Nagaji

Davor Modius's page

82 posts. Alias of Anderlorn.


Full Name

Davor Modius

Race

Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60

Classes/Levels

Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5

Gender

**INACTIVE(Adapt)***Ophiduan Male Adult

Size

Medium

Age

18

Special Abilities

Ophiduan Monk (Unchained, Zen Archer), Incanter, Gestalt

Alignment

Lawful Neutral

Deity

Apsu

Languages

Common, Ophiduan

Occupation

Zen Archer Healer

Strength 10
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 21
Charisma 8

About Davor Modius

Ophiduan (On the Left) Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 (Pathfinder RPG Advanced Player's Guide 115, Pathfinder Unchained 14)
LN Medium humanoid (reptilian)
Init +3; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 21, touch 20, flat-footed 17 (+3 Dex, +1 dodge, +1 monk, +1 natural, +5 Wis)
hp 71 (roll: 10, 2, 2, 5, 4, 5) + 25 = 53, +12 Con, +6 FC)
Fort +8, Ref +10, Will +8; +2 racial bonus vs poison.
==Sphere of Powers - Life Sphere==
. . MSB: +6 (CL (6))
. . MSD: 17 (11 + CL (6))
. . Concentration: 1d20+6+5 vs 15+CL
. . Penetrating SR: 1d20+6
. . DC: 18 (10 + 1/2 CL + Caster's Ability Mod)
. . Spell Pool: 11 (6(CL)+4(Wis)+1(Headband of Inspired Wisdom +2))
Sphere of Life:
. . (1 SP) Cure = 6d8+24 (30 to 72) hps, single target within 40', or
. . (1 SP) Restore (Greater) - Removes exhausted, nauseated, frightened, panicked, and stunned conditions. In addition heals all ability damage, within 40', or
. . (1 SP) Invigorate - 1 SPP = +6 Temp Hit Points (+1 per CL) to Target, within 40', or
Enhancements:
. . (Extra +1 SP) Restorative Cure/Invigorate = Cure/Invigorate + Greater Restore
. . (Extra +1 SP) Mass Cure/Invigorate = Up to 4 targets (1 + 1 per 2 CL) within 40'
. . (Extra +1 SP) Break Enchantment = add Remove Duration Magic or Suppress Curse Items until it can be removed to Restore
Life Talents
. . Ranged Healing - Increase from Touch to Close, 0-40' (25' base, +15'/+5 ft per 2 caster levels (5x3))
. . Greater Healing (3) - cure effect heals 1 extra point per caster level per talent selection, +5 maximum (1 base +3 selections = 4(6)=24)
. . Greater Restore - Applied to Restore (Greater)
. . Restore Health - Cure +1d8, Restore = you may make a magic skill check against the DC of any poison/disease the target is suffering from, this alone does not cure damage from Disease/Poison.
. . Restore Mind - Cure +1d8, Restore = the target is also cured of the confused and dazed conditions.
. . Restore Movement - Cure +1d8, Restore = the target is freed from movement-impairing effects. The target may make an immediate Escape Artist check with a (+6 CL) bonus vs entangled/grappled/etc), and you may make a magic skill check vs the causes of paralysis, removing the condition if you succeed.
. . Restore Senses - Cure +1d8, Restore = target is also cured of all temporary or magical removal of their senses. This includes blindness, deafness, loss of Tremorsense, Blindsense, etc.
. . Restore Soul - Cure +1d8, the target is also cured of all ability drain and temporary negative levels.
. . Resuscitate - Restorative Cure/Invigorate creatures who have died within no more than 1 round. Creatures brought back to life in this manner gain a temporary negative level.
==Ki Pool (Su)==
. . Ki Pool Points 8/8 points (1/2 Monk Level (3) + Wis Mod (5))
. . (>0 Ki) Ki Strike (Su) - Improved Unarmed Strikes are considered Magic Weapons
. . (1 Ki) Ki Flurry (Su) - Swift action (SA), add (1) attack to Flurry, including when under haste and other speed enhancements.
. . (1 Ki) Ki Archery (Su) - Swift action (SA), +50' range increment for bows for 1 round.
. . (1 Ki) Sudden Speed (Su) - Swift Action, add 30' to speed for 1 minute (Ki Power)
. . (1 Ki) Ki Arrows (Su) - Swift action (SA), bow deals the same damage as unarmed strike (1d8) until next turn.
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Offense
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Speed 50 ft./80 ft. - Ki Sudden Speed
Ranged . . +1 Corrosive Composite Longbow Flurry of Blows (+13/)+13/+13/+8, 1d8+3+1d6 acid (magic) (PI, 20x3, 110'(+Ki Archery)) or
. . +1 Corrosive Composite Longbow +13/+8 1d8+3+1d6 acid (magic) (PI, 20x3, 110'(+Ki Archery))
Ammunition - Normal Arrows: 60/60
Ammunition - Blunt Arrows: 60/60
Range Special Attacks:
. . Flurry of Blows (Unchained) - Only for Long Bow
. . Weapon Focus (Longbow) - +1 Attack
. . Weapon Specialization (Longbow) - +2 Damage
. . Zen Archery - Use Wis Mod instead of Dex Mod for range
. . Ki Flurry (Su) - Swift action (SA), add (1) attack to Flurry, including when under haste and other speed enhancements.
. . Ki Archery (Su) - Swift action (SA), +50' range increment for bows for 1 round.
. . Ki Arrows (Su) - Swift action (SA), bow deals the same damage as unarmed strike (1d8) until next turn.
Melee Unarmed Strike/Style Strike (Knockback Kick) +6/+1 (1d8, bl, melee), or
Serpent's Strike +6 (2d8, Sl/P, melee, 1 min duration)
Melee Special Attacks:
. . Style Strike - Knockback kick (see below)
. . Ki Strike - Unarmed Strikes are considered Magic for overcoming DR.
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Statistics
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Str 10, Dex 16, Con 14, Int 10, Wis 21, Cha 8
Base Atk +6; CMB +6; CMD 26
Feats Deflect Arrows, Dodge, Improved Unarmed Strike, Perfect Strike, Point-Blank Shot, Point-Blank Master (Composite Longbow), Precise Shot, Quicken Spell, Weapon Focus (Composite Longbow), Weapon Specialization (Composite Longbow), Wild Talent
Skills Acrobatics +10 (+18 to Jump), Climb +5, Escape Artist +10, Fly +3, Heal +5, Knowledge (Arcana) +6, Perception +10, Ride +3, Sense Motive +5, Spellcraft +6, Stealth +10, Survival +5, Swim +5
Languages Common, Ophidian
SQ Fast Movement (Unchained), Ki Archery, Ki Arrows, Ki Pool (8 points magic), Ki Power (Sudden Speed), Serpent's Bite, Style Strike (Knockback Kick)
Other Gear +1 Corrosive Composite Longbow, Arrows (60/60), Blunt Arrows[APG] (60), Cloak of Quick Reflexes +1/+2, Efficient Quiver, Headband of Inspired Wisdom +2, (291 gp in quiver)
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Special Abilities
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Armor Proficiencies: None
Darkvision (60 feet): You can see in the dark (black and white only).
Deflect Arrows (1/round): While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Fast Movement (Unchained) (+20 ft.): The Monk adds 10 or more feet to his base speed.
Dodge: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Flurry of Blows (Unchained) (Ex): As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike: Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (8/day) (Su): You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
. . Ki Archery (Su): As a swift action, use 1 ki, +50' range increment for bows.
. . Ki Arrows (Su): As a swift action, use 1 ki, bow deals the same damage as unarmed strike. (Currently no increase for Composite Longbow)
. . Ki Flurry (Su): As a swift action, use 1 ki, add 1 extra Flurry Attack at Max BaB, this is an addition to extra attacks from haste, etc.
. . Ki Strike (Su): At least 1 Ki in Ki Pool, Unarmed Strikes are considered Magic for overcoming DR.
. . Sudden Speed (Su): As a swift action, use 1 ki to increase base speed by 30 ft for 1 min. (Ki Power)
Knockback Kick (max 20 ft.): On kick hit, CMB chk moves foe 10 ft or more away. Foe provokes no AoO and is not prone.
Perfect Strike (2d20, 6/day): With Longbow, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot: +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Point-Blank Master (Composite Longbow): You do not provoke attacks of opportunity when firing the selected weapon while threatened.
Precise Shot: You don't get -4 to hit when shooting or throwing into melee.
Quicken Spell: Cast a spell as a swift action. +4 Levels.
Serpent's Bite (Ps): Once per day, an ophiduan can alter his jaws, gaining a bite attack that deals 1d8 points of damage, plus an extra 1d8 points of damage per five character levels beyond 1st. This effect lasts for 1 minute. The manifester level is equal to the ophidua
Style Strike (1/round) (Ex): During flurry of blows, one or more unarmed strikes has an extra effect (Knockback Kick)
Weapon Focus (Composite Longbow): You gain a +1 bonus on all attack rolls you make using the Longbow.
Weapon Proficiency: Are proficient with longbows, shortbows, composite longbows, and composite shortbows in addition to club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality.
Weapon Specialization (Composite Longbow): You gain a +2 bonus on all damage rolls you make using the Longbow
Wild Talent: You are a Psionic Character and gain 2 power points (Use Psionic Feats).
Zen Archery (Su): Use WIS instead of DEX for ranged attacks with a bow.

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Character Progression:

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Converting Core Monk Zen Archer Archetype to Unchained Monk:

Archetype features will still alter or replace exact class features such as Purity of Body and Still Mind, do so.

Archetype features that alter or replace maneuver training replace the unchained monk’s 4th-level ki power.

Archetype features that alter or replace slow fall replace the unchained monk’s 6th-level ki power.

Archetype features that alter or replace high jump replace the unchained monk’s 8th-level ki power instead.

Archetype features that alter or replace wholeness of body replace the unchained monk’s 10th-level ki power instead.

Archetype features that alter or replace abundant step or diamond body replace the unchained monk’s 12th-level ki power instead.

Archetype features that alter or replace diamond soul replace the unchained monk’s 14th-level ki power instead.

Archetype features that alter or replace quivering palm replace the unchained monk’s 16th-level ki power instead.

Archetype features that alter or replace empty body replace the unchained monk’s 18th-level ki power instead.

For Example Unchained Monk Zen Archer

1. Bonus Feat (Add Zen Archer Feats)(Dodge), Flurry of Blows (bonus attack)]/s]-->Flurry of Arrows, [s]Stunning Fist-->Perfect Strike (Ex), Unarmed Strike
2. Bonus Feat (Precise Shot), Evasion-->Way of the Bow (Ex)(Weapon Focus at 2nd Lvl, Weapon Specialization at 6th)
3. Fast movement, Ki Pool, Ki Strike (magic)
4. Ki Power (Maneuver Training (Ex)-->Zen Archery (Ex), Still Mind-->Point Blank Master (Ex), Ki Archery (SA, 1 ki, 50' range increment for 1 round)
5. Purity of Body-->Ki Arrows (Su), Style Strike (1/round)(Knockback Kick)
6. Bonus Feat (), Ki Power (Sudden Speed)
7. Ki Strike (Cold Iron/Silver)
8. Ki Power (Ambundant Step)
9. Improved Evasion-->Reflexive Shot (Ex), Style Strike
10. Bonus Feat (), Ki Power (), Ki Strike (lawful)
11. Flurry of Arrows (Bonus Attack)
12. Ki Power-->Trick Shot (Su)
13. Style Strike (), Tongue of the Sun and Moon-->Ki Focus Bow (Su)
14. Bonus Feat (), Ki Power ()
15. Style Strike (2/round)()
16. Ki Power (), Ki Strike (Adamantine)
17. Style Strike (), Timeless Body
18. Bonus Feat (), Ki Power ()
19. Flawless Mind ()
20. Ki Power, Perfect Self

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Character Creation:

(1)Sphere of Life (Base 9, +4 Bonus Feats, +2 Bonus = 15)(14/15)
(1)Ranged Healing from touch to Close (40')(13/15)
(1)Restorative Cure, cost 1 SP(12/15)
(3)Greater Healing = 4 hits points per level (6d8+30 hps)(9/15)
(1)Restore Health((8/15)
(1)Break Enchantment(7/15)
(1)Greater Restore(6/15)
(1)Mass Healing (Total Creatures: 4 creatures)(5/15)
(1)Restore Mind(4/15)
(1)Restore Movement(3/14)
(1)Restore Senses(2/14)
(1)Restore Soul(1/14)
(1)Resuscitate(0/14)

Spell Pool = 11

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