Artemis Entreri

Criss Falden of the Waste's page

82 posts. Alias of TrueRepentance.


Full Name

Criss Falden of the Waste

Race

Human

Classes/Levels

Ranger 2 [ HP: 20/20 | AC:17 T:14 FF:13 | F: +4 R: +7 W:+0 | Init +6 Perception +4 | CMB +3 CMD +17 | EXP:1434]

Gender

Male

Size

Medium

Age

27

Alignment

Lawful Neutral

Deity

Pharasma

Languages

common

Occupation

Hunter

Strength 12
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 11
Charisma 10

About Criss Falden of the Waste

Character Sheet:
Criss Falden
Male Human Ranger level 2
LN Medium Humanoid (human)
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Defense
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AC 17, touch 14, flat-footed 13
hp 20 (2d10+4)
Fort +4, Ref +7, Will +0, init +6, perception +4
MW Studded Leather armour(+3AC)(maxdex5)
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Offense
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Speed 30 ft. (30 ft. in armour)
Initiative +6 (+4 dex, +2 reactionary)
MW Composite Longbow +7(1d8)
Durable Arrow(20)
two Daggers +1(1d4+1) in wrist sheaths(2)
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Statistics
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Str 12, Dex 18, Con 14, Int 12, Wis 11, Cha 10
Base Atk +2; CMB +3; CMD +17
Feats: Weapon Focus(Longbow) +1/+0, Deadly Aim(-1/+2), Focused Shot
Skills - 12(class)+4(int):
Climb(1)+5
Intimidate(2)+5
Handle Animal(2)+5
Knowledge Dungeoneering(1)+6
Knowledge Geography(1)+6
Knowledge Nature(1)+6
Perception(2)+5
Profession Hunter(1)+4
Spellcraft(1)+6
Stealth(2)+7
Survival(2)+5
Swim(1)+5
Languages Common, Elven,
Other Gear: Pathfinder Kit
Outfit: Explorer's outfit
Remaining GP: 25GP
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Special Abilities
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Racial - Bonus lvl 1 feat
Racial - Heart of the Wilderness: They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them
trait - Desert Nomad: +4 trait bonus on any saving throws made to resist the effects of being in hot conditions, and a +1 trait bonus on all saving throws against fire effects
trait - Reactionary: initiative +2
class - Favoured enemy Humanoid(human)
class - Track: Add half level (minimum 1) to Survival skill checks made to follow or identify tracks.
class - Wild Empathy: As a diplomacy roll towards animals, rolls 1d20 and adds ranger level and Cha bonus.
class - Combat Style (Archery) Feat (Ex): Focused Shot.
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Equipment:

12GP/22Lbs - Pathfinder Kit(backpack, bedroll, belt pouch, clay mug, dagger, fishhooks(2), flint and steel, sewing needle, signal whistle, string(50ft.), thread(50ft.), waterskin, rations(7 days), whetstone.
0GP/0Lbs - Explorer's Outfit(sturdy boots, leather breeches, belt, shirt, vest, gloves, cloak, scarf
10GP/2Lbs - Wrist Sheath, Spring Loaded(2)
8GP/4Lbs - Dagger(4) {2 hidden in wrist sheaths, 2 in belt}
20GP/3Lbs - Arrow-durable(20)
400GP/3Lbs - MW Composite Longbow
175gp/20lbs - MW studded leather
15GP/25lbs - Dungeoneering kit
20GP/10lbs - Silk Rope(100ft)
Total 660GP/89Lbs
Character's money = 15GP
Character's Encumberance = 89Lbs.(medium load)

Appearance:

The feeling you get when looking upon Criss is that of a man who has lost everything. Not sad, that passed a long time ago. Then you realise how dangerous this man is. The way he holds his bow shows a natural gift with the weapon. His clothes match the colour of the wilderness, either intentionally or by years of living in it you aren't sure, perhaps both. His slightly tanned face adds to the effect. He would never be mistaken as anything other than what he is. The grey-green eyes are the strangest thing about him, making you feel judged, counted as a threat or harmless. You hope to end up on the lighter side of the scales of this man's justice.

Personality:

Despite his appearance Criss is a friendly man under normal circumstances. He can joke and fit in(sort of) but sometimes it seems forced. He readily makes friends with those that earn his trust but treats cautiously or keeps his distance from those he doesn't. Sometimes glancing at women in an appreciative way but refusing the advances or flirtations of all. Since the loss of his wife he has never truly recovered and remembers her often and their seven years together. He never talks about her however, not even to friends. He never enjoys killing and only does when his life or the lives of innocents and friends are in danger. Preferring the way of the wilderness to the strict city. When in the wilderness he almost becomes a different man, comfortable and more relaxed. He knows the ways of the beasts and each tiny waterhole, the territories of each tribes and where bandit groups are likely to be preying upon the weakest. He desires life to return to the wilderness and for the beasts to be hunted to extinction and destroyed. For these and several other reasons he has no high regard for those in power in Nex, for leaving his people to fend for themselves with little or no help but well-wishes. He respects their rule and law because no way that he might improve it. But it is far better than what he hears of Geb. He has never seen undead but would likely put an arrow through one the instant he saw it.

Backstory:

Roughly 50 miles east of Ecanus in the Blighted Wastelands of Nex...

Criss was born into a wilderness dwelling tribe that roamed the blighted lands, scavenging what they could. He was lucky to be one of the few whole-bodied. It was a bleak existence and only the hardy or lucky survived. Not a strong tribe, forced into territory dangerously close to the deadly Mana Wastes, this 50 something group of nomads had wandered for centuries. None remembered what it was like to live another life and so they accepted it without question.

Most of them that is. There always seemed to be one in a generation or two that tried to change things. Usually a whole-bodied with a dream to lead them away from the Mana Wastes and seek refuge in Alkenstar, the city they heard was safe from all the dangers they currently faced here in the blighted wilderness of Nex. A city where they might have a better
life. But always the other tribes, or the numerous bandits, banished criminals and monstrous beasts would threaten them, so they clung to their cliffs and foothills and hid. Surviving the best they could but dwindling. Those that noticed their decreasing numbers advised an acceptance of their plight to stay where they were able to survive best. That their numbers could increase again.

One such man was Brind Falden. His brother Essen had been the one to persuade the tribe to move again. He said he had a dream showing him how to pass safely through the Mana Wastes all the way to Alkenstar. Almost all the tribe followed him into the Wastes, against their better judgement. Hopes and Dreams can make people do crazy things. Insane things. Stupid things. Great things. Brind knew this was worst possible way but Essen won the people over with his gift of leadership. Brind could not let them go alone and so followed, leaving the only two sane men and their families behind. He wanted to stay, but he could not abandon his brother.

Calamity struck three days in. The so-called path that Essen had dreamed led between two storms. Brind knew the storms would converge but Essen would not listen and most of them perished. Brind and five other families managed to make it out and back to their people. Essen was torn apart in the storm. Brind became the unintended leader of the tribe and used that story to keep the people where they could hide and survive. It worked. For 55 years they remained there and his three sons helped him lead the tribe also.

His third son who he had named after his brother had also 3 sons, and it was the youngest of these in whom Brind once again saw the heroic trait. As Criss grew his curiousity was vast. Whenever he asked a question and was answered he would think and always follow up with another until told to stop. Instead of fearing the world outside their hills and caves he often was found staring out into the wilderness. Brind knew they would have to be careful with him and made sure he grew up hearing the story about his granduncle's foolishness. Criss vowed to his grandfather Brind that he would never lead any of the tribe to their death and when he turned 20 married Elissi who he had loved since a boy.

One day a few years later while climbing the highest cliffs as they had done many times since they were children, which usually incurred much jealousy from those that were unable to climb, a small tremor shook their land. Elissi lost her grip as they raced up and was caught in one hand by him. But the tremor continued and he lost his grip on both her and the cliff and they both fell over 80 feet to the ground. Criss had broken his left leg but was alive and called out for her. She barely made a sound. Her back was broken. They waited until someone found them and carried them back to the tents. Criss' leg healed after several months but Elissi died the next day with him by her side. He blamed himself for losing her and would listen to no council.

As soon as his leg was healed, imposing his own exile he left to wander the wilderness alone. Leaving their small baby boy Essec in the care
of Brind, the boys grandfather, knowing the life he would now lead would have high chances of killing the boy, especially if he developed any disabilities or mutations. Criss survived and grew harder, tougher. His story spread to those tribes that would offer him something, most didn't. No one wandered the land alone and lived. Even the criminals formed bands and became bandits. But Criss persevered. Learning the way of the land and becoming the hunter as much as the hunted. What weapons he could steal from bandit camps in the night he would learn and use to fight, hunt and defend himself. The rumours about him grew. They said Criss of the Waste was half magical beast himself. But most tribes that knew of him noticed that he seemed to protect the tribes from bandits.

He stalked for several weeks a large bandit group who had recently taken another tribes women and children as slaves, killing all their men. He buried every one that he could find on his own before going after the bandits. He studied them and learnt their ways of protecting themselves to find their weakness. The first week he took out their best sentries and scouts. They increased their patrols but he changed tactics. burying himself where they would most likely camp next and waiting three days. On the third night he emerged. Near where they stored the supplies as he knew they would. After replenishing his water and having already prepared an especially smelly substance that he knew several flying beasts were attracted to he smeared it on several tents then set them on fire so the scent would draw them.

As the bandits put the fires out he hid. Waiting for the monsters. They soon came, must have been a nest of them migrating not far away. Attacking and causing havoc in the camp Criss emerged. Setting more tents on fire and heading to to women and children. Telling them to cover with their cloaks and lie on the ground so the beasts would not see them. He knew they had no chances of running far before also being spotted. Criss went looking for the bandit leader and found him fighting one of the beasts with several of his men. When the creature killed the 3 men with him the leader fled into the tents with the beast in pursuit knocking through the tents...

The next morning the beasts had left. Most of the bandits were dead and the rest had run. Criss helped the women escape and take most of the remaining supplies. They went their own way and said they would tell the tale of the Criss of the Waste for generations. Several of the non-widowed women suggested he travel with them and help their tribe recover but he could not. Criss found the bandit leaders bow, several strong arrows and other weapons and equipment but no sign of the man or his body and there were too many tracks to determine which was his.

One day while observing Ecanus, trying to find a way to sneak in he watched as the next group of criminals to be banished for their crimes were led out the gates. They scattered slowly, one by one. New to the land of the blight. Criss knew it was likely some of them would join a bandit group. Perhaps one day he would be seeing these men again. A small but cunning man laughed like a madman as he walked away from the city.

Focusing on the city again he watched the guards at the gate who watched with boredom those that entered or left. They were peaceful enough to those that looked like they lived in the city but he saw no fellow tribesmen and wondered how differently he might be treated. Those guards would have to know how to use those weapons if they had too right?... He would prefer to not be noticed by them if he possibly could.
He saw a caravan in the distance coming towards the city. This was his chance. Hiding off to the side of the road a bit further from the city to avoid notice, he waited behind a boulder. As the last wagon passed he jumped out and rolled underneath hoisting himself onto the chassis. A light inspection at the gate as was customary did not reveal him. Finally he was inside the city. He could feel the magical cleanliness compared to his home and it made him feel strange. Different. He was out of his element and out of place with his brown cloak and clothes, covered in dust and the colours of the blight. In the streets people pointed and stared, Criss ran down an alley and then another. Stopping only when he was sure no one was chasing him. He needed to fit in better. Where could he find new clothes without being spotted. Formulating a plan he sneaked towards where he thought he saw wooden structures that held food. Perhaps someone sold clothes as well.

He noticed a guard and a robed man walking through the open area as if looking for something and he instinctively pulls back into the alley. They moved towards the alley and most likely saw him. Criss fled. Unable to navigate the streets effectively he was soon cornered by 4 men. "Where did you come from?" the ask. Criss turned around to face them and looked into their eyes. "I'm Criss of the Waste, perhaps you've heard of me." One of the robed men whispered to another while looking at Criss. They seemed to have come to a decision about his fate. "We care not for petty bandits with self-imposed titles. Come with us! There are those that would see you." The soldiers held their weapons in front of them while the one who spoke gestured him to come. Criss moved forward towards the men.
what can i do?