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Black Dragon

Dale McCoy Jr's page

President, Jon Brazer Enterprises. Pathfinder Society Member. 4,826 posts (4,839 including aliases). 1 review. 4 lists. No wishlists. 1 Pathfinder Society character. 1 alias.


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President, Jon Brazer Enterprises

Grand Magus wrote:
Nasa is a bloated governement agency too often curtailed by a bunch of old guys deciding they don't want to work hard, and instead going out to enjoy the day at the California coast.

Actually, NASA is relatively efficient for a government agency (not saying they are perfect, just better than the DMV, etc). Their single biggest problems are being constantly underfunded and suffering from an ever-changing goal. Every President since Reagan has directed NASA to pursue some goal, which was not the goal of the previous administration nor the administration before that. When you work on a 15 year project and you have to effectively scrap it every 4/8 years, it is hard to get something solid accomplished.

The private sector is good for long term space development if for no other reason that they can keep their eye on the goal past the next election cycle.

President, Jon Brazer Enterprises

yellowdingo wrote:
I have a dream. It entails a global space agency.

Not going to happen. The 60's space race started off as a way of demonstrating that our rockets could hit Russia and theirs could hit us, without actually doing so. To this day, many of the companies that build parts for NASA (and private space corporations) are also defense contractors, again using parts, designs, and software that is primarily intendeded for military applications. The same basic guidance systems used to control the various crafts are also used to pinpoint where missiles hit.

If we had a global space agency, that would mean that the US could possibly leak similar information to hostile nations or even our allies that would use such technology to suprress their own people. No, best to keep such technology away from governments that make ours look like fluffy kittens.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

In a wild ride of races, we announce the final list of races getting favored class options next week, as well as getting racial development next year. Check it out.

President, Jon Brazer Enterprises

In a wild ride of races, we announce the final list of races getting favored class options next week, as well as getting racial development next year. Check it out.

President, Jon Brazer Enterprises

In a wild ride of races, we announce the final list of races getting favored class options next week, as well as getting racial development next year. Check it out.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

In a wild ride of races, we announce the final list of races getting favored class options next week, as well as getting racial development next year. Check it out.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

We are getting ready to release the Book of Heroic Races: Advanced Favored Class Options. Check out all the classes that we are giving favored class options over at JonBrazer.com.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

We are getting ready to release the Book of Heroic Races: Advanced Favored Class Options. Check out all the classes that we are giving favored class options over at JonBrazer.com.

President, Jon Brazer Enterprises

2 people marked this as a favorite.

We are getting ready to release the Book of Heroic Races: Advanced Favored Class Options. Check out all the classes that we are giving favored class options over at JonBrazer.com.

President, Jon Brazer Enterprises

3 people marked this as a favorite.

We are getting ready to release the Book of Heroic Races: Advanced Favored Class Options. Check out all the classes that we are giving favored class options over at JonBrazer.com.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
liondriel wrote:
So, the OGL looks at first glance like it's ok to use all the crunch, but no "proper names" and such.

Every product that uses the OGL is required to state what is and is not open content. What you said is true for Paizo's PRD only. Some products say nothing is open. Other say everything is open. And there are all manner of possibilities inbetween with varying degrees of clarity.

liondriel wrote:
At the same time, the thing is long enough to make me feel intimidated. Grande.

It only gets worse from here. If you ever want to hire a freelancer, guess who is going to have to write the contract: you (or a lawyer you hire, which I recommend for your first time, after that it is a copy/paste/modify job). If you want to work on a joint project with another company, you two will have to come up with your contract on how to split the money. This is a business and just like any other business, legal issues is a serious part of it.

President, Jon Brazer Enterprises

williamoak wrote:
It is... expensive.

True that. If you are looking for something lighter on the wallet, then Psionics Unleashed is the place to go. Same psionics rules, the 4 psionic classes from 3.5 updated to Pathfinder, no archetypes. But if you are looking to slowly incorporate psionics into your game this is the basic book.

President, Jon Brazer Enterprises

Thanael wrote:
Book of Magic Pirate Spells from Jon Brazer Enterprises

Thank you for mentioning this (since I didn't see the thread myself at first).

Also, I would recommend Book of Multifarious Munitions: 10 Pirate Ships. This will add some spice to your sea vehicles.

President, Jon Brazer Enterprises

Ultimate Psionics is the place to start. Its got all the base psionic classes/races and explanation of how psionics works. That's the place to start. It has everything from Psionics Unleashed (the core book equivalent, think the 3.5 psionics stuff updated to pathfinder) and the Advanced Psionics Guide (the Advanced Players Guide equivalent, so 6 new classes, archetypes, favored class options, alternate race traits, etc) all in one book.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
liondriel wrote:
But, it's legal stuff, legal stuff scares me a tad, and the fact that Paizo recommended re-reading adds to that.

If you don't mind me saying so, this is probably not a good sign that you should be a publisher, at least not at the moment. Dealing with legal matters is common. I would not recommend you publish until you are comfortable.

I would recommend either working as a freelancer until you are comfortable with it as a publisher can give you specific advice in specific situations until you are confident in yourself, in this respect. Or working with an existing publisher to let them handle the publing aspect of publishing for a time until you are comfortable (with the publisher taking a percentage).

liondriel wrote:

"...so I'd recommend a high Strength for this character and taking skills like Swim and Acrobatics and Feats like Cleave".

So I use the word "Strength" as a reference to the base stat in PF, as well as names of skills, Feats, Equipment.
As it's a PDF, the skills, feats etc would be hyperlinked to Paizos PRD.

Color me confused what you are trying to do here. Is this suppose to be advice on how to build an NPC?

Wait a minute, I think I am getting the underlying problem, have you read the open game license? The OGL, as it is called, is the foundation on which the pathfinder license is built. Do you understand this license?

President, Jon Brazer Enterprises

The print version has now arrived at Paizo's web store. Order a copy of these exciting races for your gaming table today.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
Danbala wrote:
If it can't do that then I would begin to wonder about its longevity. (Hasbro pulled the plug quickly on 4e as soon as it was no longer in the top sales spot.)

I would sooner suspect it has more to do with return on investment. if the books sell well enough to make wotc a profit (or, I should say a sufficient level of profit), then I suspect they will keep it around for quite some time even if it is not number one.

President, Jon Brazer Enterprises

The print version of the Book of Heroic Races Compendium is now available at Paizo.com

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Beware The Blackener Of Bright Waters, For She Is Come Again
Rumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’ flesh melted from their bones. All evidence gathered from the sites of these massacres points to the heart of the Great Swamp, where an ancient and primitive tribe of lizardmen have ruled from an abandoned human temple for centuries on end. The Crannogtowns’ protectors, the Stormhammer Rangers, warn that horrid half-dragon monstrosities still stalk the bogs and travelers would do well to stay away from the inner swamp. Yet the killing and the carnage continue, and the people of the Crannogs plead for heroes to aid them now as they did in days long forgotten. Are you up to the challenge?

Reign Of Ruin is the first full-length adventure module in Jon Brazer Enterprises’ Deadly Delves product line, and is compatible with the ENnie-award winning 13th Age Roleplaying Game. This adventure is designed to challenge five 4th-level PCs like no other content has to date. Inside this volume, you’ll find:

  • More than 20 fully-developed new monsters for your 13th Age campaign
  • Eight new traps and eight new magic items waiting to be discovered, ranging from the entertaining to the awe-inspiring
  • Full-color maps of a Crannogtown village, as well as five floors of a terrifying temple dungeon
  • Story hooks that help GMs tie their players’ characters directly into the adventure using the Icon system
  • Specialized advice on playing a cunning black dragon against a group of PCs in a dangerous game of cat and mouse
  • Optional rules for using tactical terrain in select encounters
  • Enough content to take five 4th-level PCs from the Adventurer to Champion tier of play, with ideas to extend the story even further once you’re done exploring the temple

Dangers Unknown. Treasures Untold. Adventure Awaits.

Download the Deadly Delves: Reign of Ruin for 13th Age at DriveThruRPG/RPGNow and d20PFSRD. Also download wallpaper of the beautiful artwork from this exciting adventure here and here.

President, Jon Brazer Enterprises

KestrelZ wrote:
6. GM wants to justify purchase of advanced race guide

This one made me snort a laugh.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
137ben wrote:
First they ask for anthropomorphic lizards, then anthropomorphic cats. Next thing you know, they'll be demanding anthropomorphic chimpanzees. How outlandish is that? Like a chimp, only standing up-right, and with less fur. And TALKING. And it will probably look outrageously unrealistic like this. That's just way too wuxia anime to ever be allowed in a fantasy game. No anthropomorphic chimps!

*snorts a laugh*

President, Jon Brazer Enterprises

Kevin Brady 855 wrote:

I'm interested, but confused.

I already have three Bestiaries. What is different about the Codex?

If you're running a game that heavily features kobolds, there is 1 in Bestiary 1 (a warrior 1). So you, the gm, have to make up all of them. This instead gives you a whole bunch of kobolds that you can use, already stated out. It has kobold spellcasters, thieves, martial types, etc for a number of levels already created.

Can you make all of these yourself for your home game, yes. However, does this save time when you are busy and just need a kobold NPC now and also give you a bunch of new kobold art to go with this? You bet.

This is also true for all the other monsters featured in this book.

President, Jon Brazer Enterprises

Chemlak wrote:
The real joy is in the sample creatures. I particularly love the weird butler.

Thank you, vampires were alot of fun to write.

President, Jon Brazer Enterprises

Well, if Paizo ever went POD, it would be a heck of alot easier to get them print books. Right now, I have to upload it to DriveThruRPG, test print it, make revisions, repeat until I'm happy, then order copies and ship to Paizo.

I don't mind doing the order test copies twice (once for DriveThru and once for Paizo) if it means I don't have to guess how good a book is going to be and have copies shipped to Paizo. If they can print copies themselves (or partner with a company to handle that for them), I'd upload files right away.

President, Jon Brazer Enterprises

I'm playing in a 5e game right now for one simple reason: my girlfriend likes it and plays with me. That is not something that can be said for Pathfinder. I like both systems myself, but she tipped the balance for me.

President, Jon Brazer Enterprises

Marco Polaris wrote:
But Paizo hasn't really gotten there just yet with the catfolk for me.

So you should try out ours once we get that far.

President, Jon Brazer Enterprises

3 people marked this as a favorite.
Green Smashomancer wrote:

Kobolds are about the only way I can think of that the pathfinder system has where I can play anything reptilian without needing the the GM to look over a custom race. It's that or the quite frankly, extremely boring stat block they have tucked way in the back of the ARG.

You might want to check out the umbral kobolds in Book of Heroic Races Compendium . I took the kobold race and rebalanced them, so they are not red shirts. Then, I gave them to Todd Stewart (author of Paizo's The Great Beyond and others) to play with. I don't think you'll be disappointed.

President, Jon Brazer Enterprises

3 people marked this as a favorite.
Orthos wrote:
The foundation of fantasy for me is floating islands in the sky, steampunk mech-armor, airships and giant robots, shapeshifting halfbloods, sasquatches who hurl their party members as weapons, frog knights and scythe-weilding sorcerers, psychic powers, rocket-punching robots and discus-hurling androids, warriors who fuel super-powered armor with light, laser swords, mages who power their magic with metals, and so on and so forth. The core settings of various Tolkien-inspired worlds were entertaining for a short time, but the novelty quickly wore off for me.

This. ... well most of this ... for me. But it is exactly this reason why I am doing this project.

President, Jon Brazer Enterprises

Link to Image
I'd like to hear your thoughts. If you want to play a lizardfolk, why do you want to play one?

President, Jon Brazer Enterprises

thegreenteagamer wrote:
EDIT: Great idea - catfolk druid or ranger or whatnot with a dog companion?

*chuckle* that's actually pretty funny.

President, Jon Brazer Enterprises

3 people marked this as a favorite.

*snorts a laugh*

keeps the song going
No one ever sees me when I hide,
Its like they died
In a most peculiar way.

President, Jon Brazer Enterprises

Link to Image
I'd like to hear your thoughts. If you want to play a catfolk, why do you want to play one?

President, Jon Brazer Enterprises

Planning a Halloween game? Get this 5-STAR rated monster collection of spooky creatures for only $2.

President, Jon Brazer Enterprises

pennywit wrote:
Am I the only person who prefers PDFs over the printed modules?

I'm pure digital these days. The GF and I have only the two of us in our apartment and there are 3 tablets between us. Having the whole library wherever we go is awesome.

President, Jon Brazer Enterprises

FrodoOf9Fingers wrote:
Best possible initiative, 20th level character, elite array, go go go!

Android Ninja that takes 15 levels of its favored class option.

Wait, I'm discussing an upcoming release. It hasn't been published yet.
[/teasing]

President, Jon Brazer Enterprises

I know a number of people have been looking forward to having the Book of Heroic Races Compendium in their hands as opposed to on a computer screen or on a tablet. Well that is available to you now. Over the weekend, I approved the print version and it is now available at DriveThruRPG/RPGNow. Pretty soon, we will have copies available at Paizo.com. In print, this book is 116 pages of pure awesome. If you like races that are outside the standard elves and dwarves, this book is for your.

This 116-page print book features:


  • 8 playable races, balanced with the Pathfinder Core Rulebook races
  • 30 class archetypes and class options and 4 prestige classes
  • 46 feats, 14 spells, 16 magic items, and 5 artifacts
  • Favored class options for all races included as well as 11 races from the Advanced Race Guide

Order your copy of the Book of Heroic Races Compendium today at DriveThruRPG/RPGNow or at Paizo.com today.

President, Jon Brazer Enterprises

Over the weekend I approved the printing of the Book of Heroic Races Compendium. Pretty soon, it will be on its way to Paizo's warehouse.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
Anguish wrote:
On the other hand, what happens if a PDF product sells 200 copies

Try 20 copies. I do all my budgets on that number. 50 is not unrealistic, but not frequent. 200, I sold a few in that quantity. Like 2 or 3 titles, but no more than 3.

President, Jon Brazer Enterprises

I would recommend placing this ad over at the cartohraphier's guild.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
richard develyn wrote:
I just think the door should be opened wider to allow a proper symbiosis between 3pps and Paizo over the APs. I think it would be good for everyone.

No argument from me.

... *thinks on it*

Edit: email sent to Lisa.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
richard develyn wrote:
In my opinion what you want to do with the OGL is to encourage 3PPs to publish complimentary products rather than competing ones.

I was the first to publish complementary products. The Book of Beasts: Monsters of the River Nations as well as the Book of the River Nations were designed to work with the Kingmaker adventure path.

President, Jon Brazer Enterprises

thejeff wrote:
But that doesn't mean that broken mechanics are fine.

Again, I don't see the mechanic itself as broken. I do, however, see a difficulty for writers to keep up with so many rules that creating new material is difficult as there are unintended, corner cases consequences.

It is the same reason that Wizards redid the Forgotten Realms for 4e. In that case, there was so much setting that if a writer conflicted with something written in 2e days, the fans jumped all over it as being "poorly researched" and "the writer doesn't know what he's doing." In this case, people are jumping all over it this feat as being "broken" and "unbalanced." Same thing. It is also one of the reasons why I think we'll see PFRPG 2.0 in about 4 years. (again, I have no direct insight, just an educated guess)

President, Jon Brazer Enterprises

Guang wrote:
What are your products, Dale? link?

All of Jon Brazer Enterprises' downloads can be found here. However, the specific races that you are talking about, my team and I only started working on them this month so they are not available for download yet.

President, Jon Brazer Enterprises

3 people marked this as a favorite.
Wyntr wrote:
Not being argumentative, but according to Paizo's FAQ (which does have a disclaimer that they will review and may change their minds, though the disclaimer was made on 7/23/2013).

Fair enough. But that would not hold water at my gaming table. I wouldn't allow it.

Like I said elsewhere, I'm not an optimizer. Someone who's goal is to play an optimal character instead of a character is going to find a way to break anything.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
thejeff wrote:

1 level dip with the right Domain ability

There a couple of domain abilities that give 2nd level spells as SLAs which count for such requirements.

Which? I don't know them off hand.

And ... not at my gaming table that would count. IMO a spell-like ability is different than a spell. It says "spells," not "spells or spell-like abilities."

For example: Harrowed Summoning calls out "spell" or "spell-like ability" in its description of benefits.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
thejeff wrote:
A 1 level dip into Cleric

You mean 3 level dip.

Divine Protection wrote:
Prerequisite(s): Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spells; blessings, domains, or mystery class feature.

Emphasis mine.

And even then it HAS to be cleric. Its a 4 level dip for oracles, inquisitors, and warpriests.

thejeff wrote:
It's even better for all of them than it is for Paladins, since Paladins are much more MAD.

???

Paladin divine grace (which does the same thing) comes in at 2nd level. So a bard could take a 2 level paladin dip and get the same bonus. Plus you'll have a better BAB, smite, etc. When all is said and done, a 2 level dip into paladin is better than a 3 level dip into cleric + splitting ability scores for spellcasting + a specific feat being used.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
magnuskn wrote:
Could you tell me this: How does a feat like Divine Protection come into existance?

I've looked at that feat several different ways now and I don't see it as overpowered, at least not any more powered than the paladin's divine grace ability is overpowered. I can see the argument for the oracle since it relies on Charisma to cast spells but the cleric, inquisitor, and warpriest all use Wisdom, so that is going to be their highest stats. And even then, the inquisitor and warpriest do not have stats that make any use of Charisma and will have to put a 13 in something that could otherwise be a dump stat.

Comparing clerics in the NPC Codex took this feat, the majority would gain a +1 or +2 bonus. Well that is, those that qualified for it; plenty of them didn't meet the Charisma requirement. Sure, it is better than Iron Will and feats, but that feat doesn't require a minimum of an ability score that plenty of people use as their dump stat, a minimum of being 5th level, and limits it to 4 classes (only one of which makes heavy use of the Cha ability).

Like I said, I don't see that feat as being overpowered any more than the paladin is, which, I rank up with the summoner as being overpowered. In a game that routinely pits good vs evil, having a class who's mechanics are dedicated to fighting evil while all the rest are not is, IMHO, overpowered. Divine Protection does nothing more than spreads one aspect of the paladin to a few other classes that also receive power from a deity.

So ... I'm not really seeing the brokenness here.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
Kelsey Arwen MacAilbert wrote:
If Paizo ever stopped delivering new things in the RPG line, many people would move on to something else that can keep delivering new content.
Kthulhu wrote:
I'm not really sure that's true.

No, Kelsey is correct. Those that play RPGs tend to fall into two categories: setting lovers and system lovers. There are those that really get into the setting and are satisfied with a minimum of rules books. However, there are those that want to build the most intricate character for the campaign. They will scower book after book for the perfect class, race, feat, spell, etc. Paizo is aware of this and builds books accordingly. Hense why there is not much in the way of mechanics in the settings books and no setting material in the RPG books.

Kthulhu wrote:
Paizo's strength is adventures, not mechanics.

That is a matter of opinion. While they are top notch with their adventures, Jason Bulmahn and team are no slouches when it comes to RPG design. And I'm not just saying that because I wrote for them.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

A number of the races you are describing, my team and I are writing right now. Information on height and weight will be included in their write-ups.

President, Jon Brazer Enterprises

3 people marked this as a favorite.

The best commercials, IMO, for RPGs are half hour episodes of big bang theory and community. A 30 second commercial is going to ... What ... Show off the artwork? They're not demonstrate what actually makes RPGs fun. Give it a full half hour and you can show people enjoying themselves and what makes it fun.

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