1st Level: In Service to Lore (GM), To Delve the Dungeons Deep (GM), A Vision of Betrayal (GM)
2nd Level: Frostfur Captives (GM), We be Goblins (GM), Blood under Absalom (GM)
3rd Level: Dalsine Affair (GM), Assault on Kingdom of the Impossible, Murder on the Silken Caravan
4th Level: Shadow's Last Stand I, Shadow's Last Stand II, Tide of Twilight
5th Level: Pallid Plague, Cyphermage Dilemma, Beggar's Pearl,
6th Level: From Shore to Sea (GM)
7th Level:
25 prestige / 33 fame
Skills:
Appraise +5; Bluff +7; Diplomacy +10; Heal +8; K. arcana +5; K. planes +6; K. religion +6; Linguistics +5; Perception +15; Sense Motive +10; Sleight of Hand +3; Stealth +9
Initiative +2 Move 20 ft. Hit Points 48 (5 fav. class points)
Base Attack Bonus +5 Melee Attack +6 CMB/CMD: +6/18
Armor Class 19 Flat-footed AC 17 Touch AC 12
Fort +6, +2 v. disease Reflex +4 Will +8, +2 v. mind-affecting
Languages: Common, Varisian, Vuldran
Racial Abilities
Manipulative (+2 Perception and BLuff), Darkvision (60 ft), Low-light vision
Proficient with all simple weapons, and scythes
Light Sensitive (-1 to attack and perception in full daylight)
Detect Undead (Sp): 3/day (caster level 7)
Negative Energy Affinity: Alive, but reacts to positive and negative energy as if undead
Resist Level Drain: No penalties from energy draining effects, though can still be killed if negative levels outnumber Hit Dice. After 24 hours, negative levels end without a saving throw
Vampiric Empathy: speak with animals with rats, bats, and wolves, +2 bonus to Diplomacy, starting attitude is indifferent.
Traits
Sacred Conduit (+1 trait bonus to channel energy DC)
Improved Channel (+2 bonus to DC)
Ghost Sight (+2 trait bonus to Perception checks to locate undead, and can locate ethereal undead (they are considered invisible, +20 to Stealth))
Class Abilities
Channel energy (heal undead (6d6 x 1.5) or harm living (6d6 x 0.5), 7 times per day; Will save, DC 20, or be sickened for 3 rounds)
Death’s Kiss (Su): Touched creature treated as undead for effects that heal / damage based on positive and negative energy. This effect lasts for 3 rounds. (6 times per day)
Lore Keeper (Sp): Touch creature to gain information about equal to Knowledge check of 25.
Remote Viewing (Sp): Clairaudience / clairvoyance at will for 7 rounds / day.
Typical Spells
Orisons (at will, DC 13): detect magic, guidance, resistance, stabilize
1st Level (5 per day plus cause fear or comprehend languages, DC 14):
2nd Level (4 per day plus ghoul touch or detect thoughts, DC 15):
3rd Level (3 per day plus animate dead or speak with dead, DC 16):
4th Level (1 per day plus enervation or divination, DC 17):
Equipment Phylactery of negative channeling Cloak of Flash and Shadow, Incadescent Blue Sphere ioun stone, Wayfinder
Elixir of fire breath