This week, we are giving you some free pirate booty. We at Jon Brazer Enterprises are giving away our Book of Magic: Pirate Spells for free for today only. Download this book of spells for your adventures on the high seas today. And do not forget to check out our other Books of Magic to enhance your world and your game today.
Another present to you from all of us at Jon Brazer Enterprises, we present to you the first piece of fiction released for Shadowsfall. Pawn Deception and Sacrifice is free for download today only. This exceptional short story, written by geek author Mur Lafferty. Introduces the dhampir character Valdia and shows the deadly Plane of Shadows. Only the truly brave venture into the darkness. Download this amazing story today.
It’s the holiday season, whether you celebrate Christmas or Hanukkah or Boxing Day or the Winter Solstice or Festivus or any others. Our present to you this season is a $2 sale on printer Shadowsfall books. As the days grow shorter, play on the Plane of Shadows, where high noon looks light twilight and a blood red moon shines on a good night. Grab the Book of Beasts: Monsters of the Shadow Plane and Shadowsfall: Shadow Plane Players Companion in print today for a holiday miracle of a price.
Order the Book of Beasts: Monsters of the Shadow Plane and Shadowsfall: Shadow Plane Players Companion, each for $2 today. Also be on the lookout for other One-Day Free Downloads throughout the month.
Jesper at Blood Brethren Games wrote:
Marie gets final say, but I will hazard a guess until she answers. I'm going to guess a no on kingdom building and mass combat items since the ap does not appear to describe any kingdom building or mass combat encounters.
Thank you mention Shadowsfall, Caedwyr.
I should mention that Shadowsfall is not a standalone campaign setting. It's designed to be the plane of shadows for any existing campaign setting. It works with standard campaign setting without changing the familiar setting you already know and love.
Thanks for mentioning our open call, HerosBackpack.
Yea, an open call like ours, or any of the other ones mentioned, is a great way to get your feet wet in the gaming industry. Check out the link and send us off an idea. We'd love to take a look at it.
Nox Aeterna wrote:
What you mean , 1 true god in the campaign OR a religion where they believe there is only 1 true god?
I'm not thinking of a golarion model where all the deities are in a single pantheon. I'm thinking of a setting where there are multiple religions in the world. The orc religion has, say, 5 deities. The goblin religion has 8 deities. Dwarfs have 9 deities. And let's say the gnomes have only 1 deity. How would you handle that? I'm not specucally asking about gnomes. That was just an example to seperate the discussion away from real world religions.
How would you handle domains? Would you do an archetype that doesn't get domains but other stuff instead? How about oracles? Would you have one deity but different aspects, thus having the staunch, no laughing group be in continual conflict with the life is fun crowd? Would you have reformers that span the alignments, each with their own pool of domains? Would you have the main deity have 3 domains and each reformer gets 2 different ones, thus allowing clerics to have a pick from 5? How would you handle it?
Raymond Lambert wrote:
Are these like the augment crystals of 3.5 Magic Item Compendium?
Truth be told, I don't know. I never owned the MIC and I looked at someone else's book once, copied the crystal down on my sheet and never looked at it again. But that was about 6 years ago now. I don't remember them well enough to say yes or no.
With all that in mind, how would you handle a pantheon with only 1 deity in it? Thoughts?
A truly dwarven group of magical items, gemhancements bring the lore and personality of the dwarves to your game. Book of Magic: Gemhancements delivers to you a new set of rules for magic items based on gems. These unique and versatile magic items are easy to integrate into your game.
Within this 8 page PDF, you will find:
Explore this uniquely dwarven type of magic items today.
Also rather awesome: Jon Brazer Enterprises' Shadowfall - essentially adventuring in the shadow plane.
Thanks for the mention EZG. Yea, the Shadowsfall: Shadow Plane Player's Companion and the Book of Beasts: Monsters of the Shadow Plane are the two main books at the moment covering Shadowsfall. the setting works with any campaign setting, allowing you to plug-and-play (as it were) the setting right into your existing campaign setting. Several other supplement for Shadowsfall, as well as fiction, can be found here.
Feel free to submit as many as you feel are excellent.
Artifacts, truth be told, I am not sure what Marie and I agreed on. We discussed them. I'll have to ask her.
While the mech question is one ultimately answered by Marie, I'm going to take an educated guess and say that that would be more covered under the vehicle rules and not magic items. So not this particular open call.
We are going for a "River Nations" kind of idea, in that we are planning this to work well with an upcoming adventure path that is very Egyptian flavored.
Richard Moore wrote:
Dale might say otherwise (and his Word is Law)
Actually, Marie's Word is Law on this one. I'm more of an adviser on this one, making sure we don't violate any actual laws or licenses or etc.
1) Fire-> Fire, Earth -> Acid, Water -> Cold, Metal -> Electricity, Wood ->...sonic?
Truth be told, Wood -> acid always made more sense to me than earth -> acid. Earth -> force makes sense IMO. Since getting hit by a big boulder would be one big force. Having said that, EZG is correct. The default assumptions of the game makes force is too powerful. But if you wanted to even it up with new spells, then it would be on par.
Of course, if you dropped earth and went with air-> sonic, that would make more sense.
Jon Brazer Enterprises would like to welcome our new line developer. From the Mile High State of Colorado, we are pleased to have Marie Small join us. With an amazing list of writing credits that include the Book of Heroic Races: Seedlings, Pathfinder Player’s Companion: Dragon Slayer’s Handbook, and Conflict PvP: Tactics & Teams.
Marie describes herself as an evil overlady with her own small army of minions consisting of a husband, two cats and four kids. She enjoy games of all kinds, reading, music, and creating art of all kinds. “I’m extraordinarily grateful to my husband for holding me to my promise to compete in RPG Superstar 2011. I’m also grateful to everyone who voted (regardless of whom they voted for), the judges, and the fine folks who have granted me the opportunities I’ve had ever since.”
We are really thrilled to have Marie apart of our team. Please join me in welcoming Marie to Jon Brazer Enterprises.
Jon Brazer Enterprises has been making Pathfinder Compatible products now for four years. In that time we have had quite a few reviews. Not a single one made even one complaint about unbalanced material. Not a single complaint.
The Book of Beasts are some of most highly rated monster books for Pathfinder. Available in both Print and PDF.
The Book of Multifarious Munitions: Vehicles of War was described as possibly one of the best books of 2013.
Shadowsfall has been described as, "downright genius," "drip with flavor and coolness" and "well-written."
And there many others where those came from.
A Touch of the Celtic
Different cultures have a different flare of the divine. Some venerate the equinox as a time of rebirth while others find virtue in being a gifted athlete. Still others believe that taking part in a good harvest is the height of a deity’s generosity. It is this touch of the divine that Book of the Faithful: Celtic Subdomains brings to your game.
This 5-page PDF features:
Bring the luck o’ the Celts into your game.
Beltane (Associated Domain: Sun)
Interjection Games wrote:
Agreed. They are beautiful images, but they are far away from standard fantasy. I haven't used any ... yet.