG in campaign that builds up to final combat with Tarrasque? Anyone done this in their home campaign? Is Tarrasque mentioned any any adventure paths? Thanks
Not sure where to post this, so feel free to move if need be: Off and on there has been talk of Pathfinder Computer game, that got me thinking: 1st: I really really like the Temple of elemental evil computer game.
2nd: I really like the stronghold series, but have been disappointed with the Stronghold 3 release. I think this game (Stronghold series) in general has so much potential. But just not yet reached. 3rd: I have only played small parts of the Total War series, but love the feel of the massive war, along with world building. I thought could we combine ALL of these (or parts of all) and make a MASSIVELY huge RPG game. My thoughts
I would like to have lots of standard Duengon Crawl WITH the Temple of Elem Evil Turn based system. Think how GREAT this could be updated to 2011 (2012) computer abilities. ALL the classes, prestige, and abilities of Pathfinder put into this combat system Some time in the game spend building your castle (Stronghold). You have to prepare for a massive attack, and you supervise (rule) over your castle prepare. Here you have the option, go OUT and find evil creatures, and prevent them from gaining strength and organizing. But if you do this, your castle building is limited and much slower. OR stay at home and build your defense, but this allows your enemies to gather forces, organize, and plan.
Also...... from time to time you have to fight MASSIVE battles (think Total War). I always thought the battlesystem had great potential but was never really developed. In this "game" you have occasionally large scale battles, but also enhanced by all the magic abilies (perhaps even flying creatures) I would like to see the total fantastic graphics and "worlds" of recent games (Like Skyrium) and also would hope to see the complex moral choices of Dragon Age. Many choices should be "gray" with benefits and costs for each choice. Good and Evil should be more complex and at times not so easily identified. I would hope to have many many choices and all the choices you make have benefits and cost. One example: Level up time: You can choice to level up on the go (like in most games). Here you get the standard level up choices.
You choice to go out and fight creatures, you prevent them from organizing, and also gain treasures, materials that will aid/enhance in your castle strength. But while you are away, your castle development is slowed. So many many possibilities. Perhaps just share your thoughts I WOuld LOVE to see a MASSIVE computer game
Perhaps I am just dreaming, but i am not the only one
I too am a big fan of the Temple of Elemental Evil PC game (with the Co8 versions)
Lots of RPG games out there, but very very few have Turn based combat. That would be a BIG BIG plus for me (I would really ONLY be interested if it did have this turn based combat) |