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Catfolk

Dale McCoy Jr's page

President, Jon Brazer Enterprises. Pathfinder Society Member. 4,942 posts (4,955 including aliases). 1 review. 4 lists. No wishlists. 1 Pathfinder Society character. 1 alias.


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President, Jon Brazer Enterprises

It’s the biggest sale of the year and it is going on now at DriveThruRPG/RPGNow, Paizo and d20PFSRD. Take 30% off of just about everything. This is for Pathfinder as well as 13th Age and Traveller. Check out what is on sale.

That’s 30 % off of all Monsters (DriveThruRPG/Paizo/d20PFSRD)
30% off of all Spells (DriveThruRPG/Paizo/d20PFSRD)
30% off of select Heroic Races (DriveThruRPG/Paizo/d20PFSRD)
30% off of all Traveller (DriveThruRPG/d20PFSRD)
And Much More …

Be sure to check out DriveThruRPG, Paizo, and d20PFSRD. While most of our PDFs at each place are on sale the same, there are a few differences between the sites.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
SmiloDan wrote:
but what do you like about the warlock?

My character serves the Faerie Queen of Air and Darkness as her knight. I fight outsiders and those serve them. I am Harry Blackstone Copperfield Dresden in all but name. Name any other class that is that cool.

SmiloDan wrote:
Maybe your play experience has been different than mine, but we only short rest once or twice per day, and sometimes not at all. Sometimes we get dragged into long, drawn out battles that combine two or three encounters into one big battle.

Taking a short rest should not be a tough choice, but pretty much a readily made choice. Sure, clerics and wizards don't get anything from a short rest but just about every other class does. Looking at it through the mindset of 3.5/Pathfinder where you break when those two classes are done really is doing a disservice for the rest of the party in 5e. But immediately following that 2/3 encounter big battles should be followed by a short rest. If the primary casters went nova during that battle, then the GM should be slapped for not giving the party any more encounters that day. Playing a caster has always been about resource management and if those casters are not managing those resources well, then they should get the raw end of the deal. If the party camps out, something should happen and those casters are worthless while the warlock gets his chance to shine.

Also, playing a warlock is not like playing a wizard. You are not the primary arcane caster. You are the arcane blaster that can do some arcane casting as well. Take the invocations that extend your eldritch blast to 300 feet and give you 120 ft darkvision and you don't have to be anywhere near the party to attack.

Things to remember: your cantrips are more powerful than regular cantrips. Specifically, they scale with level. Eldritch blast and similar target more people or deal more damage as you go up in level. This is easy to forget so double check. Second, all your spells are cast at highest level. Wizards don't get that. You always get the upscale.

President, Jon Brazer Enterprises

The Book of Beasts: Legendary Foes is on sale for 30% of the regular price. Download it now.

President, Jon Brazer Enterprises

Best Class: Warlock

Worst Class: Everything else

Just saying.

President, Jon Brazer Enterprises

This 7th level adventure takes the adventurers from WeAreAllGoingToDie Village at the base of Playtest Mountain and into the uncharted caves to meet monsters neverbefore seen. And hopefully destroy them.

Oh and there's something else in the adventure's description that I am keeping a surprise for now.

President, Jon Brazer Enterprises

I love Kingmaker. Its a great AP. But I would agree with Christopher Woldridge. It is an open-ended AP. So for a group of combat-focused, younger players, I would also agree with Mummy's Mask, Shattered Star or possibly Giantslayer are better choices. The kingdom part of Kingmaker has a decent amount of paperwork involved and beyond micromanaging the building of your kingdom, there is not a whole lot of actual rulership in the AP.

The more I think of it, the more I recommend Giantslayer since it is very tropey and you are introducing your players to the tropes.

President, Jon Brazer Enterprises

I'll be arriving Wednesday so I can probably run something Thursday.

President, Jon Brazer Enterprises

I submitted to run several games. One I want to mention is Expedition to Playtest Mountain. I'm only running this once, so when events are available to sign up, sign up early. I"m guessing this will go fast.

President, Jon Brazer Enterprises

Kryzbyn wrote:
Is the Elan the same race from DSP?

Yes. Fully dreamscarred compatible. All of the options presented in this (except for the basic racial abilities) are brand new.

President, Jon Brazer Enterprises

Ariakon wrote:
Any chance we can see a feat or racial trait that gives lizardfolk a diseased bite like a komodo dragon?

*makes a note, passes that along to the author*

President, Jon Brazer Enterprises

Its such a good deal, I bought it, and I have one of the adventures in the bundle.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

I just filled out the paperwork to run this adventure at PaizoCon. I hope to see you there.

President, Jon Brazer Enterprises

The sale ends Monday morning so grab it today before it is back to full price.

President, Jon Brazer Enterprises

Act now and save 75% on these elite cold-fighting Pathfinder spells at DriveThruRPG/RPGNow

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Up here in the Northeast US, we have been getting frozen out since that groundhog said Spring is weeks away yet. Thanks alot, rodent.

Help us in fighting back. We have the Book of Magic: Insurgency of Summer for Pathfinder one sale this week for $1. That is about 75% off the regular price. This is sale, you get:

  • 10 new spells
  • 2 new animal companions
  • A new bard masterpiece
  • 3 new subdomains
  • 2 new witch patrons
  • 2 new improved familiars
  • A new magic item
  • 3 files: a printer-friendly version, a screen-friendly version and the Hero Lab file

Grab Book of Magic: Insurgency of Summer today at DriveThruRPG/RPGNow

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Just want to say thank you for mentioning us, Liz.

President, Jon Brazer Enterprises

Be sure to check out the artwork in Book of Heroic Races: Advanced Catfolk.

President, Jon Brazer Enterprises

Dale McCoy Jr wrote:
Here's a web enhancement for Book of Heroic Races: Advanced Catfolk that is all about the tech.

*grumble, grumble, grumble* use this link

President, Jon Brazer Enterprises

This subscription now includes Advanced Catfolk. Grab it today.

President, Jon Brazer Enterprises

Here's a web enhancement for Book of Heroic Races: Advanced Catfolk that is all about the tech.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
SwnyNerdgasm wrote:

Exactly how many times am I allowed to vote for changelings? I've house ruled a few things, but I just can't get enough of those heterchromatic little broads...

So if you need any help with the changelings, feel free to contact me

Barring anything going wrong, changelings come out next month. And in my opinion, the author did a really great job with them.

Our signature changeling is also our signature warpriest and signature left handed woman.

If you sign up for the subscription (available at Paizo, DriveThruRPG/RPGNow, d20PFSRD), you get the PDFs when they are finished instead of waiting for their release date.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Book of Heroic Races: Advanced Catfolk is now available for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and of course Paizo.com.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Book of Heroic Races: Advanced Catfolk is now available for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and of course Paizo.com.

President, Jon Brazer Enterprises

Curiosity Has Never Faced These Cats

Whether they be thieves, priests, or dashing swordsmen, catfolk are renowned hunters and admirers of anything novel or strange. They seek out new experiences with zeal and fight their enemies with remarkable agility. Now you can play a catfolk character like never before!

Book of Heroic Races: Advanced Catfolk gives you everything you need to play a catfolk character. This 22-page supplement features:

  • Standard Racial Traits for playing a catfolk, 2 alternate racial traits, and 3 new character traits to customize your character for this unique play experience
  • 12 New Character Class Options including 3 new archetypes like the feral rager and the ghost hunter, 8 new rogue talents, and the grymalkin sorcerer bloodline
  • 9 New Feats expanding on your feline heritage
  • 3 New Feline-Themed Spells
  • 2 New Magic Items
  • 3 New Deities, each with a unique cultural perspective that shapes the various catfolk societies
  • Details on catfolk adventurers as well as suggestions on how to incorporate this race into your world

Be Heroic with This Advanced Race Today!

Download the Book of Heroic Races: Advanced Catfolk for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Or download the Book of Heroic Races: Advanced Catfolk as part of the Book of Heroic Races: Advanced Subscription. Get this, Book of Heroic Races: Advanced Tengu and Book of Heroic Races: Advanced Favored Class Options today as well as the 10 other races in the Book of Heroic Races: Advanced series as they are released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

President, Jon Brazer Enterprises

Book of Heroic Races: Advanced Catfolk is now available, even if the image is not displaying. I'll see if I can figure out what is going on.

President, Jon Brazer Enterprises

Check out the two new spells in Book of Heroic Races: Advanced Tengus over at JonBrazer.com

President, Jon Brazer Enterprises

Libertad wrote:
The original Dropbox image leads to a 404. Are we talking more like the Khajiit catfolk, or the anime "human with tail and ears" catfolk?

Funny you should ask that. We just shared the artwork from Book of Heroic Races: Advanced Catfolk just this morning at JonBrazer.com

President, Jon Brazer Enterprises

Start small. Going big will overwhem you. Start with throwing in a monster from a Pathfinder Compatible publisher or changing out 1 or 2 spells a spellcaster has to something made by a Pathfinder Compatible publisher.

My recommendations include (and yes, some of these are from my own company):

#30 Traps for Tombs (Rite Publishing)
Book of Beasts: Monsters of the River Nations (Jon Brazer Enterprises, my company)
Rawr! Volume 1: Fear and Dread (TPK Games)
Monster Menagerie: Rise of the Goblinoids (Rogue Genius Games}
Psionic Bestiary Part 10 Dreamscarred Press (Note: I'd actually recommend the Psionic Bestiary itself, but since I am trying to keep the size (and price) limited, I'm recommending one of the pieces of the bestiary instead of the whole bestiary)

Book of Arcane Magic(4 Winds/Purple Duck)
Book of Magic: Signature Spells 2 (Jon Brazer Enterprises, my company)
Absolute Magic: Clerics (LPJ Design)

These would be a good place to start. Start with something small and expand from there.

President, Jon Brazer Enterprises

He did set a high bar of excellence, but I do believe that the rest of the series meets that bar, if not exceeds it. I am really impressed by everyone's work on this project.

President, Jon Brazer Enterprises

2 people marked this as a favorite.

For an exclusive look inside Book of Heroic Races: Advanced Tengus, check out JonBrazer.com

President, Jon Brazer Enterprises

Take a look at the art in the Book of Heroic Races: Advanced Tengus over at JonBrazer.com

President, Jon Brazer Enterprises

2 people marked this as a favorite.

Thanks for mentioning Book of Heroic Races: Advanced Tengus, Liz.

President, Jon Brazer Enterprises

Brother Fen wrote:
However, they are easily distracted by shiny things.

*Stops looking at the bauble* I'm sorry, what were you saying?

President, Jon Brazer Enterprises

For an exclusive look inside Book of Heroic Races: Advanced Tengus, check out JonBrazer.com.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Since this thread has had raise dead cast upon it, I should mention that Book of Heroic Races: Advanced Catfolk comes out in February.

President, Jon Brazer Enterprises

David knott 242 wrote:

The main argument I could see for not allowing an Oracle with the Lame curse to take that revelation is the very similar Cinder Dance revelation of the Flame mystery:

PRD wrote:
Cinder Dance (Ex): Your base speed increases by 10 feet. At 5th level, you receive Nimble Moves as a bonus feat. At 10th level, you receive Acrobatic Steps as a bonus feat. You do not need to meet the prerequisites to receive these feats. Oracles with the lame oracle curse cannot select this revelation.

Like I said, if a GM doesn't want to allow it, I can see that. But I personally feel that being blessed by a deity with physical fitness can overcome that handicap and bring the person back to where they should otherwise be for the race.

President, Jon Brazer Enterprises

David knott 242 wrote:

After some further research, I discovered that 101 7th Level spells by Rite Publishing does have a Curse of Ineptitude spell of the right level.

*Sigh* I swear I looked there. Yes, David is correct. Curse of ineptitude from Rite Publishing's 1001 Spells is the spell I was thinking of. Thank you for finding it. I'll update this soon.

President, Jon Brazer Enterprises

So after a not-completely exhaustive search for the curse of ineptitude, I have found ... nothing.

I have checked every spell book and source book that I would have used and many that I did not believe I would have used but checked anyways and came up with zilch. My best guess is that it was a spell I was writing at the time and kept modifying it over and over again until there is nothing left of the original spell and forgot to change it in this PDF (more likely) or that I found it in an OGL source book so obscure that I cannot find it now (far less likely).

So short of the long, I will either create a new spell for this slot or I will find a spell to replace it with. It may take a week or two, but it will be done.

Sorry about this.

President, Jon Brazer Enterprises

I'm going to keep adding to it, but so far, the race is up there, the traits, alternate racial traits, favored class options, one of the archetypes and all the feats. Its a start. Plenty more to go.

President, Jon Brazer Enterprises

I should also mention that this PDF is part of the Book of Heroic Races: Advanced Compendium Work in Progress series. If you purchase that, you get this PDF as well as the Book of Heroic Races: Advanced Favored Class Options.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

To Kill a Mockingbird Before the Mockingbird Kills You.

Adventurers and explorers extraordinaire, tengus make exceptional player chararacters. From their unique fighting styles to their ability to read anything put before them, tengus survive the toughtest scrapes and emerge victorious. Now your can play a tengu character like never before.

Book of Heroic Races: Advanced Tengus gives you everything you need to play a tengu character. This 23-page supplement features:

  • Racial Traits to play a tengu, 3 alternate racial traits and 4 new character traits to customize your character for this unique play experience
  • 8 New Character Class Options including 6 new archetypes like the raven knight and the spell scavenger, a giant raven animal companion, and the spying subdomain
  • 6 New Feats expanding on your avian heritage
  • 6 New Raven-Themed Spells
  • A New Weapon and 4 New Magic Items
  • 2 New Deities, each with a unique perspective on greed and knowledge
  • Details on tengu adventurers as well as suggestions on how to incorporate this race into your world.

Be Heroic with This Advanced Race Today!

Download the Book of Heroic Races: Advanced Tengus for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Or download the Book of Heroic Races: Advanced Tengus as part of the Book of Heroic Races: Advanced Subscription. Get this and Book of Heroic Races: Advanced Favored Class Options today as well as the 11 other races in the Book of Heroic Races: Advanced series as they are released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

President, Jon Brazer Enterprises

Wahoo. Thanks Liz.

President, Jon Brazer Enterprises

I stated the reaper page. Link.

President, Jon Brazer Enterprises

Advanced Tengus was just added to this download. If you are a subscriber, you get access to the new PDF right away.

President, Jon Brazer Enterprises

christos gurd wrote:

Healthy Moves (Ex): Your base speed increases by 10 feet. At 5th level, you receive Dodge as a bonus feat. At 10th level you receive Mobility as a bonus feat. You do not need to meet the prerequisites to receive these feats.

edit:unless thats been changed of course.

Ahh right. I remember looking at this exact situation and going back and forth on whether this is balanced or not. Ultimately I decided that it is still balanced because you are using a revelation to negate the speed loss. You could otherwise choose a +1 natural armor bonus, a sacred/profane bonus to your CMB, the ability to slow your enemy's movement, a climb speed and so forth, but instead you are bringing yourself up to the normal movement speed for the race. Flavor-wise, you are House MD who limped for a long time and managed to get full use of his leg back (before the network made him be a cripple again). You are a paragon of health and should be able to overcome physical limitations like a lame leg that would otherwise slow you down.

Having said all that, I could see a GM not allowing this revelation with the lame curse.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
Cerebrawl wrote:

First of all, why isn't this race up on d20pfsrd? Not OGL?

Second off, how well balanced and how versatile is this race? I was looking for a neutral aligned Aasimar/Tiefling alternative, preferably something as versatile as the Aasimar(alternate attribute boosts and race features).

And of course, is the fluff any good?

Asking because I cannot find any information about this at all online, though I admit I haven't looked for a torrent of the pdf.

First off, let me just say thank you for your interest and thank you for not torrenting the PDF.

Why isn't the race on d20pfsrd, we simply haven't had time to add it to the site. Its OGL so no problem there. We're working to add more info to the site all the time, but reapers simply hasn't happened yet.

So here's the race's traits:

Reaper Racial Traits
+2 Dexterity, +2 Wisdom, –2 Charisma
: Reapers have supernatural insights from their psychopomp blood and reflexes to match, but their connection to death can leave them distant and withdrawn from normal social interaction.
Native Outsider: Reapers are outsiders of the native subtype.
Medium: Reapers are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Reapers have a base speed of 30 feet.
Darkvision: Reapers see in the dark up to 60 feet.
Grave’s Mercy: Psychopomps instinctively recognize a reaper as one of their own and pause before taking a reaper’s soul to the afterlife. Once per day, when a reaper would die from hit point damage, the reaper does not die until the end of the reaper’s next turn. If the reaper receives enough healing by then that the reaper’s hit points are at an amount greater than the reaper’s negative Constitution score, the reaper does not die.
Mask: Reapers feel an affinity for funereal masks reminiscent of those worn by psychopomps. While wearing a mask of any kind, they gain a +1 racial bonus on saving throws against death effects, energy drain, and negative energy effects. Reapers wearing a mask cannot wear any other magic item in the face slot. However, if the mask possesses a magical properties, they gain the benefit from this item as well.
Reaper’s Scythe: Reapers can spend a swift action to wreathe their weapons with an otherworldly glow. While wreathed in the glowing energy of the grave, the reaper’s weapons count as ghost touch for the purpose of damaging incorporeal creatures and can deal critical damage to incorporeal creatures unless they are also immune to critical hits from a different source (such as in the case of a ghost ooze). Furthermore, the reaper’s weapon attacks can deal damage to haunts as if they were positive energy attacks. A reaper can use this ability for a number of rounds per day equal to the reaper’s character level. These rounds need not be consecutive.
Shepherd of Souls: While reapers find themselves disconnected from must living creatures, they possess a special connection to psychopomps and undead. Reapers receive a +2 racial bonus on Bluff, Diplomacy, and Intimidate checks made against such creatures.
Soul Sense: Reapers have a dim sense of the souls of others who are very near. If a living or undead creature comes within 5 feet of a reaper, the reaper becomes aware of the creature’s presence, its location, and whether it is living or undead. This ability functions similarly to blindsense with a range of 5 feet against living creatures and undead. If an undead consciousness possesses or controls a living body (as with a ghost’s malevolence ability), this sense detects only the living creature.
Languages: Reapers begin play speaking Common and either Abyssal, Celestial, or Infernal. Reapers with high Intelligence scores can choose any of the following: Abyssal, Aklo, Celestial, Draconic, Dwarven, Halfling, Infernal.

As far as how well balanced the rest of the mechanics are, well, let me just say that this was written by Mark Seifter, who is currently working for Paizo as a designer with Jason and Stephen. To say that the mechanics presented within are both exquisitely flavorful and balanced does not, IMHO, do them justice. I feel this is some exceptional work that does not get the recognition it deserves.

President, Jon Brazer Enterprises

christos gurd wrote:
So RAW fitness mystery can ignore the movement penalty of the lame curse

Which ability are you referring to?

President, Jon Brazer Enterprises

David knott 242 wrote:

I just noticed an interesting issue with one of the bonus spells for the Fitness mystery. The spell granted at 14th level is called "Curse of Ineptitude", but I cannot find that spell anywhere. ...

So -- where is this "Curse of Ineptitude" spell?

Hmmm. It would seem I dropped the balk on this one. I'll figure this out and post an update when I do.

President, Jon Brazer Enterprises

J-Bone wrote:
Will there be a print option?

Yes. But it won't be available until after it is all done. Expect it 2016.

President, Jon Brazer Enterprises

Darkjoy wrote:
Lord Fyre wrote:
Okay. I was wondering if they could also slot into the Legacy of Fire.
I followed your link. Granted, I have never played or read that AP besidss the player's guide but I do see a lot of compatibility: sand being sand and deserts being deserts.

Same here. I never played it nor read the AP. But there should be a considerable amount of compatibility with minimal reskinning required. First adventure involves the ruins of a structure dedicated to an ancient deity, two tombs filled with traps and undead, two long forgotten ships, and a bandit hideout. It should work in LoF relatively fine.

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