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Now with psionic races. If you are interested in psionic races, please speak up.
Pathfinder Compatible Classes
Justin Sluder wrote:
Don't forget the Pathfinder RPG Bestiary 4
Actually, Bestiary 4 has a total of 48 monsters and unique NPCs that are CR 15 or higher (whether that is from normal construction or from mythic levels). Book of Beasts: Legendary Foes has 51 monsters and unique NPCs in the same range, none of which are mythic and require only the Pathfinder Core Rulebook. Additionally, the Book of Beasts: Legendary Foes has 12 traps ranging CR 15-24. Unless I missed something, B4 has 0.
So I say again, if you are running a high level game, the Book of Beasts: Legendary Foes is THE monster book to have.
EDIT: Also, the Book of Beasts: Legendary Foes has the saber-toothed gerbilsaurus. Just saying.
Another update. The second printer proof arrived while I was on vacation. I looked at it over the weekend. Short of the long, more of the artwork was good, but there are a number of images that are just too light. So I am going to send it back to fix it and send it back to the printer for a redo.
I was hoping to be ordering copies to send to Paizo this morning, but that did not happen. I'm expecting printer copies to arrive in Early October now.
Any other votes of racial details?
Pathfinder Compatible Classes
Latest Round of Race Votes:
Pathfinder Compatible Classes
In my opinion, elves and dwarves and all the other races in the core rulebook are well covered.
Well, I guess that is just my opinion. Do others feel the same way?
I think you misunderstand (or I didn't explain well, either way) but I mean racial archetypes, racial variations, etc. So unless a bow-variant gunslinger is closely tied to the race, it probably won't be done in this project.
So asking about Classes, what classes do you want to possibly have archetypes/spells/etc for as well as definitely include favored class options for? Starting with Paizo's classes, we are definitely supporting:
But we want to know if you want to see support for:
*Standard disclaimer about how some might not be open content, I'll check into it when I get back from vacation.
I'll update classes next time.
Green Smashomancer wrote:
I'm going to add Gnoll, Lizardfolk, Wyvaran, Tengu, Hobgoblin, Android, and I'll toss in Darkfolk for the sake of rounding out what I realize is mostly team evil. And they're cool, that's the most important reason.
I was about say, "wyvaran, tengu, and androids are not necessarily on team evil," but then I noticed you said mostly. So never mind.
Ok, as of this post we have:
Note: I have to go through lindley court's post to see if there are and races/classes not already on the list. Sorry, I have to get to bed.
Ok, as of this post we have:
(Just a quick note, not all of these may be open content, I will investigate)
Classes added to the list for getting racial features (racial archetypes, favored class options, etc)
Skinwalker. Everything else I could want appears to already be on the list =)
I'm familiar with all of them, but this one. Where is it detailed? Glad to hear that you're a fan on the non-core book races too.
Path of War
Yea, I'm really looking forward to this one. Expect to see support for it.
Edit: To save the future threadjacking over what my motives are, I hope they are obvious. If not, feel free to ask.
I asked a simple and straight forward question and that is what I wanted the answer to.
I say pretty much the same thing to my girlfriend all the time and that is the one thing she cannot give.[/threadjack]
If you are wondering about theme vs actual setting: lets say Wizards starts licensing off their settings to companies like LPJ and JBE and other small companies. The license is going to include a clause that says it the company cannot convert this to any other system. It can only be D&D 5e. How do I know that without seeing anything? Because Wizards wants to sell their system books. If they can't snag someone with Forgotten Realms, but they can get someone to join the 5e ranks with greyhawk or dark sun that wizards didn't have to write, but are instead getting paid to allow someone else to publish the book, then that is just money in the bank for them.
So if someone is talking about converting one of D&D's official settings to pathfinder, its going to be a "same themes" "serial numbers filed off" kind of situation.
Sorry to intrude Louis. I just wanted to help clarify.
I gotta say, DnD 5e is pretty fun. To me it feels like what I like about 3e/pathfinder, to my gf if feels like 1e and others at the table, it feels like what they feel is their favorite edition. I should also say that 5e has my gf playing again after a number of years away, something pathfinder was never able to do. They did a really good job with it. Combined with the fact that every game store owner I've talked to, they express really good sales. I don't think Wizards is destroying the hobby at all. I really think they stepped up to the challenge and did well.
To give credit where credit is due. They did good.
Just a quick update: I received the proof last night. Some of the artwork needed lightened. I lightened it and re-uploaded it. As soon as I can get another printer proof to confirm all is good, I will get books printed. Assuming there are not any issues then mid-end of Sept is a good estimate for books to arrive at Paizo's warehouse.
Create Mr. Pitt wrote:
That said spells scaling with level does sound like a pretty strong change.
Spells scaling is not the right word for it. Many spells you can cast using a higher level spell slot and get a greater effect. The two best examples of this is cure wounds and magic missile. Cure wounds, if you cast it as a 1st level spell from a 20th level cleric, it heals the same amount of damage as a 1st level cleric. Compare that with Pathfinder where you heal 1 more point of damage as a 2nd level caster as opposed to a 1st level cleric. And the damage healed keeps going up until you hit 5th level. In 5e, however, you have the option of using one of your higher level spell slots. So if you want to heal more damage, you have to use a 2nd or 3rd or higher level spell slot.
Magic missile is another example. In pathfinder you automatically get additional missiles as you increase in level. In 5e, if you cast it as a 1st level spell from a 1st level wizard or a 20th level wizard, you deal the same amount of damage. However, you have the option of using a higher level spell slot to get additional missiles.
So while D&D requires less spells for the caster, I'd say it is balanced with the casters having less spells prepared. A 20th level wizard can have a maximum of 25 spells prepared, the same number as a 15th level pathfinder wizard. Mind you, that is before pathfinder adds in extra spells from school specialization and ability score bonuses. When you factor those in (using the absolute minimum ability score needed) a pathfinder wizard at 11th level can prepare more spells than a 5e D&D 20th level wizard. So pathfinder wizards win in overall versatility.
Then there's the fact that 6th level spells and beyond can only really be used once per day. The exception to this is levels 19 and 20 where a wizard can cast a 6th level spell a second time per day and at 20th level where a wizard can cast a 7th level spell a second time per day. Compare it to the 17th level pathfinder school specialized wizard that can cast 2 9th level spells/day.
So yea, like others have said, 5e spellcasters get the nerf.
Everyone gets like 30 bonus feats
You lost me with this. What are you talking about? Feats are rare since you have to choose between an ability bump or a feat. Sure you can take all feats, but do you really want your primary state to be a 15? If you're a spellcaster that means your DCs are 12. That's pretty low and easy to make the save (granted, not when you roll like me, but still).
Wahoo. I am really glad this book is available. brings together a number of balanced, playable races that I have wanted to see released for quite some time. The four main races detailed are:
Plus there are four other races detailed in this book:
All of these races have favored class options for all of Paizo's classes from the Core Rulebook, Advanced Player's Guide, and Ultimate Magic. We also included favored class options for the four classes from Dreamscarred Press's Psionics Unleashed. These races were not the only one to get so many favored class options. We also included favored class options for the dhampir, drow, duergar, fetchling, grippli, hobgoblin, kobold, orc, ratfolk, tiefling and wayang.
And before you think that that is all, we included archetypes for the dhampir, duergar, dwarf, grippli, hobgoblin, ifrit, and wayang.
We really hope you enjoy this book.
If you enjoyed the magic items in this volume, be sure to check out Treasury of the Sands. This supplement details more than 25 brand new magic items that are ideal for your game in the deep desert. Grab them today and equip your players like a true Pharaoh.