Grim Reaper

Cadavrul's page

7 posts. Organized Play character for Chris Mortika (RPG Superstar 2010 Top 16).


Full Name

Cadavrul

Race

Dhampyr

Classes/Levels

Cleric 7

Gender

Male

Size

Medium

Age

180, appears a human 27

Alignment

Neutral

Deity

Charon (bought from Urgathoa)

Location

Absalom

Languages

Common, Varisian, Vuldan

Occupation

Priest at the temple of Charon in Dismas

Strength 12
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 16
Charisma 18

About Cadavrul

History

Spoiler:

1st Level: In Service to Lore (GM), To Delve the Dungeons Deep (GM), A Vision of Betrayal (GM)
2nd Level: Frostfur Captives (GM), We be Goblins (GM), Blood under Absalom (GM)
3rd Level: Dalsine Affair (GM), Assault on Kingdom of the Impossible, Murder on the Silken Caravan
4th Level: Shadow's Last Stand I, Shadow's Last Stand II, Tide of Twilight
5th Level: Pallid Plague, Cyphermage Dilemma, Beggar's Pearl,
6th Level: From Shore to Sea (GM)
7th Level:
25 prestige / 33 fame

Skills:
Appraise +5; Bluff +7; Diplomacy +10; Heal +8; K. arcana +5; K. planes +6; K. religion +6; Linguistics +5; Perception +15; Sense Motive +10; Sleight of Hand +3; Stealth +9

Initiative +2 Move 20 ft. Hit Points 48 (5 fav. class points)
Base Attack Bonus +5 Melee Attack +6 CMB/CMD: +6/18
Armor Class 19 Flat-footed AC 17 Touch AC 12
Fort +6, +2 v. disease Reflex +4 Will +8, +2 v. mind-affecting
Languages: Common, Varisian, Vuldran

Combat!
Scythe: +7; 2d4+2 pts (x4) – masterwork
Armor: +1 breastplate (Armor check penalty –2)

Racial Abilities
Manipulative (+2 Perception and BLuff), Darkvision (60 ft), Low-light vision
Proficient with all simple weapons, and scythes
Light Sensitive (-1 to attack and perception in full daylight)
Detect Undead (Sp): 3/day (caster level 7)
Negative Energy Affinity: Alive, but reacts to positive and negative energy as if undead
Resist Level Drain: No penalties from energy draining effects, though can still be killed if negative levels outnumber Hit Dice. After 24 hours, negative levels end without a saving throw
Vampiric Empathy: speak with animals with rats, bats, and wolves, +2 bonus to Diplomacy, starting attitude is indifferent.

Traits
Sacred Conduit (+1 trait bonus to channel energy DC)
Improved Channel (+2 bonus to DC)
Ghost Sight (+2 trait bonus to Perception checks to locate undead, and can locate ethereal undead (they are considered invisible, +20 to Stealth))

Feats
Selective channel (exclude 4 targets)
Command Undead (DC 22 to resist, CL 10)
Eldritch Heritage (Arcane), Improved Familiar (Cacodaemon, "Flamand", 24 hit points)

Class Abilities
Channel energy (heal undead (6d6 x 1.5) or harm living (6d6 x 0.5), 7 times per day; Will save, DC 20, or be sickened for 3 rounds)

Death’s Kiss (Su): Touched creature treated as undead for effects that heal / damage based on positive and negative energy. This effect lasts for 3 rounds. (6 times per day)
Lore Keeper (Sp): Touch creature to gain information about equal to Knowledge check of 25.
Remote Viewing (Sp): Clairaudience / clairvoyance at will for 7 rounds / day.

Typical Spells
Orisons (at will, DC 13): detect magic, guidance, resistance, stabilize
1st Level (5 per day plus cause fear or comprehend languages, DC 14):
2nd Level (4 per day plus ghoul touch or detect thoughts, DC 15):
3rd Level (3 per day plus animate dead or speak with dead, DC 16):
4th Level (1 per day plus enervation or divination, DC 17):

Equipment
Phylactery of negative channeling
Cloak of Flash and Shadow, Incadescent Blue Sphere ioun stone, Wayfinder
Elixir of fire breath

Wands: dream feast 45, endure elements 45, infernal healing 35, spiritual weapon 48

Scrolls: blood biography, contagion, invisibility purge, know the enemy, remove curse

Potions: inflict serious wounds (x2), bear’s endurance, shield (x3)