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It's a terrifically versatile, self-contained class.
I played it in my current campaign because I knew the GM would be stingy about magic items and there'd be no "magic mart": the items you mention are all great, though mine only has the holy longbow ( a gift from a grateful temple).
Items that boost Perception are great - the ioun stone which gives Alertness and Eyes of the Eagle. I've actually gotten terrific use out of a ring of the chameleon (great thing about "find stuff" campaigns is that you use less-standard items): +31 stealth with only 10 ranks invested.
As for bracers, if your GM is crazy enough to allow it, the bracer's of falcon's aim are a no-brainer. Mine actually uses (found) greater bracers of archery. I just cast keen arrow when I can.
Speaking of which, since they have some 10min/level self-buffs (heroism, perceive cues) and GMW/GMV, a lesser rod of extend spell (or two) is a great purchase.
Efficient quiver, obviously.
Beyond that, stuff that helps with staying alive - enhanced mithril chain shirt, cloaks and rings of resistence and protection, amulets of natural armor, etc. Archers of course are supposed to stay back from attackers, but that doesn't always happen.
Oh, and if you have a mean GM, I'd recommend a fortifying stone and the impervious enchantment on your longbow - CMD is not the archer's forte, and so their bows are easily sundered. It's always wise to have a backup bow, as well - prior to improved precise shot, I think it's worth having a +1 seeking bow on hand, for those blurry/concealed situations.
Also, a full suite of arrow blanches (especially ghost salt), and some specialty arrows (I always have 10 adamantine arrows on hand). Again, my basically poor inquisitor has none of this, but my 11th level ranger (in a magic mart situation! PFS!) does, so I'm pulling some archery recs from him!
Hope it helps. Oh, and be sure to kill-steal from the barbarian at every opportunity!