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Paizo is really a front for the door between reality and the world of imagination. They get their adventure paths from actual events that happen in the world of imagination and they can rewind time and change those events by getting players to collectively imagine things happening differently there.
And when things change in the world of imagination, people begin imagining a different world here. Thus, Paizo is changing our world. So Lisa Stephens is slowly taking over our world.
In the whole HISTORY of SF games, the only thing that comes CLOSE to a series of good interlinked adventures on which to build a lengthy SF campaign was a 3rd party product for Traveller, FASA's Sky Raiders campaign. (Legend of the Sky Raiders, Trail of the Sky Raiders and Fate of the Sky Raiders by the Keith brothers).
Just a quick update: The Rose of Death is the first adventure in the Prelude to War adventure path. The second adventure comes out soon.
Blended, of course.
Your answer is exactly what I mean by the best answer is "All of the Above." But that's not a helpful answer.
Sure every adventure is going to have an element of talking to it and an element of shooting to it, but should I make sure to emphasize the talking or the shooting as a general rule?
Sure there are times when you are going to be on the raggety edge of civilization and shooting someone will be no big deal legally, but the family wants you dead. Other times the law is the authority. But as a general rule, which should I emphasize.
Saying a blend of both is not helpful. The answer is always somewhere in the middle. The question is where in the middle. But to determine that, I need to know which side people prefer. If there's a 50 person-spread prefering shooting to talking, then I know to make sure to emphasize shooting, but I'm still going to have talking. Conversely, if only a 2-person difference on heroic vs paid work, then I know I can make adventures for both and be fine.
What kind of tone of Starfinder game are you interested in?
Do the Job/Heroic: Do you want something like a Shadowrun game/Traveller game/Firefly episode where you get a morally-ambiguous job from a sketchy person and you do it for money? Or would you rather have a heroic game where you are following cyber-dogs to a child that fell down a well and into the clutches of a group of monsters that made the child their king and are using all their resources to keep you from their king, even if there is no money in it for you?
Lawless/Great Empire: If you shoot a bad guy dead, do you want to get away with it or would you rather have a price on your head and holo-posters with your picture on it?
Core Races/Some Races/Lots of Races: Do you want a focus on the core races, another dozen or two races (all balanced against humans), or do you want a thousand races (not necessarily all of them balanced against humans)?
Political Intrigue/Shooting Gallery: Would you rather spend session after session where you engage in talking before shooting or would you rather fight automated systems in a malfunctioning space station?
Normal Sci-Fi/Gonzo Sci-Fi: Do you want something like the 4th seasons of Babylon 5 where you are fighting a normal, average human group (government/organization/etc) that wants to hold onto power or would you rather have genetic laboratories that mesh house cat DNA with a dragon and a jellyfish to make a glowing tabby that spits fireballs?
Obviously the best answer is "All of the above" but I am looking for a general focus. Please share your preference. And if there is something you are looking for that I didn't mention, please share.
The Book of Heroic Races: Advanced Compendium (coming out early next year) will have a tech appendix to use them in more scifi-leaning Pathfinder games.
Curse Your Enemies The Way Your Patron Would Want!
Patrons reveal power to their witches through spells, and now you can wield their power with unique hexes. Each of these new hexes allows a witch to help her allies or deal with her enemies in ways that are specific to her chosen patron. Whether you are turning a creature into a toad or making the creature attack itself, your enemies will remember your character and shudder.
Book of Magic: Patron Hexes is a great resource for any witch character. This 16-page supplement features:
Never Be Caught Unprepared With This New Book of Magic!
Theliah Strongarm wrote:
But they'll have more room to include archetypes, because they won't have to cram 11 classes.
They're also including the setting, ship combat rules, ships, possibly NPC ship design rules, rules for leveling ships up by level, technological items. They were talking before about what they can cut, like the number of feats in the book. I kind of imagine they had more classes in mind and had to cut one or two for space.
Theliah Strongarm wrote:
I expect that, considering how popular archetypes have become, that Paizo will include a couple for each class, as creating archetypes not only is easier than creating a whole new class, but also it goes down well with the players and GMs.
I expect that, considering the amount of material they are trying to cram into the core book, they won't include any archetypes. They'll save them for back material in the Starfinder AP, or leave them up to Starfinder Compatible companies. Because you know that us compatible publishers will be producing archetypes from the word go.
Cthulhu Sleeps, Gillmen Awake
Beneath the sea, the gillmen serve their insane deity in their bid for freedom from their cruel aboleth creators. Against all kinds of undersea horrors they demonstrate their bravery. Now they fight to tame the wild underwater realms and make a home for themselves.
Book of Heroic Races: Advanced Gillmen is the essential guide for playing a gillman character. This 22-page supplement features:
Be Heroic With This Advanced Race Today!
The long delayed Book of Heroic Races: Advanced Gillmen is available now for subscribers to download and will soon be available for individual download. So all week we are showing off the wonder goodness that is inside this race under the sea. Today we are starting off with the basic racial traits. Head over to JonBrazer.com to read all about this awesome race.
It COULD be an idea not to buy a ring until she has said yes and you can go shopping together?
This is my recommendation. Or you take her out to dinner and "happen to stop" in a ring store. She'll get the hint and will be ultra helpful in helping you know exactly what she likes. Hell, she might even know her size off hand and can tell you what she has been dreaming her ring to be since she was 5 years old. And I guarantee that you will still be excited when the time comes, even if she picked it out for you in the store.
But afterward leaving the store, you can talk about your family stone.
Congratulations. Always good to see us gamers having our happily ever afters.
These are not (usually) divine beings; patrons are powerful parties who are helping the witch out for their own reasons, and they have their own agendas and plans that they are trying to further.
I considered doing this myself. I've talked with a number of witch fans and this (from what I have observed) is a minority view in them. But it was the words of my wife that convinced me that I should not do this. She said that witches communed with the raw forces of nature, the woods, fire, the cycle of life and death, etc. There is no person or personality to the force itself, but that same force gives (or better, reveals) power to those that are apart of it. Or at least that is our best understanding since neither of us are Wiccan.
If there is a Wiccan on the boards and I got it wrong, please feel free to correct me.
Eric Hinkle wrote:
Oh definitely. Just as soon as I finish writing hexes for all the patrons.
Today we share with you hexes from the Agility patron. Read all about them at JonBrazer.com.
Question: would you like the patrons defined more? Should they have names, personalities, goals, ...? Should they be more than vague nebulous forces? Should they be as detailed as deities, even if they lack the restrictions the religious classes (cleric, paladin, inquisitor, warpriest) have?