Jalros

Darthen's page

132 posts. Alias of TheOcho.


Homepage URL

jtszabo@gmail.com

About Darthen

Name: Darthen
Class: Urban Ranger
Race: Half-Elf
Size: Medium
Gender: Male
Alignment: Neutral
Deity:
Age: 21
Height: 5'11"
Weight: 196 lb
Eyes: Brown
Hair: Shoulder length brown; topknot, rest hangs over armor
Skin: Tanned Brown

Char. Updates:

Spoiler:


  • Received 10g from Thalus Post
  • Gave 2sp to Vlad for information. Post
  • spent 2sp on bribe at the clerks office. Post
  • spent 2sp at clerks office.
  • spent 7sp total for info on twins. 5sp, food, and toy went to girl that helped
  • Gained 10g from Thalus after reporting info on second day.
  • Gained the following in fight at the docks:
    - 60gp
    - 20gp in silver and copper
    - 10 packs of qat
    - vial of pink liquid
    - Payed 7pp by Thalus for work at docks.
  • Spent money on the following items:
    - buckler (15g)
    - old crazy women to identify a potion (6g)
    - Bought a cold iron short sword from a dealer of used equipment (20g)
  • Gained level after fighting Lamm POST

Character Info

Spoiler:

Level: 2
XP: 1000
HP: 14 (1d8+0) Current HP: 5
Speed: 30'
ACP: 0
Languages: Common, Elven, Draconic

Stats:

Spoiler:

Str: 10
Dex: 17 +3
Con: 10
Int: 13 +1
Wis: 16 +3
Cha: 11

Offense:

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BAB: +2
Grapple: +1
Init: +3

Weapons:
Cold Iron Short Sword...+5...1d6.(P).......19-20/x2
Dagger..................+5...1d4.(S,P).....19-20/x2
Sap.....................+5...1d6.(SD)............x2
Sling...................+5...1d4.(B).............x2

Defense

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Armor: 16
Touch: 13
Flatfooted: 13
Fort: +3
Ref: +7
Will: +3 (+2 vs enchantment)
Dmg Red: -

Spell Defense

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Spell Res: -
Spell Save: -
Spell Fail: -

Feats:

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- City Born, Korvosa (+1 Reflex, +2 Intimidate)
- Weapon Finesse (Dex instead of Str for attack) (1st level feat)
- Urban Tracking, see notes for more information
- Wild Empathy, see notes for more information
- Two-Weapon Fighting

Race/Class Features:

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Elven Blood, Favored Enemy (Human), Low-Light Vision, Immune to Sleep Effects, Armor Prof. (Light), Shield Proficiency, Simple & Martial Weap. Prof., Two Weapon Combat

Skills:

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Skill Points: 28.......Max Ranks: 5/2.5
Skills:...............Ranks Mod Misc Total
Appraise...................0....+1....-....+1
Balance....................0....+3....-....+3
Bluff......................0....-.....-.....0 (+2 vs. humans)
Climb......................2....-.....-....+2
Concentration..............0....-.....-.....0
Diplomacy..................0....+2....-....+2
Disguise...................0....-.....-.....0
Escape Artist..............0....+3....-....+3
Forgery....................0....+1....-....+1
Gather Information.........4....-.....+2...+6
Heal.......................0....+3....-....+3
Hide.......................2....+3....-....+5
Intimidate.................0....-.....+2...+2
Jump.......................0....-.....-.....0
Knowledge (Local)..........4....+1....-....+5
Knowledge (geography)......2....+1....-....+3 (2 bonus ranks)
Listen.....................5....+3....+1...+9 (+11 vs. humans)
Move Silently..............5....+3....-....+8
Perform....................0....-.....-.....0
Profession (Investigator)..4....+3....-....+7 (4 bonus ranks)
Ride.......................0....+3....-....+3
Search.....................4....+1....+1...+6
Sense Motive...............5....+3....-....+8 (+10 vs. humans)
Spot.......................2....+3....+1...+6 (+8 vs. humans)
Survival...................0....+3....-....+3 (+5 vs. humans)
Swim.......................0....-.....-.....0
Use Rope...................2....+3....-....+5

Gear

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Equipment: Cost Weight Charges
Explorer's Outfit.................-......-
Belt Pouch.......................1gp...0.5 lb
Bullet, Sling (x5)...............5cp...2.5 lb
Signal Whistle (around neck).....8sp.....-
Sap..............................1gp.....2 lb
Water skin.......................1gp.....4 lb
Short Sword.....................10gp.....2 lb
Cold Iron Short Sword...........20gp.....2 lb
Sling.............................-......-
Leather Armor...................10gp....15 lb
Dagger (x2)......................4gp.....2 lb
buckler.........................15gp.....5 lb
Cure Light Wounds (x1)............-......-
- one in right boot, other strapped to chest.

Total Weight: 30.92 lb..........Money:..269gp..10sp..3cp
................................Lgt..Med...Hvy..Lift..Push
Max Weight:................33...66....100..200...500

Class Notes:

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Urban Ranger Feat (General) (See LINK for more info)

You can track down the location of missing persons or wanted individuals within communities.
Benefit

To find the trail of an individual or to follow it for 1 hour requires a Gather Information check. You must make another Gather Information check every hour of the search, as well as each time the trail becomes difficult to follow, such as when it moves to a different area of town.

The DC of the check, and the number of checks required to track down your quarry, depends on the community size and the conditions:

If you fail a Gather Information check, you can retry after 1 hour of questioning. The game master should roll the number of checks required secretly, so that the player doesn't know exactly how long the task will require.
Normal

A character without this feat can use Gather Information to find out information about a particular individual, but each check takes 1d4+1 hours and doesn't allow effective trailing.
Special

A character with 5 ranks in Knowledge (local) gains a +2 bonus on the Gather Information check to use this feat.

You can cut the time between Gather Information checks in half (to 30 minutes per check rather than 1 hour), but you take a -5 penalty on the check.

Wild Empathy

An urban ranger adds only one-half his class level to wild empathy checks, reflecting his limited connection with the natural world.

NPC Contacts

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Thalos - Boss of a mid level smuggling operation in Korvosa's warehouse district. He runs several legit businesses such as several warehouses, leather working, and metalworking shops. He also secretly runs several house cleaning businesses that he uses to gather information from in hopes of blackmailing certain important houses. (I am kind of iffy on the house cleaning businesses, but I saw it as a way for him to try blackmail his way into the big leagues. I can drop that if you would prefer). His illegal businesses include gambling houses, rowdy taverns, prostitution, magic item laundering, "protection" services, etc.

Jonathan "The Saint" Clarke - Runs a clean Inn. He is a generous man that helps others out and has been known to provide food for the less fortunate. About a year and a half ago Darthen heard about the food service and went by a few times when times got hard. After Darthen got a couple of contracts he was able to repay The Saint for all his help. The Saint saw something in Darthen that reminded him of himself. He took Darthen in not to long ago and possibly rents a room/office to him.

Sgt. Vlad Norrell - Korvosa prison guard that likes his gambling a little to much. Darthen was able to make a substantial debt to one of Thalos' gambling houses to disappear. The Sgt. has been forever in his debt and has helped him a couple times in the past year. Giving him access to a prisoner for questioning, information on who the city guard will be raiding next, etc.

The Nail - The Nail is a highly skilled rogue that owns an antique shop which is really a front for a major magic item black market. His shop has secret entrances into the Korvosa sewers which lead to every part of the city. He also has a number of gang members that acquire his items for him. Most of which are stored in magically hidden areas in the sewers below his shop. No one has seen him enter or leave the shop. Leaving many to speculate he teleports wherever he needs to go. Darthen has done a few gather information jobs for him.

Rukus (Half-Orc) - Rukus is a brutish half-breed, more ogre than man. He delights in hurting people especially if he is paid to. Used on more than one occasion when a need for some muscle is required. Rukus tends to fight with his bare hands enjoying the feeling of bones breaking under his onslaught.

(Name taken from PF #3 I hope that is OK.)

Background:
Darthen was born to a prostitute mother. She was a lowly wench that served drinks in a scum filled tavern and serviced the patrons any way she could to make ends meet. Living in the slums he quickly learned to fend for himself and make a meager living off stolen goods. When he was 13 his mother was savagely beaten to death. Having no way to earn his keep at the tavern he was promptly kicked out. Living on the streets taught him many survival skills. As he grew older Darthen became proficient in knowing what was going on and who was important. He could easily spot the difference between someone who grew up in the different districts. Not long after he turned 20 he was approached by a man in nobles clothes. He new this man as Thalus, baron of a mid-size smugglers guild. Thalus offered him a contract job to find items stolen from him in a recent raid. It took Darthen two days to find out the head of the local guard was paid by a competitor of Thalus to raid his warehouse. When the head of the guard was found on the doorsteps of the competitor, no one asked any questions.

Over the past year Darthen has worked quite a few jobs most of which were provided by Thalos. On a few occasions he has worked for the Mierani Elven emissary, Keliwyn. Keliwyn sent a message to Darthen requesting a meeting. During the meeting Keliwyn offered Darthen a job based on his previous investigation work.

Darthen met Darvyl at one of the taverns while scouting out for a potential strong arm. He bought Darvyl a few ale's and listened to his life's story. Hearing that he was an ex-city guard and still drank with them on occasion was all he needed to know. He offered him a job as a part time bodyguard for Keliwyn. He also uses Darvyl for his contacts in the guard.

Darthen has been saving his gold so he can buy a shop and run his own Private Investigator/security business. Maybe even working for the King!