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About DarthenName: Darthen
Char. Updates:
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Character Info
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Level: 2 XP: 1000 HP: 14 (1d8+0) Current HP: 5 Speed: 30' ACP: 0 Languages: Common, Elven, Draconic Stats:
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Str: 10 Dex: 17 +3 Con: 10 Int: 13 +1 Wis: 16 +3 Cha: 11 Offense:
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BAB: +2 Grapple: +1 Init: +3 Weapons:
Defense
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Armor: 16 Touch: 13 Flatfooted: 13 Fort: +3 Ref: +7 Will: +3 (+2 vs enchantment) Dmg Red: - Spell Defense
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Spell Res: - Spell Save: - Spell Fail: - Feats:
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- City Born, Korvosa (+1 Reflex, +2 Intimidate) - Weapon Finesse (Dex instead of Str for attack) (1st level feat) - Urban Tracking, see notes for more information - Wild Empathy, see notes for more information - Two-Weapon Fighting Race/Class Features:
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Elven Blood, Favored Enemy (Human), Low-Light Vision, Immune to Sleep Effects, Armor Prof. (Light), Shield Proficiency, Simple & Martial Weap. Prof., Two Weapon Combat Skills:
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Skill Points: 28.......Max Ranks: 5/2.5 Skills:...............Ranks Mod Misc Total Appraise...................0....+1....-....+1 Balance....................0....+3....-....+3 Bluff......................0....-.....-.....0 (+2 vs. humans) Climb......................2....-.....-....+2 Concentration..............0....-.....-.....0 Diplomacy..................0....+2....-....+2 Disguise...................0....-.....-.....0 Escape Artist..............0....+3....-....+3 Forgery....................0....+1....-....+1 Gather Information.........4....-.....+2...+6 Heal.......................0....+3....-....+3 Hide.......................2....+3....-....+5 Intimidate.................0....-.....+2...+2 Jump.......................0....-.....-.....0 Knowledge (Local)..........4....+1....-....+5 Knowledge (geography)......2....+1....-....+3 (2 bonus ranks) Listen.....................5....+3....+1...+9 (+11 vs. humans) Move Silently..............5....+3....-....+8 Perform....................0....-.....-.....0 Profession (Investigator)..4....+3....-....+7 (4 bonus ranks) Ride.......................0....+3....-....+3 Search.....................4....+1....+1...+6 Sense Motive...............5....+3....-....+8 (+10 vs. humans) Spot.......................2....+3....+1...+6 (+8 vs. humans) Survival...................0....+3....-....+3 (+5 vs. humans) Swim.......................0....-.....-.....0 Use Rope...................2....+3....-....+5 Gear
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Equipment: Cost Weight Charges Explorer's Outfit.................-......- Belt Pouch.......................1gp...0.5 lb Bullet, Sling (x5)...............5cp...2.5 lb Signal Whistle (around neck).....8sp.....- Sap..............................1gp.....2 lb Water skin.......................1gp.....4 lb Short Sword.....................10gp.....2 lb Cold Iron Short Sword...........20gp.....2 lb Sling.............................-......- Leather Armor...................10gp....15 lb Dagger (x2)......................4gp.....2 lb buckler.........................15gp.....5 lb Cure Light Wounds (x1)............-......- - one in right boot, other strapped to chest. Total Weight: 30.92 lb..........Money:..269gp..10sp..3cp
Class Notes:
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Urban Ranger Feat (General) (See LINK for more info) You can track down the location of missing persons or wanted individuals within communities.
To find the trail of an individual or to follow it for 1 hour requires a Gather Information check. You must make another Gather Information check every hour of the search, as well as each time the trail becomes difficult to follow, such as when it moves to a different area of town. The DC of the check, and the number of checks required to track down your quarry, depends on the community size and the conditions: If you fail a Gather Information check, you can retry after 1 hour of questioning. The game master should roll the number of checks required secretly, so that the player doesn't know exactly how long the task will require.
A character without this feat can use Gather Information to find out information about a particular individual, but each check takes 1d4+1 hours and doesn't allow effective trailing.
A character with 5 ranks in Knowledge (local) gains a +2 bonus on the Gather Information check to use this feat. You can cut the time between Gather Information checks in half (to 30 minutes per check rather than 1 hour), but you take a -5 penalty on the check. Wild Empathy An urban ranger adds only one-half his class level to wild empathy checks, reflecting his limited connection with the natural world.
NPC Contacts
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Thalos - Boss of a mid level smuggling operation in Korvosa's warehouse district. He runs several legit businesses such as several warehouses, leather working, and metalworking shops. He also secretly runs several house cleaning businesses that he uses to gather information from in hopes of blackmailing certain important houses. (I am kind of iffy on the house cleaning businesses, but I saw it as a way for him to try blackmail his way into the big leagues. I can drop that if you would prefer). His illegal businesses include gambling houses, rowdy taverns, prostitution, magic item laundering, "protection" services, etc. Jonathan "The Saint" Clarke - Runs a clean Inn. He is a generous man that helps others out and has been known to provide food for the less fortunate. About a year and a half ago Darthen heard about the food service and went by a few times when times got hard. After Darthen got a couple of contracts he was able to repay The Saint for all his help. The Saint saw something in Darthen that reminded him of himself. He took Darthen in not to long ago and possibly rents a room/office to him. Sgt. Vlad Norrell - Korvosa prison guard that likes his gambling a little to much. Darthen was able to make a substantial debt to one of Thalos' gambling houses to disappear. The Sgt. has been forever in his debt and has helped him a couple times in the past year. Giving him access to a prisoner for questioning, information on who the city guard will be raiding next, etc. The Nail - The Nail is a highly skilled rogue that owns an antique shop which is really a front for a major magic item black market. His shop has secret entrances into the Korvosa sewers which lead to every part of the city. He also has a number of gang members that acquire his items for him. Most of which are stored in magically hidden areas in the sewers below his shop. No one has seen him enter or leave the shop. Leaving many to speculate he teleports wherever he needs to go. Darthen has done a few gather information jobs for him. Rukus (Half-Orc) - Rukus is a brutish half-breed, more ogre than man. He delights in hurting people especially if he is paid to. Used on more than one occasion when a need for some muscle is required. Rukus tends to fight with his bare hands enjoying the feeling of bones breaking under his onslaught. (Name taken from PF #3 I hope that is OK.)
Background:
Over the past year Darthen has worked quite a few jobs most of which were provided by Thalos. On a few occasions he has worked for the Mierani Elven emissary, Keliwyn. Keliwyn sent a message to Darthen requesting a meeting. During the meeting Keliwyn offered Darthen a job based on his previous investigation work. Darthen met Darvyl at one of the taverns while scouting out for a potential strong arm. He bought Darvyl a few ale's and listened to his life's story. Hearing that he was an ex-city guard and still drank with them on occasion was all he needed to know. He offered him a job as a part time bodyguard for Keliwyn. He also uses Darvyl for his contacts in the guard. Darthen has been saving his gold so he can buy a shop and run his own Private Investigator/security business. Maybe even working for the King! |