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First they ask for anthropomorphic lizards, then anthropomorphic cats. Next thing you know, they'll be demanding anthropomorphic chimpanzees. How outlandish is that? Like a chimp, only standing up-right, and with less fur. And TALKING. And it will probably look outrageously unrealistic like this. That's just way too wuxia anime to ever be allowed in a fantasy game. No anthropomorphic chimps!
*snorts a laugh*
Kevin Brady 855 wrote:
If you're running a game that heavily features kobolds, there is 1 in Bestiary 1 (a warrior 1). So you, the gm, have to make up all of them. This instead gives you a whole bunch of kobolds that you can use, already stated out. It has kobold spellcasters, thieves, martial types, etc for a number of levels already created.
Can you make all of these yourself for your home game, yes. However, does this save time when you are busy and just need a kobold NPC now and also give you a bunch of new kobold art to go with this? You bet.
This is also true for all the other monsters featured in this book.
Well, if Paizo ever went POD, it would be a heck of alot easier to get them print books. Right now, I have to upload it to DriveThruRPG, test print it, make revisions, repeat until I'm happy, then order copies and ship to Paizo.
I don't mind doing the order test copies twice (once for DriveThru and once for Paizo) if it means I don't have to guess how good a book is going to be and have copies shipped to Paizo. If they can print copies themselves (or partner with a company to handle that for them), I'd upload files right away.
Green Smashomancer wrote:
You might want to check out the umbral kobolds in Book of Heroic Races Compendium . I took the kobold race and rebalanced them, so they are not red shirts. Then, I gave them to Todd Stewart (author of Paizo's The Great Beyond and others) to play with. I don't think you'll be disappointed.
The foundation of fantasy for me is floating islands in the sky, steampunk mech-armor, airships and giant robots, shapeshifting halfbloods, sasquatches who hurl their party members as weapons, frog knights and scythe-weilding sorcerers, psychic powers, rocket-punching robots and discus-hurling androids, warriors who fuel super-powered armor with light, laser swords, mages who power their magic with metals, and so on and so forth. The core settings of various Tolkien-inspired worlds were entertaining for a short time, but the novelty quickly wore off for me.
This. ... well most of this ... for me. But it is exactly this reason why I am doing this project.
I know a number of people have been looking forward to having the Book of Heroic Races Compendium in their hands as opposed to on a computer screen or on a tablet. Well that is available to you now. Over the weekend, I approved the print version and it is now available at DriveThruRPG/RPGNow. Pretty soon, we will have copies available at Paizo.com. In print, this book is 116 pages of pure awesome. If you like races that are outside the standard elves and dwarves, this book is for your.
This 116-page print book features:
richard develyn wrote:
In my opinion what you want to do with the OGL is to encourage 3PPs to publish complimentary products rather than competing ones.
But that doesn't mean that broken mechanics are fine.
Again, I don't see the mechanic itself as broken. I do, however, see a difficulty for writers to keep up with so many rules that creating new material is difficult as there are unintended, corner cases consequences.
It is the same reason that Wizards redid the Forgotten Realms for 4e. In that case, there was so much setting that if a writer conflicted with something written in 2e days, the fans jumped all over it as being "poorly researched" and "the writer doesn't know what he's doing." In this case, people are jumping all over it this feat as being "broken" and "unbalanced." Same thing. It is also one of the reasons why I think we'll see PFRPG 2.0 in about 4 years. (again, I have no direct insight, just an educated guess)
What are your products, Dale? link?
All of Jon Brazer Enterprises' downloads can be found here. However, the specific races that you are talking about, my team and I only started working on them this month so they are not available for download yet.
Not being argumentative, but according to Paizo's FAQ (which does have a disclaimer that they will review and may change their minds, though the disclaimer was made on 7/23/2013).
Fair enough. But that would not hold water at my gaming table. I wouldn't allow it.
Like I said elsewhere, I'm not an optimizer. Someone who's goal is to play an optimal character instead of a character is going to find a way to break anything.
Which? I don't know them off hand.
And ... not at my gaming table that would count. IMO a spell-like ability is different than a spell. It says "spells," not "spells or spell-like abilities."
For example: Harrowed Summoning calls out "spell" or "spell-like ability" in its description of benefits.
A 1 level dip into Cleric
You mean 3 level dip.
Divine Protection wrote:
Prerequisite(s): Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spells; blessings, domains, or mystery class feature.
And even then it HAS to be cleric. Its a 4 level dip for oracles, inquisitors, and warpriests.
It's even better for all of them than it is for Paladins, since Paladins are much more MAD.
Paladin divine grace (which does the same thing) comes in at 2nd level. So a bard could take a 2 level paladin dip and get the same bonus. Plus you'll have a better BAB, smite, etc. When all is said and done, a 2 level dip into paladin is better than a 3 level dip into cleric + splitting ability scores for spellcasting + a specific feat being used.
Could you tell me this: How does a feat like Divine Protection come into existance?
I've looked at that feat several different ways now and I don't see it as overpowered, at least not any more powered than the paladin's divine grace ability is overpowered. I can see the argument for the oracle since it relies on Charisma to cast spells but the cleric, inquisitor, and warpriest all use Wisdom, so that is going to be their highest stats. And even then, the inquisitor and warpriest do not have stats that make any use of Charisma and will have to put a 13 in something that could otherwise be a dump stat.
Comparing clerics in the NPC Codex took this feat, the majority would gain a +1 or +2 bonus. Well that is, those that qualified for it; plenty of them didn't meet the Charisma requirement. Sure, it is better than Iron Will and feats, but that feat doesn't require a minimum of an ability score that plenty of people use as their dump stat, a minimum of being 5th level, and limits it to 4 classes (only one of which makes heavy use of the Cha ability).
Like I said, I don't see that feat as being overpowered any more than the paladin is, which, I rank up with the summoner as being overpowered. In a game that routinely pits good vs evil, having a class who's mechanics are dedicated to fighting evil while all the rest are not is, IMHO, overpowered. Divine Protection does nothing more than spreads one aspect of the paladin to a few other classes that also receive power from a deity.
So ... I'm not really seeing the brokenness here.
Kelsey Arwen MacAilbert wrote:
If Paizo ever stopped delivering new things in the RPG line, many people would move on to something else that can keep delivering new content.
I'm not really sure that's true.
No, Kelsey is correct. Those that play RPGs tend to fall into two categories: setting lovers and system lovers. There are those that really get into the setting and are satisfied with a minimum of rules books. However, there are those that want to build the most intricate character for the campaign. They will scower book after book for the perfect class, race, feat, spell, etc. Paizo is aware of this and builds books accordingly. Hense why there is not much in the way of mechanics in the settings books and no setting material in the RPG books.
Paizo's strength is adventures, not mechanics.
That is a matter of opinion. While they are top notch with their adventures, Jason Bulmahn and team are no slouches when it comes to RPG design. And I'm not just saying that because I wrote for them.
The best commercials, IMO, for RPGs are half hour episodes of big bang theory and community. A 30 second commercial is going to ... What ... Show off the artwork? They're not demonstrate what actually makes RPGs fun. Give it a full half hour and you can show people enjoying themselves and what makes it fun.
Failing to control costs is a killer to many companies. Failing to recognize trends is another company killer. However, failing to learn from the above mistakes is the nail in the coffin.
Heck, I made the first two mistakes and they could have sunk my company. After how well the Book of Beasts: Monsters of the River Nations and the Book of the River Nations did, I believed it was because of what I did that they were that popular, when really it was the popularity of Kingmaker that sold them. I failed to recognize that at the time. As such, I grossly overprinted the Book of Beasts: Monsters of the Shadow Plane and the shadowsfall players book. That, combined with several other costs that I failed to control could have sunk my company. But I learned from it, changed my strategy and moved on.
When it comes to Paizo, Lisa is a smart business woman. From what I have seen,I doubt there are many in the RPG industry that top her. She can hold her own.
I have a question that should be okay in this topic: does our level in Sacred Fist counts as a monk level for feat purpose? :)
That's a tricky question. And this answer would only apply for my gaming table.
If it did count as monk levels, then the archetype would have effectively removed "fighter" from the hybrid class description and replaced it with monk. This would mean that you can't multiclass with monk, so no MoMS.
The alternative being that you can multiclass with monk, but the warpriest levels do not count as monk levels.
So I'd leave that one up to the player, letting him/her have an informed choice.
Thank you. But I confess, I'm not an optimizer. I play a character that strikes my fancy and make decisions based on what I feel sounds fun. And I write the same way. I mean, heck, I once played an abjurer because it seemed like a fun idea at the time. (Coincidentally, that is one of the reasons I wrote the brown fur transmuter arcanist archetype, because I didn't feel that transmuters had enough love.)
So I hope you don't mind if I say that optimization is not my thing.
If a player in a game I was running asked me if they wanted to play a warpriest/monk, I'd allow the stacking. IMO, you are still giving up some class abilities of the monk when you are taking warpriest levels and the same is true with the reverse. This archetype allows them to harmonize well, in the same way that many PrCs allow for multiclass harmonization.
But that is how I would rule it at my table. I'm not sure how the people at Paizo will decide for PFS.
Dale McCoy Jr wrote:
Or the progeny feats that let a fosterling become an even greater Cthulian horror then they already are.
.... I am not familiar with this race. Link?
Book of Heroic Races Compendium. All the examples I used in that last post are from that book.
It's honestly tough for me to respond to that question, as I tend to houserule away 90% of racial limits to classes, feats, and spells. Pretty much if it's not devoted to working out some aspect of the race's anatomy (such as a feat to let catfolk rend with their claws, for example, wouldn't be available to races that don't have claws) I tend to allow it for anyone.
I agree. Which is why in the Book of Heroic Races Compendium you see alot of things like feats that allow the half-faerie dragons to use their breath weapon more often and in different ways, seedling archetypes that let them use a whip they make from their own "hair" in different ways, etc.
Sure, anyone can take the faerie dragon sorcerer bloodline, cast the spell swarm of angry kobolds, or create a deity with the psychopomp subdomain, but those is more the exception rather than the rule. Even then, they are highly thematic for the specific race. There are far more options like the Bear Paw feat for the ursine that normally can use large light, one handed weapons without penalty can now use large melee and two-handed weapons without penalty. Or the melodian fighter archetype that has grants bardic performance because they are such a music-based race. Or the progeny feats that let a fosterling become an even greater Cthulian horror then they already are.
Now that is not to say that you can't do things like allow a dragon disciple to take the half-faerie dragon breath weapon feats or allow a strix to use the half-faerie dragon feats that allow it to fly better, but I like to think that what I published is deeply connected to a race.
Its not that the discussion has moved to classes as much as racial archetypes. So the question is do people care enough about the gunslinger to see a racial archetype. Or the converse being would people be upset if we pretended the gunslinger didn't exist when developing these races. And so on for the other non-core classes
Now with psionic races. If you are interested in psionic races, please speak up.
Pathfinder Compatible Classes