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Black Dragon

Dale McCoy Jr's page

President, Jon Brazer Enterprises. Pathfinder Society Member. 4,807 posts (4,820 including aliases). 1 review. 4 lists. No wishlists. 1 Pathfinder Society character. 1 alias.


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President, Jon Brazer Enterprises

KestrelZ wrote:
6. GM wants to justify purchase of advanced race guide

This one made me snort a laugh.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
137ben wrote:
First they ask for anthropomorphic lizards, then anthropomorphic cats. Next thing you know, they'll be demanding anthropomorphic chimpanzees. How outlandish is that? Like a chimp, only standing up-right, and with less fur. And TALKING. And it will probably look outrageously unrealistic like this. That's just way too wuxia anime to ever be allowed in a fantasy game. No anthropomorphic chimps!

*snorts a laugh*

President, Jon Brazer Enterprises

Kevin Brady 855 wrote:

I'm interested, but confused.

I already have three Bestiaries. What is different about the Codex?

If you're running a game that heavily features kobolds, there is 1 in Bestiary 1 (a warrior 1). So you, the gm, have to make up all of them. This instead gives you a whole bunch of kobolds that you can use, already stated out. It has kobold spellcasters, thieves, martial types, etc for a number of levels already created.

Can you make all of these yourself for your home game, yes. However, does this save time when you are busy and just need a kobold NPC now and also give you a bunch of new kobold art to go with this? You bet.

This is also true for all the other monsters featured in this book.

President, Jon Brazer Enterprises

Chemlak wrote:
The real joy is in the sample creatures. I particularly love the weird butler.

Thank you, vampires were alot of fun to write.

President, Jon Brazer Enterprises

Well, if Paizo ever went POD, it would be a heck of alot easier to get them print books. Right now, I have to upload it to DriveThruRPG, test print it, make revisions, repeat until I'm happy, then order copies and ship to Paizo.

I don't mind doing the order test copies twice (once for DriveThru and once for Paizo) if it means I don't have to guess how good a book is going to be and have copies shipped to Paizo. If they can print copies themselves (or partner with a company to handle that for them), I'd upload files right away.

President, Jon Brazer Enterprises

I'm playing in a 5e game right now for one simple reason: my girlfriend likes it and plays with me. That is not something that can be said for Pathfinder. I like both systems myself, but she tipped the balance for me.

President, Jon Brazer Enterprises

Marco Polaris wrote:
But Paizo hasn't really gotten there just yet with the catfolk for me.

So you should try out ours once we get that far.

President, Jon Brazer Enterprises

3 people marked this as a favorite.
Green Smashomancer wrote:

Kobolds are about the only way I can think of that the pathfinder system has where I can play anything reptilian without needing the the GM to look over a custom race. It's that or the quite frankly, extremely boring stat block they have tucked way in the back of the ARG.

You might want to check out the umbral kobolds in Book of Heroic Races Compendium . I took the kobold race and rebalanced them, so they are not red shirts. Then, I gave them to Todd Stewart (author of Paizo's The Great Beyond and others) to play with. I don't think you'll be disappointed.

President, Jon Brazer Enterprises

3 people marked this as a favorite.
Orthos wrote:
The foundation of fantasy for me is floating islands in the sky, steampunk mech-armor, airships and giant robots, shapeshifting halfbloods, sasquatches who hurl their party members as weapons, frog knights and scythe-weilding sorcerers, psychic powers, rocket-punching robots and discus-hurling androids, warriors who fuel super-powered armor with light, laser swords, mages who power their magic with metals, and so on and so forth. The core settings of various Tolkien-inspired worlds were entertaining for a short time, but the novelty quickly wore off for me.

This. ... well most of this ... for me. But it is exactly this reason why I am doing this project.

President, Jon Brazer Enterprises

Link to Image
I'd like to hear your thoughts. If you want to play a lizardfolk, why do you want to play one?

President, Jon Brazer Enterprises

thegreenteagamer wrote:
EDIT: Great idea - catfolk druid or ranger or whatnot with a dog companion?

*chuckle* that's actually pretty funny.

President, Jon Brazer Enterprises

3 people marked this as a favorite.

*snorts a laugh*

keeps the song going
No one ever sees me when I hide,
Its like they died
In a most peculiar way.

President, Jon Brazer Enterprises

Link to Image
I'd like to hear your thoughts. If you want to play a catfolk, why do you want to play one?

President, Jon Brazer Enterprises

Planning a Halloween game? Get this 5-STAR rated monster collection of spooky creatures for only $2.

President, Jon Brazer Enterprises

pennywit wrote:
Am I the only person who prefers PDFs over the printed modules?

I'm pure digital these days. The GF and I have only the two of us in our apartment and there are 3 tablets between us. Having the whole library wherever we go is awesome.

President, Jon Brazer Enterprises

FrodoOf9Fingers wrote:
Best possible initiative, 20th level character, elite array, go go go!

Android Ninja that takes 15 levels of its favored class option.

Wait, I'm discussing an upcoming release. It hasn't been published yet.
[/teasing]

President, Jon Brazer Enterprises

I know a number of people have been looking forward to having the Book of Heroic Races Compendium in their hands as opposed to on a computer screen or on a tablet. Well that is available to you now. Over the weekend, I approved the print version and it is now available at DriveThruRPG/RPGNow. Pretty soon, we will have copies available at Paizo.com. In print, this book is 116 pages of pure awesome. If you like races that are outside the standard elves and dwarves, this book is for your.

This 116-page print book features:


  • 8 playable races, balanced with the Pathfinder Core Rulebook races
  • 30 class archetypes and class options and 4 prestige classes
  • 46 feats, 14 spells, 16 magic items, and 5 artifacts
  • Favored class options for all races included as well as 11 races from the Advanced Race Guide

Order your copy of the Book of Heroic Races Compendium today at DriveThruRPG/RPGNow or at Paizo.com today.

President, Jon Brazer Enterprises

Over the weekend I approved the printing of the Book of Heroic Races Compendium. Pretty soon, it will be on its way to Paizo's warehouse.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
Anguish wrote:
On the other hand, what happens if a PDF product sells 200 copies

Try 20 copies. I do all my budgets on that number. 50 is not unrealistic, but not frequent. 200, I sold a few in that quantity. Like 2 or 3 titles, but no more than 3.

President, Jon Brazer Enterprises

I would recommend placing this ad over at the cartohraphier's guild.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
richard develyn wrote:
I just think the door should be opened wider to allow a proper symbiosis between 3pps and Paizo over the APs. I think it would be good for everyone.

No argument from me.

... *thinks on it*

Edit: email sent to Lisa.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
richard develyn wrote:
In my opinion what you want to do with the OGL is to encourage 3PPs to publish complimentary products rather than competing ones.

I was the first to publish complementary products. The Book of Beasts: Monsters of the River Nations as well as the Book of the River Nations were designed to work with the Kingmaker adventure path.

President, Jon Brazer Enterprises

thejeff wrote:
But that doesn't mean that broken mechanics are fine.

Again, I don't see the mechanic itself as broken. I do, however, see a difficulty for writers to keep up with so many rules that creating new material is difficult as there are unintended, corner cases consequences.

It is the same reason that Wizards redid the Forgotten Realms for 4e. In that case, there was so much setting that if a writer conflicted with something written in 2e days, the fans jumped all over it as being "poorly researched" and "the writer doesn't know what he's doing." In this case, people are jumping all over it this feat as being "broken" and "unbalanced." Same thing. It is also one of the reasons why I think we'll see PFRPG 2.0 in about 4 years. (again, I have no direct insight, just an educated guess)

President, Jon Brazer Enterprises

Guang wrote:
What are your products, Dale? link?

All of Jon Brazer Enterprises' downloads can be found here. However, the specific races that you are talking about, my team and I only started working on them this month so they are not available for download yet.

President, Jon Brazer Enterprises

3 people marked this as a favorite.
Wyntr wrote:
Not being argumentative, but according to Paizo's FAQ (which does have a disclaimer that they will review and may change their minds, though the disclaimer was made on 7/23/2013).

Fair enough. But that would not hold water at my gaming table. I wouldn't allow it.

Like I said elsewhere, I'm not an optimizer. Someone who's goal is to play an optimal character instead of a character is going to find a way to break anything.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
thejeff wrote:

1 level dip with the right Domain ability

There a couple of domain abilities that give 2nd level spells as SLAs which count for such requirements.

Which? I don't know them off hand.

And ... not at my gaming table that would count. IMO a spell-like ability is different than a spell. It says "spells," not "spells or spell-like abilities."

For example: Harrowed Summoning calls out "spell" or "spell-like ability" in its description of benefits.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
thejeff wrote:
A 1 level dip into Cleric

You mean 3 level dip.

Divine Protection wrote:
Prerequisite(s): Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spells; blessings, domains, or mystery class feature.

Emphasis mine.

And even then it HAS to be cleric. Its a 4 level dip for oracles, inquisitors, and warpriests.

thejeff wrote:
It's even better for all of them than it is for Paladins, since Paladins are much more MAD.

???

Paladin divine grace (which does the same thing) comes in at 2nd level. So a bard could take a 2 level paladin dip and get the same bonus. Plus you'll have a better BAB, smite, etc. When all is said and done, a 2 level dip into paladin is better than a 3 level dip into cleric + splitting ability scores for spellcasting + a specific feat being used.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
magnuskn wrote:
Could you tell me this: How does a feat like Divine Protection come into existance?

I've looked at that feat several different ways now and I don't see it as overpowered, at least not any more powered than the paladin's divine grace ability is overpowered. I can see the argument for the oracle since it relies on Charisma to cast spells but the cleric, inquisitor, and warpriest all use Wisdom, so that is going to be their highest stats. And even then, the inquisitor and warpriest do not have stats that make any use of Charisma and will have to put a 13 in something that could otherwise be a dump stat.

Comparing clerics in the NPC Codex took this feat, the majority would gain a +1 or +2 bonus. Well that is, those that qualified for it; plenty of them didn't meet the Charisma requirement. Sure, it is better than Iron Will and feats, but that feat doesn't require a minimum of an ability score that plenty of people use as their dump stat, a minimum of being 5th level, and limits it to 4 classes (only one of which makes heavy use of the Cha ability).

Like I said, I don't see that feat as being overpowered any more than the paladin is, which, I rank up with the summoner as being overpowered. In a game that routinely pits good vs evil, having a class who's mechanics are dedicated to fighting evil while all the rest are not is, IMHO, overpowered. Divine Protection does nothing more than spreads one aspect of the paladin to a few other classes that also receive power from a deity.

So ... I'm not really seeing the brokenness here.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
Kelsey Arwen MacAilbert wrote:
If Paizo ever stopped delivering new things in the RPG line, many people would move on to something else that can keep delivering new content.
Kthulhu wrote:
I'm not really sure that's true.

No, Kelsey is correct. Those that play RPGs tend to fall into two categories: setting lovers and system lovers. There are those that really get into the setting and are satisfied with a minimum of rules books. However, there are those that want to build the most intricate character for the campaign. They will scower book after book for the perfect class, race, feat, spell, etc. Paizo is aware of this and builds books accordingly. Hense why there is not much in the way of mechanics in the settings books and no setting material in the RPG books.

Kthulhu wrote:
Paizo's strength is adventures, not mechanics.

That is a matter of opinion. While they are top notch with their adventures, Jason Bulmahn and team are no slouches when it comes to RPG design. And I'm not just saying that because I wrote for them.

President, Jon Brazer Enterprises

A number of the races you are describing, my team and I are writing right now. Information on height and weight will be included in their write-ups.

President, Jon Brazer Enterprises

3 people marked this as a favorite.

The best commercials, IMO, for RPGs are half hour episodes of big bang theory and community. A 30 second commercial is going to ... What ... Show off the artwork? They're not demonstrate what actually makes RPGs fun. Give it a full half hour and you can show people enjoying themselves and what makes it fun.

President, Jon Brazer Enterprises

10 people marked this as a favorite.

Failing to control costs is a killer to many companies. Failing to recognize trends is another company killer. However, failing to learn from the above mistakes is the nail in the coffin.

Heck, I made the first two mistakes and they could have sunk my company. After how well the Book of Beasts: Monsters of the River Nations and the Book of the River Nations did, I believed it was because of what I did that they were that popular, when really it was the popularity of Kingmaker that sold them. I failed to recognize that at the time. As such, I grossly overprinted the Book of Beasts: Monsters of the Shadow Plane and the shadowsfall players book. That, combined with several other costs that I failed to control could have sunk my company. But I learned from it, changed my strategy and moved on.

When it comes to Paizo, Lisa is a smart business woman. From what I have seen,I doubt there are many in the RPG industry that top her. She can hold her own.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
Lornis wrote:
I have a question that should be okay in this topic: does our level in Sacred Fist counts as a monk level for feat purpose? :)

That's a tricky question. And this answer would only apply for my gaming table.

If it did count as monk levels, then the archetype would have effectively removed "fighter" from the hybrid class description and replaced it with monk. This would mean that you can't multiclass with monk, so no MoMS.

The alternative being that you can multiclass with monk, but the warpriest levels do not count as monk levels.

So I'd leave that one up to the player, letting him/her have an informed choice.

President, Jon Brazer Enterprises

Rambear wrote:

Have to chime in and also congratulate you on writing an awesome archetype.

However, I was wondering how you feel about the fact that most people deem a 2 level dip in the Master of Many Styles to be an optimal or even necessary part of a sacred fist build?

Thank you. But I confess, I'm not an optimizer. I play a character that strikes my fancy and make decisions based on what I feel sounds fun. And I write the same way. I mean, heck, I once played an abjurer because it seemed like a fun idea at the time. (Coincidentally, that is one of the reasons I wrote the brown fur transmuter arcanist archetype, because I didn't feel that transmuters had enough love.)

So I hope you don't mind if I say that optimization is not my thing.

President, Jon Brazer Enterprises

8 people marked this as a favorite.
Kazumetsa_Raijin wrote:

Recently there has been quite a debacle on whether or not the AC Bonus(su) from Sacred Fist would stack with the AC Bonus(ex) granted by the Monk class.

Were these intended to have the potential of stacking; and/or was it merely overlooked to add the two previously mentioned descriptors to this abilities description or just overall?

If a player in a game I was running asked me if they wanted to play a warpriest/monk, I'd allow the stacking. IMO, you are still giving up some class abilities of the monk when you are taking warpriest levels and the same is true with the reverse. This archetype allows them to harmonize well, in the same way that many PrCs allow for multiclass harmonization.

But that is how I would rule it at my table. I'm not sure how the people at Paizo will decide for PFS.

President, Jon Brazer Enterprises

prototype00 wrote:
and the major gives you the ability to ignore armor movement penalties (that full plate you're not wearing as a sacred fist is really hampering you).

Shoot. Forgot that part. In that case, I would recommend the Law blessing.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
Undone wrote:
PS: How does it feel to have written by far the best WP archetype so far?

Humbling, actually. It just felt like removing the "fighter-ness" of the warpriest and replacing it with "monk-ness" felt like a good idea and seemed almost natural. How much people love it just blows me away.

President, Jon Brazer Enterprises

Kazumetsa_Raijin wrote:

Mr. McCoy JR,

May I ask you a question in regards to the Sacred Fist? It's unfortunately less Advice related and more Rules related.

Edit: Actually, this may be more of a Design question, rather than Rules.

Sure, ask anything you want.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

When I wrote the sacred fist archetype, I had Irori in mind. I'd recommend the Strength blessing most with Healing and Law being my next highest.

President, Jon Brazer Enterprises

Dale McCoy Jr wrote:
Or the progeny feats that let a fosterling become an even greater Cthulian horror then they already are.
Orthos wrote:
.... I am not familiar with this race. Link?

Book of Heroic Races Compendium. All the examples I used in that last post are from that book.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
Orthos wrote:
It's honestly tough for me to respond to that question, as I tend to houserule away 90% of racial limits to classes, feats, and spells. Pretty much if it's not devoted to working out some aspect of the race's anatomy (such as a feat to let catfolk rend with their claws, for example, wouldn't be available to races that don't have claws) I tend to allow it for anyone.

I agree. Which is why in the Book of Heroic Races Compendium you see alot of things like feats that allow the half-faerie dragons to use their breath weapon more often and in different ways, seedling archetypes that let them use a whip they make from their own "hair" in different ways, etc.

Sure, anyone can take the faerie dragon sorcerer bloodline, cast the spell swarm of angry kobolds, or create a deity with the psychopomp subdomain, but those is more the exception rather than the rule. Even then, they are highly thematic for the specific race. There are far more options like the Bear Paw feat for the ursine that normally can use large light, one handed weapons without penalty can now use large melee and two-handed weapons without penalty. Or the melodian fighter archetype that has grants bardic performance because they are such a music-based race. Or the progeny feats that let a fosterling become an even greater Cthulian horror then they already are.

Now that is not to say that you can't do things like allow a dragon disciple to take the half-faerie dragon breath weapon feats or allow a strix to use the half-faerie dragon feats that allow it to fly better, but I like to think that what I published is deeply connected to a race.

President, Jon Brazer Enterprises

Tacticslion wrote:
Psionic Gunslinger?! A soulknife archetype?!

The real question for that is: should a soulknife (marksman would be a better fit, IMO) archetype that uses guns be limited to ... catfolk just as an example or should we save that idea for a different supplement devoted to archetypes?

President, Jon Brazer Enterprises

Its not that the discussion has moved to classes as much as racial archetypes. So the question is do people care enough about the gunslinger to see a racial archetype. Or the converse being would people be upset if we pretended the gunslinger didn't exist when developing these races. And so on for the other non-core classes

President, Jon Brazer Enterprises

2 people marked this as a favorite.

Oh no! Its an Asthma of Mites!

President, Jon Brazer Enterprises

DragonValor wrote:
"Shadowsfall"

Thank you for thinking of us.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
Tacticslion wrote:
- Mites

Do-da-dooo *setting up tomorow's blog post* ...

Question: Android Wilder, how would you do it? Androids have the emotionless trait and wilders have emotions that, well, run wild. How would you handle it?

President, Jon Brazer Enterprises

Now with psionic races. If you are interested in psionic races, please speak up.

Races:
Aasimar 1
Alien Races 1
Android 12
Blue 1
Bugbear 3
Caliban 1
Catfolk 11
Centaurs 2
Changeling 7
Dark Folk 3
Derro 3
Dromite 1
Duergar 1
Elan 1
Fetchlings 2
Gathlain 2
Ghorans 3
Gillmen 2
Gnoll 6
Grippli 1
Half-Giant 1
Hobgoblins 2
Ifrit 1
Kitsune 7
Kobold 3
Kuru 1
Lawful-descendent native outsider 1
Lizardfolk 2
Maenad 2
Merfolk 4
Mites 2
Monkey Goblins 2
Morlocks 2
Nagajins 1
Ogrekin 4
Ophiduan 1
Orc 2
Oread 1
Ratfolk 7
Samsaran 8
Serpentfolk 4
Shabti 2
Sinspawn 1
Skinwalker 5
Skulk 1
Spider-Eye Goblins 1
Strix 4
Suli 6
Svirfneblins 1
Sylph 1
Syrinx 3
Tanooki 1
Tengu 8
Troglodytes 1
Trox 3
Undine 2
Vanara 2
Vegepygmies 1
Vishkanya 9
Wayang 1
Wikkawak 1
Wyrwoods 4
Wyvarans 9
Xeph 1

Paizo Classes
ACG Classes 6
Anti-Paladin 6
Gunslinger 1
Ninja/Samurai 6

Pathfinder Compatible Classes
(DSP) Ultimate Psionics Classes (note, all Psionics Unleashed Classes included) 2
(DSP) Akashic Mysteries 2
(DSP) Path of War Classes 3
(S/RGG) Magister 1
(S/RGG) Shadow Assassin 1
(S/RGG) Time Thief/Warden 1
(S/RGG) Witch Hunter 1
(S/RGG) Other (Specify) 1

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Just curious, how much interest is there in seeing racial development for half-giants, blues, elans and the other psionic races?

President, Jon Brazer Enterprises

El Ronza wrote:

Saber-toothed gerbilsaurus?

*adds to wishlist*

Yes. It is a CR 25 creature and is also known as the giant space gerbil or the gerbil of ill omen.

Special ability: aura of cuteness. :)

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Today's new racial traits write up comes from JBE's own Richard Moore. He brings us a playable lizardfolk.

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