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Steve Geddes wrote:
Pretty much. Looking back on it, I should have just learned from it and moved on. But now I learned both how to not let a review that bad get to me and that plot is the important part of the adventure. So 2 lessons in one.
And thank you.
Something on the scale of Paizo's APs or the 64-page modules, you really do have to prep plot if you want any and railroad the PCs to some extent. That's what you're selling. A prepared adventure. If you want to have prewritten stuff for the PCs to encounter, you've basically got to decide where they're going to go and roughly when.
I tried the plotless adventure once with Encounters and Maps: Cave of Kobolds. Emphasis on the word "once." I had a whole line planned (2 more of them are all but done and have never been released).
The review entitled "Avoid" with the line describing it as "some thing I could knock up my self in Herolab given a few minutes," and that it took "five minutes to write" killed that idea for me. Sales were beyond terrible, and it shattered any confidence I had in myself for even trying it. It was years before I tried a proper adventure.
It taught me that people pay for plot more than anything else.
Fast forwarding straight to "There are 6 bugbears" and letting the PCs leap into action could kind of rob you of whatever unique and interesting description the room itself might have had.
That is one of the advantages of this format. As the GM, if you want to start with the room description, you can. It is separate from the monster description. Or if you know your players just won't listen to the room description at all, you can just skip that part. Its more modular in that sense.
Speaking of custom maps, can you separate the layers in PDF maps Paizo sells so that you can print a map without the numbers for the map key, secret doors, etc? If so that would be pretty helpful for my buddy who uses a projector for maps as well as for me if I want to print them out or maybe turn an old TV into a gaming table.
With Deadly Delves: To Claw the Surface, we started including maps with a grid (for projector-wielding GMs) as well as gridless maps (for VTT programs so you don't have to line up their grid to the map's grid) in a separate, included PDF for the GM. Adventures before that all had grids and some had room number flattened right on the image. Those that do not, we plan to go back as time permits and include the unnumbered images in a separate, included PDF.
Still you asked for feedback and that's what I've got.
Don't get me wrong, your feedback is good. We've been toying with ways of having skill checks stick out and making them a different color is something we will definitely try inhouse before showing it off publicly. Thank you.
I was just commenting on the flavor text, because cutting it was a discussion we did have amongst us at JBE but ultimately we decided to keep it for a number of reasons (tradition and running an adventure when you have little to no time to prepare were among the other reasons).
Sorry DeathQuaker, but read aloud text is definitely staying for many reasons with one in particular standing out: brain fart. No matter how prepared I am, no matter how many times that weekend I ran that adventure already, even if I wrote the adventure, I've had brain farts as to what makes a given room unique that reduced me to reading the read aloud text right off the page.
Its not a matter of trust. Its a matter of giving the GM all the help he or she can have to run that adventure and making it easy to rely upon. If a GM is going to modify the adventure, then the GM can do exactly what you are already talking about, just with the read aloud text.
As far as the monster actions in the read aloud text goes, that was me just writing something fast and not able to think of anything better on the fly.
Glord Funkelhand wrote:
I come from a user interface pov.
Ok, fair enough.
Would a short block at the start of the room that went something like
This way it makes no statement about what kind of spiders they are, the 4th spider that is hiding among the webs, whether or not the skeleton will come to live, exactly what kind of axe it is, whether the axe is magical, whether or not there is any more treasure hiding in the webs, and how many gold coins are in the corner.
Plus you know that that the spiders crawled through a hole in the wall and met the PCs 3 rooms ago, so you can just cross them off the obvious list.
All this is followed by the room description that does not mention the above, so that the room description is still the same, even after the spiders leave for the previously mentioned fight.
I just realized I phrased the end poorly (and it is too late to edit).
I feel that the loss of 10% from DriveThruRPG sales is worth gaining the sales from other sites, which is why I am not exclusive to DriveThru.
Exclusivity to DriveThru typically sense if you publish your own game system. This way you funnel all your sales to one site instead of dividing time between different sites. It doesn't make sense for a Pathfinder Compatible Publisher because Paizo has their own webstore.
Now if I was only a Traveller publisher, or a even D&D 5e publisher, yea, I'd be exclusive to DriveThru. But since the company has Pathfinder as part of the mix, exclusivity doesn't make much sense.
DriveThru/RPGNow takes 25% if you sell exclusively through them (and your own website) or 35% if you want to take it to other PDF retailers as well. Its an all-or-nothing situation. So when I sell $0.50 d66 lists through DriveThru it is still at the 65% royalty, regardless of the fact that neither Paizo nor d20pfsrd have sell anything less than $0.99. So there is no incentive to have my 5e products just at DriveThruRPG.
Exclusivity doesn't make much sense, IMO. I mean, sure, an extra 10% would be nice, but like another thread in this section revealed, there are people that only download their PDFs through Paizo, even if they are not Pathfinder. And having my open content on d20PFSRD is nice in that people can see what is in it before deciding to buy it.
Sure there are some that cross PDF stores, but people are creatures of habit and stick to one store, and if it is not available on their preferred site, they might not buy it right away, if at all. So I have to decide are those lost sales worth the difference I would make.
Personally, I don't think so. But others see things differently.
Dangers of a Forgotten Past Awakened in the Deep
When hobgoblin raiders kidnap a caravan full of workers and supplies, the adventurers set off to get them all back. But neither the raiders nor the adventurers know what terrifying horrors await them in the depths of their cavern hideout. Now, the adventurers must risk it all to prevent the minions of an ancient enemy from visiting death and destruction upon the land. Can the heroes rescue the captives from the hobgoblins and deliver them from this ancient foe—or will they all perish, ushering in the rise of a forgotten deity?
Rescue from Tyrkaven is the first adventure module in Jon Brazer Enterprises’ Deadly Delves series for the Fifth Edition of the World’s Oldest Fantasy Roleplaying Game. This 19-page adventure is designed to challenge four to five 2nd-level adventurers who thirst for heroics… but they may find more than they bargained for in the process! Inside this volume, you’ll find:
Dangers Unknown. Treasures Untold. Adventure Awaits.
Question for those that have ISR:
Do skinwalkers have a languages? In Blood of the Moon, Skinwalkers don't have a language entry in their racial traits. It is easy to assume that they speak Common as their only free language, but do they get any bonus language for a high Int score?
Thanks in advance.
Scale, Fang, and Claw
Cannibals in the swamp, lizardfolk are considered by many to be heartless savages and mindless brutes. Now you can go beyond that stereotype—or embrace it—like never before. Join this ancient race and bring a new kind of strength to your character.
Book of Heroic Races: Advanced Lizardfolk is the essential guide for playing a lizardfolk character. This 24-page supplement features:
Be Heroic with This Advanced Race Today!
Book of Heroic Races: Advanced Lizardfolk is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Samsarans Book of Heroic Races: Advanced Elans, Book of Heroic Races: Advanced Merfolk, Book of Heroic Races: Advanced Wyvarans, Book of Heroic Races: Advanced Changelings, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, and Book of Heroic Races: Advanced Favored Class Options as well as Book of Heroic Races: Advanced Lizardfolk as soon as it is release and the 4 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.
Not having one regularly available is one of the biggest things that stops people from buying the game. The one thing that all new players and GMs have in common is that they start at 1st level. The lack of choices in that regard is a huge challenge to overcome for my store when introducing prospective buyers to the PFRPG.
To Claw the Surface is a 1st level adventure that is available in print for game store owner to order. ;)
Where did you get the name Jon Brazer from anyways?
Jon Brazer was a character of mine. I played D&D, Robotech, Star Wars, and Toon as a middle schooler, but I didn't really get into role playing in a serious way until almost the end of my college career with a V:tM character named Jon Brazer. He was a gangrel ghoul that hunted down Sabbat and made them pay for his lost love. There are few other characters I loved playing as much as that one.
In retrospect, I should have named the company Dale McCoy Games (or DMG) and I probably will change it to that someday, but I like JBE.
It largely depends on what you want to do and how you want to do it. The range of role playing games is vast and constantly increasing, so something more than not-Pathfinder would help.
If you are looking for something more eastern flavored with over the top martial arts, I recommend Exalted (print/PDF).
If you are looking for a low-crunch science fiction game, I highly recommend Traveller (new edition currently in beta testing) (PDF, print available for final book).
There are a whole lot more RPG systems, it all depends on what you and your group are looking for.
All the races of the Book of Heroic Races Compendium were built to be balanced with the core book races. I believe that the half-faerie dragons are the most powerful of the bunch. Reapers, seedings and umbral kobolds are more in the 9-10 RP range.
And thank you for taking an interest. I hope you enjoy it.
It's likely that is just fluff as +2 to fly isn't going to stop you falling.
It gives you a +2 to Acrobatics as well as Fly. Acrobatics is more the relevant skill here. A successful roll in certain situations allows someone to ignore some falling damage (the first 10 feet of a fall, IIRC). That +2 bonus helps with that.
Rogar Stonebow wrote:
What is the pairing
Me and Todd Stewart, I think.
(cross-posted from the 4th edition and beyond section, since I didn't see this thread)
I hate to express this out loud, but it really feels like Hasbro is trying to shut Wizards down slowly and the group there now is in charge of keeping it going until the lights get shut off. I mean, a year in to 5e, they should be promoting the hell out of the game at this point, (It still has that new game smell. We've got these excellent campaigns out for it. Our forum site has this many active users on it. Adventurers League has this many games every week.) But, its a contraction.
Don't get me wrong, I'm sure it is just a bean counter maneuver looking for ways to save money that doesn't cost a developer job. But still, that's not exactly an insignificant cut. I mean, if you want to have a conversation about D&D, read up on someone's unique monk build, post a suggestion for some homebrew mechanic and hear what others have to say, is Twitter the best place for that? I don't think so. Even Facebook and G+ do not seem like optimal place for something like that. The format of Reddit would lead me to say, yea that's a decent way of doing things, but honestly that site is just not one where I hang out at.
Marc Radle wrote:
Indeed! It never ended up being published by Jon Brazer Enterprises,
Its not that it was never going to be published by us. I commissioned art for it after all (both of those were made at full page size). Its just that the job of publishing the races was bigger than I had anticipated. And you had asked for it back before I had gotten to yours.
Since our 3pp 5e racial experts are here, does anyone know if there is a goblin write up anywhere?
To my knowledge, no.